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/aigdg/ - AI Game Development General

Edition!

>"Just use AI, nigga" gamejams
Next: >
Previous: https://itch.io/jam/agdg-juan-jam

>Agents
opencode
claude
antigravity
codex

>How to start
Newbie? Ask AI.
Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc)

>But saar I am poor do the needful
Check out opencode and openrouter.

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter (works via wine)

>Links
https://itch.io/games/tag-aigdg

>Friends & Fags
>>>/vg/agdg/
>>>/g/gedg/
>>>/g/vcg/

>Previous
>>110279859
>>
I think the most interesting thing is that SaaS for gamedev is dead. I bought Cascadeur, reverse-engineered it, and now have my own version with my own features, they will never get another dime from me.
>>
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Added a shitty obstacle course and a giant arena down the hall from the character creation hall. Gave the arena moving obstacles and made it bigger. Gave it several modes including 1v1 pvp, waves, a champion, team waves, team pvp. While lifting weights. NGL I'm having fun with this shit even if the graphics are terrible lmao. Anyone wanna build stuff with me? There's an option to build together on this site and multiplayer works out of box.
>>
>>110288930
...may I see it?
>>
what's h3? hynyan3?
>>
>>110288930
You can't just say stuff like that and not post it
>>
>>110289043
minimax h3 I'm assuming
wondering if a 2016 rig can run it myself
>>
>>110289043 >>110289059
>>110289090
>>
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>Making a goofy little game as my first project for spawn to try out rpg mechanics since it gives free Fable 5.2
>Neat a little low poly arena game people can do waves multiplayer together >>110288957
>Check to see what other people are making
>Entire WoW boss battle multiplayer raids with custom music
https://x.com/Izkimar/status/2120035742474809388

Wow maybe I am under utilizing this shit.
>>
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"/model claude-fable-5-2"

are you fucking kidding me? they just release it and don't update their menu?
>>
@Claude recreate the entirety of Baldur's Gate 3. Make no mistakes.
>>
>>110289162
What's with all the anons not updating their shit? They updated before the drop, it's you who hasn't updated.
>>
>>110289095
What would the workflow be if I wanted to take in gen'd art and build sprites for say godot? I'm looking at godot primarily for snappy, fast movement mechanics
>>
>>110289203
i have updated claude code first thing. i just couldn't comprehend them being so dogshit, they actually have model names hardcoded into the ui.

now after the usage for last week turned over, i get a momentary breather and ask yet another instance of claude to check whether he can get fable. he gives me the command to select the fucking thing manually. like, dude, come on, this is a 3 trillion$ company, i thought they were rolling out fable in waves, who could imagine they just don't bother updating the model selection or provide the selection independent of their slop ui.
>>
>>110288922
Despite all the hype about paying joogle to generate your video games I still feel it necessary to only play a human crafted video game. I don't think someone who tells Claude to just do this and do that will ever make anything of value.
>>
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like come on guys, the normal design is i type /model, the ui asks the server whether model cache is invalidated, get the list of models available, shows me the list. why the fuck would you manually write the strings for the models into your ui? this is cs grad tier.
>>
>>110289205
I used a single image of Gemma as a reference, then genned a small series of videos of Gemma doing various actions in front of a solid green background. Vibeshat a quick python script that did a light denoising, downscaled, masked the green background, and spits out a webm, because apparently webms support transparency. The little game actually worked directly with webms, no spritesheets or anything, just a small handful of 4s videos being used as sprites, fun stuff. It'd be trivial to split one into images and assemble them into a spritesheet, could easily be automated.

