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Discussion and Development of Local Image, Video, and Audio Models

prev:>>110291585

https://rentry.org/ldg-lazy-getting-started-guide

>UI
ComfyUI: https://github.com/comfyanonymous/ComfyUI
SwarmUI: https://github.com/mcmonkeyprojects/SwarmUI
SDWebUI: https://rentry.org/ldg-lazy-getting-started-guide#the-stable-diffusion-web-ui-lineage
Wan2GP: https://github.com/deepbeepmeep/Wan2GP
Neural-Pixel (sd.cpp): https://github.com/Luiz-Alcantara/Neural-Pixel

>Checkpoints, LoRAs, & Upscalers
https://huggingface.co/models
https://huggingbay.xyz
https://civitai.com
https://civitaiarchive.com
https://openmodeldb.info

>Tuning
https://github.com/spacepxl/demystifying-sd-finetuning
https://github.com/ostris/ai-toolkit
https://github.com/Nerogar/OneTrainer
https://github.com/tdrussell/diffusion-pipe
https://github.com/kohya-ss/sd-scripts
https://github.com/kohya-ss/musubi-tuner

>MOSS
https://github.com/OpenMOSS/MOSS-Image

>F3K
https://huggingface.co/black-forest-labs/flux-3-image-klein

>Qwen Image 2.1
https://huggingface.co/Qwen/Qwen-Image-2.1

>MiniMax H3
https://huggingface.co/Comfy-Org/MiniMax-H3
https://neta.art/use-cases/en/h3-1000-prompt-list

> MiniMax H3-Image
https://huggingface.co/MiniMaxAI/MiniMax-H3-Image

>Anima
https://huggingface.co/circlestone-labs/Anima
https://animastyles.thetacursed.com
https://tagexplorer.github.io/
https://animadex.net

>Krea 2
https://huggingface.co/krea/Krea-2-Raw
https://huggingface.co/krea/Krea-2-Turbo
https://lumenastrum.github.io/clio-style-preview/gallery/

>Misc
Share Metadata: https://catbox.moe | https://litterbox.catbox.moe/
Txt2Img Plugin: https://github.com/Acly/krita-ai-diffusion
Archive: https://rentry.org/sdg-link
Collage: https://rentry.org/neo_collage

>Neighbors
>>>/aco/csdg
>>>/b/degen
>>>/gif/vdg
>>>/d/ddg
>>>/e/edg
>>>/h/hdg
>>>/trash/slop
>>>/vt/vtai
>>>/u/udg
>>>/hr/pdg

>Local Text
>>>/g/lmg

>Maintain Thread Quality
https://rentry.org/debo
https://rentry.org/animanon
>>
huh
>>
>mfw Resource news

11/10/2026

>MiniMax-H3-Image
https://huggingface.co/MiniMaxAI/MiniMax-H3-Image
https://huggingface.co/Comfy-Org/MiniMax-H3-Image

>LTX-2.5 Stage 1: 2-Step Distillation LoRA
https://huggingface.co/lvladikov/LTX-2.5-Stage1-Distill-2step-LoRA

>Decoupled Mode Connectivity for Base-to-Novel Generalization in Vision-Language Models
https://iemprog.github.io/DMC

>Video-Coder: Reinforcing Agentic Coding for Video Generation
https://cywang735.github.io/Video-Coder

>ReCaVSR - A one-step streaming video super-resolution built on Wan2.2
https://github.com/PedroMarinhoDev/ComfyUI-ReCaVSR

>H3 Editor: Timeline video editor for MiniMax H3, inside ComfyUI
https://github.com/igorls/comfyui-h3-editor

>H3MD Director: Seamless long takes with Chained Context Windows
https://github.com/1113800942/comfy-h3md-director

>MOSS-Image Control: Control LoRAs Collection for MOSS-Image-SFT
https://huggingface.co/collections/thedeoxen/moss-image-control

>moss_image_base_dmd2
https://huggingface.co/data-archetype/moss_image_base_dmd2

11/09/2026

>Open-H3-Regenerate-2K-IC: Consistent High-Resolution Video Refinement via In-Context Learning
https://github.com/NVlabs/Sana/tree/sol-engine/models/Open-H3-Regenerate-2K/IC
https://huggingface.co/Efficient-Large-Model/Open-H3-Regenerate-2K-IC

>T2I Models Rarely Invert Negation but Often Fail to Suppress Negated Concepts: Benchmarking Negation Suppression in Text-to-Image Generation
https://github.com/IAB-IITJ/T2I-NSI

>MESAM: Enhancing SAM2 for Few-Shot Segmentation through Semantic-Visual Memory Generation and Refinement
https://github.com/tianyu-zou/MESAM

>Fizgig v9.3.0: Training maps, faster compile warm-up, and fine-tunes with the optimizer you pick
https://github.com/shootthesound/Fizgig/releases/tag/v9.3.0

>LTX x Chroma Awards Season 2
https://submit.chromaawards.com/pack/ltx

>HexAnima: Anime image generation that runs entirely on your phone's NPU
https://github.com/ayanoby/hexanima
>>
File: 17934252313732962.mp4 (1.21 MB, 576x1024)
1.21 MB
1.21 MB MP4
>>
>mfw Research news

11/10/2026

>LTX-Video: Realtime Video Latent Diffusion
https://ltx.io/technical-blog/ltx-video-realtime-video-latent-diffusion

>The RenAIssance: Caption-Guided Diffusion Models for Historical-Art Visual Media
https://arxiv.org/abs/2611.10599

>Disentangled Stylized Image Generation via IP-Cross-Attention Rearrangement
https://arxiv.org/abs/2611.10717

