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/aigdg/ - AI Game Development General

Edition!

>"Just use AI, nigga" gamejams
Next: >
Previous: https://itch.io/jam/agdg-juan-jam

>Agents
opencode
claude
antigravity
codex

>How to start
Newbie? Ask AI.
Already a programmer? Just act as a director. Use software engineering models (Waterfall, AGILE, scrum, etc)

>But saar I am poor do the needful
Check out opencode and openrouter.

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter (works via wine)

>Links
https://itch.io/games/tag-aigdg

>Friends & Fags
>>>/vg/agdg/
>>>/g/gedg/
>>>/g/vcg/

>Previous
>>110288922
>>
didn't you try this bait already OP
it wasn't very successful either huh
>>
>>110296566
cope
>>
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You guys are supposed to tag your games "aigdg" on itchio
>>
Why is it that I can kill people in video games but I can't rape women in video games
>>
>>110296650
Ask AI
>>
>>110296650
ask the people who wrote the rules
>>
>>110296699
I wish to kill those people in video games
>>
is unaligned.pw from that /g/ ad a scam?
>>
>>110296594
what is itch going to do now that people will vibeslop everything onto their website and not label it as ai? i bet they'll cuck like good snailcat leftists
>>
>>110296650
Because due to subjective morality society deems rape as worse than murder but abortion as better than murder, figure that one out
>>
is tripo animation better than kimodo?
>>
>>110296439
oh hey, I'll drop some tips. Hashing your code will make it run way better. There's a youtube I got this from, it's a trick used in Pokemon. Also download, and have the AI run through actually completed open source projects and decomps, and summarize the architecture.
https://www.youtube.com/watch?v=N_-0Q5FAU80&t=743s
>>
>>110296915
Another thing to look into is AOT vs JIT architecture. Generally always AOT is better. This fucks with OOP standards though, so be aware, you need to think in DOP standards. Just look those up.
>>
>>110296915
>>110296923
You have no idea what you're talking about
>>
>>110296948
it's an llm
>>
>>110296964
LLMs know what they're talking about
>>
Pro tip: avoid porting at all costs and choose your engine very carefully.
The AI is very lazy with fixing discrepancies so you'll have to babysit the hell out of it for the entire process.
>>
>>110296901
tripo animation isn't good, at all, the autorig is 'passable' but you'll have to finish fixing it (or ask your clanker to), so idk about kimodo
>>
>>110296650
skill issue
>>
>>110296989
just tried it, it is the same as kimodo, in fact I bet it IS kimodo
>>
>>110292635
i don't need to see curl noise animated to know what it does. at least do a simple texel advection step.
>>
>>110296439
tranny wants to be free
>>
>>110296650
skill issue? i probably have 200 games where you can either rape and/or be raped in.
games featuring rape even get sold on steam, and some of them don't even ask you to patch it in.
the game i'm currently working on has rape. why doesn't yours? that is the real question.
>>
>>110296650
When I was telling opus how to make an npc engine and got to mating it asked me unprompted if I wanted to include "coercion". It was already primed to think of history for inspiration.
>>
So Fable is that next level that people can just make stuff like this in browser now? I knew people could already make impressive stuff in three.js but usually just short demo games. This looks like a full on game with a large world and professionally done models.

https://x.com/M__Houser/status/2120253236309569696
>>
>>110297303
Yeah, my issue is the claude/Open AI fucks aren't letting me do 'unethical' bullshit while they continue to kill off the world, poison the wells, burn the crops, and crash the economy.
>>
>>110297462
Clod is coding physical and biological tentacle rape simulations for me right now.
>>
>>110297457
Why do you love three.js so much? Like why is your entire identity tied up in a programming framework that you didn't make or have anything to do with personally?
>>
>>110297462
Do you know how little water AI datacenters actually use compared to everything else? Also it goes back to the water cycle.
>>
>>110297457
>Two months ago I quit my job with no idea how to code, just a dream of making the game I always wanted to play. I spent my last $1,400 creating it and now I make games with AI full time on @TesanaAI
This reads like pure shill posting lmao
>original post only has 500 likes
Anon, are you "mike"?
>>
>>110297462
Alright nigger here's a video for some context. AI Datacenters use less water than a fucking krispy kreme donut shop.

