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File: Bild4.jpg (47 KB, 538x658)
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47 KB JPG
why an empiric problem can't be solved yet?
also is nvidia behind not leting game developers to actually solve the problem?
we already know they're forcing the game devs to use rtx and dlss to solve problems that were solved many but many years ago.
>>
I always deactivate it i dont care and i have sharp image. I also deactivate shadows, I really dont fucking care
>>
I prefer AA and AF turned off.
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>>108503520
MSAA and SSAA were perfect.
NVidia is 100% behind it.
>>
>>108503520
just dont overclock your chip?
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>>108503520
upscalers have solved it and every platform has them.
>>108503537
being poor must be awful, i hope you're taking steps to improve your situation.
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>>108503520
This picture is shitty slithered (((transparency))) thst modern games like to use.
>>
File: file.png (2.69 MB, 1200x901)
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2.69 MB PNG
>>108506711
Yeah, modern games.
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>>108506754
Nigger, games had regular transparency since 30 years ago. Modern engines can't handle it because the rendering pipelines go brrrr trying to do real transparency so they do this ancient retarded shit.
It doesn't apply to 2d games anyway, I'm not talking about dithered colors.
>>
>>108503520
Native 4k is the empirical solution. Forced TAA sucks ass though, which is forced in Cyberpunk 2077, which makes DLAA the "best" AA for this game.



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