>ESTRA: Enabling Extreme Attention Sparsity for Training-Free Video Diffusion Acceleration
https://arxiv.org/abs/2611.10448

>AR-Edit: Training-Free Autoregressive Video Editing without Inversion
https://arxiv.org/abs/2611.09795

>VLM as an Editing Pilot: VLM-Steered Velocity Control for Flow-Based Image Editing
https://arxiv.org/abs/2611.10066

>Constrained Look-ahead Guidance for Interference-Aware Flow Editing
https://arxiv.org/abs/2611.10751

>On the universal structure in deterministic generative diffusion
https://arxiv.org/abs/2611.10338

>Beyond Prompt Attacks: Least-Action Auditing of Concept Erasure
https://arxiv.org/abs/2611.10106

>Split and Bridge: Multimodal Generation via Diffusion Bridging
https://arxiv.org/abs/2611.10441

>Semantic Synthesis over Brute-Force Search: LLM-Guided Transformation Design for Efficient Learning
https://arxiv.org/abs/2611.10940

>Improving the Diffusability of Motion Tokenizer
https://githubhgh.github.io/dimot

>STABLE: A Continual Learning Optimizer with Adaptive Drift Control
https://arxiv.org/abs/2611.10655

>PoseRieFlow: Riemannian Flow Matching for Whole-Body Text-to-Pose Generation
https://arxiv.org/abs/2611.09692

>CompositionEvidence: Controlling Geometric Evidence for Cinematic Composition Reasoning with Frozen Vision-Language Models
https://arxiv.org/abs/2611.10559

>MGE: A Membership Guided Data Extraction Attack against Diffusion Models
https://arxiv.org/abs/2611.10678

>BEiTScore++: Reference-free Image Captioning Evaluation with BEiT-3 and Conformalized Quantile Regression
https://arxiv.org/abs/2611.09505
>>
usecase for H3 Image?
>>
You know what? sure...
>>
File: 1794338874600541.png (2.34 MB, 1152x1344)
2.34 MB PNG
>>110296087
great collage
>>
File: 1794318956110215.gif (2.59 MB, 480x576)
2.59 MB GIF
>>110296087
>>
>>110296109
I giggled
>>
>least obvious debo samefagging
>>
wow it's so good having nigbo around absolutely no disadvantage at all wow
>>
>>110296087
Why are these all chatgpt slop? Idgi
>>
>>110296087
the gens in the collage all look like shit
nothing makes any sense if you look at the details
>>
>>110296116
It's a good way to take your mind off that evil moss image that sucks and is not better than krea at all and is a bad model because it just is okay?
>>
File: MossHR_27180_.jpg (2.69 MB, 2656x3552)
2.69 MB JPG
Who cares if the baker has shit taste, everything else is correct
>>
>>110296161
>>110296175
it looks good
i like the 2nd one from the top right, the red one
>>
>>110296204
Hes clearly just trolling. I'm sure someone (a totally different person btw) will feign anger and try to derail the whole thread over it though
>>
>nigbo is hungry for attention again
maybe get a job
>>
>>110296214
Yeah...
>>
>>110296087
alt collage.
>>
>>110296221
fuck you
why didn't you include my gen
>>
>>110296221
Nice.
>>
>>110296228
which one?
>>
>>110296235
>>110293231
>>
>train lora on my highschool crush
>gen pics of her sleeping next to me on a cozy rainy day while i brush my fingers through her hair
kino
>>
>>110296242
too edgy and gross.
>>
File: 1777960870953285.png (97 KB, 795x799)
97 KB PNG
uhhh why isn't Moss safe?
>>
>>110296098
>>110296113
Thank you bro i daily look forward to the news
>>
File: 279474.webm (3.57 MB, 320x320)
3.57 MB
3.57 MB WEBM
>>
>>110296275
>landed on his feet
>>
so where is moss reference?
>>
>>110296098
>>110296113
thanks!
>>
>>110296285
he's so cool...
>>
>>110296292
Train a lora. You aren't poor, right?
>>
>>110296307
i am
>>
>>110296314
Well then you have bigger problems to worry about. Let the chads play while you figure out a job.
>>
>>110296321
let the chads waste their time baking loras you mean
>>
>>110296098
>>110296113
Thank you
>>
Is video generation getting more efficient?
>>
>>110296329
What? Sorry I couldn't hear you over my expensive rig.
>>
File: pan2-logo-light.png (35 KB, 2456x286)
35 KB PNG
Ayo new 20 sec video model drop

https://huggingface.co/IFM/PAN2

>PAN 2 is a general-purpose world model: it simulates how the world will change in response to actions. Given a current observation (an optional image plus text) and actions described in text, it simulates the outcome as a video of up to 20 seconds. This supports simulative reasoning: an agent can imagine the outcomes of its candidate actions before choosing among them, by simulating each plan with PAN 2 and acting on the one whose simulated outcome is best.

