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how come actual AI has absolutely 0 use in video games
having enemies learn your playing patterns or npcs being adapting to the game would be really cool
this seems like such a low hanging fruit
>>
>>108376940
unlike "programming", game development tends to get really complicated really quickly the second you stop drag and dropping assets in your pozzed game engine
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>>108376940
AI has been a part of videogames since Pong retard
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>>108376940
they couod be used for storytelling like rimworld but it's extremely repetitive
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>>108376940
>having enemies learn your playing patterns
post your personal datacenter to learn your playstyle
>npcs being adapting to the game
ah yes, nothing better than NPC doing whatever with zero authorial intent
>>
>>108376940
modern devs cant even make a working game and you asking them to implement ai features
>>
it's like asking why aren't they using AI to write books and movie scripts. it just spits out "It's not X, it's Y" slop.

also you already had good enough AI in FEAR (2005) that no company bothered to replicate because graphics fidelity is all they'll invest in. even half-life 1 has better AI than cyberpunk 2077.
>>
>>108377007
yeah or like even dwarf fortress there's no demos or anything
>>108377025
tuning a few knobs is not fucking rocket science youre a retard and using false equivalence for no reason
>>
>>108376940
>play one round
>"please wait 8 months while we retrain the AI"
>"your move, player"
>>
>>108377222
nice strawman
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>>108377233
stay dumb, frogposter
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>>108377233
>I know of a technology that can meaningfully tune the AI in a complex videogame only after a few minutes/hours of gameplay
>in real time, with consumer hardware, also
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>>108376940
retard loser frogposter, already a thing, has been for years
>>
>>108377241
you have 0 clue what youre talking about
>>
>>108377007
>but it's extremely repetitive
let me guess you also think they cant do fingers?
>>
Can generative AI be used to fix/improve LOD transitions? Despite all the advances in graphics shit's awful to this day
>>
>>108377113
There's a mod to have an LLM pretend it's one of your dwarfs and chat - haven't tried it though and doesn't seem like it supports a local model. https://steamcommunity.com/sharedfiles/filedetails/?id=3674915135&searchtext=
>>
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>>108376940
It would quickly evolve to the point where the player would not be able to progress because enemies became too smart. Making enemy NPC AI is basically making gameplay obstacles meant for the player to surpass, while an AI model would make obstacles that would make progress improssible. And we live in a world where developers look down on us to such a degree that they need to splash yellow paint on everything just to say "use this, your drooling retard".

I invite you to go do a small research on Pac Man. Did you know that the four colored ghosts all have individually programmed AI behaviors? Their priorities aren't the same, which is why they all path differently towards you.
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>>108377251
did they improve the models or what? last time i tried playing text adventure with claude i got bored out of my mind. llms are extremely bad at generating interesting scenarios.
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>>108377433
They've gotten worse. Investors aren't investing in creativity.
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>>108377471
they need to investingate more
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>>108377433
>ask coding ai to make story
next you will tell me your fridge isn't keeping the food frozen
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>>108377433
Depends a lot on the model you use. Some are unsuitable for roleplay.
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>>108377433
text models are getting worse at creativity because they are all are trained on slop outputs nowadays. It's kinda depressing.
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>>108376940
This might be of your interest, OP
Some guy trained an AI with thousands of SSBM matches through reinforced learning and the resulting module could give top players a run for their money

https://youtu.be/c8nRFAGvr2c
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>>108377634
ain't that what amiibo are supposed to do
>>
the only real use for corpo ai is genning fetish porn for fetishes with little to no content
it sucks too hard for any kind of engaging sfw rp
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>>108377399
have you considered the fact you can artificially limit the ability of the AI or give it limited resources or design it around difficulty mr expert? i certainly have not
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>>108377838
i've learned how to cook really well with the use of chatgpt and claude
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>>108376940
Running an LLM takes a lot of resources to be efficient.
