why an empiric problem can't be solved yet?also is nvidia behind not leting game developers to actually solve the problem?we already know they're forcing the game devs to use rtx and dlss to solve problems that were solved many but many years ago.
I always deactivate it i dont care and i have sharp image. I also deactivate shadows, I really dont fucking care
I prefer AA and AF turned off.
>>108503520MSAA and SSAA were perfect.NVidia is 100% behind it.
>>108503520just dont overclock your chip?
>>108503520upscalers have solved it and every platform has them.>>108503537being poor must be awful, i hope you're taking steps to improve your situation.
>>108503520This picture is shitty slithered (((transparency))) thst modern games like to use.
>>108506711Yeah, modern games.
>>108506754Nigger, games had regular transparency since 30 years ago. Modern engines can't handle it because the rendering pipelines go brrrr trying to do real transparency so they do this ancient retarded shit.It doesn't apply to 2d games anyway, I'm not talking about dithered colors.
>>108503520Native 4k is the empirical solution. Forced TAA sucks ass though, which is forced in Cyberpunk 2077, which makes DLAA the "best" AA for this game.