>PAN 2 follows the Generative Latent Prediction (GLP) architecture formalized in Critique of World Models and couples conceptual reasoning by a large language model with perceptual reasoning by a latent diffusion model. The language model, the conceptual reasoning backbone, reasons over the observation and the requested actions and writes the next world state as a structured, time-grounded description of events, timed actions bound to actors, and camera motion. The frozen text encoder maps the structured description to the conditioning features used by the diffusion model. The 29B-parameter MMDiT, the perceptual reasoning backbone, trained from scratch on hundreds of millions of videos annotated in the same format, predicts the perceptual detail that the description leaves open: the video latents that realize the state, conditioned on it and on the VAE latent of the starting image. The Wan 2.2 VAE decoder renders the predicted latents as the next observation, so every prediction can be seen and checked against real footage.
>>
>>110296336
world models are starting to be released which necessitates speed
>>
>>110296337
then turn your 120db fans down, wait you can't your rig will melt
>>
so that anon who keeps replying to those giant link posts is just trolling right? those links are always posted to another thread yet no one replies to him there...
>>
>>110296352
Getting upset because you're poor isn't a very good look, anon.
>>
>>110296346
might be kino
>>
>>110296098
>>110296113
Thanks for the news
You're the only reason i still visit this schizophrenic shithole
>>
I'm downloading the moss safetensors. I'm excited for frog memes
>>
he spends all his time doing this lol
>>
>>110296204
Nice gen anon
>>
>she thinks someone is actually spending time doing it instead of using a bot
>>
File: -9-.jpg (52 KB, 624x381)
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>>110296461
>>
When did "SFT" come to mean "the model we created from the base version" rather than meaning safetensors as in the file format?
>>
>compliment anons gen
>some sperg immediately goes ballistic
?
>>
File: air chud qwen image 2.1.png (818 KB, 1280x736)
818 KB PNG
>>110292189
There are MiniMax H3 image prompt guides available.
https://github.com/MiniMax-AI/MiniMax-H3-Image/blob/main/skills/h3-image-prompt-writing/references/t2i-en.txt
https://github.com/MiniMax-AI/MiniMax-H3-Image/blob/main/skills/h3-image-prompt-writing/references/edit-en.txt
>>
>>110296346
>world model
Time to train this on danbooru and beat out all other anime models like last time >:)
>>
>>110296098
>>110296113
thanks debo!
>>
>>110296502
proof?
>>
>>110296346
unironically, what usecase?
>>
>>110296487
>using a bot
Awh that's lame. The last guy, probably someone completely different I'm sure, was more interesting because he'd use a bot to spam old posts shorter than the post cooldown.
>>
File: poyo4_.jpg (3.65 MB, 3552x2368)
3.65 MB JPG
>>110296502
He's mentally ill just ignore him.
>>
>>110296502
Anons who often samefag think everyone else does it
>>
>>110296346
but does it know vageene?
>>
File: baketest.png (23 KB, 486x231)
23 KB PNG
>>110291928
after managing to get it to run hours of constant error and copy paste (^ and \ don't work) it's kinda slow and I even changed batch from 4 to 2, what model do I need to use for 16gb vram 64 ram, and do I really need to use NL for this? i pretty much used my anima lora and txt to see what happens.
if this doesn't work well i'll just be patient and wait for a gui that's trusted here and prepare more loras and captioning on anima for the meantime and moss transfer in the future.
>>
>>110296587
the safety section says that it has separate guardrails that can be installed, but that doesn't tell us how censored the actual dataset is
>>
>>110296098
>>110296113
thank you for working so hard for the daily news
>>
>>110296527
from what i remember, "world models" were created for robotics mainly
>>
>>110296640
evoke is a world model and it can make nekid lady
>>
>>
>>110296593
>do I really need to use NL for this?
You probably should
>>
consensus on h3 image? should I download it? only normal well-adjusted individuals may reply to me (being on the spectrum ie autism with your special interest being diffusion is fine, but schizophenia is not, thank you)
>>
>>110296709
maybe for editing
>>
>>110296709
>should I download it?
Why do you feel the need to outsource your decision making?
>>
>>110296720
i have difficulty in engaging with my hobbies or interests lately due to severe depression and interacting with others and having them share their thoughts on something helps motivate me to explore new things
>>
>>
>>110296730
:(
i love you anon
>>
>>110296730
>severe depression
grow up
>>
what would you see if you fell into a black hole?
>>
how does h3 image editing compare to klein9B/qwen2.1 or moss-edit lora
>>
Moss is amazing. I can't believe my 3060 can make lewds like this.
>>
>>110296758
>3060
rough gen times
>>
>>110296765
It's about 2mins at 25 steps for one
>>
>>
>>
A very dumb question but makes me very curious about, how does nano banana 2 show this much detail in such a small resolution?
>>
File: frog-art-colors2.png (1.29 MB, 848x848)
1.29 MB PNG
>>110296773
Hell, I got the time down a lot more just shrinking the image size from 1024px. I'm dum
>>
>>
>>110296899
i'm the one trying to figure out sd scripts here and baking based on your pic earlier, how do you caption .txt files NL style? I manually do all my datasets but on the standard booru based type of tags and apparently you can use both in one.
>>
>>
>>110296773
try the 8 or 4 step lora you're not making high art if you wanna coom
>>
>>110296858
Nb is "cheating" by gluing in the first few pages of image search.
>>
>>110296546
lmao give them blackface
>>
So what's the verdict on minimax image?
>>
File: this-is-really-bad.gif (3.9 MB, 374x210)
3.9 MB GIF
>>110297023
>>
>>110296990
ok thanks I'll try that. I wish I could post some of the high art here.
>>
>>110296956
I vibed a captioner program that calls my local gemma 12B to batch caption my images.
>>
>>110297056
that's pretty based
>>
>>110297056
>describing every single detail in the caption
another retard
>>
>>
>>
>>110297095
hey it's big foot.
>>
File: normal man.webm (895 KB, 768x1344)
895 KB
895 KB WEBM
how to prompt for crossed legs with minimax? if i say crossed legs it makes them sit in a lotus position. i tried one leg of the other but its not quite right
>>
File: MOSS_test_00012_.png (2.76 MB, 1520x1520)
2.76 MB PNG
>>110297004
by that notion, moss is also cheating with SFT, I'm trying to train a lora for moss but can't reach the level detail that nano banana 2.1 shows.
>>
>>110297056
that's kinda interesting, while I do have proxy for those bots things for... chat, I don't really use them for those coding or image stuff, if what you did is pure caption and no booru tags i'll make an attempt on it even though tagging 40 images will take a long time manually and only if whatever I baked based on your design is good enough. On anima and to an extent ez-scripts, it uses something called came and REX on learning that has a bunch of settings like restarts to which I don't know how to transfer it to sd scripts 1:1.
>>
>>110297177
dont use restarts if you use came + rex
>>
>>110297177
Restarts are simple. Add --help to train_blabla.py and RTFM.
Came and REX aren't part of sd-scripts by default. Not difficult for Claude to add them for you though.
>>
>>110297154
no
>>
>>110297206
sorry, checking the setting its:
Came, rex annealing warm restarts (REX), and L2 with some warm up ratio 0.05 and num cycles 2.... it works on anima great as I did ask people on other boards long ago so it's a set and forget at that point.
>>110297235
fuck, I have zero clue on what those mean, I guess it's rip for me for now.
>>
File: moss image.png (76 KB, 224x224)
76 KB PNG
>>110296858
>>
>>110297272
idk man. do you have a use for the 2D layers of diffusion?