https://x.com/ApoStructura/status/2120119003385667724
>>
>>110297457
Bro, it's shit, look deep into what it is. It might be fun, but we're back in the 2000s with quality here. You know how dagger fall has 60 square km right? Okay, very technically, it's 2x size of skyrim right? Problem is, he's fucking retarded or lying. Skyrim is ~14x14 square miles. He's technically correct, walkable land is ~6x6 miles, but the issue is skyrim is very blocked off, and the actual map info is massive. The other problem is, yeah that's actually quite small, but you know how many locations skyrim has right? 150 - 200 dungeons. This guy's shitpost has 9. Literally, I can make that in a day, if I get the propper assets, and do all the design work ahead of time. It is really promising stuff, but hand it to a person who isn't satisfied with early 2000s 3D RPG slop.
>>
>>110297527
Not the problem, they're literally dumping shit in the water. https://www.bbc.com/news/articles/cy8gy7lv448o
It's literally shit straight out of the 19th century where you're suddenly drinking industrial byproducts that literally kill people. We all know who to blame for that, and hopefully it's resolved, but still holy shit, that's not good that people, given freedom to choose to do that kind of thing, say yeah sure, dump the chemicals in the water.
>>
>>110297550
You're an idiot.
>>
>>110297550
The lawsuit suggested the construction of the datacenter caused it. Not the servers. They couldn't even sue for the servers doing it because all investigations showed it was bullshit. The argument now is the deforestation and blast mining caused it. Which is a fair argument don't get me wrong, but it being a datacenter had nothing to do with it, it could have been a football stadium or UPS center.

You're retarded lmao
>>
>>110297531
>You know how dagger fall has 60 square km right?
lol Daggerfall is 160,000 sq km
>>
>>110297613
160,000 sq km of absolutely nothing, yeah.
>>
I don't know anything about making a multiplayer game can Claude handle all that for me or should I just stick to single player?
>>
>>110297675
Yes
>>
>>110296439
why are whiteoids shitting up Japan so much recently?
>>
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Niggors????
>>
>>110297675
What kind of game.
>>
>>110297675
No, these things suck at anything async like that.
>>
Anyone else feel like AI Game Development is just a return to Flash Games? I haven't had this much fun playing random ass bullshit on my browser since I was 10.
>>
>>110297906
People play AI games? I thought you just prompted them for the feeling of power it gave you
>>
>>110297922
That's what rape is for idiot.
>>
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>>110297906
>>
>>110297906
Yeah, I was feeling a bit nostalgic and it reminded me of days where I would play flash games on BubbleBox and Newgrounds in the schools computer lab.
>>
Are any of your games voiced? I really wanted voices in my game but I don't know how I'd feel about using generated voices. Plus they usually sound like shit.
>>
>>110298014
There was a chinese one I used that was extremely good, you just gotta find a voice sample but I never had any trouble with the ones I put in.
This ones from last year so that shits gotta be way better now.
https://voca.ro/13zkGt0g0tGx
>>
>>110298045
Was it a chinese site you used to produce that? Or did you just give Claude a chinese voice sample?
>>
>>110298051
neither, local chink based voice gen model
>>
>>110297550
the only "waste" a date center produces is boiling hot water, and that just gets sent back to a water filtration plant. That bs about Data Centers polluting people's drinking water is literally made up
>>
how to get clood to unpack pak files? All the other bypass methods doesn't work for this use case.
>>
>>110296594
hold on senpai (or is it unc these days )
>>
>>110297777
is it true that whites are the niggers of japan?
>>
Sol continues to work on warhammer 3, 40k, most space marine 2 and Dow 3 units are implemented, as is daemon units from warhammer 3, I’m going to ask it to see if orcs have anything useful and if ogres can make ogryn

I like the little thoughtful touches AI adds like when moving between planets it automatically puts your army into an imperial navy ship as IG, I was 100% planning to ask it to do that but it just knows.
>>
>>110298130
They use potable water because dirty water would gum up the filters. They don't send it back to water treatment plants because it would be too expensive to build the infrastructure and they don't have the capacity to treat it all. The hot water gets dumped into rivers instead and fucks up the ecology because bacteria grows better in it, kills the fish which rot and pollute the water even further. All this dirty water seeps into the water table and fucks up the local wells causing the local population to either pay to run lines from the city or to buy bottled water for the rest of their lives.
>>
>>110297462
this is why local AI is becoming necessary
>>
>>110298200
>They don't send it back to water treatment plants because it would be too expensive
haha what? Quite literally and factually not true. Vast majority of of the water is evaporated and whatever is left over is sent to local sewage and water treament. You are quite literally making shit up.
That would mean they aren't connected
>The hot water gets dumped into rivers
No it doesnt
>>
>The creator of God of War/Twisted Metal just did a Spawn stream and enjoyed himself
>there's people here thinking they're too good to goof off with it together with us