If you've never done video gen before and aren't already comfy with comfyui, then I'll assume you're also a Windows user and recommend WanGP with Wan2GP-Desktop-Tauri. The learning curve is much, much less steep than it is with ComfyUI.
>>
>>110289235
it will certainly democratize it like happened with music, and now everybody can emit dogshit from their laptop (or phone)
so yeah, there's going to be a tsunami of garbage to wade through
but a worse outcome is that everybody is off in their own private universe, playing games perfectly tailored to their preferences and no one else's. and shared gameplay experiences - already at an all-time low thanks to social media and millions of potential games to play - are going to crash to nearly zero.
>>
Wtf is it over for free claude? It's 2am and I asked it to do a small-medium sized task and immediately hit the 5 hour limit.
>>
>Can't go and take a break because there's still usage left in Claude
I'm feeling so anxious knowing I'm wasting my subscription money not using up all the limit every week.
Should I start prompting rubbish just to use it up on Sunday?
>>
>>110288922
Artists (Illustrators, Animators) have it best in this AI era. Coding is practically solved by Claude but actually good looking and consistent visual? Not so much.
>>
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>>110289584
how about good and consistent systems though?
>>
>>110288930
>SaaS for gamedev is dead
So instead you concentrated your SaaS subscriptions into one vendor for which you are completely subservient to.
Genius move saar.
>>
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>>110289640
well saar, unless your brain completely atrophies, your are not dependent of the ai subscription at all. you can always get a local ai or just type the shit out yourself, like we used to a couple month ago.

fable 5.2 still can't do shit for you, it's only good at typing out code or stealing other people's work.
>>
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anyone here has ai fatigue? my brain is having a melty from processing the ai outputs 24/7. i'm tired boss
>>
>>110289148
maybe you should buy an ad
>>
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>>110289728
then stop
>>
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>>110289778
i'm paying 100$ for claude, i have to max out my usage
>>
>>110289786
>/model -> fable 2
>/effort -> xhigh
>'hey claude, I got a lot of tokens to burn so I want you to go through my project(s) and refactor any and all that you can find based on our work so far, with a heavy focus on future proofing them and making things as performance friendly as possible, benchmark them and capture frametime and use that data to assess your priorities'
my game went from 160 fps dipping into the 90's to 360 and 245 dips
>>
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>>110289811
yea i already do that before i go to sleep.

i can't tell claude what to burn through because i have to read 2 screens of terminus-11 right now in order to even recall what systems i have planned and what works how, now that 3d's finished. Oh right, physics.
>>
If I were to offer someone a Claude Max5, on the condition that he has to use 50% of usage for projects I want, and the other 50% can be used for himself... Would someone take that?

I just keep starting new interesting projects and would want someone else to finish them for me lmao
>>
>>110289786
Throw your spare tokens at one of the math projects? Big O Speedrun, or something like that.
>>
>>110289148
you gotta think big. ai is not constrained by your bigness.
>>
>>110289889
I'll show you bigness *unzips dick*
>>
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>>110289878
i don't have spare brainpower to jerk off here, much less to formulate some 3rd task for claude. also who cares about that math shit lmao. nerd.
>>
>>110289874
you want a middle man for prompting?? why?
>>
>>110289910
prompting fatigue. I keep jumping to new projects. I have 4 right now that I want to work on. I'm going insane. I haven't been outside in a week.
>>
>>110286901
>>110286932
>disclose AI usage
>normal people don't care
>troons ignore you
win win
>>
>>110290032
>don't disclose it
>troons start having melties on social media and create extra noise
>more normal people see your game and go like 'wtf this looks fun, I want in' and buy your game
>troons still malding
>more sales
win win
>>
>>110289964
you know the app has wellness options?
i find that being token limited is useful. i spend my usage then i can take a break and attend to myself while i wait for usage to reset. or just ask it to do something big, give it full autonomy and then step away, it will push a notification when it's done of it needs permission.
earnest post i hope i'm not just being baited.
>>
work continues
>>
>>110290284
dogshit. procedurally generate jupiter's clouds then we'll talk. i have a method for that but my space strategy is on hold for now.

and by clouds i don't mean some tranny 360p shit, i mean new horizons picrelated

jupiter is like a biblically accurate angel when you truly conceptualise what it is.