No model yet does 3D writing.
>>
File: moss image.png (50 KB, 224x224)
50 KB PNG
>>110297277
>>
>>110297301
No I mean it looks neat. I never have wanted writing on any gens...
>>
I am seated.
>>
>>110296899
kino
>>
>>
File: 1785202890674433.jpg (290 KB, 1728x1728)
290 KB JPG
>>
>>110297394
What's this aesthetic called
>>
File: 1792714918947973.png (18 KB, 900x806)
18 KB PNG
where kino?
>>
>replace only her nipple heads, replace with smaller nipple heads 0.5 the current size. areola size remain the same.
qwen image edit 2.1 failed but h3 image succeeded.
>>
File: 1792738090031179.jpg (617 KB, 1728x1728)
617 KB JPG
>>110297406
im testing a lora finished today using a very unprunned scrape of https://www.instagram.com/dodleyz/
his style is a bit fluid but i dont know what youd call it
>>
>>110297426
>h3 image succeeded.
If you're not memeing I will start using h3 image for editing right now.
>>
lunafreya minimax h3 image attempt 1 results
>>
>>110296495
i still read .sft as 'soundfont'.
.sft was kind of a thing during the .ckpt pickle days, but .safetensor quickly became the common usage, and capital SFT has been supervised finetune for a minute.
>>
File: ComfyUI_temp_psfhf_00052_.png (3.35 MB, 1776x1184)
3.35 MB PNG
>>
>>110297537
Catbox? Did you also upload the lora anywhere?
>>
>>110297537
kinosovl, fren
>>
>>110297543
not yet. I'm still debating if I want to cook it once last time.
>>
>>110297458
https://litter.catbox.moe/w2i5wc.jpg
original left vs h3 image edit right
>>
>>110297543
https://files.catbox.moe/p2uo33.png
>>
>>110297554
Left are far superior nipples.
>>
>>110297552
one more bake never hurt no anon
>>110297554
>edited gen already deteriorating
it bums me out that we still dont have pixelspace editing, but nipple and areola sizing is actually SOTA
>>
H3 image is so ass
Redditors see big resolutions and do basedface when in reality, 16 megapixels and 50MB disk storage only give them 2m quality
>>
>>110297570
It's 16 megapickles that look like a moss gen at 1 megapickle.
>>
think i need to do a round 2 but increase the rank from 32 to 64 and up the res to 1280.
>>
>>110297563
i agree, but h3 video doesn't generate well with large nipple heads.
>>
>>110297588
>32 to 64
That is high for a character lora.
>>
File: 1771146268999641.png (2.03 MB, 992x992)
2.03 MB PNG
>>
>>110297583
Wasn't the very first "high resolution" model basically this? I don't recall the name doe...
>>
File: 1794232613799902.png (2.35 MB, 992x992)
2.35 MB PNG
hol up
>>
I'm a little confused by SFT. In my testing it just seems to mostly be turning my outputs into half drawing/half photo fuckups.
>>
File: moss_image_t2i_00809_.png (1.85 MB, 1360x768)
1.85 MB PNG
>>
>>110296680
Civitai really fucked with your LoRA.
>>
>>110295971
I tried seed hunting a bit to find one that worked. one eventually worked great, but the moment I added more to the prompt it dropped that first detail. any advice on making krea2 adhere to prompts better? a different clip model? willing to try whatever.
inb4 just use moss. Im going to give moss another go sometime, but trying to get this to work rn
>>
>>110297620
the krea2 lora was at rank 64 and worked perfectly fine. didn't feel overfitted because of the diversity within images used in the dataset.

