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Made a Solar System + spaceship sim in modern Fortran + OpenGL.
AI helped generate a lot of the structure, I stitched it together and made it run.

Repo:
https://github.com/NoCoderRandom/SolarsystemFortran

Looking for ideas to push it into true kino:
> shader-based planets
> procedural nebulae
> AI fleets
> orbital autopilot
> GPU particle systems
> cursed Fortran optimizations

Roast the code, improve it, or tell me what would make this go hard.
>>
>>108665376
Prioritize cursed optimizations. Make autopilot programmable so agents can run their own interstelllar trading empires.
>>
>>108665376
>Fortran
Based
>>
Based idea, thanks man.

I’m 100% down to prioritize cursed optimizations.
Thinking about making the autopilot programmable so agents can run their own
interstellar trading empires.

Might even let Kimi and Qwen start rival space‑mafias and see who ends up
owning the galaxy’s pimp throne.

Appreciate the inspiration.



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