[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/g/ - Technology

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • You may highlight syntax and preserve whitespace by using [code] tags.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: pc.png (300 KB, 640x480)
300 KB PNG
Vsync ON or Vsync OFF?
>>
depends on if path tracing forces it on or not
>>
tearing is only ever an issue at shit refresh rates from 2010
>>
>>108860920
spbp I don't see tearing I don't turn on V-sync, pimple as
>>
on because I have working eyes
>>
Right now In modern gaming with g-sync, v-sync acts as a frame-time jitter safety net, catching sudden micro-tears without really introducing the traditional "v-sync input lag" (provided you use nvidia reflex or an frame cap below your monitor's ceiling- ideally and this should be at least 240-360hz). In this scenario you should have v-sync OFF in game but ON in your nvidia control panel.

The only other time is if you are using a hardware-pulsed shader like shaderbeam or retroarch's CRT beam simulator playing retro games for example, then you need v-sync ON (in the application/emulator).

If you don't have g-sync/freesync or its turned off, NEVER use v-sync in modern times since it will bottleneck your gpu, fuck up your frame queue, and add input lag. So basically you only want to use v-sync as a "companion" to protect the g-sync pipeline or to anchor high-refresh strobing effects, never for what you think it's intended to do.
>>
>>108860920
>tearing is only ever an issue at shit refresh rates from 2010

In 2010 I was using a CRT in 1280x960@85Hz and a plasma TV that ran at 600Hz refresh internally.
>>
>>108860907
Off and no fucks given about tearing.
>>
Did I time travel to 2014? VRR has been a standard feature on basically all modern displays and GPUs for years now. Vsync is dead.
>>
File: notagif.jpg (1.15 MB, 1200x1200)
1.15 MB JPG
>>108860907
With V-sync enabled, I consistently measured 50-66ms click-to-photon latency while running a game on my 60Hz Linux laptop. Windows was much higher.
Good enough for most people.
>>
>>108860907
On with GSync and a frame rate limit just below the max refresh rate.
>>
>>108861906
VRR is panel technology. the game doesn't even know it exists.
>>
>>108860907
Ahem, *GASP*
>Bloom = off
>Depth of Field = off
>Vignette = off
>Lens Flare = off
>Film Grain = off
>Motion Blur = off
>Anti Aliasing = off
>Chromatic Abberation = off
Vsync = off
Post Processing Effects = off
>Texture Filtering = Bilinear
YEP ITS GAYMIN TIME.
>>
>>108862003
Bloom is useful insofar as it adds context to the brightness of objects that exceed the dynamic range of the screen.

I'll never get chromatic abortion, though. Photographers specifically try to avoid that.
>>
I forgot but there used to be a way to hide the tearing line or at least move it up with RTSS.
>>
>>108860907
crazy to think there are zoomers that turn vsync on even though it was common knowledge among every single person back in the day to turn it off. it adds horrendous input lag
>>
>vsync off
>fps cap on
>fast sync on
gaming time
>>
File: nbk frogs.jpg (54 KB, 600x450)
54 KB JPG
>>108862003
my nigga
>>
>>108860907
I always turn it on, especially in old games that run at 1000+ fps causing massive coil whine and heat on your GPU.
>>
stability > latency
>>
>>108860907
idk i'm on wayland
off probably, i don't need two vsyncd
>>
I havent turned on vsync since freesync became a thing
>>
the amount of people who think that vrr was meant to be a replacement for vsync is insane
>>
File: vsync always off.jpg (320 KB, 840x744)
320 KB JPG
>>108860907
>>
>>108863219
How is it not
It literally syncs the refresh rate to the framerate with basically no downsides as opposed to syncing the framerate to the refresh rate, which comes with severe compromises.
>>
Can you retards PLEASE educate yourselves for fucks sake
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/
>>
>>108860907
It should be on.
>>
>>108862202
Don't use triple-buffering. There, problem solved.
>>
off because i have a functioning nervous system
no need for it when you have a VRR monitor
>>
File: ayy.png (1.47 MB, 1696x954)
1.47 MB PNG
>>108860907
I always turn it on
but I fell for the blur reduction meme which needs a stable fps rather than a high one to get the monitor to strobe correctly
>>
>>108863404
what a retarded post
>>
>>108861428
>NEVER use v-sync in modern times since it will bottleneck your gpu, fuck up your frame queue, and add input lag
true about the frame lag but that's not because vsync that's because unreal engine's default settings add a ton of frame queuing
you can change the settings in one of the ini files to pretty much remove the input lag

