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How accurate are video game physics engines in 2026?
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>>108601184
I think they gave up on physics because the consoles are too slow
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https://github.com/SpaghettiCodeMasterThe/VehicleWheel3D
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go touch grass if you care about physics accuracy
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not in the slightest, even the proper racing sim games are extremely different than actual driving
but you dont really want them to be, it becomes a lot less fun
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Yea basically this is how my daily drive to work is
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The only company that gives a real fuck about actual vehicle physics is the one behind BeamNG Drive because most of the staff is autistic as fuck about their craft.
Most others only care about le cinematic action
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>>108601184
modern day devs are low iq monekys too stipid to develop proper physics, instead they focus on graphics so the game looks good on screenshos
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>>108601413
nigga u cant even type properly
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>>108601184
100% realistic. I do the same thing going to work every day, saves me 20 minutes
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>>108601184
>>108601319
This, pure German autism.
Not everyone knows it comes in two flavors:
BeamNG.tech, currently the leader in comprehensive physics realism, as it is not a toy but a product custom tailored for researchers and automobile brands, so the bar is as high as it gets.
https://www.youtube.com/watch?v=9Vsc0DU2xZY

...and for the popular, "simpler game version" of it, BeamNG.drive, which is still by far the most realistic driving game available today.
https://www.youtube.com/watch?v=-6OiHfPDjmI

btw that yt channel is all about BeamNG autism.
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>>108601184
Forza horizons is the most dog shit arcade racer I've ever played.
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>>108601184
>not flipping over and brutally crashing as soon as it starts drifting
yeah sooo realistic and physically accurate...
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>>108601184
My car looks like that and does that
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>>108601278
Thats a lie. Racing drivers use iracing to practice real tracks n cars sybau
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>>108601466
If beamng drive is so realistic then why does an ibishu covet handle worse than my irl civic
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i wish EA didnt killed Burnout.
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Like 0%, they don't take into account forces just momentum, like in your example, car would be destroyed when landing, like playing Flight Simulator it actually handles real forces and if you do a slightly turn too fast or touch the ground too heavy you crash the plane inmediately.
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>>108601585
not the same. ask chatgpt how to set up the covet to match your civic, or git gud guess.
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>>108601422
Ironic.
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>>108601705
it's either more than ironic or less than ironic, but not exactly
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>>108601184
Very accurate anon. I used to do that in my Mazda Miata.
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>>108601511
you just need to adjust your spoiler then, dumbass
everyone knows a properly-tuned spoiler becomes a magic anti-flip device
thats why i put one on my minivan, now i can drift with the kids in tow and never have to worry
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>>108601413
you are a low iq monkey if you unironically believe this. Graphics have stagnated since 2016.
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>>108601184
As accurate as in 2006, games just don't use them.
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>>108601184
a car doing that jump would be crushed under it's own weight upon landing, and the driver would probably fare worse
https://youtu.be/lRTe050GXL0
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>>108601319
There is also Live for Speed
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>>108601567
just because its easy practice doesnt make it exactly the same, moron
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https://youtu.be/RgQOAyzvodg
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>>108601184
real physics is continuous
small changes in input result in small changes in output

