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Thoughts on dlss5?
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>>108389075
If real, then huge revolutionary leap on visuals.
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>>108389075
It might be an interesting technology in a year or ten.
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>>108389075
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>>108389116
It's like he de-aged 10 years.... Amazing.
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>>108389075
AI slop gaming, this is the last straw.
What are they thinking? People are already fed up with the uncanny valley look of image and video diffusion spam, nobody will use this once the novelty tapers off.
I'm glad that the deconstruction of this trend is already well on it's way.
>>
My personal prediction is that we'll eventually end up with fully AI generated frames, not just frame generation motion smoothing but rather the games will "render" controlnet inputs and depth maps to models that will be trained for the intended art style for the game. This will also allow nvidia and AMD to jew vram even harder because they can ship quantized models and the outputs will still be higher quality than upscaled raster/raytraced images.
I also expect there will be some open source implementations that allow you to do this with older games and custom models. Maybe Valve will put it into gamescope and use it as a selling point for steam deck (2?) and steam machine.
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>>108389340
isn't that what this is?
>>
>>108389075
i’m excited for the future
and it makes redditors extremely mad so i’m all for it
>>
>>108389340
It's similar but the game engine is still rending full models textures etc currently, it's more akin to what I see being implemented down the road for "legacy" games but it's a single model from nvidia right now rather than a per game style tuned model.
What I specifically imagine in the future is the game engine will not actually be rendering the sort of graphics they are now with high poly models that are fully textured and so on, but rather something more akin to stick figures like Open Pose uses https://openposeai.com/ you will still have things like collision and physics running underneath but the actual graphics output I see being entirely AI generated.
Maybe a good comparison would be what the GTA 3D era remakes did where they are still running the original games in the original engine underneath, but then using unreal engine to render all the graphics, but I think we're moving towards that being the norm and AI rendering the frames instead of unreal.
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video game graphics peaked here
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>>108389450
This, depth and normal control nets are absolutely necessary for spatial cohesion.
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>>108389531
DLSS 5 ON
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>>108389129
looks like shit
if it just sharpened the picture and improved resolution and detail, that would be one thing. But it's clearly just changing her appearance, giving her more makeup, lipstick, changing the shadows and shape of her face, darkening the roots of her hair
the fact that it's predictive means it just normalizes people's appearances to what it predicts. Fake blondes with lipstick and hollow cheeks are more common in the dataset, so it turns the character into that despite the creator's intent being different. Who wants this?
>>
>>108389633
Excellent cringekino, would play and send my sides into orbit the entire time.
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>>108389633
>stays faithful to the artistic integrity blah blah

