I'm modding an ancient version of Minecraft and I'm making mob behavior better. What kind of behavioral enhancements would you consider 'advanced' for a game like this? I want to make it more difficult to survive.I gave skeletons projectile aimbot giving them the ability to dynamically arc their shots into player skybases.Creepers have been updated to seek out structurally weak parts of a base the target may be in/on and blow them up. This works well with the block physics I showed off in my last thread.Spiders climb walls like this mod for the modern game https://modrinth.com/mod/nyfs-spiders
>>108735936>I want to make it more difficult to survive.If you don’t get a lucky seed during worldgen you are permanently inflicted with the "lol poorfag" debuff and 90% of the ore you collect vanishesthere’s a lot of "make mobs more difficult" mods btw
>>108735954>there’s a lot of "make mobs more difficult" mods btwbut definitely not for alphaspiders in pic rel
>>108736141>but definitely not for alphaBased. Incredibly, dangerously based.Reject modern """Minecraft""", return to Alpha.Keep up the good work, Anon.
>>108735936Getting the zombies (or any massed mob) to act more like pack animals (dogs), where they only attack you from behind. If you are facing them, they run away. Idk if MC wolves already do this...Zombies that hide stationary in areas and wait for you hidden. then attack from behind. Allow spider to drop on you from height (slnce they can climb in your version) from trees, caves, etc. Skeletons that appear in groups of 3 and act more like old-school infantry, firing volley shots as a group standing near each other.
>>108735936How do you code their behavior?It is at their file only?Can I see any example? >yes