these results don't look good enough for me.
>>
File: 1778878634129816.jpg (1.09 MB, 1408x2128)
1.09 MB JPG
>>
>>110296593
I thought Moss was a slow learner and needed more steps ?
>>
>>110297554
left is better, you can see image quality degradation on the right
>>
File: 1794316373451143.jpg (1.57 MB, 2304x1296)
1.57 MB JPG
>>
>I cannot fulfill this request. I am restricted from generating content that depicts nudity or the removal of clothing.
what is the uncucked qwen_3.5_9b again? why
>>
>>
if you want to edit
p-h3-image is unironically better h3-image
>>
File: 1771807519039579.jpg (1.2 MB, 1408x2128)
1.2 MB JPG
>>
>>110297782
h3 ref is better than h3 image
>>
File: debo_fc_km_00008_.png (3.18 MB, 1792x1076)
3.18 MB PNG
>>110297412
>>
>>110297788
megaman boss concept art
>>
kino
gen
hour
>>
meh, i going to try namine lora h3 image. this time I'm training at 1536 resolution but still at rank 32, 5000 steps and automagic v3.
so far no OOM errors and the speed is still decently fast. i think 2048res might even be possible with a 5090 at this rate.
>>
>>110296858
downscale
less compressed latent
could be any of this
>>
File: 1782402368947683.jpg (741 KB, 1408x2128)
741 KB JPG
>>
File: debo_fc_km_00007_.png (2.89 MB, 1792x1076)
2.89 MB PNG
>>
File: 1770661058714677.jpg (1.17 MB, 1408x2128)
1.17 MB JPG
>>110297826
>a close up portrait of Megaman
>>
4 steps h3-image looks better than any other steps with default wf btw, also experimenting with 0.9 cfg seems to be better a little
>>
>>110297913
thats the full prompt?
>>
>>110297917
disregard 0.9 cfg, can be better on some images but better to keep it at 1

also resolution 8mp seems good, 16 can go somewhat soft with details
>>
>>
1girl getting ran over by a high speed train
>>
>>110297928
the full positive
>{"summary":{"caption":"Art by dodleyz. \n\nacid trip, psychedelic, abstract, \n\nclose up portrait of Megaman, ","canvas":"single","meta":["painting"],"palette":["purple","blue","black","red"]},"items":[{"label":"object","caption":"the void,","bbox":[-1064,-704,1064,704]}],"bbox_coord_space":"abs_centralized","bbox_format":"yxyx"}
the full negative
>sepia

with the lora of course
>>
>>110297975
nice, time to try bbox
>>
is moss bboxing actually just json text being fed as the prompt, or is it something that my UI has to support?
>>
>>110298007
bbox is just a suggestion to the model, it doesn't actually shape attention at the blocks.
>>
>>110298026
bbox is just a prompt, but you should use a ui thingy to generate it.

and it's not a guarantee, which is why I'm less interested in it now.
>>
>>
>>110298036
ty
>>
not trying to shill for api but has anyone tested seedream 5.5? i know local has already caught up to the level of 4.5 and 5.0 lite in various aspects but holyshit 5.5 is in a different league.
>>
>>110298007
that specific box just covered the whole canvas, would probably look similar if it was added to caption
>>110298036
>not a guarantee
correct but for positioning of characters/body parts/etc it is at least serviceable imo. having a nice bbox ui though is a giant boost in ease of prompting. the more i used it the more i liked it, but its not something i always have on
>>
File: debo_fc_km_00011_.png (3.17 MB, 1792x1009)
3.17 MB PNG
>>
>>110298036
>and it's not a guarantee, which is why I'm less interested in it now.
Trust me when it works it works really well. I don't regret adding support in my UI.
>>
>>
File: 1775035408158758.jpg (1.18 MB, 1408x2128)
1.18 MB JPG
>>
>>110298050
Theres like 3 maybe more local models that can reproduce that image
>>
>caring about api image models still
literally why?
>>
so what the point of krea3 being api only when seedream5.5 exist? The competition is getting heated. No way did minimax h3 image ever stand a chance against seedream 5.5 if it was going to be a closed source api only model with strict censorship prompt blocking. Hope the pressure is getting the krea team to not botch the open source release krea3. Radio silence from the alibaba image generation model teams lmao. what the hell is tencent even doing these days in the image generation front?
>>
>>110298099
>>110298114
Please understand he suffers from severe autism
>>
Popeye maxxing
>>
>>110298099
I'm aware krea2 can do it. these are my usual benchmark prompts when testing new models regardless if its open or closed source. The results that came from minimax h3 looked soo ass and fried. when i look at the results from coming from h3 image, I feel a sense of demoralization and hopelessness. Hope things get resolved and figured out soon.
>>
>Maintain Thread Quality
https://rentry.org/sasori
>>
>>110298179
clicked
>>
>>110298179
What is this called?
>>
File: 723545.webm (3.67 MB, 448x256)
3.67 MB
3.67 MB WEBM
>>
>>110298179
Seriously, who makes these pages? Is it extreme autism?
>>
>>110298223
I bet this feels really good
>>
>>110298233
that's why the people that go in never come out. they don't want to leave
>>
>>110298223
straight from the kinoplexium
>>
>>
>>110298132
lel
>>
>>110298225
you do
>>
File: sft-50steps.jpg (158 KB, 2048x1152)
158 KB JPG
>>110298050
moss excels at dark and blurry, would probably do better with your actual prompt
>>
File: 1763081600469910.jpg (856 KB, 1408x2128)
856 KB JPG
>>
File: debo_fc_km_00013_.png (3.4 MB, 1792x1009)
3.4 MB PNG
>>
>>
>>110298322
here the prompt, can't gen locally right now because I'm training a lora for h3 image.