hahahaha
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>>108389075
As longs as it stays OPTIONAL, we all know it won't.
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>>108389894
They already started force ray tracing so it's only a matter of time before forced DLSS/FSR.
>>
>>108389633
Kek
>>
>>108389894
>>108389908
There will probably eventually be a point to where the underlying rendering will become super basic like how when you see how those citizen watch systems in china or self driving cars see the world. It'll just be colored squares and shit so you can't disable it without totally breaking rendering.
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>>108389075
I don’t like it. I just get this sick feeling when I look at ai generated stuff. I’d rather have talented artist create video game graphics and assets. Unfortunately I do feel like with ai going forward, we will see more slop in movies, games, videos, music- media in general. Simply because it’s cheaper and less time consuming. I think people will still create stuff traditionally, but it’ll become increasingly rare. I could be completely wrong though. Who knows?
>>
>>108390008
I think those artists will do the work that is used to train the model on a per game basis, all of that amazing concept art they do that most of the time never gets seen unless the games popular enough to put out an art book will be what the games actually look like instead of having halfassed 50% of the details gone versions of the concepts.
>>
>>
>>108390083
It will get better over time, realistically we're only a few years into this tech being viable and look at how much better it's gotten since DLSS1 already, look at how much image generation has improved since dalle-mini's swirl faces.
Traditionally rendered games will end up as a niche novelty like indie pixel art games within 5~10 years I feel and much like GPUs moved from fixed function pipelines to programmable shaders I expect we will see consumer cards shifting more into dedicated AI silicon being the majority of the chip.
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>>108390008
ai will most likely become something akin to factory-made stuff like ikea furniture. truly skilled masters who can create unique stuff with their hands will still be appreciated but they'd be more of an exception.
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>>108390148
I don't disagree, but I do not like it either.
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>>108389075
most embarassing showcase in tech history, i dont follow stocks but i would be fucking shocked if nvidia didnt see a huge selloff
>>
>>108389116
kek
>>
>>108390195
Don't get me wrong I mostly play retro games and early 2000s pc games myself, I'm just saying where I think things are headed based off of the technology that's been rolling out. Biggest appeal to me would be applying it to "legacy games" to have anime versions of ugly but good gameplay western games.
>>108390205
All of their money is in AI, this is them showing the investors that they're doing something tangible with AI, thus green line will go up, especially if they can sell it to hollywood.
>>
>>108390228
>where I think things are headed based off of the technology that's been rolling out
In retrospect, nvidia was pretty open about the direction since early dlss days, they did talk about wanting progressively more of the renderer to be replaced by AI inference. It just kept feeling way too far-fetched because most tech until now actually relied on the ground truth of the normal raster renderer in some way; pretty much everything RT had raster fallbacks, all the bullshit framegen still interpolated real frames.
I sort of expected it to go to somewhere like video i-frames, rendering really high quality scenes and AI-bullshitting the interpolation between them with player inputs accounted for. Guess we might see raster graphics actually just overall regress instead because all they need to be is a temporally stable wireframe for AI to draw over.
>>
>>108389075
Why does it make up details? I thought DLSS was supposed to be all about upscaling in real time, not making your experience feel AI generated
>>
>>108390228
>All of their money is in AI
i dont understand how this is even a thing when every enthusiast and the normies in their circle of influence have an aversion to anything AI and for good reason too because all the products are literal garbage
>>
The tech is cool but completely tasteless
If they can let Devs fine-tune the output using some equivalent to lora training then it may be okay
But stylistically it looks like stable diffusion 1.5 base model with an Indian prompting it
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>>108389669
>Who wants this?
Haven't you seen the generic appearance mods that get made for every female character in gaming? Or the skyrim mods that make everyone look like uncanny supermodels or anime blobs? As usual it's down to indians and gooners.
>>
>>108390302
they claim they can
>>
>>108389075
Doesn't matter. AAA will continue to bankrupt themselves while indie will thrive without it
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>>108390550
More indie devs are using ai then ever before
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>>108390574
Doesn't matter as long as they pump out stuff like Slay the spire 2 and Silksong
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>>108390550
>AAA will continue to bankrupt themselves
holy cope
>>
>>108390609
>surely $800 million dollar budget titles launching to 12k concurrent players and then cancelling the live service 2 weeks later is a sustainable business model
>>
>>108389075
I assume Left LOW Q image is Xbox 360 circa 2009!

Right High res Image is some AI circa 2026!

so much to the content in here ...
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>>108390621
is that why the ai aged him 17 years?
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>>108390619
Yes.
>>
>>108389075
Really cool technology demonstrated in a way that retards won't understand and influencers will tell them is bad. The nok-meme examples I've seen look like a mixed bag but there's certainly a ton of potential.

I get the ai seething because ai bad, but does nobody remember how shit dlss 1.0 was? And now dlss4.5 is so good amdtrannies are buying up the world's rope supply.

It'll obviously be something you can turn off and almost certainly be something users can adjust in some way. Eventually it'll be akin to Reshade where you can radically change a game's art style or just make the shadows a little nicer or anything in between.

