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File: ZBrushlogo500.png (103 KB, 500x500)
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I love this lil nigga like you wouldn't believe. From it's snappy performance to it's alien UI - a masterpiece of a software
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>>108746826
>can't run on GNU/Linux
>>
>>108746832
https://alternativeto.net/software/zbrush/?platform=linux
>>
>>108746832
No one in digital arts is using loonix so it doesn't matter
>>
>>108746826
All my favorite Android apps are gone from the Play Store because good developers won't play Google's fuckfuck games.
>>
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Just werks :3
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>>108746875
>why you dont use troonix
i dont have anything of software that i have in windows there
>offers bootleg handicapped versions of windows software made but some geek in his free time in last 20 years as viable solition
fuck troonix and its pushers
>>
>>108746826
zsh & fzf
>>
>>108746875
everyone in digital arts uses linux, at least render farms.

there are even professional arts software that target primarily linux, like foundry and nuke, which are still industry leader for vfx.

even windows only, autodesk software has a linux software for rendering and collaborating.
>>
>>108746875
Linux is heavily used in the 3D industry. Disney used Linux to produce billion-dollar Academy Award-winning movies like Frozen.

https://www.youtube.com/watch?v=z-4c3JSLVww
>>
>>108746826
Hm... I like Sublime Text and Fire Alpaca. Even though they're both closed source, they're snappy and practical.
I also like Github Desktop and couldn't imagine using something else (the CLI is not pleasant and the 3rd party TUIs like lazygit suck)
>>
>>108747168
>at least render farms
What kind of cope is this
there is no Maya on Linux, there is 3DS Max on linux, no Inventor, no Solidworks
You couldnt even pull Adobe in 30 years do to a mickeymouse version for troonix that will be compatible with windows .psd
again
you troonix retos are talking about shit you have no clue about
>even windows only, autodesk software has a linux software for rendering and collaborating.
fuck your buzzwords
rendring you do on farm you dont give a fuck the shit they run it on or on your GPU, you never ever see linux for rendering.
collaborating how? screenshare?
>>
>>108746875
All the big studios use Linux
>>
>>108747239
>in my head this is true
>>
File: BiglyBT.png (10 KB, 256x256)
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It does everything I need, on every OS and configuration I use, and only improves over time.
>>
>>108747226
Resolve and Houdini run on Linux just fine. Coloring is exclusively done in Linux
>>
>>108747310
Yeah, Nuke too. They also run much faster and there's less friction with cuda/vulkan
>>
>>108746832
What else is new?
>>
>>108747314
Yeah all the foundry products work on linux. That retard talking about photoshop like they used fucking photoshop in movies kek it's pretty much expected that you run Mari on Linux
>>
>>108747324
Nono you retards are talking about subsection of nodebased programs like node base pushers you are.
Houdini is jsut overcomplicated Cinema4d, Thinking particles or TYflow recently. Its a buzz name of the industry, whole program is replaced by 3rd partry plugins in traditional 3D software.
Same goes for Nuke.
>premiere is bad not fucking node based
wtf are you talking about movies as if a single troonix tard ever worked in industry
Nuke works on Windows as well
>>
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>>108747378
>>
>>108747226
>there is no Maya on Linux
But, anon. Maya runs on Linux since foerever.
>>
>>108747226
works on my machine
sounds like a skill issue
>>
>>108747630
Maya wasnt part of Autodesk could be why
Still you dont have soldiworks alternative AT ALL
>freecad
gtfo
>>
>>108747378
houdini mogs c4d. c4d can't even into composition in big '26. even blender mogs c4d
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File: blend.png (1.3 MB, 3680x957)
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>>108747378
you've never done complex composition in premiere or non node-focused compositors.

when you have scenes with 20+ sources, trying to match grading on each and every scene, you start to understand why nuke, with it's dated ui, is still preferred over premiere.