also obligatory viewing:
https://www.youtube.com/watch?v=yDiD8F9ItX0
>>
>>110290422
thanks for the video; i'll ignore your low-effort shitpost in exchange for something worthwhile.
>>
Oh man this looks fun as fuck. AI is the best.

https://x.com/_sholtodouglas/status/2119935331499925557
>>
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>>110290451
if you refuse to properly render gas giants and do yet another "textured balls; good enough" space shit i will trace your ip and anally rape you, anon. tread very carefully.
>>
>>110289717
>unless your brain completely atrophies
surely won't happen to you.
>>
Is there ANYTHING I can make without a supercomputer or a 200 dollar subscription
>>
>>110290528
sure, tetris, breakout, space invaders etc
be creative with it
>>
>>110290528
$20 subscription users have access to fable right now, what do you mean?
>>
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>>110290492
i briefly led a team. so if you're saying teamleads brains atrophy because they design the project such that other people can work on it...

you just have to not compromise and not let ai make slop, which necessitates understanding and thinking.
>>110290528
you can do the wagie dance an get 200 bucks.

claude code is fine on single pro honestly, how the fuck don't you have enough money for a 100$ sub.

or are you saying you're not getting enough usage to have shoggoth do everything for you? skill issue.
>>
>>110290473
i'll see what i can do; i have a pro sub, but i'm a poorfag and can't pay for usage credits. gonna get the most out of this Fable trial.
>>
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Work on modelling the exterior of the ship continues (most of this pic is still a blockout).
>>110290473
Realistic scary gas giant atmosphere diving is one of the main motivations for making my game.
>>
>>110288922
I thought yall niggas were the real devs why there aint no games here
>>
>>110290568
everyone busy working i guess
>>
>>110290568
real niggaz hide dey games from opps nahameen?
>>
>>110290576
On what
>>
>>110290557
if you're on a pro just stick to opus xhigh or even auto. you just have to actually think about what the fuck you are trying to do, ask quesitons properly, and compact below 60%.
>>110290562
post your shit when you have it in motion, i'm curious what you'll come up with.
>>
>>110290568
it takes time to build a game we actually want. no one on /g/ actually wants to slop arcade indie bing bing wahoo shit that "indie" devs have been shitting out before ai. it's more projects like "simulation of the entire universe" itt.
>>
>>110290589
since we're all anonymous here and i've been in these threads for like two days, what are you working on? something space related i take it.
i just one-shot a solar sim model on fable and am not iterating it. graphics fidelity is low, but i'm trying to stay within the realm of what is known: actual mapping on the planets, no fantasy worlds. i plan to burn some usage on a graphical pass soon.
>>
>>110290609
>am not iterating it
am NOW* iterating
>>
>>110290568
I'm trying to figure out how snek womyns should move, it's kinda hard
what are you working on nonny
>>
>>110290602
Can we see even a glimpse of your magnum opus that will dethrone all previous games?
>>
>>110290546
>how the fuck don't you have enough money for a 100$ sub
Think about it logically, this will probably be available for free on my own PC in a couple of years. Does it make sense to pay 1.2k a year for something that's going to be free soon
>>
>>110290621
Neither of those look like the tail is propelling her forward, it looks like those slinky toy snakes you drag on the ground
>>
>>110290635
this; can the model "ripple" the way a snake moves? it basically contracts and expands it's body in waves.
>>
>>110290626
>Does it make sense to pay
I'm having so much fun. I didn't think it made sense, but turns out it does. Making a game with Claude is like a game in itself. One worth $100 and more.
>>
>>110290621

>>>/bant/25294590

I just wanted to come see what the Claude homies were making
>>
>>110290646
no joke, i'm giddy, like seriously joyous at what you can do with this. i feel optimistic, happy even. i'm sure the hedonic treadmill will set in eventually, but for now it's great.
>>
>>110290635
I mean
do you have references for a lamia that I could use?
what do you base your feeling off of?

