[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/g/ - Technology

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • You may highlight syntax and preserve whitespace by using [code] tags.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: FXAA.jpg (190 KB, 1080x608)
190 KB
190 KB JPG
>It's the year of our lord 2026
>FXAA with 20% sharpen slider or MSAA 2X is STILL 100X better than any fucking TAA solution
>devs refuse to actually optimize their games and use lazy blurry smearing motion blurred ghosting TAA with unreal ghost engine 5
>TAA actually ends up looking worse while using more resources than FXAA

What causes this? Why are game developers so incompetent.
>>
>>108568689
MSAA is to this day the best AA tech but apparently modern rendering pipelines can't get it to work correctly, that's why they have to resort to bullshit like TAA and now neural AA with DLAA/FSR. If the latest engines supported MSAA then it'd be available in a lot more games.
But FXAA, I have no idea.
>>
>>108568755
MSAA has the downside of ignoring non-geometry.
For me, it's running the game at 4K and down res it.
>>
>>108568689
no AA looks the best and i'll fight anyone who disagrees
>>
>>108568689
Unreal Shitshow 5 actually has to rely on TAA because it's rendering is fundamentally broken, and the moment you disable it from the config file you can see all sorts of geometry fuck-ups not a single other modern engine (like REDengine 4 for example) has.
>>
DLAA is better than everything but SSAA and MSAA only works on geometry
>>
>>108568689
Shit tech like that is the reason I only play old games and use 8k DSR on my 1440p monitor so I can actually look at a clear image.
I'm too tired of the blurry oil filter on every new dogshit game even with DLAA.
>>
>>108568785
>For me, it's running the game at 4K and down res it.
pretty much this desu, some older games too but it's a retarded solution that ends up ruining window sizes and it's setimes too resource intensive I just want a proper AA I guess it's kind of a blessing vast majority of games that can't do propee AA are also complete slop in every other way and they ain't even worth the time to download them
>>
>>108568689
>Why are game developers so incompetent.
They're just stupid and evil I guess, can't think of any other reason they could never come to the wise conclusions you have.
>>
>>108568689
This is a non-issue because we've pretty much exclusively used DLSS/DLAA for years, buy a new gpu already.
>>
at some point you have to wake up and realize its all deliberate and malicious
not just gaming either
>>
>>108569056
What about the people who dont want to buy nvidia or dont want to use upscaling, or dont have a new GPU. Also not all game engines support DLAA so its not a fix all solution.

The point is simple FXAA with slight sharpening is good enough AA for most games even at 1080p. At 4K FXAA isnt even noticeable.
>>
>>108569111
>dont want to buy nvidia
Well when you buy something with a 2% marketshare I guess you have to cope with worse solutions, in this case fsr
>don't want to use upscaling
Even fsr is better than the native image
>don't have a new gpu
Buy a new one
>fxaa is good enough
it is not.
>>
>>108568785
>MSAA has the downside of ignoring non-geometry.
Sparse grid supersampling fixes this. I run all Source 1 games with supersampling on geometry and transparent objects and it looks perfect.
>>
File: MGSV.jpg (2.89 MB, 3840x2160)
2.89 MB
2.89 MB JPG
>>108568689
Total TAA death. Picrel is an uncompressed version of the image.
https://staticdelivery.nexusmods.com/mods/1091/images/1011/1011-1595023768-977154284.jpeg
>>
>>108568755
this.

MSAA is fundamentally incompatible with differed lighting, which modern games are forced to use for 'nanites' (commercial name for tessellation). LOD was unironically a better technology, but studios don't want to use them as they greatly increase costs since every assets now need multiple levels of LODs that often have to be made/corrected by hand.
>>
>>108569353
I have a rtx 5090 and I'll never ever play a game that doesn't run at 60 fps natively at 4k res without shady upscaling/framegen.

graphics have been stagnating for 10+ years. raytracing is a meme, it's definitely not worth it. and nvidia is artificially driving up prices by under-producing their cards and reserving larger shares for ai/hyperscalers.
they put a criminally low amount of vram in their cards, even by pre-shortages standards.
>>
>>108569051
Good goy.
>>
omg just use dlss

you people all did nonstop bitching about SSAA the only good one so this is what you deserve
>>
>>108569400
NTA but this starts being a bit too blurry again at the highest settings, at least on FHD TF2 looks great with this and the other more realistic games look fine with MSAA tbqh
>>
>>108569418
I thought this game only came with FXAA and it had one of the worst aliasing issues on any resolution lower than 4K been a while though
>>
>>108569111
AMD has FSR4 which is DLSS3 level. XESS2 is DLSS3.5 level. You have no excuse. Even Apple and Arm have some AI upscaling shit
>>
>>108569550
>I have a rtx 5090
No you don't
>>
File: scrot.png (44 KB, 911x443)
44 KB
44 KB PNG
>>108569829
?
>>
>>108568689
TAA worked fine for me in GTA V, I actually preferred to have it on because it greatly reducing shimmering of the edges when moving the camera. I don't understand why it's so bad nowadays.
>>
>>108569912
>RTX 5090 Ti
>Ti

LAAAAAAAAAAAAAWL, NTA but he's right; no you don't.
>>
>>108568689
I turn anti aliasing off. I don't mind the jaggy edges.
>>
DLSS solved this problem years ago.
>>
>>108568689
why yes, re render the entire scene 8+ times to have blurrier graphics, instead of having 8+ the detail and texture resolution
>>
5K and 6K monitors are gaining marketshare
>>
FXAA looks like dogshit, and no amount of sharpening changes that. SMAA is cheap enough these days to justify it.
>>
>>108568689
Downscaling ×4 (2160p to 1080p, 2880p to 1440p or 4320p to 2160p) is the best antialiasing, too bad is extremely expensive. MSAA is the second best.

>>108568944
REDengine 4 relies on TAA too. You can't turn it off in the game settings.
And CDPR abandoned their own engine for that UE5 slop too.

>>108569056
>>108569685
>>108571439
>use a proprietary vendor locked crappy upscaler
No.
>>
>>108569912
>saar chatgeebeetee generate me uuuh an nveeedia ess emm aie of da fee feeefteee nineteee tie
>>
>>108568689
Best is still 200% render resolution then downscale
>>
>>108569111

Cool it down with the antisemitic remarks.
>>
>>108572266
DLSS looks better than MSAA and is cheaper.
>>
>Everyone ITT says Super Sampling is the best
>But none have the hardware to actually run realtime SSAA for 4K
>But still refuse to use DLSS the only technique that makes SS possible to run on their hardware
>even though they all bought nvidia GPUs

make it make sense
>>
File: 600px-OPFPers3.jpg (55 KB, 600x450)
55 KB
55 KB JPG
>>108573398
everything is bad and detailed graphics was a mistake, but people refuce to admit it. Good old pristine visuals is the key.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.