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File: 1765154224727519.mp4 (2.76 MB, 480x480)
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Devs nowadays wouldn't even know where to begin in order to build stuff like this
>>
it's not that, it's that everyone has crazy dpi scaling now
this ui style died because of dpi scaling making it impossible to cleanly design content like this (vectors arent good for this kind of art) without an exponential increase in the amount of work required
to put it extremely bluntly, phones killed this. that and also, design styles changed, but in general you can see ui design follows capability
hence why you now see the big resurgence of 3d shapes, glass rendering, refraction, backdrop blur, all these things, because a strong gpu is now a standard for practically all devices, strong enough to dynamically render these new experiences which allows there to be no dpi scaling issue
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>>108452221
>i like ahiny things
>wmp was sook shiny !!!!! OMG !!!!! please fuck my ass with a golden doldo NOW !!!!!
And somehow, this piece of shit couldn't even play pirated movies (unlike vlc or mpc at that time)
>>
>>108452221
They're just animations. There's nothing complex about it.
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>>108452221
Im pretty sure those graphics except the visualizer are just premade by a graphic designer
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>>108452221
devs nowadays would slavedrive claude into doing it in 20 minutes
not that it was particularly difficult in the first place anyways
op is a monumental faggot as usual, etc, but he's also a rotting old fuck
>>
>>108452547
what's the issue with dpi scaling in practice? why wouldn't this be possible?
>>
>>108453279
It's possible, but certain configurations would yield distorted or misplaced graphics, and different font sizes/selections could run into problems on their own. Back in the day, your resolution was 640, 800, or 1024, nobody gave a single thought to DPI and any minor imperfections would've been hidden by the CRT monitors of the era. Increasing resolution was done to increase screen space and viewport size, especially in 2D games.

Now with HD monitors which are mini computers in their own right capable of 4k resolution and DPI settings for fine-tuning screen elements, that kind of UI design has fallen out of favor.

In other words; it can be done but it's really not worth the effort.
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>>108452221
You're absolutely right. they can make things like pic related but what you posted is beyond human comprehension.
>>
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i'll take the hideous 00s aesthetic over being subjected to shit-tier mobile design that doesn't function on desktop any day
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>>108452221
Lot of jam boys seething in here
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>>108452221
Kids these days don't even know how to make a screen capture.
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>>108452547
DPI has nothing to do with it. the reason is its fixed design, pixels drawn for certain (top) screen sizes. screen sizes increased dramatically and UI became uncomfy. DPI btw could stay the same, around 96 - still unusable.

because of that winamp has [D] button, to double its size - still not very comfortable.

vector/ribbon/svg design would solve.
>>
>>108454044
is that not what im saying? the more higher res and particularly more nonstandard display sizes demand some level of scaling that can only work well when using vectorized design
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>>108452221
Thank god. Those windows were ugly as hell. Use regular, rectangular, thick border windows or kill yourself.
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>>108454072
> this ui style died because of dpi scaling making it impossible to cleanly design content like this (vectors arent good for this kind of art)

you say the opposite. DPI is used for fine-tuning. if all set in absolute units (pixels), DPI wont even matter.
>>
>>108454044
that's retarded too. Just make it in 8k, then scale down with nearest neighbor for different screen sizes. Ideally just make it 4k halve it for other res'

The real problem with these is that they were never comfy. You'd look at it twice, then go install a skin that fit in a rectangle and didn't occupy useless screen space. My AIMP today is eternally a tiny self-hiding bar at the bottom of my second screen, and even that's occasionally annoying
>>
>build
so sick of zoomerspeak
>>
>>108454243
a tiny bar is also a non-standard GUI.

some programs may be created with sucha custom GUI - audio players, yes, sure. video players - no, not really. browsers - nope (though chromium thinks otherwise).
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>>108452927
Why does this board attract this sort of loser?
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>>108452221
Sure we would.

"Hey Claude, build me an app with this inconsistent shitty dysfunctional 00's look <ctrl c ctrl v picture of shitty look>"
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>>108454044
What makes you think DPI is a metric?
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>>108452221
I remember this shit back then. You fiddle around with some outlandish skins, realize the usability is garbage and just stick with the default one.
It's just different enshittification.
Modern "UI" might look pleasing especially to phonefags but what really counts is usability.
>>
>>108454674
this nigga thinks modern UI design equals usability.
>>
>>108454550
the lifecycle of a /g/ user goes like this:
1. They are new to /g/ and think it's a cool place to talk about tech
2. They run into shitposters ruining everything all the time
3. They leave or join the shitposters
it's no different from ragebaiting for elonbucks, except everyone does it for free here