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>>108377857
>frogtard cant use search engines to learn it
kek
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>>108377857
at best you've learned how to cook to an average level, it only seems great relatively to your usual slop
pray tell what was stopping you before? The bar for learning was too high? You'll only commit to learning something if it takes minimal effort? Not judging, just wondering
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>>108377838
TRVKE
>>
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>>108377868
cooking well is such a niche topic nobody actually discuses it and if they do it's personal experience and not actual professional level advice
LLMs are trained on book knowledge and them being a fancy wikipedia they are a great aggregate much better than search engines littered with SEO slop made with same tools and genuine bread eater retardation
I don't bother with eating out anymore since i can cook better things faster now
>>108377873
nothing i just happened to do a bit of fasting which makes you infatuated with food (which is well documented) so i got into cooking
I actually specifically tried to find a use case for LLMs and decided to use it for cooking for simple questions like "give me 5 distinct seasoning profiles for a chicken breast" or "when should i add milk when i'm making ragu" or stuff about equipment or other things probably much more useful that i could think of right now
I've also had niche problems with wine or nixos and it has arcane knowledge from random forums and github issues that used to take me even tens of hours sometimes to fix or i just couldnt like i can give it an error and it will tell me that a certain dll is corrupt and i would never know that unless i knew how debugging works in wine
or i can ask it what are the best S class cars in forza horizon 1 or one thing i've recently learned too is it just explained to me how to corner and i've watched dozens of youtube videos and i never had it explained so clearly
i've also learned a lot of calculus using it
or i can ask it questions about book knowledge on economy which i've done countless times
or i just prompted "i'm out of v60 filters" and it told me exactly how i can cope with it
or i can prompt "hair products" and it just gives me a list
or i can put a list of 50 ingredients of a shampoo and it will analyze it for me
or i can give it ToS and it will analyze it for me in seconds
or i can give it hundreds of math problems and it will tell me exactly what to learn
>>
>>108377934
>I actually specifically tried to find a use case for LLMs
i will expand on that
i hate technology but i understand that was is gone is not coming back and i try to go with the tide
western people don't understand this concept like the chinese do
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>>108377934 (Me)
it's great at solving problems much faster, does research much faster, you can ask it to check reddit and it will go through knowledge of thousands of posts and give you a consensus
i was thinking whether i should get an oral b toothbrush or sonicare and i watched videos for 30 minutes and getting it to go through reddit personal experiences and amazon reviews and make a table comparing the features between different models was infinitely more useful. even if you cross reference it it's usually very good if you know how it works instead of treating it like a black box and ask questions properly
>>
>>108377934
a yes would have sufficed
>>
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>>108377988
the food i make is so good
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>this seems like such a low hanging fruit
based fucking retard
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>>108376940
Because normes got fucking assblasted playing S.T.A.L.K.E.R. and F.E.A.R. nobody dares to make mobs even try defeating you.
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>>108376998
/thread
>>
ban and neuter all frogposters so they can never reproduce
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>npcs being adapting to the game
this would be pretty much impossible though right, just because the sheer amount of context you would need for all those NPCs?
every single time you clicked on one to talk you they would need to load their entire backstory and system prompts, as well as all of your previous conversations
>>
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>>108376940
>want to make a videogame with a story about love and betrayal
>put Large Language Model AIs in my game because it's DA FUTURE or whatever
>suddently the player is able to ask the charaters questions that completely break the story I was trying to tell, not only the sequence of events but also the tone (they ask them things like "are you aware that you are in a videogame?" or "who wins beanus weanus or bigus dickus???")
>not only the game is shit outside shitty streamer clips who try to break the AI, but also the game needs constant good internet access to run the NPCs
>mfw DA FUTURE sucks
>>
>>108377272
I think we are all eventually going to nanite-type systems as the final solution to the LOD problem. It isn't very performant right now but hey hey hey think about this.... it is the ONLY advancement in graphics which makes a noticeable difference to anything in the last 15 years or more. We have so much more computing power now and everyone is using it to make games that look exactly the same. About time we put it to good use.
>>
>convince LLM based NPC to start reciting the quran
>all other NPCs start getting confused
>game becomes broken
honestly sounds fun
>>
>>108377399
>Making enemy NPC AI is basically making gameplay obstacles meant for the player to surpass, while an AI model would make obstacles that would make progress improssible
This is cope from game developers. The only way AI stops high end players is by cheating or inhuman reaction times/input amount. If AI has to play the same game as everyone else and is limited to only 2x the speed of a human it gets dumpstered.