%LOCALAPPDATA%\[GameName]\Saved\Config\Windows\Engine.ini

[/Script/Engine.RendererSettings]
r.FinishCurrentFrame=1
rhi.SyncInterval=1
r.GTSyncType=1 (2 is better if supported)
r.OneFrameThreadLag=0
rhi.SyncSlackMS=10


without vsync you're throwing away partial frames and your GPU has to work way harder plus you get to see tearing
>>
>>108860907
Its threads like these that revealed to me im surrounded by sheep who reoeat whatever is told and dont try thibgs themselves.
>>
>>108862003
This, but texture filtering = anisotropic 16x
I sometimes keep bloom on but not always. The recent Twilight Princess decomp reminded me how much it can add to the atmosphere, if it's not made by retards. Reducing the bloom - or, God forbid, turning it off - genuinely makes that game look worse.
>>
>>108862202
The input lag isn't that bad, it also depends on the type of game you're playing whether that input lag hurts or not. Like for example there's no harm in using vsync in Timberborn. But there's plenty of reason not to use it in Deadlock.
>>
File: 974792.jpg (1.42 MB, 8000x4500)
1.42 MB JPG
>Effects Quality: Low
>Material Quality: High
>Sky Quality: Medium
>Fog Quality: Low
>Foliage Quality: Medium
>Post Process Quality: Medium
>Shadow Quality: Medium
>View Distance: High
>Population Quality: Medium
>Texture Quality: High
>Ambient Occlusion: Medium
>VSYNC: Off
>AA: Medium
>Anistropic: 8x
>Bloom: Low
>Depth of Field: Off
>Film Grain: Off
>Motion Blur: Off
>Chromatic Abberation: On
>Vignette: Off
>Contact Hardening Shadows: Off
>Volumetric Lighting: Medium
>Subsurface Scattering: On
>Cloth Physics: On
>Screenspace Reflections: Medium
>Temporal Injection: On
>Sun Shadows: Medium
>Lens Flare: Off
Yep. Now I can finally play the game.
>>
>>108863384
I've been doing this for years and I've never had a problem.
It also can be done on AMD btw, not sure why they haven't done a guide on it but the Adrenaline panel has an option to enable Vsync all the time.
>>
>>108860907
gysnc/freesync enabled
driver vsync on
in-game vsync off
Lowest amount of input lag and it eliminates screentearing
>>
>>108865312
I remember AMD used to have a Freesync recommended settings page on their site but they removed it
>>
>>108863552
latency is inherent to vsync
>>
>>108864935
greater input lag is always really bad
>>
>>108863552
Based thanks for the unreal tweak
>>
>>108860907
>fps cap below monitor refresh rate
>reflex on
>vrr on
>vsync on
this is the way
>>
>>108861984
Vulkan / D3D12 apis absolutely provide a mechanism to detect if the panel supports VRR and if its enabled. The vsync answer depends on your hardware and the game. If the game is running so fast that it exceeds your refresh rate at all times then turn it on. If your computer can only kind of run it or its dipping a lot turn it off.
>>
my monitor is 240hz, does it even matter?
>>
>>108865287
I have a good GPU, everything is set to high. end of story.
>>
>>108868581
~4ms delay on a 240Hz screen is barely noticable, so just put on vsync and be done with tearing
>>
>>108868784
btw forgot to mention that no GPU can actually run 240fps natively on high/ultra in recent games due to dev sloppa and gpu makers pushing garbage, so you’ll add all the latency back with upscaling and frame generation anyway
sorry, i’m a complete faggot shill for not mentioning that when i should have
>>
>>108863404
>>108863465
The option in the driver settings adds massive delay and when you turn it off you still get triple buffering but with less delay. What's that all about?
>>
>>108868807
The useful thing about 240Hz is that you can bruteforce good framepacing with games or video content that don't support VRR.
Though with programs like Lossless Scaling you can force gsync/freesync upon games/video, but that's a bit janky.
>>
File: nearest, bilinear, xbr.jpg (2.44 MB, 1920x3238)
2.44 MB JPG
>>108862003
>>Texture Filtering = Bilinear
what a mistake
>>
>>108868962
>bilinear filtering looks bad on a game with 32px textures from 1990 so it looks bad on modern games
genuinely are you retarded
>>
>>108868980
Those look like 16x16, actually
>>
File: EvHgbuuVgAUm3Po.png (290 KB, 640x360)
290 KB PNG
>>108868980
>>
>>108860920
It can actually cause tearing.
I got a new PC recently and had to turn it off because the tearing was awful and when I did the tearing vanished.
>>
>>108861428
The only drawback with modern PC gaming is that there are too many settings that can potentially make your experience much worse than it should be if you don't know what's wrong and how to fix it.
I really wish they would streamline the process a little better.
>>
i dont know why but uncomposited X11 never tore for me on my WM of choice
>>
>>108861971
I don't like this
>>
>>108865645
You literally can't tell the difference in some games. Tearing on the other hand is really obvious.
>>
>>108865641
less than you think
most of the effect of vsync is because game engines queing up extra frames, not because you can feel the GPU waiting for 1/120th of a second on average
>>
File: 20260519141009_1.jpg (137 KB, 2560x1440)
137 KB JPG
>>108868346
you're welcome
>>
>>108860907
Depends on the game, if I'm playing an online fps shooter then I turn off Vsync & Gsync just to try & push as many frames possible.

