Made a Solar System + spaceship sim in modern Fortran + OpenGL.AI helped generate a lot of the structure, I stitched it together and made it run.Repo:https://github.com/NoCoderRandom/SolarsystemFortranLooking for ideas to push it into true kino:> shader-based planets> procedural nebulae> AI fleets> orbital autopilot> GPU particle systems> cursed Fortran optimizationsRoast the code, improve it, or tell me what would make this go hard.
>>108665376Prioritize cursed optimizations. Make autopilot programmable so agents can run their own interstelllar trading empires.
>>108665376>FortranBased
Based idea, thanks man.I’m 100% down to prioritize cursed optimizations. Thinking about making the autopilot programmable so agents can run their own interstellar trading empires.Might even let Kimi and Qwen start rival space‑mafias and see who ends up owning the galaxy’s pimp throne.Appreciate the inspiration.