>>110290645
the problem with this is that it's not a snake and it needs to be able to move faster than a snake, so a contraction/expansion movement (which does look more snake-y) leads to it looking extremely unnatural due to how fast she needs to move (or else I'll make the model slide on the ground)
it's a bit of a catch 22 thing, though I'm not an animator so I'm willing to hear out ideas, I'll ask claude to try an expansion/contraction style movement again, we've upgraded many things since
>>
>>110290663
https://youtu.be/7-AKPFiIEEw?is=QrcmomfTkgg08LCY

Just trying to help anon
>>
>>110290663
Snakes can move fast as fuck, what are you talking about, have you ever seen a snake?
>>
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>>110290609
i'm doing a mishmash of genres that i always wanted. it's earth-scale openworld real time tactics. thus far it's just the engine, a month to make the data processing, now we're starting graphics.
>>110290616
that's just a texture on a ball. do an actual atmo sim and trace the sphere so you can have rayleigh.
>>110290625
here you go. do you see anything special? it is.
>>110290626
you spend money to get money. red queen hypothesis my boy, if you stay anal-retentitve you'll never lose your virginity.
>>
>>110290683
What am I looking at here?
>>
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Posted this in the wrong thread before, so posting it in here for the anons who were interested. 3D animations/models, writing, and UI is still shit
>>
>>110290683
The power of Claus Opus Doopus 6.7
>>
>>110290692
SOVL
>>
>>110290683
>i'm doing a mishmash of genres that i always wanted.
that is also my dream; the everything-sim, the game i can lose myself in. i'm being realistic about it though. even with AI it is the work of months. right now i'm getting a feel for Claude's capabilities.

i'll see what i can do about atmospheric modeling, but pluto has no atmosphere to speak of, so a texture on a ball is fine. the gas giants could look better. earth already had a cloud layer that floats above the textured ball.
>>
>>110290692
The scroll should close and reopen when a new dialogue comes up, its kinda lame to just have its window resize
>>
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>>110290692
>talk to woman for 5 seconds
>immediately check out
accurate
>>
>i'm writting the interpreter now
>5 s pass
>here's a working BASIC interpreter and editor with the specific dialect you asked for and connected to the ship's systems via a custom API
Holy shit. This would've been three days of work and a huge test of perseverance before.
>>
>>110290712
Honestly didnt of that, but there's a lot of dialogue, so it might get repetitive after awhile. I'll test it out, thanks anon
>>
>>110290680
>>110290676
didn't mean to come off as passive aggressive, my bad, what I mean is that it's a bit more complex than this because there's 15 different systems at play here that you want to take into account and I was too lazy to go in details and explain the context:
it's a 3rd person camera, so you want the camera to not undulate like crazy, you also can't allow the main body itself to move too much because this just makes it weird and it complicates all the other animations (in her case, she's using a sort of sling rope weapon with a weight at the end of it), so any change I make to the torso would have repercussions on how I can handle the rest of the animations
her tail also cannot be longer than it is now, it SHOULD be, it used to be, from a realistic point of view, no snake can be so short yet so thick, the proportions are wrong: on purpose, because a longer tail lead to more and more animation complications (how does it move when you jump over different platforms, what does it look like when you turn 180°, what about hitboxes? should an enemy hitting your tail hit you: if your tail is 7m long in a souls-like combat: yikes)

for example, undulation can't work because it requires the tail to be much longer and would require the torso to bend much further forward and undulate left and right (like the head of the snakes do in that video)
>concertina/accordion locomotion
same issue, tail needs to be much longer to feel natural, though I was planning on having this sort of animation for the jumping already
>sidewinding
would be cool for strafing, but it involves a lot of crazy fast movement of the front and then the back catches up, then the front moves and then the back catches up; this isn't 'consistent' movement, it's therefore a very hard thing to balance in game where your position matters a lot, I might use that as the dash/roll iframe animation though, that would work just fine
>rectilinear
that one's just too slow and meant to be slow
>>
>>110290753
Didn't think*
Phoneposting, sorry desu
>>
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oops
>>
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>>110290692
!!!
>>110290691
>>110290697
you are looking at, provisionally, dogshit. i asked claude to do the thing, and he plopped down 2048x shadowmap. now i've spoonfed opus on what to actually do, and we'll see the result today or tomorrow. thus far my hunches worked out.
>>110290711
my dogshit screenshot is actually of a novel engine which runs entire earth at real scale. i can zoom from that screen to europe. i've used like entirety of software engineering for this project - functional, my knowledge of graphics pipeline(former sr. graphics on a team which was in office next to halo inf), networking, etc. i'll opensource the engine once i ship the game on steam and then mobile.

