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If you were in turtlewow's shoes and had the benefit of hindsight what would you have done differently technology wise to shield yourself as much as possible from the federal government weaponizing big tech companies against you? The trial specifically mentions that the following companies were subpoema'd to comply with any of Blizzard's requests: Google (including YouTube), X Corp., Reddit, PayPal, Payment Wall, Namecheap, Meta (Instagram), GitHub, Discord, Cloudflare, LinkedIn, Epic Games (Unreal Engine), SoundCloud, Spotify, and Apple Music. Through these subpoenas, Blizzard mapped the financial flows, infrastructure dependencies, and real identities behind every alias on the defendant list.

Do you think there's a future where big private servers can exist on the western internet entirely out of reach of the US legal system?
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>>108626631
blockchain
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>>108626631
there is nothing you can do if they want you bad enough.
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>>108626631
The first is really infosec/opsec, its very hard to prevent your sperg employees from getting spied on - espec by Google/Meta - because of how widespread surveillance is. Oh you have a normal phone or other device and haven't replaced the OS and software stack with full open-source? you are getting spied on. Basically impossible to avoid that.

Maybe companies can avoid US control if they just position themselves in Canada/Mexico or somewhere close to the US without being inside it, but forcing all your employees to have good infosec is near impossible when most of the vulnerability is coming from their personal life (such as home devices or smart phones)
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I would simply not try to make money off of other people's work.
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>>108626631
i2p
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>>108626856
good goy, IP rights are as real as trans rights.
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>>108626631
turtle wow broke the law
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>>108626631
Moving the servers to a place the US can't reach would probably be the easiest choice. Probably russia.
But if you want to really break free from it, then it's unironically gonna be blockchain. But this requires heavy advancements in peer to peer MMORPG design aswell as crypto, which itself is just in its infancy. I'm imagining a cleverly designed virtual world that's using trustless technologies like ZKPs and relaying data through an abstract p2p network like NKN. But then again, waiting a couple of years might be the better choice, because ZKPs are really hard to grasp and utilize right now, and there will be better frameworks out there in the future. Note: Ingame realtime validation is not required. All you need is some kind of garbage collection that kicks bad actors and reverses any wrongdoings at a later point in time - that's exactly what a blockchain does.
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>>108627413
there is no need for any blockchain, just p2p
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>>108627413
russia is just another honeypot
nearly everything you've ever heard of is a honeypot.
this place is rigged almost comprehensively.
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>>108627438
Classic p2p is dead. It doesn't exist. Embrace the mothership server, build an abstract p2p layer on top of it by using blockchain. This is the way.
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>>108626631
Host the server in Russia lol, which is what they're going to do if they're not fucking RETARDED.
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>>108627458
non argument, there is nothing in blockchain tech that is needed here
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>>108627514
>Russia
Then people outside Russia can't play it unless they want shit latency, and people chatting in Russian (a shit language)
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>>108627551
Unless the US suddenly decides to straight up block any connections to any non-Amazon server.
>Normies wouldn't even notice.
The truth is that the government simply owns your internet connection, and they get to choose what you can do with it. You have no power over it, they just allow you to use it, for now. Meaning that if something like TWoW became influential enough, at some point, they would notice and act accordingly. There is only one reasonable solution here: playing by their rules, and then outsmart them within their set rules.
P2p cannot be trusted, because there is no reason for it to exist in the first place, it's not latching onto anything stable that's anchored in reality. Blockchain on the other hand latches onto the very thing that makes people get up in the morning. And trust is part of the tech.
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>>108627662
>blockchainretard doesnt know blockchain is literally p2p but with a ledger
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>>108627681
If blockchain is a layer built on top of p2p, what are we discussing here? It's like arguing 'we don't need p2p, we only need IP'.
So what kind of system besides blockchain are you thinking about that's built on top of the p2p architecture, that makes a decentralized MMORPG work? I haven't heard of that yet.
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>>108627740
p2p with a main host server is how most older mp games already worked, everything is the same its just routed in a decentralized way like with i2p

you still didnt make a single actual argument as to why blockhain specifically is needed. its not.
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>>108627820
The argument is trust. Simply connecting multiple people isn't going to magically spawn a governor of said virtual world. How do you even define ownership in such an environment? How do you protect yourself from bad actors, as in they manipulate the world in ways it shouldn't be manipulated. There is nothing to enforce any rules whatsoever. The inventors of crypto figured out that basic trust within a trustless environment can be enforced if something with value is at stake. You would reach the same conclusion eventually.
Not only is our current blockchain technology part of the tech of a decentralized MMORPG, but there's many more layers to come to actually solidify its foundation.
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>>108627910
>The argument is trust. Simply connecting multiple people isn't going to magically spawn a governor of said virtual world
the trust part is the moment when the user clicks to connect to the server, same as when the user clicks to download your blockchain software and trusts the website hosting it.