This is a photograph of a 20 year old young native Mesoamerican woman with long, straight black hair, blunt hair bangs and brown skin standing outside in a dark forest. She is a sexy hourglass body figure with huge breasts, ample wide cleavage and wide hips. She is wearing a earthy-brown bandeau top that covers her huge breasts, and a matching loincloth that hangs from her hips, revealing her abdomen and thighs. she has native traditional tattoos all over her body. The background is mostly dark, with some blurred greenery and foliage visible, creating a sense of depth and mystery. The lighting is low and moody, with a blueish tint that highlights the contours of her face and body. The overall composition emphasizes the contrast between her illuminated features and the dark background, drawing attention to her face and upper body. The photograph has a cinematic quality, with a focus on natural light and shadow, and it evokes a sense of intimacy and vulnerability. The texture of her hair and skin is clearly visible, adding to the realism and detail of the image. The style of the photograph is reminiscent of film noir, with its dramatic lighting and focus on the subject's expression and form.
>>
>>110298408
me
>>
>>110298408
>>110298435
>inspecting 700gb output folder
>>
File: grid.jpg (443 KB, 4096x2304)
443 KB JPG
>>110298322
>An Amazonian woman with long dark hair and bangs standing in a dense jungle at night, wearing a brown cloth wrapped around her torso bandeau bikini style that reveals the bottom curves of her medium-large-sized natural breasts and loin cloth style bottoms, adorned with intricate tribal tattoos on her chest, arms, abdomen, and hips. She is standing facing left with her head turned looking slightly right of the camera with a serious expression. Composition: the woman is positioned left of center in front of what's likely tropical lush jungle greenery lit from above by moonlight, the right side background could be an extremely large tree trunk covered with thick, vertical woody vines but it's too dark and blurry to be certain. Lighting: Dim, moody lighting with warm highlights on her skin coming from the right and cool lighting hitting her body from the left. the background is mostly dark except for the dense greenery on the left side. Style: Cinematic, high-detail. Camera: Medium shot, shallow depth of field for strong separation of the subject against an out of focus background.
>>110298431
>>
am i doing something wrong is h3 image just garbage? even compared to h3 pika image
>>
>>110298507
>>>/wsg/6264142
>>
>>110298449
too real
>>
File: 1778417916552048.jpg (1.03 MB, 1408x2128)
1.03 MB JPG
>>
>>110298497
what's you negative prompts. also cfg, scheduler and sampler settings? are you using base or stf. haven't touched the model since day one. its looks pretty correct in a uncensored prompt adherence sense, would like to see if the skin texture could be improved with a 2-3mp from a example of a single image.
>>110298507
something is fucked with the open source release. The editing function work pretty alright imo.
>>
>>110298042
I recognize this cunny artist
>>
>be kid and enjoy the shit out of Japanese video games and anime
>be adult and enjoy the shit ouf of Chinese ai models

Asians truly are magical people.
>>
File: 1787143992156197.jpg (763 KB, 1408x2128)
763 KB JPG
>>
>>110298598
we're at the mercy of chinese and the CCP for good accessible uncensored ai models whether open source or closed source. Japan is too held back with so much copyright protection and anti piracy laws to the point where they can't even get a foot into making any kind of generative ai model.
europe is just a sad pathetic joke that over regulated themselves into irrelevancy and safety compliancy hell scape.
>>
What should I prompt?
>>
>>110298650
kino
>>
>>110297570
>ledditors
kek
leddit won't let me browse no moar it wants me to sign up and be a ledditor
i said no and clicked exit browser
>>
>>
File: sft-50steps.jpg (183 KB, 2048x1152)
183 KB JPG
>>110298563
sft int8 convrot, 50 steps (25 is often good enough) cfg 3, euler simple.
I added "A richly detailed photo of" at the start of this prompt (pic related) and tweaked some other things before i did 4 with the prompt given here to see if i could get more detail from mine too, moss is definitely capable of more detail just gotta find the right words, it kinda worked but also thought it drifted too far from the dark/noir look of the original example pic i was trying to replicate. no negatives except for "moon" because that appeared in the sky in one of my seeds that would have been ok otherwise
>>
>>110298657
I shouldn't force it.
>>
which of these do I need for offline texture generation so I don't need to pay?
>>
>>
File: 01394-598111.png (2.73 MB, 1280x1920)
2.73 MB PNG
>>
>>110298408
>>110298449
>ComfyUI_146902_
>>
>>
File: 3.jpg (12 KB, 314x263)
12 KB JPG
I am stupid but why is lokr factor 16 only 25% the filesize of lokr factor 8?
>>
>>110298845
quadratic relationship
>>
>tfw using RES4LYF and RES4SHO samplers and schedulers