there are also the nocoders and cs101 undergrads that actually take all this seriously
but they are just clinically retarded and not worth thinking about too much, just enjoy the laugh at their blinding cluelessness
>>
>>108452221
XP era had the best hackers and software engineers
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>>108454748
he's not wrong
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>>108454044
IIRC Apple's UI toolkits take advantage of vector graphics and I think post script to be both dynamic and light in size.
It's crazy to me how nobody seems to care and will always resort to bitmaps and raster graphics as like a foundation rather than just the dynamically generated target.
In theory it should be less intensive to store while also giving the benefit of dynamic scaling.
>>
>>108455067
ye, aa-absolutely. it should be made with UI toolkit that is enriched with component model. i was makin one for the browser once upon a time, but then realized it has low chances with those React and JS "vectors", too big to handle, hehehe
>>
you sure about that?

"claude make me this"
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>>108452547
A lot of these are pre-rendered assets authored in 3D modeling programs. So don't prerender, just make the same shit and render at runtime.
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>>108452221
what is projectM?
>>
>>108454819
I think the board just became inundated with 3rd worlders, so they don't quite grasp how to replicate the old sardonic humour.
>>
>>108455489
maybe, but I'm not so sure... I feel like it's gone downhill for quite a bit longer than we had to deal with poos for
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>>108452221
>CSDs
>gratuitous animations
>obnoxious, inconsistent, and non-native designs
This is not a lost art at all, in fact it's everywhere. Go fuck yourself.
>>
>>108452221
that was my shit when I was 6 too, OP
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>>108452221
>make 3D model in Blender
>animate
>render out as APNG
that sure was hard

>>108452547
sure you can. with the workflow I've described above, you can easily make APNGs for every 25% of DPI
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>>108455177
looks like windows xp to me
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>>108452547
How do you explain video game launchers that are transparent and come in all kinds of shapes? How are they different from these old XP players?
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>>108452221
>vibe code it
>it just works
problem unc?
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>>108453481
Is that game good? Was thinking about pirating it.
>>
>>108458128
why the fuck would you
never played black desert?
gook korean grindfest rng gamblebox bullshit
>>
>>108452221
@claude code a mediaplayer like the one in the webm please.
>>
>>108452221
By removing people from code, the rich that own the ai’s consolidate the ability to make new programs
>>
>>108452221
not sure if it works on wayland but in qt it should just be QRegion region(QBitmap::fromImage(img.createAlphaMask()));
mainwindow.setMask(region);
not hard at all.
>>
>>108458128
nah, its slop
pretty though
>>
>>108452221
It's Age of Mythology for me
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>>108452221
I was alive in this era and thought all of these looked like shit, winamp classic hasn't been topped for a player UI and I still use bento classified with audacious in 2026.
>>
>>108452547
agree, this is why the went the easy flatshit design. They could still use vector graphics probably, but it would suck performance like crazy
>>
>>108452547
This and shoutout to Apple for killing off flatshit. The new paradigm might not be perfect, but it's a step in the right direction.
The next meme should kill off webshit.
>>
>>108455489
stfu firstie
>>
>>108453821
Is this real? What program is this?
>>
There are two things that could be used to make that, none involving AI. The upside being that newer video formats would be supported. I made a media player for ps4 (jailbroken) and it could play music off dvds, I haven't thought about that in a long time, but maybe I should give it a second look.
>>
>>108452547
No. Lazy/incompetent developers, or more accurately, MBAs and their business models killed this.

It is why every single OS looks soulless.
No risk, because stagnated behemoths could lose money.
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>>108452547

>GOLLY GEE OUR GPUS CAN NOW SUPPORT EVEN BLOATIER UI PRACTICES THAT ADD NO VALUE OTHER THAN EXTREMELY HIGH OVERHEAD THAT SHOULD BE OTHERWISE RESERVED FOR REAL PROGRAMS THAT DO THINGS

I hate modern tech
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>>108459200
it's an e-commerce service that restaurants can use for online ordering called skoop loyalty & the UX is so horrible everything it does feels like pure satire
picrel is what happens when you hit an order page on their service as a brand new customer
there's no login or register buttons anywhere on the page, and it doesn't say anything like "sign in with google/anus/assholes" or "let's help you register ;)" just "FUCK U, ERROR, U FUKKU UPPU! U BAD AT PHONE!"
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>>108452221
looks like shit desu
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>>108452221
>>
>>108455159
This
Problem solved
Even fucking weak intel GPUs could render that
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Not my problem
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>>108452221
Everything now is so incredibly bloated. Developers back in the day used to use their immense prowess to cram tons of functionality into minute file sizes. Here's an iPod Nano running an MS Paint clone. The iPod Nano doesn't even have a memory management unit.
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>>108461266
>Breeze cursor



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