I for one can't wait to hear about western developers killing themselves because they can't make ugly women anymore.
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>>108389075
why is everything so glistening
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>>108389116
Kek.
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>>108390619
I don't even play any games later than the PS2 and I'm pretty sure I'm more in touch with the modern gaming market than most AAA studios.
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>>108389129
I don't know what they were cooking with RE9 anyway. Her skin looks way flatter with bad subsurface scattering compared to PC DS1 from 2020.
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>>108390665
>>
>>108389075
Looks very AI sloppy-esque
That being said in motion I think it can look good, but I also am highly skepticle as they were running this shit on two separate gpus. LIke if you need that much processing power for AI sloppified upscaling then it just isn't it.
>>
>>108389116
Old dude with DLSS 5 on Want to be Young dude with DLSS 5 off!

x)

By the way Guys... Are you really not able see that those two are not even same model FFS!!!

Are you really blind!

Off is from Game On is complete AI single image product from Prompt !!! there is not DLSS5 here at all!!!
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>>108390673
seydoux has such a fuckable face
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>>108390510
maybe they should have let them for the demo...
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>>108389075
Amazing.
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>>108389116
God I wish I was young again...
>>
>>108389075
this is genuinely the biggest graphic jump since the 360/ps3 generation
is it real tho
>>
>>108390148
>Just two more weeks to flatten the curve, xisters!
>>
>>108390772
If you've been around long enough in the graphics market it's easy to notice that how rendering works just keeps changing and every time it does there's always huge initial backlash before widespread acceptance.
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>>108389075
>muh realism

Shit, piss, vomit etc.
The chase after realism in the games is pointless, it's another investor magnet that will not save AAA gaming.
Have fun with hyperrealistic transgenders, niggers and ugly, hairy women in your slop games, lmao.
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>>108390656
Yup!!!
I also do not playing games since 2011
Pc shiny version of Crysis 2 And I really can see how Development of Games stuck back in there Games did not moved forward a single bit since 2015 literally stuck in tine for 11 years
Whie Nvidia and amd selling same old shit cards for astronomical prices and games ? degrade in graphic quality which can be compared to PC Level Gaming circa 2008!!!

It is joke !!! Bad joke
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>>108390699
>>108390817
good morning sir
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>>108390825
Do you have any questions ?
>>
>>108390803
x)
Nicely Said!!!
100 points