If I'm playing offline or just a single player game then I turn both on & either cap my fps in game or via the Nvidia control panel for a smoother experience.

Other considerations are power consumption, heat & wear on your components.

Fuck Captchas, this site is aids now.
>>
>>108860907
adaptive sync on
vsync on
for everything except cs2
>>
>>108865645
vsync at 30fps is really bad
vsync at 120fps is really not
>>
I notice absolutely no fucking difference if VRR is enabled
I'm told it's better to enable it if I enable VRR but really, I just cannot fucking tell. Maybe it's so that if the game gets past the refresh rate it doesn't start doing stupid shit. But I have a 360hz monitor, not that easy to reach that framerate.
>>
>>108860920
So your approach is to waste energy to solve a problem that could be solved the smart way?
>>
File: 1747853774293341.png (660 KB, 1920x960)
660 KB PNG
vsync + fps cap + vrr
Is the way to go. You get all the benefits with no downsides.
>>
I love and I hate VRR
I love there's no weird fucking skipping with vsync or tearing without it
I hate that I get brightness flickering from time to time
>>
>>108871639
You don't need vsync with vrr and fps cap. It's never going to engage lol. RTSS fps limiter is the best.
>>
>>108871668
Tearing can still happen with VRR + FPS cap, so global vsync is still recommended. There are no downsides to enabling it.
>>
>>108871668
>RTSS fps limiter is the best.
RTSS adds 1 frame of delay, that's why it's "the best"
>>
I only use borderless. Does vsync do anything when the window doesn't have exclusive fullscreen?
>>
>>108871639
at 240hz vsync should not add that much latency
it should average 50% of the frametime of 240hz which is 1/480 second which is barely above 2ms
>>
>>108871660
va problems
>>
>>108871917
Anything but IPS problems more like
OLED gets really annoying
>>
>>108871742
it's vsync!
>>108871753
you can configure it to just work all the time (kinda sucks for browsers and media players). most games use fake full screen anyways and microsoft also added so many layers to the display output you'd have to check it with their tool if it does anything.
https://apps.microsoft.com/detail/9nkbpxwf3rwr?hl=en-US&gl=DE
>>108871920
even better.
>>
>>108860907
vsync off + capped fps. dont care enough about +1ms input lag to waste cpu cycles rendering frames that can't be displayed.
>>
>>108871925
>most games use fake full screen anyways
Is exclusive fullscreen even a thing on W11 anymore?
>>
>>108871951
stop asking anti semitic questions.
>>
>>108871479
>vsync at 30fps is really bad
depends on the monitor refresh rate
60Hz displays have a 16,7ms delay, while 480Hz display have 2,1ms delay with vsync.
>>
Vsync always ON, no exceptions.
Anyone who says otherwise is a pleb who is too dumb to notice screen tearing.
>>
>>108871530
i turn it on and off from time to time. in games that hit my monitor refresh rate all the time it doesn't really matter. in games where it drops below it i notice that vrr is off since it feels stuttery.
>>
>>108871530
The higher the Hz, the less time a tear will be in one spot. Try setting your screen Hz to 60 and you will se what VRR is good for.
>>
>>108871985
I mean vsync when VRR is enabled
I notice the same with VRR, since I'm not able to hit the refresh rate in most situations, VRR disabled isn't as smooth (even though I notice ever so slightly less motion blur). I just did a few tests with a game that runs at around 120fps on this 360hz monitor and VRR off and even with vsync there's some weird jitter. It's most noticeable when using a controller and doing some horizontal panning with the camera.
>>
>>108872019
No no, I know the benefits of VRR, I just don't understand vsync + VRR or no vsync + VRR because I get the same results latency wise/visually is what I'm saying. But I only tried ingame vsync to assess that.
>>
>>108872023
Your monitor isn't 360Hz, but 359,97Hz, so 120fps wouldn't fit in perfectly.
But in this case it's probably just an unoptimzed game engine thing or your cpu bottlenecks despite not maxing out.
>>
>>108872068
I don't have perfectly capped fps anyways, that's why I said "around 120fps".
But this I noticed in a good number of games because the VRR settings kept resetting at some point. TW3, Nier automata, FFVII remake, Rise of the Tomb Raider to name a few. I don't achieve consistent FPS unless I manually lock them to something considerably low so I'm subjected to this weird effect whenever VRR isn't enabled.
>>
>>108872102
If you have VRR off you would need to cap your fps at an integer fraction of the refresh rate.
So 360/2, 360/3, 360/4 etc. Anything inbetween will stutter.
>>
>>108865364
>Needs exclusive fullscreen to work
And straight in to the trash it goes

