Jonathan Blow edition/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_GeneralIRC: irc.rizon.net #/g/gedgProgress Day: https://rentry.org/gedg-jams/gedg/ Compendium: https://rentry.org/gedg/agdg/: >>>/vg/agdgGraphics Debugger: https://renderdoc.org/Requesting Help-Problem Description: Clearly explain your issue, providing context and relevant background information.-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.Previous: >>108503683
Some dumb furry is making his own engine and it's better than yours so basically you're retarded and should give up.https://www.youtube.com/watch?v=PMdgin7CKVI
>>108525233It'll probably be transsexual MIT licensed so he's building my engine for me.
>>108525233If your only goal is to just have some working product up and running as fast as possible then sure don't bother making your own.
>>108525233>C#lol...
>>108525233>MonogameLMAO
>>108525879>>108525893Why would you decide to make an engine yourself and then use all these training wheels? Takes the fun out of it if you ask me.
Reminder that you do NOT need an editor for your engine.
>>108525178So who's used Jai? How does it compare to, say, Zig or Odin?
>>108526171>So who's used Jai?Me.>How does it compare to, say, Zig or Odin?Can't say because I haven't used Zig and I haven't used Odin more than a week. I guess Odin's syntax is a bit cleaner, but Jai is in beta and will be cleaned up before open beta (and presumably more before full release).Hell of a lot better than C++, that's certain.
>>108525233I thought this dude was pretty alright then I heard he's doing it all in C# and Monogame. LOL.
>>108525233your blog gave me aids
>>108526342What do you like about the Jai language?
>>108526342odin is comfy
>>108526819Feels like a smoothed out C with some higher level features but nothing that gets in your way (e.g. GC, OOP). Also metaprogramming, I generate a tonne of code I'd have to write and maintain otherwise already and I've barely even started adding actual game content in my engine.
>nesting structured buffers other resource buffersim suffering in indirections
>>108526342>>108526974Thanks for answering. The snippets I've heard have all been quite positive.>metaprogrammingI'd wondered about that, because I'd heard Jai was more fully-featured in some way here than Odin and perhaps even Zig.>better than C++>like a smoothed out CI was also curious about this: does it feel closer to C/Odin on the language complexity scale, or something more like C++/Rust in terms of number of features/keywords/etc.?
>>108525178jblow is a retard that misunderstands everythinghe thinks lisp's "code as data" equals macro when in reality it means code and data have the same syntax which the language can read it as a tree-like structure, just like reading data
saars....
>>108526974so just C with modules?
>>108527603The whole reason that matters is because it makes macros more expressive than in other languages. Code as data doesn't mean much if you aren't transforming it with macros.But in general, Blow just doesn't do the kind of programming that benefits the most from maximum abstraction. And he makes very reasonable and practical points about the dangers of prioritizing abstraction over everything else.
>>108527699Supposedly had insanely fast compile times.
>>108527603jblow is addicted to farming clips, he just cant help himself with saying the shittiest takes imaginable and retards love it. He's legit a compulsive clip farmer
>have to add a before:2022 to every yt search to avoid the slop
>>108526624>C# and Monogamehmm he sounds alright
>>108525233I watched this videoGuy's an idiot, bsp / csg mapping is outdated