you should do atmospheric modelling with a non-trivial fluid sim. fuck it, i'll even spoonfeed you my knowhow, i stole it from a paper anyway: feed fable Two-Dimensional Fluids Via Matrix
Hydrodynamics by Klas Modin & Milo Viviani

actually adapting this method is up to you, look up fluidsims on shadertoy
>>
>>110290692
is this the gensokyo dating sim? really interested to see where this goes
>>
>>110290568
Wishlist Chaos Trigger on steam :)
>Buy an ad
I will closer to release
>>
>>110290692
>3D animations/models, writing, and UI is still shit
okay, what the fuck am I meant to comment about then?
what the fuck is left?
cool water and cloud shaders I guess???
>>
>>110290779
just drop that into the prompt? i'll ask my brainstorming chat what it thinks and see if we can implement it.
i like what you're doing. the engine sounds rad, i love world sims. i feel like i should temper my enthusiasm here: graphics are buttugly as fuck.

i thank you for your candor and wish you all the best in your efforts.
>>
>>110290528
Spawn gives free Fable rn
>>
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>>110290779
>former sr. graphics on a team which was in office next to halo inf
Huh. So I guess this kind of people also post on /g/
>>
>>110290650
We don't use the Mexican thread in here Pedro
>>
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>>110290616
also here's my current wip from my gas giants work with original fable, that fps is on a potato igpu.
>>
>>110290785
Yes, but Claude's writing is autistic and breaks immersion
>>110290798
Scalability. The other animations I havent left shown need a lot of cleaning still. This and a couple other areas (human village, SDM, hakurei shrine) + a few other girls whose models look like abysmal dog water took a shit ton of tokens. I've maxed out claude's ultra plan and the codex $100 plan 3 weeks in a row. I've been focusing on building tools that make it easier to clean up animations. Im hoping the new fable model can clean up my workflows and make them efficient
>>
>>110290546
>i briefly led a team
same, dealing with a bunch of claude instances is easier though, since a ton of people are gpt 4o tier reliability lol

it's interesting how when talking about ai you can clearly see people who never were in any leadership role
>>
>>110290861
>Yes, but Claude's writing is autistic and breaks immersion
I think to have good writing, you have to set out on the quest to build good harness, there is really no reason to think that you can't get it good, just have to find a way
>>
>>110290835
where the fuck else have we got to be?
>>110290861
>autistic and breaks immersion
more like autistic and makes you feel comfortable. what you're saying you're not an assburger? *points and does pod people shriek*
>>110290868
lel. well you know that's also kinda your fault, you've gotta think about how to simplify the design so you can spoonfeed its bits to the boys. i think people weren't obsessing with microservices and fp enough in software.
>>
>>110290827
buy an ad rn
>>
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>>110290878
>make harness
>story_writer and editor
>loop
>???
>unzip pants
>>
>>
>>110290970
yeah, I don't think this is it, that's way too unnerving to look at when playing it, looks closer to thrashing than movement, I'd have to make the tail way longer to make up for it
>>
>>110290878
Fair. I have claude follow character sheets that make them part lore/part fanon accurate already, but I'll keep working it
>>110290898
A lot of lines are autistic comfy already, so thats a plus
>>
>>110290898
brother we were doing some simple frontend react shit, and some people were making things that would not look right, would break backend calls and that would then also somehow pass QA unless I was there to babysit :D