Oooooohhh my
>>
>>110298132
he kekekeke
>>
File: 1770267314238435.jpg (1.62 MB, 3177x1600)
1.62 MB JPG
>>
i can't stop huffing on lavender oil while waiting for kinos to generate
>>
Messing around with H3. I've seen a few anime to live-action posts, but nothing seems to fully convert everything into a real-world equivalent. Is that just too complex for H3?
>>
>>110298948
what do you mean by real-world equivalent? isn't that what the live-action version is?
>>
>>110298963
>what do you mean by real-world equivalent?
I mean that in my tests at least, some objects or backgrounds remain 2D.
>>
I'm back to noob until LAX finishes the dit model.
>>
>>110298978
i see. i haven't tried any video conversions before, but i did play around with using anime reference images to turn a character into a realistic person. it normally makes things like hair look like a 3d model unless you specifically prompt for each element to be "real life", as in "she has real life red hair". if you see objects remaining 2d, then try describing them in the prompt as being real life cabinets or plants or whatever it is
>>
>>110296087
Why is the faggolage so shit? All the images are garbage
Grim
>>
File: 00033-3390185143.jpg (1.34 MB, 2304x2944)
1.34 MB JPG
>>
>>110298007
bbox as far as i know is just a hint as to where the box's "contents" should be placed. i haven't played with it much, but i have played with it enough to know that this is true. it's not a hard boundary. if you tell it for example to put something in a box it's not suited for, it may not respect the box. for example i gave it a thin vertical box once and gave it some text to put in it, i intended it to be vertical japanese text, but because i didn't specify vertical text it just assumed i wanted more common left-to-right text and placed horizontal text about where the box was. changing the prompt to say vertical fixed this. a suitable prompt will fill the box pretty closely, so if you're having trouble with bboxes like i initially did, it's probably a prompt issue.
>>
File: Kroma_00148_.jpg (1.57 MB, 2656x4736)
1.57 MB JPG
if i want h3-image artificial resolutions
i just gen with any image model, then do 1 step 4x upscale;
what does h3 offer then?
>>
File: h3_image_00046_.jpg (1.84 MB, 3072x5472)
1.84 MB JPG
>>110299180
For example, this is H3-image 16M native gen
doesn't look better
>>
>>110298845
idk what lokr is but my guess is it's a 16^2 vs. 8^2 deal (4x difference)
; 16^2/8^2
4
>>
>>110299180
Yeah it's weird, they made the GOAT video model and then this underwhelming image model. Is it even the same team or are these a bunch of interns ?
>>
File: image.jpg (379 KB, 1024x2048)
379 KB JPG
1girl
>>
File: 00045-2525538764.jpg (896 KB, 2176x2944)
896 KB JPG
>>110299180
seriously don't get how they fuck up so badly with the image generation model. very sure they didn't even have any large dataset of real 16MP images to be used for training. They should've capped at 1440p(4mp) than pushing it beyond that retarded massive resolution only very few people ever use.
>>
File: ComfyUI_temp_rjtme_00001_.png (3.69 MB, 1280x1920)
3.69 MB PNG
>>
File: 00051-4104717295.jpg (1.26 MB, 2176x2944)
1.26 MB JPG
>>
>>110299256
To me it looks like they used ai upscaled or gemini images for training
>>
File: H3_edit_00006_small.jpg (3.84 MB, 3360x5024)
3.84 MB JPG
>>110299311
nice background
>>
>>110299399
kill yourself freak
>>
>>110299399
what did you use as input? one image of the character, one image of someone sitting?
>>
>>110299399
Good to see you, king
>>
>>110299399
cute, looks extremely upscaled though
>>
>>110299439
>>110299443
>>110299399
what is wrong with you? what would catjak say about all this?
>>
>>110299401
Go back to the orange aline site, failbook, or whatever if you want to be a preaching moral faggot.
>>
File: Screenshot.png (242 KB, 788x1127)
242 KB PNG
>>110299412
>>
File: 001.jpg (3.04 MB, 1229x2176)
3.04 MB JPG
>>
minimax h3 image anime2realism
>>
>>110299449
>what would catjak say about all this?
i wouldn't say i'm an /ldg/ oldfag, i'm a bit split in that regard because i visited early on a couple years ago but stopped until recently. i started again several weeks ago and i still haven't naturally figured out who or what catjak refers to. it's a name that comes up but i couldn't point out a post it does or likely refers to.
>>
>>
>>110299482
k
>>
>>110299471
>>110299480
I kinda starting to see what the Mini team wanted to do, that level of detail in the textures could work but something went wrong. If they were 3D renders I would say that the strength of the bump map / bump node is too high.
>>
>>110299399
Alive yourself, king
>>
>>110299495
if you want a more concise tl;dr, who the fuck is catjak?
>>
>>110299461
thanks anon, h3 is more useful than I thought
>>
>>110299503
what they look like is budget cellphone camera photos. you know what i mean.
>>
>>110299505
main ldg and sdg schizo. was on sdg since beginning, gained some short-lived popularity on twitter as mrcatjak. always extremely invested in thread drama, always creates boogeymen that are according to him detrimental to the threads. was a huge contributor to sdg's death and later brought all the old drama to ldg. he's basically like a loud obnoxious black woman
>>
>>
>>110299505
>>110299525
based self-replier
>>
File: MiniMax_H3_00154.mp4 (3.51 MB, 832x480)
3.51 MB
3.51 MB MP4
What's causing the grain scuff artifacts? Loras too strong? Does H3 not use loras at 1.0?
>>
>>110299525
i haven't paid attention to twitter since 2007. so wait, is he the schizo that makes regular unquoted responses and thinks several people are "debo"? i think of him as basically "the schizo".
>>
>>110298982
based
>>
>>110299572
>is he the schizo that makes regular unquoted responses and thinks several people are "debo"?
yes
he mainly posts as anon, but he also posts shitty gens of touhou girls
>>
>>110299550
Are you a narcissist, aren't you? I don't say it in a "meme" way, buy you seem to fit into the psychological profile. I don't know your true motivations so I may be wrong but...

>Do something, deny it, accuse perceived enemies of doing it.
>Strong need to preserve a certain self-image as a response to a deep inferiority complex.
>Often interpret others reaction as an attack.

>>110299523
Yes, something like that. Like a big but cheap sensor.
>>
>>110299584
i see. i've been accused by him regularly as being a samefag and even debo. seems i made a mistake when making >>110288911 since i quoted in the "artists" list both "catjak" (as neko-jak) and one that translates to "that man who is schizophrenic", which refers to the person we're talking about. it makes sense they're the same person really, since they're the "two" personalities i couldn't put my finger on (well that and whoever posts the "chromagirl" pictures. i'm not sure if that's a unique person or someone with a name either).
for clarity none of the names i listed in that gen are me. i don't have a name, so to speak, that i know of.
>>
>>110299399
keyed
>>
>>110299505
Julien and debo both think that anyone annoyed by them is "catjak"
They can't comprehend that no one likes namefags and attention whores on the chinz
>>
ironic
>>
>>110299647
>julien
that's a new name to me
>>
>>110299503
I'm not sure anyone would be willing spend loads of cash to finetune image model of this massive size. As of right now the model is just cursed and is not looking promising. The lora training i did with namine for h3 image has even worst outputs than moss despite pushing the training resolution up to 1536. All i wanted was just a krea2 tier model with editing and reference image support, not this unstable monstrosity of model that requires autistic a prompting format via an enhancer that barely even makes a different in the quality output.
>>
>>110299480
why do people go full photorealism with this shit instead of idealized "realism" like final fantasy or game cinematics or something? it looks worse than cosplay like this
>>
>>110299696
They think anime is for weebs and are ashamed.
>>
>>110299696
cosplay never looks right to me. i know objectively that japanese video game characters are supposed to be asian, but because they consistently look so much different to actual asians, same with anime in general, i see them as something distinct from any real-life phenotype
>>
I'm going try rank 64 training run to see if overfitting forces it learn the visual style details harder. increasing just the res from 1024 to 1536 didn't improve anything visual fidelity wise. i would argue the lunafreya outputs look way better than the namine outputs.