x)
>>
zoomers grew up on minecraft, do these retards really still think that graphics are a major selling point? plus 95% of the potential market has to run this shit on low settings which unironically makes the games look worse than a game that was just targeted at the average rig in the first place
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>>108389075
I'm curious to see how it will do outside of curated bullshots
lots of games have bad or weird looking character models, imagine using it on stuff like PS1 Hagrid or Mount & Blade
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>>108390915
Or those anime games who use highly distorted models to match the anime look that moves the mouths, eyes, and other features all over the face while the character moves. It's freaky to see it off from the intended angle.
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>>108390900
>unironically
I think you meant to say "ironically".
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>>108390948
>freaky
It's a result from long, careful research.
>>
>>108390656
I just went back to playing the same games I've been playing for years. AoE2, D2, RCT2, and factorio. I'll play something else once in a while but I always go back to these ones.
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>>108390954
>Factorio
That and Mindustry.
I repeatedly install and uninstall them throughout the years because they are time sinks.
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This might be the worst one
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>>108390959
Can you explain what's "bad" about it?
>>
can dlss 5 be used to make black characters white? there are a lot of games I can't play because they have black people in them
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>>108389075
>I want everything to look fake and like wax and shiny
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>>108390970
>games I can't play because they have black people
Have you been given a name for your mental illness?
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>>108389531
>>108389633
>>
>>108390975
yes, it's called pattern recognition
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>>108390973
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>>108390975
Chronic Fatigue Syndrome.
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I wish it was legal to call for murder of public figures.
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I think it mostly looks good.
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>>108391030
kek
>>
>>108391013
changing the character's appearance is one thing, but why is the entire scene altered to such a degree? the high contrast in the alleyway looks retarded
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Cortana, crank the slop up to eleven.
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>>108391030
KEK
>>
>>108389129
Did no one see Amber Heard before they posted this
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>>108391042
Contrast and unsharp masking is the Loudness War of images. Present the same artwork twice, one with bit more contrast, and retards will think it's more defined.
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>>108390968
The lighting on his face is completely gone because the AI doesn't interact with any of the rendering systems, it just takes completed frames and sloppifies them.
He also looks like he has an Instagram filter over his face.
>>
>>108390420
yup porn addicts rule the world
>>
>>108391042
It probably was trained with a bunch of 4k steaming service slop shot with stage lightning and virtual production.
They use Unreal Engine for that btw, so there's a decent chance they'll step into a model collapse trap once they use that shit on stage.
>>
>>108391042
>dark image, can't see detail
>brighten image so can see detail
it's really not that difficult.
>>
>>108391100
you're fuckin retarded m89
>>
>>108390968
Kill yourself, subhuman shitskin.
>>
>>108391109
You can't see more detail in the brighter image?
I bet you're still going to claim the left side is better too
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>>108390959
> hard shadows > soft shadows + diffusion
Kek we get it you have a 2xxx card
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>>108391120
Sunlight has hard shadows you brainlet.
>>
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>>108391030
>>
>thread supposedly about new tech
>mfw it's really mostly about determining whether you're in the progressivist tribe or conservativist tribe
Yeah, you guys go ahead and have fun with that.
>>
>>108391155
*regressivist
>>
B-bros t-two weeks already passed… it popping s-soon right???
>>
>>108389163
I know what I WON'T be using. That turned professor Hecate into generic AI slop face.
>>
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>>108391155
don't worry friend, there will be a /dlssg/ - DLSS General soon
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>>108389075
>>
>>108390968
>>108391120
He is under direct sunlight and the cap suddenly doesn't block any of it. The skin directly in view of the sun is not any brighter than the occluded parts.
It completely mutilates the primary light setup in the scene and sloppifies it to an overcast one.
>>
>>108389116
DLSS version looks way too young
>>
Actually reading https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games I don't think this replaces the lighting pass or has any spatial awareness re/ the lights present in the 3d scene. Is seems to really be a souped up photo filter with motion vectors providing frame-to-frame stability. I expect the model will keep hallucinating out of frame light sources all the time.
>>
>>108389075
>>108389129
>>108389633
>>108390673
My next playthrough of lovers-lab enhanced Skyrim is going to be an absolute goonfest.
>>
>>108389075
artists are some of the most insufferable people on the planet
any technology that makes them seethe is technology i will get behind
imagine the future where artists are even more unemployed then they currently are
imagine a future where you can vibe code the rough draft of a man, and then slap on the kino dlss 5, and that rough draft becomes a fully texutred model that doesnt have to be messed with anymore. you can focus on vibe coding things that matter like mechanics and shit
im excited for this future
>>
>A FUCKING INSTA FILTER
ahahahahhaahhahaHAHAHHAHAHAHAHAHAHAHAAAAAAAA