physics simulators are discreet
a small change in input can result in your car suddenly launching itself to the moon at 10x light speed
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>>108602664
these don't follow. a small change in forces should result in small changes in reaction even in the case simulated discrete (not discreet) physics.
things like an object suddenly getting a ton of speed it shouldn't have is typically a result of glitches or oversights, often due to taking shortcuts since especially in the context of a video game, the simulation doesn't need to be very realistic, in fact it's usually better to deliberately make it less realistic as people usually want to do unrealistic things in games.
sudden massive speed often results from things like collision getting stuck in something else in various ways which may cause extreme ejection speeds, or speeds invisibly building up due to specific scenarios that weren't considered properly by the developer
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>>108602778
learn calculus retard
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>>108601319
BeamNG really is something else... for 99% of games "realistic" vehicle physics would be shit but such having that level of simulation makes it infinitely enjoyable even if you're just driving aimlessly
absolutely cooks your cpu though
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>>108602848
nobody actually wants to play a game where you clip a road sign and the damage disables your car.
that said, i did still enjoy Viper Racing, which is a really old driving game with physics that aren't exactly realistic like beamng, does have the kind of deformation where if you hit something at speed it will fuck your car up and force you to reset it
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>>108601184
Lol.
>>108601222
Bigger lol actually.
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There is no good physics engine if you dont simulate every strong, weak, electromagnetic and gravitational interaction of every atom of your game universe
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>>108602586
Those angles aren't even remotely accurate
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>>108601184
I don't know if I'm in the minority here but I like only racing games and similar shit the least accurate and more arcadey they are.
That game in the webm looks fairly arcadey at least so I might want to play it. Dunno which one it is though
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>>108601184
What gamu is that?
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>>108602895
>nobody actually wants to play a game where you clip a road sign and the damage disables your car.
but there's loads of autists that still play Richard Burns Rally
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>>108601184
Who drives like that?
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>>108603294
i meant more games that have driving but aren't dedicated driving games. like i don't think people would appreciate if for example GTA6 comes out with driving physics where you fuck your steering by driving over a curb at 50km/h
never heard of richard burns rally
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>>108603450
>he doesn't drive like that
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>>108601184
solved in 2008
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>>108603488
>never heard of richard burns rally
Ofc, you play games for le "experience," i.e., a shot of dopamine. There are a lot of people who play arguably more difficult games (often due to physics) for the challenge of just getting to the end in one piece. Imagine criticizing Elden Ring fans because they like a difficult game. It's the same for RBR and BeamNG fans.
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>>108603488
>like i don't think people would appreciate if for example GTA6 comes out with driving physics where you fuck your steering by driving over a curb at 50km/h
I would pay at least $200 for the game if they did that
GTA 4 is my favorite game of all time
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The only 100% accurate representation of racecar racing ever made.
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>>108602895
I get what you're saying but beamngr still has thousands of daily players on steam. What the fuck they're doing in the game is another question entirely though. I got bored of it quite fastly. It's a decent sandbox but it need structure to support it.
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>>108601184
I'll never understand why niggergamers care about physics and graphics in something that is supposed to depart you from reailty in order to have fun in it.
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>>108603603
never heard of elden ring either, i don't play games really at all these days
>>108603619
it was an adjustment coming from previous gta games, but i grew to really appreciate the more realistic driving in 4, i like the driving in 4 more than 5, 5 made it more arcadey again like the older games
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>>108603712
>never heard of elden ring either, i don't play games really at all these days
Even normal people, non-gamers, have heard of Elden Ring. Impressive levels of hermitism.
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>>108603692
Cool things done in a believable way are even cooler. It can still be too risky, expensive, and/or illegal to do IRL, and something fictional can nonetheless make use of real life logic we're familiar with. And who wouldn't want to see some clearly fictional environments that look real?
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>>108603646
>What the fuck they're doing in the game is another question entirely though

1600+ hours for me
I drive.
the challenge of controlling a realistic car and attempting to drive at the peak of your physical and mental limits is the game. a good racing game doesn't need anything else.
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>>108601184
They're dogshit and ignored in favor of "productive" shit.
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>>108601319
Shame they forgot to attach the actual game to their physics engine. Maybe in 50 more years (yeah, right, sure, lmao).
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>>108601184
not at all because that jump should've totalled that car.
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>>108601567
Isn't the time on tracks scanned/simulated +/- like 10 seconds? Not terrible, but not exactly "accurate?"
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>>108603990
the game is the driving. it's in the fucking name, anon
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>>108601184
im more upset about the sense of scale being completely off
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>>108601184
Is this Tokyo during COVID? the fuck is that empty shit.
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>>108601184
Is this a real place? I want to check something.
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>>108601184
It's Horizon. Not even Motorsport. It's Forza for people that think Forza is too realistic.
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>>108603990
It's a driving simulator.
If you want bing bing wahoo there's plenty of shit to choose from.

That being said Beam is a ton of fun and does have a lot "game" type activities in it.
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>>108602664
>>108602778
Weird stuff happenings when they don't account for stuff like "negative zero".
>>108602895
Kek, one of my friends had this and one of the cheat codes could make the car fly.



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