How accurate are video game physics engines in 2026?
>>108601184I think they gave up on physics because the consoles are too slow
https://github.com/SpaghettiCodeMasterThe/VehicleWheel3D
go touch grass if you care about physics accuracy
not in the slightest, even the proper racing sim games are extremely different than actual drivingbut you dont really want them to be, it becomes a lot less fun
Yea basically this is how my daily drive to work is
The only company that gives a real fuck about actual vehicle physics is the one behind BeamNG Drive because most of the staff is autistic as fuck about their craft. Most others only care about le cinematic action
>>108601184modern day devs are low iq monekys too stipid to develop proper physics, instead they focus on graphics so the game looks good on screenshos
>>108601413nigga u cant even type properly
>>108601184100% realistic. I do the same thing going to work every day, saves me 20 minutes
>>108601184>>108601319This, pure German autism.Not everyone knows it comes in two flavors:BeamNG.tech, currently the leader in comprehensive physics realism, as it is not a toy but a product custom tailored for researchers and automobile brands, so the bar is as high as it gets.https://www.youtube.com/watch?v=9Vsc0DU2xZY...and for the popular, "simpler game version" of it, BeamNG.drive, which is still by far the most realistic driving game available today.https://www.youtube.com/watch?v=-6OiHfPDjmIbtw that yt channel is all about BeamNG autism.
>>108601184Forza horizons is the most dog shit arcade racer I've ever played.
>>108601184>not flipping over and brutally crashing as soon as it starts drifting yeah sooo realistic and physically accurate...
>>108601184My car looks like that and does that
>>108601278Thats a lie. Racing drivers use iracing to practice real tracks n cars sybau
>>108601466If beamng drive is so realistic then why does an ibishu covet handle worse than my irl civic
i wish EA didnt killed Burnout.
Like 0%, they don't take into account forces just momentum, like in your example, car would be destroyed when landing, like playing Flight Simulator it actually handles real forces and if you do a slightly turn too fast or touch the ground too heavy you crash the plane inmediately.
>>108601585not the same. ask chatgpt how to set up the covet to match your civic, or git gud guess.
>>108601422Ironic.
>>108601705it's either more than ironic or less than ironic, but not exactly
>>108601184Very accurate anon. I used to do that in my Mazda Miata.
>>108601511you just need to adjust your spoiler then, dumbasseveryone knows a properly-tuned spoiler becomes a magic anti-flip devicethats why i put one on my minivan, now i can drift with the kids in tow and never have to worry
>>108601413you are a low iq monkey if you unironically believe this. Graphics have stagnated since 2016.
>>108601184As accurate as in 2006, games just don't use them.
>>108601184a car doing that jump would be crushed under it's own weight upon landing, and the driver would probably fare worsehttps://youtu.be/lRTe050GXL0
>>108601319There is also Live for Speed
>>108601567just because its easy practice doesnt make it exactly the same, moron
https://youtu.be/RgQOAyzvodg
>>108601184real physics is continuoussmall changes in input result in small changes in outputphysics simulators are discreeta small change in input can result in your car suddenly launching itself to the moon at 10x light speed
>>108602664these don't follow. a small change in forces should result in small changes in reaction even in the case simulated discrete (not discreet) physics.things like an object suddenly getting a ton of speed it shouldn't have is typically a result of glitches or oversights, often due to taking shortcuts since especially in the context of a video game, the simulation doesn't need to be very realistic, in fact it's usually better to deliberately make it less realistic as people usually want to do unrealistic things in games.sudden massive speed often results from things like collision getting stuck in something else in various ways which may cause extreme ejection speeds, or speeds invisibly building up due to specific scenarios that weren't considered properly by the developer
>>108602778learn calculus retard
>>108601319BeamNG really is something else... for 99% of games "realistic" vehicle physics would be shit but such having that level of simulation makes it infinitely enjoyable even if you're just driving aimlesslyabsolutely cooks your cpu though
>>108602848nobody actually wants to play a game where you clip a road sign and the damage disables your car.that said, i did still enjoy Viper Racing, which is a really old driving game with physics that aren't exactly realistic like beamng, does have the kind of deformation where if you hit something at speed it will fuck your car up and force you to reset it
>>108601184Lol.>>108601222Bigger lol actually.
