[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/g/ - Technology


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1765183469420612.png (363 KB, 624x609)
363 KB PNG
It's every nerd's childhood dream to be a game dev, then they realize that job is horrible, but the prospect of having an AI make the game of your dreams for you seems actually fun. But nobody can seem to do it. Why?
>>
Why cant anyone vibecode anything good?
by good I assume we mean stable, coherent, complete and useful
>>
>>108803222
One problem AI hasn't solved yet is asset generation.
>hurr durr but SD
I'm talking 3D modelling and far worse (((rigging))).
>but muh 2d platformers!
There probably are tens of thousands of those out there already, both handcrafted and vibecoded.
>>
>>108803222
AI is only good for standard web development
Because AI doesn't have enough training on game development, there aren't many open source high quality games out there for it to train on
I vibecoded a website and now that I'm making a mobile app for it I feel like the AI is much less capable
>>
programming isn't the hard part of making good games
>>
>>108803271
yeah right there with you, when ai can gen 3d models rigs and animations its over and I'll be loving it
>>
>>108803279
Even if we just get a deepseek tier priced model that can propperly rig existing models you'll see such a locust swarm of games people will be begging they never mocked vibefags. If you think journo games are obnoxious and full of themselves now wait until every retard can make LiS on demand 20 times a day but without the (unintentionally) hilarious story.
>>
it's training data issue probably, no ones open sources their games. But ai generally sucks for creative stuff like this in the first place. FUN is not something you can test with code
>>
next time try reading the credits for games. there's hundreds of people in dozens of different departments doing different things. the guy in charge of creating the netcode or vfx cant be ai slopped.
>>
>>108803222
Engines are free. Assets are plentiful if you have some old collection, perhaps you can do upscaling on their textures (hd->4k). Scripts can be vibecoded. Music can be generated. Sound effects are abundant, not hard to make your own as well. Concept art can be generated. Complex 2D art (splash screens and such) can be generated. 3D stuff kinda can be generated. Plot can be generated. Probably you can generate some design docs describing locations, levels, you can follow that and implement it as if game designer assigned you to that job and you're assisting, it's not terribly hard.

What cannot be generated: actual final product, teh artistic vision to put everything together while taking every detail into account. And the art itself.
Art is not "everything", as big nose people would tell you, it's a lie.
You know, soon AI will generate stuff that would make you feel like you've seen art. It won't be art, but it would be enough to deceive the masses. So yeah, you better learn what art is and why generative AI cannot generate it.

Also games that feel like art will also be generated in the future. But that will not be a good thing. Because it would not be commanded by an artist. That "art" would be commanded by people who are polar opposites of the artists: they have no empathy, no understanding of the world, the only emotional thing they have is greed, the only thing they're good at is taking other people's stuff, taking advantage of the naive, and living off them.

Be careful with what you wish for.
>>
>>108803258
this. vibecoding already produces barely functional garbage for webdev. What makes these retards think it can produce much more complex products like games
>>
>>108803398
>empathy coping tard from /agdg/
>>
>>108803222
..slash?
>>
>>108803222
first they would have to vibecode good engines and tools for making games.
>>
>>108803222
if there's any good local coding model i could probably make something, the token cost is stupid high
>>
>>108803275
Every part of making a good game is hard, that's the problem. Since game engines, art has been the main barrier to at least shipping something, but then ship garbage with bland uninspired mechanics and boring level design.
>>
>>108803222
vibecode is more fun than game (for now)
>>
>>108803222
you're not gamedev, you're management
i may have not been in the gamedev for more than half a decade (burnout's a bitch) but are you even familiar with the joy of creation? even when i was writing the single most yanderedev-tier code ever, even when my 3d or 2d art skills weren't good, i was satisfied, because the shit i made was *my* shit, it felt like raising a child, your own child. if someone or something else made it for you, can you even call it your shit to begin with?
>>
>>108803222
The inability to "vibe-code" a game proves that game development is a task requiring the highest levels of aesthetic sense, intelligence, practicality, and world perception. Web developers lack high intelligence, mathematicians lack aesthetic sense, programming language enthusiasts lack practicality, and LLMs lack world perception.
>>
>>108803222
All the good games have already been made
>>
>>108803222
>but the prospect of having an AI make the game of your dreams for you seems actually fun
No, it doesn't, stop being a sandnigger.
>>
>>108803222
No money in videogames the market is already saturated with slop no one plays.
>>
>>108803222
Because coding was only ever half the effort unless you're making a spreadsheet game. The assets and actual design still take effort and you gamers are some of the laziest, most useless fuckers I have ever seen.

My RTS engine is exactly that, an engine with few assets and not enough rules yet, because that shit takes forever.

Development work is getting the first 90% done, and then the last 10% takes another 90% of the time.
>>
>>108803272
This is the right answer. LLMs haven't really improved that much in the last 3 years. They've mostly been optimized for their intended use case. The perception of their performance has improved a lot because of that. I use them daily, by the way.
The moment you step outside their intended use case, something like GPT 5.5 suddenly feels like GPT 4 all over again.
>>
>>108808090
I hate the AI grift so fucking much, but I don't think it's going away. It's like the blockchain grift in so many aspects. It's just going to keep enshittifying everything for years to come.
>>
>>108807570
You could say basically the same thing about web development, and there's no shortage of get rich quick schemers trying to use AI as a shortcut in web dev.
>>
>>108808915
There is a lot more money in webdev than videogames.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.