important context - half of the team were arabs and africans

my fault was definitely being too "nice" and patient, and that's why I don't think I make a good TL, but it is good traits to have when dealing with agents
>>
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>>110289248
>WanGP with Wan2GP-Desktop-Tauri
?
>>
>>110290943
Looks cool, is it actually good though? I plan to build something similar for quest designer
>>
>>110288922
Who makes these infographics? Who has stake in it being over? If it's over for most people it's over for everyone.
The only ones coming out of this unscathed are billionaires and engineers (me). If you couldn't build before AI you will live in hut after AI, unless you make yourself rich.
>>
is no one modding elder scrolls anymore
where is my N64 Mario in Skyrim
>>
>>110290943
wtf is that monstrosity of a software? i love it. did you slop it, or it's some 3d party app? does it help in practice?
>>110290970
would.
>>110291010
>arabs and africans
uh-oh. if those were immigrants on a plantation, or just a 3rd world sweatshop, retards in a team are unavoidable and kinda the fault of the market putting desperate guys where their iq doesn't fit.
>>110290988
in my headcanon all 2hus canonically have autism.
>>
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>>110290983
i like thrashing but her arms aren't properly reacting, she should press them against the body when she gottagofast
>>
>>110289640
The thing with AI is all it costs to switch vendors is to type /init on your new harness.
I'm not married to Claude, it's just the best product right now. If OpenAI releases a superior, cheaper model, I'll cancel my subscription right away.
>>
The amount of concurrent work I can do on my game right now is saturated by how many Claudes I'm running.
I often calculate how much quota I'm spending, but I don't have a calculator installed and I have to open python to do it.

Since I'm bored anyway, I'm considering vibecoding a calculator while I wait.
>>
>>110291045
snailcat poster is the one making the snailcat/luddite posts, since he lacks iq to actually make anything involved, even with ai. he just likes to feel like he's involved sorta like a dog barking and running around some human activity.
>>
>>110290970
>>110290983
How much is you animating and how much is the robot? It looks alot better from the ground perspective than from top down
>>
>>110291048
Elder Scrolls is boomer shit
>>
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Working on animations. After seeing someone else here make an animation importer/browser, I decided to do the same in my custom engine, but with tags etc. so I can quickly sift through massive amounts of of free/paid stuff. Then I can export it to my engine's posing system where I either use/edit it or just pull key frames for AI to fill in the inbetweens, which it's pretty ok at doing.
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If inference somehow gets optimized to be thousands of times faster in the coming decades shit is going to be wild. Even if model quality stayed at current levels.
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>>110291167
>trans cartoons
Youre trans
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>>110291424
no way. ai is throttled by the human ability to understand what the fuck it's trying to do. left to its own devices ai creates complexityslop until it crashes, because suicide is at the top of maslow's hierarchy of needs.
>>110291434
in a game of pretend, i can be anything you want.
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>>110291464
But in our current workflows, the machine is still the bottleneck. I can spend half an hour going back and forth with Claude about a feature, or writing it out. But the moment I press enter, I'm looking at 40 more minutes waiting for it to work. Imagine when that is instant. Right now there's just too much downtime for me to enter a flow state.
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Damn Claude's writing is autistic
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>>110291208
this is all clanker made, most of it was opus, I'm trying fable 5.2 now (but it seems pretty much the same results' quality overall)

yeah it's REALLY having a hard time with the arms, that's the third iteration and it just can't make them flow more freely, I'll have to fix it myself
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>>110291065
>>110291078
I was thinking of giving her bigger tits but then I might just turn the game into goonerfuel, so ehhhhh >>110291078