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>>108376940
A few games tried the more intelligent enemies thing, turned out it made games less fun to play.
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>>108379552
I mean it's fun to break the game that way, but the fun you get is a different kind of fun than what the game intends.
For instance, look at TES:IV Oblivion, a game which was a pioneer in advanced NPC AI (they called it the radiant AI system), That game was very fun, but not in the way the devs intended. It was funny to mess with the poor crazy NPCs, but at the same time that was a con to the game, the NPCs were too chaotic and silly to treat the game seriously. It's not a coincidence that, after that, Bethesda abandoned the idea of radiant AIs forever.
>>
>>108379671
damn, I think it'll come back. sheer demand.
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>>108376940
Gaming companies stopped doing cool and inventive shit in the late 00's and switched to licensing the same three engines and copy/pasting assets.
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>>108379691
And whose fault is that?
>>
A "smart" AI would just instakill you the millisecond you show up in the screen given itd have no lag, input issues, etc. Any dev could do that immediately, and no one would want to play that with good reason
The problem comes when you want an AI to impersonate human errors, human behaviours and so on, and thats whats near impossible to simulate correctly.
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>>108379223
Frogposters don't reproduce anyways.
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>>108379700
Console and esport gamers mainly
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OK OK HEAR ME OUT
THIS IS MY IDEA FOR A GAME
IT'S CALLED:
SEX DUNGEON
The idea it's simple, it's an open source game which is distributed through torrents.
The idea of the game is simple, it's sandbox game where you load a scene, yu load characters, and you fuck them. It has VR compatibility. And you can plug in AI to talk with the character models.
C'mon you would play it.
>>
>>108376940
While I did not read your post (by the quick glance of the structure I concluded it is retarded) I do enjoy the blackface frog you have attached to your post and I want you to know I have stolen it and a copy currently resides in my local storage.
>>
>>108377934
>cooking is a niche topic
lol
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>>108379773
i'm talking real autism level cooking
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>>108379729
go ahead. vibe code it. you can do it in a weekend.
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>>108379716
Something like this happened with Half-Life 2, if I remember right. The betas had extremely intricate AI for the Combine and they'd use actual tactics and teamwork to flush the player out, but it was so effective that nobody could actually beat it and it wasn't fun to play against, so they had to be dumbed down. Still wish they'd have left that AI in as an optional nightmare difficulty mode.
>>
>>108379891
half life 1 had really smart enemies
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>>108376940
AI can be great for creating assets. But you'll still want to polish them up.
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>>108376940
You faggots need yellow arrows telling you where to go and yellow ledges telling you where to climb.
You're get assblasted by ai.
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>>108380183
>You're get
ESL shitskin
>>
>>108376940
next version of skyrim and gta probably but they will be cloud only, online only, server only, digital disribution only, cloud portal devide only and I don't really give that much of a shit to care given that's the case.
>>
Age of empires 4 does use machine learning
>>
>>108377009
>ah yes, nothing better than NPC doing whatever with zero authorial intent
yes?
>>
>>108379891
what i know from the dev commentary included in the Orange Box is that Half-Life 2 had a more open level design, but when they playtested it, the retarded testers kept getting lost so they dumbed down to rails.
>>
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>>108380407
>story
>in a video game
mfw
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>>108380374
>next version of skyrim
Nah, Todd will just keep reselling skyrim instead of making skyrim 2. Everyone with creativity has left bethesda long ago.
>>108380389
Do you realize that it's impossible to tell stories under that context right? Oh yeah it's funny to mess with chatbots but guess what? you can do that as well by chatting by an ai through a web frontend too.
>>
>>108380389
Go play a random number generator
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>>108376940
someone post the screenshot of that chinese game where it takes like 2 messages for a chinese rice farmer to start saying "rizz" and "yeet"
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>>108380365
You'd get assblasted by the ai and my white ass too.
>>
>>108379785
>t.
>>
>>108377025
Tell me about the AI in F.E.A.R. What was better about it?
I remember playing that game, and I liked it a lot, but I don't know what you mean about the AI being special.