>How do you protect yourself from bad actors, as in they manipulate the world in ways it shouldn't be manipulated
blockchain doesnt do anything new here that a regular server cant.

>There is nothing to enforce any rules whatsoever
the owner of the server is there who wrote the server code

>The inventors of crypto figured out that basic trust within a trustless environment can be enforced if something with value is at stake
the point is that you dont need a decentralized authority system for an mmo, you need a dev team so there is new content being made, and not everyone in the network is gonna be a dev. so having a dev team which publishes updates is fine and not a problem, its the most effective way to keep the game alive. there can also still be community voting systems and if the game dev choices are bad the project can get forked.
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>>108627946
The very reason turtle wow goes to shit is because there is an owner of a server.
The solution I've been proposing is a protocol based MMORPG. There would be no server code, it would all be in the client code. Dev teams could still exist and publish the protocols' updated code, even bitcoin does that.
But there would be no owner, noone left to sue, nothing to claim or seize. Granted, this may be too much for just a game, but I firmly believe that we are heading towards a future where this will be needed in order to host a private server of a MMORPG indefinetly. That is, until they find a new way to mess with it.
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>>108628005
the real-time validations required are to expensive and high-latency for current hardware to have the entire mmo run in equal decentralized nodes, and it will be for years and years to come.

and even later when its possible, bootstrapping this system would not really be possible. the nodes cannot have equal voting power, proof of stake is DOA, and proof of work would be retardedly expensive for an mmo. you will simply need a designated dev team, meaning the blockchain is then pointless compared to just hosting a regular FOSS server but within a privacy/anonymity orienter network like i2p.
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>>108626631
Stockpile firearms and ammunition
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>>108628037
Can't argue against that. As long as i2p works, your proposal is more practical.
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>>108626631
I don't understand why they didn't just try to make an original game. There's like a hundred open-source MMO servers out there and the client could easily be made in Unity or Unreal Engine. Honestly, a team the size of Turtle's could have a playable demo up in like a month with the right gumption.
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>>108628111
You underestimate the worldbuilding of Warcraft. This isn't just something that can be 'built', it has to be dreamed. People will be able to tell apart years of passion of an avid dreamer vs. some tech demo. This is why, back then, chinese knock-offs have never beaten the OG when it comes to.. literally anything.
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>>108628163
Yeah, no.
OG EverQuest had hundreds of thousands of players and WoW stole its thunder almost entirely for technical mishaps, like raid bosses spawning without loot.
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>>108627514
I dont think you understand, having the server hosted in Russia would've not prevented shit like the discord getting nuked, payment processors refusing to work with them, domain gettink revoked, github removing their codebase etc
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>>108626631
why the fuck would you think you can operate a business in the us and not comply with us law? are you retarded? leave the kids alone, freak
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>>108628163
wow is for cattle, smart people play mu
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>>108628111
indie MMOs always fail. Hell most mmos with proper backing fail.
>>108628163
>>108628308
>>108629788
Wow worldbuilding is pretty shitty and derivative fantasy-slop, but it has massive nostalgia draw. And third party servers can solve the glaring problems and greed of blizzard.
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It's actually over
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>>108627554
It's fucking classic world of warcraft. You don't need sub100ms ping
>>108629720
>discord getting nuked
irrelevant just host a forum
>payment processors
crypto finally has a usecase in 2026?
>domain
russia has its own domain extension and there are plenty of other countries that dont give a fuck about us law
>GitHub
also irrelevant just host your own gitea instance
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>>108626631
>can exist on the western internet
by being located on the east
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RIPBOZO
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>>108609400
BUMP
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>>108627910
Small blockchain networks are trivially vulnerable to 50% attacks and can therefore be taken over and sabotaged at a moment's notice. No one is going to use the Bitcoin network's hash rate to protect your free 2 play slop game.



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