pic rel is treatment for a single source among the dozens that are on screen at all time.
multiple layers of keying, controlled grading. it's in blender, but I'd have something similar in nuke/natron.
>>
>>108746826
Everything is great.
I also use Opus instead of File Explorer
>>
>>108747867
This is no doubt my most used/invoked program and 2nd place is not even close.
This changed how I used the computer. I'm fast as fuck.
>>
>>108747865
>node pusher
ofc you are troonix user, color grading in premier is not harder than in nuke and stop larping here
Only edge to of nuke is native 32/40bit support and that shit is not called color grading
>>108747754
absolute troonix mindset
Cinema4d and Houdini exist on Windows
You can use Cinema4d to do 90% 9f Houdini projects without houdini exclusive dependancies
You can do 100% of Houdini in Thining particles and or Tyflow with less hassle of Houdini clunk bullshittery with jumping drom program to program to model texture rig then bring back to VFX in that pile of flaming shit
Im not even going to start to shit on that appliance you mentioned not worth it
>>
>>108747957
try grading over 5 different matte and see if it's still practical to use premiere. premiere is for sloptubers that just need to bump up saturation and make jump cuts.
>>
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Command: Modern Operations. More of a simulator than a game, lets you build and execute military plans. Insane level of detail. Huge database of weapons systems going from post WWII to modern day. Perfect for an autist or boomer with lots of time on their hands. (You) won’t like it.
>>
>>108748137
Is it realistic or a HP-bar number smashing kind of game? How would you even do AEW when it's all classified?
>>
>>108748885
Realistic. Details from various systems of course leak to some degree or another. There’s a Pro version of the software only available to the Pentagon with a more refined database. It won’t have flight-sim level of accuracy for every single unit, since you’re working at the operational level.
>>
>>108747207
holy shit have not seen anyone using maya in like 15 years.
>>
File: 3dsmax.jpg (59 KB, 860x540)
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This is so much nicer to use than blender, everything is super intuitive and I don't need to memorize a million retarded short cuts to use and can instead just use the mouse for almost everything. Autodesk is slowly letting it die and it's starting to get very long in the tooth but I love it so much. I really want to move to blender but it feels so unintuitive in comparison.
>>
>>108749784
Have you been living under a rock or something?
>>
>>108750037
You should be glad they are only doing under the hub performance improvements without jeeetifying what everybody in industry know for 3 decades
3dsmax is only 3D packet and always eas that was mandatory for basically unlimited scene sizes.
Every other program collapses on itself no matter the RAM no matter the CPU
Also
>modifier stack
i saw a blender guy not processing for a good hour that it actually exists and its there from early versions of Max
Basicaly mutter out "witchcraft"
>>
>>108747207
what kind of cope is this lol
>they used linux
guy who had android mobile phone was working at disney?
>>
>>108747239
>>108750880
this is actually true.
only sculptmonkeys who need zbrush are allowed windows.
the rest of the in-house pipeline is built around loonix.
loonix perf for us simfags is better as well.
>>
This guy has never failed me
Every time I need it to do something new I find out it already has that feature
>>
>>108747168
>>108747239
The absolute state of /g/
>>
>>108750903
And the name of that big studio whos pipeline is build around loonix is?
>>
>>108746826
i also love zbrush 2022.7
>>
>>108751893
basically all the large vfx houses, m8
ilm, dneg... the list could go on
this isn't some loonix da best shit - most people run windows at home, but the studios run on linux
>>
>>108752122
Artists, riggers and composers in ilm do not loonix buddy
>>
>>108750880
I know you're trolling, but for any anon out of the loop. There's the VFX Reference Platform standard that's worked on, and developed by a bunch of studios and the Linux Foundation.
They rely mostly on RHEL equivalent software I think. That's the reason DaVinci Resolve supports RHEL and Rocky Linux specifically.
>>
File: 1761305170093993.gif (6 KB, 346x90)
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Software so good, that I've relied on for so many years, that I paid for it once I earned my first paychecks. With another update being almost released as stable.
>>
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>>108746826
Shotcut - People often say it's meme it doesn't have as much functionality as the others video editors... it simply doesn't matter. It's small program easy to download and easy to edit in. It saved my ass gazzilion time and it works on both Windows and Linux.
>>
>>108752359
Just embarrassing yourself now
>>
>>108747290
I refuse to use that because of the name alone, I'm sticking with qBittorrent.
>>
>>108753251
Very impractical and arbitrary imo.
qB is on my low tier because the utilization/performance is so bad, feature set / protocol extensions are few, and a litany of other problems.
I'm genuinely surprised so many people use it, but I guess there aren't many options for some systems. It's at least not deluge.
>>
>>108752122
>basically all the large vfx houses, m8
ilm, dneg... the list could go on
i can claim that they use Windows in same way you claim they use troonix
and because i know the scope of rabid lunacy in troonix users, i can also guess that "what you akshually meant" was they have a server somewhere in basement that work on unix and shares textures between windows workstations and give you right to claim
>basically all the large vfx houses, m8
ilm, dneg... the list could go on
>>
>>108752972
> There's the VFX Reference Platform standard that's worked on,
in same breath as
>industry is using troonix
you are trolling here
>>
>>108753108
nobody is using linux in VFX, AT ALL
what is going on in this gaslight thread
>>
>>108752972
I don’t know anything about the subject you guys are arguing about, but is this perhaps because the software can also be used in a ‘render farm setting’? From experience in other areas, linux is often supported where it will be used primarily for servers, even if there is incidental GUI support. The usual pattern is to support enterprise platforms because of the long support period. So perhaps the artits are working on Windows / Mac, and then running jobs on these linux machines.
>>
>>108753741
Yeah man, that's why companies continue to make Linux builds for Maya, Houdini, nuke, fusion, mari, substance... Tens of millions in salaries every year for making software that no one uses
>>
>>108746832
I've been running 2024 on Cachy for 3 months through vanilla wine with no tweaks with zero problems. I'd say it can run fine.

Yes i know that 2025 is completely fucked there but i didnt see any major difference between the two on windows so whatever.
>>
File: 1752188368409453.gif (443 KB, 480x238)
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>>108753734
Have it
>>
Honeyview but it's dead
>>
>>108754286
You are completely confused.
Nobody RUNS MAYA HOUDINI NUKE FUSION on Linux and works on it.
0
Whats you confused this with and you are in double confusion, is distributed rendering working ON UNIX
not even linux
And you conmbined your 2 missunderstanding into
>VFX industry work on Linux
It just doesnt.
>>
>>108754286
You are completely confused.
Nobody RUNS MAYA HOUDINI NUKE FUSION on Linux and works on it
0
Companies make distribution so 1 machine can me master in following:
Whats you confused this with and you are in double confusion, is distributed rendering working ON UNIX
not even linux
And you conmbined your 2 missunderstanding into
>VFX industry work on Linux
It just doesnt.
>>
>>108754583
Embarrassing m8
Maybe try improving so you can work at a real vfx house
>>
>>108751019
It fails at scrolling screenshots for me, maybe because of how chrome works now
>>
File: photoimpact7.gif (75 KB, 637x481)
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I fucking love old software
>>
File: legos.png (859 KB, 1920x1016)
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Blender.
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>>108755477
The Virgin Cola of 3D software.
>>
File: 1777925092437.jpg (91 KB, 1269x534)
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File: IMG_9251.png (322 KB, 1086x610)
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>>108750641
It's happening, they ripped out mental ray, add the piece of shit that is arnold and made a mess with the materials. The interface is somehow getting laggier.



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