>>110299696
tried that with a "transform style of image to a cgi cinematic render shot the looks like it was made from final fantasy or a square enix game" prompt and still got slop. The sota closed source models like gpt image 2, cake wall that prompt with ease. Really don't know what kind of dataset the minimax team threw at this model.
>>
File: 1794387089582001.jpg (72 KB, 958x695)
72 KB JPG
lodestone's Chroma is the only interesting local model there is
>>
>>110299788
Do you like the pic you posted?
>>
File: coffee-grill.png (818 KB, 800x800)
818 KB PNG
>>110299188
>>
File: 1779960827050778.png (252 KB, 212x1045)
252 KB PNG
>>110299784
>i know objectively that japanese video game characters are supposed to be asian
Depends on the game. There's a difference between idealized Japanese (like some Yakuza characters) faces and then one like this.
>>
>>110299813
This is Moss with claude vibing a reverse engineer of a promp from your image.
>>
>>110299803
its doesn't feel right or good enough, maybe i just chasing the woah factor that i get when i generate her with the krea2.
you guys play with it and test it out for yourselves.
https://gofile.io/d/HFS4SIM8
>>
File: 523574.webm (3.38 MB, 448x256)
3.38 MB
3.38 MB WEBM
>>
>>110299879
Wasnt minimax capped at 15 seconds?
>>
Tested Flux Klein 3 finally, seems worse at everything than Flux 2 Klein 9b EXCEPT at color range and preserving identities during edits, 9b always makes small unwanted changes during edits and the colors come out worse. But prompt following is pretty bad compared to 9b during edits.
>>
>>
>>
>>110299930
>seems worse at everything than Flux 2 Klein 9b
how is that even possible? sure it's not some prompting issue?
>>
>>110299981
smaller model, smaller TE, it's to be expected
>>
>>110299979
>new fanta
>>
File: 544354.webm (3.48 MB, 320x320)
3.48 MB
3.48 MB WEBM
>>110299926
last time i used it, i was able to generate up to 25 seconds of 320p footage before my vram ran out. they probably distributed default settings capping at 15 seconds because that is the length their training data was, but you aren't strictly bound by that when generating things. the motion quality becomes more jittery the longer you try to stretch it
>>
>>110299995
>>110299995
>>110299995
when ready
>>
>>110300028
thanks for bakering
>>
>>110300011
Makes me wonder what kind of videos you could generate on a rtx 6000, or unbound by ram in any way
>>
>>110299821
that's fair, not all japanese game characters are intended to be asian in the context of the game. though that can be difficult to determine given only what is seen in-game
>>
>>110300011
howw much vram?
>>
>>110300052
it wouldn't really work because it seriously starts to fall apart the further you go past their official training length. imagine it like trying to generate an 8k image on a model trained on 512x512 images. it will not look good even if it technically can output something
>>
>>110300072
12gb
>>
>>110300077
Oh I see, thats interesting.
>>
>>110299950
when i first saw your posts i though this was supposed to be the character from kingdom hearts
>>
>>110300077
reminds me of pushing sdxl images, they're really quite strictly bound to 1MP. if you push it to even 1.5MP, proportions starts to get weird. there's nothing stopping you from making gens bigger than intended, but it very quickly becomes apparent that that's not what it was made for. things get weird very quickly. it doesn't surprise me it's similar to video model length, where you can stray a bit from the training data, but the more you stray, the more weird things get
>>
>>110300011
why always morbid shit
>>
>>110299995
>>110299995
>>110299995
thread
>>
Proper bread
>>110300168
>>110300168
>>110300168
>>
File: 443354.webm (3.55 MB, 320x320)
3.55 MB
3.55 MB WEBM
>>110300145
here's an example with the same prompt. for reference ltx 2.5 is officially trained for 20 seconds. i could mitigate some of the slow downs with better prompting maybe
>>
>>110300100
that's lunafreya from final fantasy xv this is namine from kindgom hearts. this model is not doing a good job presenting them right. krea2 could both the ps2, fmv cgi and kh3 graphics of namine with when prompted for with the captions i used for lora training. If i wanted photorealistic namine, it was responsive to my prompts. This h3 image model is really pissing me off. Not having CFG and negative prompt function was a huge mistake on minimax own part.
>>
>>110300175
seems pretty coherent, to be fair not a lot is really going on temporally. more modern models like moss which i'm somewhat familiar now performs quite well well past the listed parameters.
>>110300221
yea, as hinted i did eventually figure out who you were making images of. newest kingdom hearts i've played is 2 (briefly) and the newest FF i've played is X-2. your character reminded me of seeing videos of a KH character i've seen only in passing
>>
>>110300169
Why spam threads?
>>
>>110300568
>>110300568
>>110300568
real thread
>>
>>110300169
I'm posting here.



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