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File: IMG_0193.jpg (157 KB, 1280x720)
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How many lines of code does a typical DOS-era game have?
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>>108564921
i came here to kick gum and chew ass
>>
>>108564921
'bout tree fiddy
>>
Both doom and duke nuken are open-source: https://github.com/id-software/doom , https://github.com/videogamepreservation/dukenukem3d .
>>
>>108564921
Fibonacci sequence (in thousands) since 1983.
>>
>>108564921
Enough to fill up 2 floppy disks
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>>108564932
And I'm all out of ass.
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>>108564921
More than 100.
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>>108564921
A few million.
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>>108564921
One line.
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>>108564994
this is missing the big picture. making these games required making tools that probably had has many, if not more, lines than the actual game.

for instance, doom level editor is doing the heaving lifting of building the bsp-style structure that tell the game which sections of the map are visible from any other section.
If you consider the C/C++ ecosystem of the time, it's also likely they wrote compiler plugins/build scripts, which a lot of companies did at the time.



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