oh man
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you owe this man an apology
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>>108389075
Here's my thoughts bro
bye
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>>108389633
It's like those hyper realistic Minecraft texture packs
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>>108389075
>>108389129
>>108389163
>Facebook scam profile filter
this looks so fucking bad lmao
>>108389116
This dude was caught sexting with a 14 year old this week
>>
>>108391592
>DMCA's in your path
>>
>>108391592
Actually looking forward to his next video now kek.
>>
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>>108390959
>>
wake me up when AI replace real time 3D
>>
Tfw everyone is going to look like a looksmaxxer
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I like how none of the people whining are posting Leon image anywhere.
Because they know it looks better.
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>>108389075
The only problem with this is that they trained it on ugly and average people. Everyone should be 10/10, even granny.
>>
Can it change the races of characters?
>>
>>108391080
>>108391190
So it's basically the flat lighting / lack of shadows? I kinda assumed it's the sort of thing that would get worked out over time, like the insane contrast of the scene. Regardless, seems like a relatively minor thing considering the apparent outrage and considering the fact that it does make the character look more human, which I thought would the main point to focus on, rather than lighting.
>>
>>108392741
She's a better looking "man" than I am.
>>
I was always thinking filters were the future. I hope there will be more filters than just realistic style.
>>
>>108392960
thats dlss 6, with dedicated hardware ofc.
>>
With DLSS, nvidia is setting us up for a full cloud experience.
>>
>>108389075
I lowkey think DLSS5 is just straight up AI slop, literally a gooner filter for post processing, it's cooked fr fr.
>>
the future is low poly to efficiently set up the general scene and prompts instead of textures for the ai to add in the details
>>
>>108391080
>Instagram filter
can you stop this meme, please? it's just exposure, lighting, contrast tweaks.
>>
>>108392877
hahahahahaha
>>
>>108389075
It literally changed his race and age... It sucks.
>>
>>108389129
>wrinkles all over her face
>hair ruined
>fog removed
>everything is brighter
pure slop for aphantasia 3rd worlders
>>
>ai enhanced hair and foliage
neat
>ai subsurface-scatted skin
you could probably just do that with proper pathtracing and get higher frames
>ai color grading
theres fucking buttons on your monitor for that
>>
>>108391080
>The lighting on his face is completely gone because the AI doesn't interact with any of the rendering systems, it just takes completed frames and sloppifies them.
Completely wrong, it take spart in the rendering by looking at all the object motions, materials etc.
>>
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>>108389075
>>
>>108392751
why is the sky brighter around the left side of his face
>>
>>108390148
>we will see consumer cards
>>
>>108393620
You can doom post about the RAM shortage but it won't last and isn't the first time they've done this, the people crying the hardest about it are simply too young to remember.
Once they move to full AI frame rendering AAAA sloppa will only need 4~8GB of vram since they will be quantizing the models for fast nvfp4 execution anyway.
>>
ITT: Retards who don't understand how the tech works.

Rich considering this is /g/
>>
>>108391592
I hope he experiments a little and does a crobcat style silent comparison of DLSS 5 and literal instagram filters.
>>
>>108391483
Ironically, AI can empower them and enhance their craft, but they are too retarded to realize it
>>
>>108393823
And samefagging like some rabid Indian call center goon cannot enhance your craft.
>>
>>108393699
>but it won't last
There's no end in sight and it's already guaranteed to go on for the next of the year. Stop lying to people, you goddamn scumbag. I'm going to brick in your goddamn mouth.
>>
>>108391285
wtf is a motion vector?
>>
>>108389531
based everquester
>>
>>108393898
Not my problem you didn't upgrade from your gt710 and have to wait another year Rashid.
>>
>>108393972
No, its everyone's fucking problem, you attention-deprived child. Go screech for insults somewhere else.
>>
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>>108394025
>>
>>108389075
looks like ass now but itll probably be way better when they tune it on better data
>>
>>108389075
Faces are firmly in uncanny valley territory, everything else seems cool
Sure it'll be great to use with time.
>>
>>108389075
slop.
its slop.
>>
>>108392877
kek.
>>
>>108391030
based
>>
>>108393950
Exactly what it sounds like, a map of where object depicted by onscreen pixel is moving. It's the sauce that makes DLSS and newer FSR better that just spatial and temporal upscaling methods.
>>
>>108389075
Cool tech. It does make things look better, but it also changes they art style. Image stability is going to be an ongoing problem as well. They should dial back the cfg on their image gen.
I would run it if I could.
>>
looks uncanny
>>
>>108389075
> nobody asked for it
> it costs a fortune
> requires 2 video cards to run
trash
>>
>>108390148
I don't want it at all
>>
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>>108389075
Cursed slop.
>>
>>108389098
>then huge revolutionary leap on visuals
OP Picrel is supposed to be a 15 year old character. DLSS5 turns them into a mid 30s unc.
>>
>>108391042
>changing the character's appearance is one thing
I mean, she went from looking 20 something to looking past 45yo, that would be enough, but the problem is that it changed the colors on everything to make them more vivid and removed the damn fog.
>>
>>108389340
You mean Light Field Neural Rendering? Or something like Oasis.ai? Lightfields are cool, but Oasis.ai and similar are known for hallucinations
>>
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Neural Faces still looks like shit a year after it was shown off at GTC 2025, yet it was the main thing Nvidia showed off. Neural Shaders and RTX Skin are way more interesting. The materials and skin/subsurface scattering do seem a bit better with DLSS 5 on in their showcase.
>>
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>>108390665
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>>108391042
Thats how real life looks like. The image on the left looks incorrect. Her face and hair is bright while the background is dull for no reason. The AI makes the brightness consistent in the same area.
>>
>>108391080
The AI is more correct. With path tracing you dont get the left result. The left result is a result of bad/insufficient lighting calculation in the game engine. With proper light scattering it looks like right.
>>
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>>108389075
Put AI niggers in camps.
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>>108391042
>extreme contrast
>blown out exposure
Anyone who says this is an improvement has the visual palette of a 6 year old. It's literally a "make it pop" filter (that's a slur, for the faggots with no self awareness)
>>
>>108403349
*That's how photos look like.
Photos taken with a flash from the front, so everything looks flat.
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MY thoughts are it has left me completely unimpressed with current graphics and I'm probably not going to play any game at all until it launches proper.