Vsync is fucking useless anyway. I havnt seen screen tearing since i bought my first 120hz monitor over 10 years ago
>>
>>108872208
fuck do you mean
VRR works on borderless windowed
>>
>>108872215
Sorry, borderless fullscreen*
Hell it even works on windowed mode on nvidia, you just gotta enable that option
>>
>>108860907
if there's visible screen tear, then on. off if not.
>>
>>108860907
On.
Why piss away power heating up my room for frames I can't possibly see + obnoxious tearing artifacts
>but input lag
Is your monitor 24 FPS or something? Non-issue nowadays, and only a subset of games even had a meaningful difference to begin with.
>>
>>108865287
>pc "master race" logo is technofeudal drm logo
lmao, you fucking clowns.
>>
>>108871951
It doesn't work well with multi-monitor setups
>>
>>108871545
what makes you think that? i have it set to my oled's refresh, a 250fps cap for harder shit and a 5fps cap for when i go afk but don't want to kill the game
>>
>>108872282
You can still cap fps without vsync.
And it's not input lag but more like visual feedback lag which might be fine in controller games but absolute ass on a mouse.
>>
>>108862003
unironically SOVL
>>
>>108861971
how did you make a gif a jpg? nice
>>
>>108860940
Do you now?
Then you should be aware that with some setups vsync causes excessive input lag but maybe your eyes enjoy that.
>>
File: 1771021894859085.png (790 KB, 796x744)
790 KB PNG
>>108863233
would be funnier with more tearing, or maybe not
>>
>>108873036
4 - 8ms isn't an issue
>>
>>108873046
As others have stated it can be way worse than that, but even that is bad enough.
>>
>>108861535
Relevance, you stupid fuck.
>>
>>108873046
yes, it is

>>108871479
it's shit, and 120hz is not very good

>>108870603
die, retard
>>
>>108873291
120hz is good enough for any game worth playing. comp niggers need not to apply.
>>
>>108862003
Kinda insane how you can't turn off any of these in ac6
>>
>>108860907
Always on now that mailbox sync is everywhere
>>
>>108873042
little too much, you almost never get more than two tears visible at any given time
>>
>>108874204
when csgo was a thing i could get 5 or more reliably
>>
my shit runs on gamescope so always off
>>
>>108861906
*flicker*



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.