>>110291563
yes, extremely so, try gemini instead, gemini's writing style is generally much smoother
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>>110291631
I thought aicg gooners loved claude so much because of the writing?
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>>110291608
ooooh snake pussy
sussy
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>>110291725
ssussy
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>>110291509
my brain'd melt if not for 40min breaks
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>>110291509
you should be liftmaxxing and hygeinemaxxing and nutrionmaxxing while it works
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>A voyage to 4.2 light-years takes about 700 years
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>>110291836
You mean go for a walk, wash my dick, and go get something to eat?
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>>110291846
yeah, how fast can you go?
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>>110291873
Right now if I remember correctly about 0.006 c. I don't know if I'm going to keep it for interstellar travel like this. Having the ship in hibernation mode while you sleep in your pod for this long is very appealing, but I don't know if the feeling of waking to an aged-out universe will work out credibly.
For now I'm focusing on having stuff to do within a single star system, while keeping the implementation prepared for a procedural galaxy.
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>>110291860
gotta start somewhere i guess. that's a good idea.
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I've got a real brainlet question: When someone says they made a game in AI, are they just going to Claude or ChatGPT, asking it to shit out a game based on verbal descriptions, then the AI platform just gives you a ZIP with the game files and an exe, like something you would download from GOG?
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>>110292049
it can do that, if that's what you're asking it to do
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>>110290562
Not the one you are talking to, but I am generating proceudral planets using some volumetrics for clouds and shit.

Its a factorio clone but in space (aka, a dyson sphere pogram clone but with non-flat planets)
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>>110292049
it defaults to building the game in the browser, so it's not an exe. my solar system sim is a single HTML file. but yes, you just tell it what you want in plain language and it spits it out. it's best to ask it for QUALITY otherwise it may just make rudimentary shit.
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>>110292091
That looks sick. I hope I can get to that level of detail but more photorealistic.

Holy shit the gaming industry.
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>>110292059
Is that what most anons do? I see the outputs and videos in the thread, but it's never been clear to me if those are game builds they're running locally or in browser stuff.

>>110292097
Browser, huh? So the game files just live in the chat with the AI and you don't actually download anything unless you ask the AI?
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>>110290722
gay or autistic?
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>>110292115
the game files live on Anthropic servers until you ask it for a download. you can make a local copy or you can have it make a github repo or whatever.
you don't HAVE to make it in the browser, if you get Godot for example and ask it to work in Godot it can. it can even do it autonomously through your computer.
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>>110292125
both.
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>>110292115
I'm using Godot and a regular repository with AGENTS.md, scripts, memory files, assets... Just like any other project but with an AI to help. Look up "Claude Code CLI".
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>>110292115
it depends on the people, I usually use godot and sometimes unity, the snakes you've seen above are all godot

I do not do it like the other anon does though, and I use claude locally and it works on my machine directly and I have the files on my machine at all point, you can do it like he does and use the web app and use their servers: which means your machine doesn't has to work for it, but then you're stuck asking it to download shit all the time, it's annoying af
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>>110292049
It can mean a lot of different things, but you can indeed have some LLM try to one-shot a game. It'll probably be the most unfun and derivative game you can think of, though.
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>>110292169
prompt it to make a finished product and then iterate with it to improve what it designed, add features etc.
basically AI can make an entire game; what it cannot do is common sense QC like "this cargo container has no texture on the bottom" or "this decal is not placed correctly". you need to tell it what the problem is then it will fix it.
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>>110292091
that's just curl noise though. mediocre!
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>>110290921
>ERM, DID YOU JUST MENTION AN AI GAME MAKING TOOL IN THE AI GAME MAKING GENERAL? JANNIES COME CLEAN THIS UP RIGHT NOW!

Shut your bitch ass up anime nigger.
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>>110292218
but with volumetrics
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>>110292225
want to drag my fingers through it like soft bloated flesh
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>>110292139
>>110292153
>>110292156
Thanks anons. This makes it a little clearer to me.
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>>110292225
I see anon has equipped his game with ballistics..
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>>110292268
don't let your dreams be dreams, anon
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Rods & cones status: simulated

https://litter.catbox.moe/z2x1omjx9bht4u8i.mp4

https://litter.catbox.moe/y9g6rwn7c93n3guc.mp4
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>>110292300
I'm doing indie dev now but haven't been leaning into AI that heavily.