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>>108376940
it's a vram issue. games already want more than 8gb and nvidia killed the most popular cards with more than 8. most players have 8gb and thus no room for AI models.
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>>108379395
This would be like logging into Minecraft, blowing up your house and all the villages, and then declaring the game sucks.
Alternatively, it's like playing CoD multiplayer, and cooking a grenade off until you die, or jumping off a tall cliff, and saying hey, this game sucks, a real soldier would never do that.
Yeah, you can find a way to break things and ruin your time playing the game. Not that surprising and not unique to AI.
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>>108380603
You clearly don't know players.
If your game RELIES on the player acting seriously in a social situation which he knows it's simulated, the game will fail, simply because no player acts like he does in real life inside a videogame.
Case in point: Façade. You will never see a normal playthrough of it online because all people do with that game is try to break the complex ai system it has.
>>
>>108380603
Also, if you want to tell a story through a videogame, which many games do and masterfully so, giving more autonomy and unpredictability to NPCs will probbably always ruin that planned narrative experience. Therefore the use of AI for NPCs will probably be relegated to sandbox games with zero to little story.
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>>108376940
it has 0 use cases in general it's just that the hype machine hasn't gone there yet
>>
>>108377222
You don't have to train an entire ChatGPT model for it. You could do some basic machine learning to just weight the enemies' likelihood to enter certain states differently. If you're just changing the probability of entering a given state in a flow chart of 30ish mutually connected states, that would be essentially instant. You could probably do up to a few hundred states near instantly, if that would even be useful for a game.
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>>108376940
I don't know if AI has anything to do with it, but I want it so that whatever name I name my character, it will be spoken in cutscenes and by NPCs.
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>>108376940
because video game players like to think they're good at games and smart, but they're really bad. an enemy that improves would quickly make players quit because they can't keep up.
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>>108376940
>having enemies learn your playing patterns or npcs being adapting to the game would be really cool
sounds terrible, I'd rather master the game and then bully the dumb npcs than have a super intelligent ai dumb itself down just enough so that I always win
>>
>>108380856
I mean you can already do that with text to speech software, no AI involved, in fact TTS software exists since the 90s, it just sounded robotic. Remember bonzi buddy?
Probably nowadays you could have a simple TTS that could read text in real time very quickly, that sounded good and which could be customized to generate many different voices for all NPCs. And it boggles my mind the fact that it wasn't done before the AI bubble started. If someone experiments with this in the future is obviously gonna involve AI now. Sad!
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>>108377934
damn luddities getting mad at any slight positivity toward AI
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>>108376940
You should play Echo (2017)
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>>108377934
good post
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>>108380638
I understand that players would do that at first, like how we've all blown stuff up pointlessly in Minecraft, but presumably, as with Minecraft, they would realise they are robbing themselves of their own fun and stop doing it.
Or maybe they wouldn't. I don't know to be honest. I'm not particularly invested in them having a good time or the technology taking off. Might lead to some neat stuff down the line. I think it's better if developers give players who aren't just interested in breaking things interesting tools, rather than pandering to the lowest common denominator at any cost.
>>108380665
Certainly a valid point. I'm only speaking against the idea that players messing up there own game being something you should work around there.
You could probably mitigate this somewhat with some sort of AI powered director that directs how each of the NPCs will track and keep them moving the story togethre rather than giving each NPC individual total freedom though. Not sure if that would be enough to make things acceptably interesting, but yes, right now, I agree that the best implementation of an AI generated story would be worse than the best human written story.
Could probably already beat shitty indie writing in a lot of cases though.
>>
I can't believe no one has posted NitroGen
https://nitrogen.minedojo.org/
>>
>>108376990
I love how gamedev troons love to think they're so special, while never having to deal an actually complicated software. having superficial understanding of a bazzilion domains doesn't make you hot shit.
>>
>>108376998
>>108379183
a bot with predictive programming behavior is not the same as AI retards.
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>>108376940
We can already do this, Alien Isolation did it, nobody is stopping anyone doing it.
Most people don't want a game that breaks your balls by adapting to you, that's why nobody bothers.
>>
didn't you watch the alphago documentary, nobody would want to play, it would get too difficult too fast



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