I finished my seasonal anime investing stock gameThe game has two type of investment mechanics; normal & shorting. You can also use leverage.The core mechanic of the game is basically tracking the score from MyAnmeList .I made the fluctuations be based on 0.01 movements. As a base it moves 5%, if you use leverage x2 it moves 10%. If you use x3, 15%So a movement from 7.05 to 7.08 at x2 leverage represents a 30% up/down on your investment. It is highly volatile.You can see this little game at animebets.org
>Pure project code, roughly:>App/source code: about 40,315 lines>Tests: about 7,327 lines>Docs: about 16,003 lines>Config files: about 9,548 lines>So depending on what you mean:>If you mean “actual app code only”: about 40k lines>If you mean “everything in the project written by hand, excluding dependencies”: about 73k linesPractical reading:>a manually written version of this project is basically a 40k-line software project and about 73k lines total repo-owned work if you include tests, docs, and config
>>108674496very cute, thanks for sharing
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>>108674586
>>108674496can we buy calls/puts? or is there only a single market per entry?
>>108675049No, for simplicity you only put a normal or short call at current score/price
>>108675119>No, for simplicitylazy
>>108674504Looks like average web ai slop on top of being absolutely oblivious on how to make something fun or engaging given your stupid design decisions and rationale on the game itself, 0/10 apply yourself.
>>108675169How is the design stupid?Its actually really good given the MAL scores move on average 1.50Well if u are shitting on Anime doesnt matter not like u were gonna use it
>>108675153There's a shorting and debt system, maybe in the future
>>108675203>If you don't like my idea you are shitting on animeIncorrect, again the problem is (You) and your clueless design decisions.
>>108675225You didn't list a single one though
>>108675239just ask shartgpt
>>108675281shartybro