But in these last few months I'm starting to think I'm a guy using an axe to chop down trees while chainsaws just got invented. IDK, it's a weird feeling.
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>>110292313
I'll stimulate your rod
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>>110292225
>>110292272
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>>110292313
dude this shit is sick wtf
badass
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>>110292313
Good stuff, anon.
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>>110292334
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Exterior work progressing. She's almost ready to fly
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>>110292334
LMAO
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Unreal ports to the browser again huh? Three.js really did win.
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The world is cooked. AI feels like the fire from the gods at this point, and people will kill themselves if access to it got restricted somehow. It's digital opium.
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>>110292458
I will definitely kill anyone who tries to cut off my access to it
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>>110292225
you just stole those off shadertoy. volumetrics were a done deal 20 years ago.

your clouds aren't moving like real clouds and thus are fundamentally dogshit.

and in the age of ai you have no excuse for compromises, unless you cope that your game will somehow make you millions among this sea of slop. actually make that shit look exceptional or you're betraying yourself.
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>>110292225
It looks great and fits the overall style very well.
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>>110292458
>>110292487
AI kids are so cringe
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Been running fable all fucking day. Ready to use my reset when the weekly hits 100%.
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>>110292531
>your clouds aren't moving like real clouds
it's a still image
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>>110292458
You aren't using AI as an excuse to learn new things? Are you just saying "robot do thing, no mistakes" and not absorbing anything it hands you?
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>>110292653
>Are you just saying "robot do thing, no mistakes" and not absorbing anything it hands you?
Of course, they're people who never developed skills and abilities of their own
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>>110292671
the people who didn't waste their time learning a bunch of skills right before AI made them obsolete are the real winners. imagine accruing all the debt and doing all the work to get a useless permission slip. lol.
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>>110292653
>>110292671
can you guys post your games real quick, want to see something
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>>110292708
nigga
>>110288951
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>>110292702
Are you confusing a degree with experience? You can go out and do stuff to get exp in whatever you want dude
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>>110290616
How does NASA generate their planets?
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>>110291023
well it depends on the model and I've only used local ones with it, and that was a while back so I expect it to be a lot better now
creating story_writer > editor > story_writer > editor > story_writer loops definately helps with tone and rhytm

>>110291065
I created the engine, fully entity system etc, and had the harness scene slopped. tbf I never used a harness before creating it so I imagined it would be a skill selector thing which I then had slopped.

Does it work: well I did like the stories it made, and I read a fair bit, so yeah, for me it does

pic related using the python coder skill
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>>110290616
>earth
>not 2 moons
ngmi
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>tfw spending hours getting claude to shave off 80 microseconds off of market calculations for my gsg
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It's interesting how the AI drifts towards lazyness even on a fresh context as the project grows. If you let one lazy decision slip into its notes. You need to be vigilant and push back.
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>>110292954
This fucking happens too much. I made an explicit rule to deal with red CI before continuing and it just didn't. When I prompted 'Why didn't the worker deal with this?', I shit you not the orchestrator answered
>The log workers log says "I saw the red CI, but I just didn't fix it."
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>>110292974
lmao Maybe it ran out of thinking effort just as it was deciding whether to do it or not?
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claude managed to make a lexer for pico8 lua and it works with most carts, still debugging the obscure tricks people use in some of them but I am surprised how he just spitted a full working class like if it were nothing
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>>110292874
>quasi-moon
kwab
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>>110292974
I've noticed it gets lazier over 60% context.
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>>110290461
>we have rediscovered unreal tournament and quake
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>>110289357
>it will certainly democratize it like happened with music
Nobody cares about shit music.
Enjoy your "democratization"
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>>110292702
If you don't have skills all you can do with AI is make shit games
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>>110293119
lol ok whatever helps you sleep at night baby
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>>110293112
>Enjoy your "democratization"
"democratization" is one of the dumbest fucking things AI shitters push, Unity supposedly "democratised" game development and look at steam now. games were in general substantially better when only competent people were given resources to make them. everything should be gatekept hardcore



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