There is no good physics engine if you dont simulate every strong, weak, electromagnetic and gravitational interaction of every atom of your game universe
>>108602586Those angles aren't even remotely accurate
>>108601184I don't know if I'm in the minority here but I like only racing games and similar shit the least accurate and more arcadey they are. That game in the webm looks fairly arcadey at least so I might want to play it. Dunno which one it is though
>>108601184What gamu is that?
>>108602895>nobody actually wants to play a game where you clip a road sign and the damage disables your car.but there's loads of autists that still play Richard Burns Rally
>>108601184Who drives like that?
>>108603294i meant more games that have driving but aren't dedicated driving games. like i don't think people would appreciate if for example GTA6 comes out with driving physics where you fuck your steering by driving over a curb at 50km/hnever heard of richard burns rally
>>108603450>he doesn't drive like that
>>108601184solved in 2008
>>108603488>never heard of richard burns rallyOfc, you play games for le "experience," i.e., a shot of dopamine. There are a lot of people who play arguably more difficult games (often due to physics) for the challenge of just getting to the end in one piece. Imagine criticizing Elden Ring fans because they like a difficult game. It's the same for RBR and BeamNG fans.
>>108603488>like i don't think people would appreciate if for example GTA6 comes out with driving physics where you fuck your steering by driving over a curb at 50km/hI would pay at least $200 for the game if they did thatGTA 4 is my favorite game of all time
The only 100% accurate representation of racecar racing ever made.
>>108602895I get what you're saying but beamngr still has thousands of daily players on steam. What the fuck they're doing in the game is another question entirely though. I got bored of it quite fastly. It's a decent sandbox but it need structure to support it.
>>108601184I'll never understand why niggergamers care about physics and graphics in something that is supposed to depart you from reailty in order to have fun in it.
>>108603603never heard of elden ring either, i don't play games really at all these days>>108603619it was an adjustment coming from previous gta games, but i grew to really appreciate the more realistic driving in 4, i like the driving in 4 more than 5, 5 made it more arcadey again like the older games
>>108603712>never heard of elden ring either, i don't play games really at all these daysEven normal people, non-gamers, have heard of Elden Ring. Impressive levels of hermitism.
>>108603692Cool things done in a believable way are even cooler. It can still be too risky, expensive, and/or illegal to do IRL, and something fictional can nonetheless make use of real life logic we're familiar with. And who wouldn't want to see some clearly fictional environments that look real?
>>108603646>What the fuck they're doing in the game is another question entirely though1600+ hours for meI drive.the challenge of controlling a realistic car and attempting to drive at the peak of your physical and mental limits is the game. a good racing game doesn't need anything else.
>>108601184They're dogshit and ignored in favor of "productive" shit.
>>108601319Shame they forgot to attach the actual game to their physics engine. Maybe in 50 more years (yeah, right, sure, lmao).
>>108601184not at all because that jump should've totalled that car.
>>108601567Isn't the time on tracks scanned/simulated +/- like 10 seconds? Not terrible, but not exactly "accurate?"
>>108603990the game is the driving. it's in the fucking name, anon
>>108601184im more upset about the sense of scale being completely off
>>108601184Is this Tokyo during COVID? the fuck is that empty shit.
>>108601184Is this a real place? I want to check something.
>>108601184It's Horizon. Not even Motorsport. It's Forza for people that think Forza is too realistic.
>>108603990It's a driving simulator.If you want bing bing wahoo there's plenty of shit to choose from.That being said Beam is a ton of fun and does have a lot "game" type activities in it.
>>108602664>>108602778Weird stuff happenings when they don't account for stuff like "negative zero".>>108602895Kek, one of my friends had this and one of the cheat codes could make the car fly.