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HDR (specifically HDR10) seems like a good concept in theory but a flawed standard that was rushed to market.
>Was pushed before most consumer displays could even achieve a high peak brightness which could lead to aggressive tone mapping, causing overly crushed blacks
>every manufacturer implements tone mapping in their own proprietary way anyway
>dynamic metadata (DV, HDR10+) which was meant to fix and help device tone mapping issues are becoming increasingly irrelevant
>can easily be used as a tool to just push the image really hot as a marketing tactic to make the HDR version of a movie "look" better
>>
Weird, I can see the difference in that image on my SDR screen.
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>>108832913
sure buddy. what's next, you can hear the difference between mp3 and flac?
>>
everyones buying hdr monitors now so a critical mass has been reached adn game devs will make good hdr implementations
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>>108833189
Proper 3D games have always been HDR. You can't get anything even approximately good looking in terms of lighting without it. It's just a matter of which colorspace the final tonemapping pass is to.
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>>108833222
>It's just a matter of which colorspace the final tonemapping pass is to.
oh boy another larping chud
>>
File: IMG_0572.jpg (1.98 MB, 4096x5120)
1.98 MB JPG
>>108832902
>>
File: IMG_0573.jpg (511 KB, 2140x1358)
511 KB JPG
>>108832902
.
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>>108833846
Kek
>>
File: h.jpg (1.17 MB, 3840x2160)
1.17 MB JPG
hgig is great
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>>108832902
HDR is a complete shitshow because
1. It can refer to either brightening the bright bits and darkening the dark bits of a photo within the existing range of a screen, continually adjusting what represents the lightest and darkest pixels on your screen (>>108833222), or _actually_ capturing and reproducing content with a high dynamic range. Only the third is HDR as such
2. Most cheap "HDR" monitors and TVs aren't really HDR at all
3. HDR support somehow sucks, even on Windows 11
4. Most games do HDR horribly and just make everything artificially bright
I don't think anyone in all of human history has ever had a proper HDR experience on PC. At this point, I'm not sure HDR even exists.
>>
>>108834017
My TV is “HDR Ready” whatever that means. I paid quite a bit more for it.
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>>108834017
I dont think hdr sucks on w11, it just needs minor qol additions. Apple os does it better so they can just look what features that has and copy it.

I can have hdr monitor and sdr monitor side by side and it works alright. Im playing pragmata right now and it has hdr mode, looks good. KCD2 has a hdr mode natively, looks less good.
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>>108833222
The rendering is HDR but the output is quantized to SDR (8 bit) after gamma correction, HDR output is quantized to 10 or 12 bits after PQ correction
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>>108832928
no one can hear more than 3 tones. treble, mids, bass. hence the 3 in mp3. you don’t need more
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>>108834471
it's these posts that keep me coming back here desu
>>
>>108832902
>be me
>HDR10 monitor
>on KDE
>enable HDR
>built in brightness calibration tool
>do it once
>all the colors and brightness look great now
im not even sure if its always on HDR or not, but it looks good. if I turn it to SDR it looks weird.
>>
HDR on a top end monitor is pretty neat but like 99% of "HDR" displays have such dogshit support it's ridiculous. Enabling HDR on the average monitor has worse results than just cranking up the brightness and fiddling with the color balance on SDR.



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