I have zero interest in playing any current AAA game with their current graphics after seeing this. I saw that nvidia trailer on my OLED and everything else has look like total shit since then.
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>>108404426
I agree fellow gamer, after seeing NVIDIA's DLSS 5 Showcase I also couldn't possibly go back to playing games with current graphics.
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>>108389075
Img2img is fun, yes
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>>108391784
Don't use his copyrighted content without his permission then.

>>108393707
DLSS 5 is not available now, it releases this autumn if it doesn't get delayed.
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>>108389098
>every frame looks like a generic slop image
For what purpose?
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>>108403364
I know a girl who thinks of ghosts
She'll make you breakfast, she'll make you toast
But she don't use butter, and she don't use cheese
She don't use jelly, or any of these

She uses Vaseline
>Vaseline
Vaseline
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>>108389075
This is very clever and effective technology. It is not a direct evolution of dlss, but is a novel method of creating visuals. They should have announced it as something new and something different. Issues with studios tailoring output still applies.

However, this is how all movies will be made from now on.
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>>108389340
Seems you did not grasp concept how pipeline IN
GPU works

Whole job in gaming is done by Game engine
Graphic Card just make image from information received from Game engine (entry part of GPU pipeline)

DLss5 is just polishing of Image at end of pipeline (exit - output)

And usually graphic card doing it at 30 to 120 frames per second

Current AI have no such thing as Game Engine instead it have so called model
which is very vague collection of images and data which no one control compare to Game engine where you have full control over Output.

Due lack of 3d models as input AI struggle and create all those double heads limbs etc etc
And output from model to graphic card pipeline is just one original image which is hard to replicate in consistent fashion required for video output from gpu
On top of that this one generated image you will not like because however hard you try in prompt You are getting only approximation not what you want exactly.
And worst part is that GPU can generate only 1 or max 2 images per minute on same GPU

1 frame per minute with AI compare to 30 - 120 frames per second with game engine!

One more time dlss5 is not AI it is just Old school use of visual effect (filters in your smart phone ) Filters Nvidia just do not call them filters but dlss5
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>>108392877
>Talking to a modern white woman for 2 (two) seconds
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>>108391592

Damn, his entire shtick was getting $900k to improve UE5 with AI. Can't wait for his video, already bought a popcorn. Will he weasel out of his claims?

PS. Fuck captcha
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>>108389075
Tech is fine but they trained it on ugly, wrong people because of political correctness and this is the result.



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