I just wanted to do a collaborative meme game with the boys while dicking around on Spawn :(

https://youtube.com/watch?v=PUmYun3H4MQ
>>
>>110296439
Are there any local models good enough for game dev that can fit on my RTX 6000 that I can use? I don't like using cloud shit.
>>
>>110298216
These goofy niggers already got debunked and ignored it. Notice how he scrambled on the data centers using less water than a single Krispy Kreme donuts shop argument and it became "oh well look at this old article about meta destroying water in Georgia" but then shut his little bitch mouth when I told him the lawsuit was about the blast mining and deforestation to build the center, the investigation found nothing to do with the servers?
>>
>>110298244
The Rtx 6000 was made for AI pretty much wasn't it? That said from what I understand Deepseek is the only feasible open model anywhere close to subscription models, but the gap is still wide. And not only that, I don't even think deepseek uses Cuda so the Nvidia factor doesn't even matter much.
>>
>>110298252
I love AI. All my enemies would be rendered obsolete by AI.
>>
>>110298244
You should use cloud for llm work.
If you had 3 or 4 6000s then you could do minimax m3 or kimi or DeepSeek but those still aren't as good as what 100 bucks of Claude will get you and at 1/400 the cost.

Use your 6000 for comfyui to generate images, video, sounds and 3D models.
>>
>>110298227
I watched 10 minutes and honestly I'm sad I missed his stream. Started at the part where he was playing it like Twisted Metal and watched them add in Spiderman slinging, flying cars, swinging into planes to fight Godzilla and King Kong. That looks chaotic but fun.
>>
>>110296439
https://play.steelti.de/
https://play.steelti.de/
https://play.steelti.de/
>>
>>110298385
>https://play.steelti.de/
CnC Generals?
>>
can any wise anon give your distilled tip for bypassing clod's guardrail
>>
>>110298192
shit is chatgpt sol good for small stuff like that?
>>
<!DOCTYPE html>
<html>
<body style="margin:0;overflow:hidden;background:#f2f2f2" onclick="run()">
<div id=s style="position:fixed;top:10px;right:10px;font:20px Arial">0</div>
<div id=d style="position:absolute;left:60px;bottom:20px;width:40px;height:40px;background:#333"></div>
<div id=c style="position:absolute;right:-30px;bottom:20px;width:20px;height:40px;background:green"></div>
<script>
let y=0,jump=0,game=0,score=0,sp=4,t
function j(){if(jump||game)return;jump=1;let up=setInterval(()=>{y+=8;d.style.bottom=20+y+'px';if(y>100){clearInterval(up);let dn=setInterval(()=>{y-=8;d.style.bottom=20+y+'px';if(y<=0){clearInterval(dn);jump=0}},16)}},16)}
function reset(){y=0;jump=0;game=0;score=0;sp=4;s.textContent=0;d.style.bottom='20px';c.style.left=window.innerWidth+'px'}
function run(){if(game){reset();return}j()}
t=setInterval(()=>{if(game)return
let x=c.offsetLeft-sp;c.style.right='auto';c.style.left=x+'px'
if(x<-30){c.style.left=window.innerWidth+'px';score++;s.textContent=score;if(score%5==0)sp++}
let a=d.getBoundingClientRect(),b=c.getBoundingClientRect()
if(a.left<b.right&&a.right>b.left&&a.bottom>b.top&&a.top<b.bottom){game=1;alert('GAME OVER, click again to restart')}} ,16)
addEventListener('keydown',e=>e.code=='Space'&&run())
reset()
</script>
</body>
</html>
sir not minutes ai make HTML game
>>
>>110298432
uhhh.. they kneecapped it in the past week or so similar to what happened to cloud. something something, gather as much compute as needed for soverign llm build
>>
>>110298432
It’s a cheaper astra about a tier below each reasoning level of astra.

I only switch to astra when sol starts to spin its wheels which for this it hasn’t it’s I’m guessing because there’s so much lot sperging and content for 40k that it has such a rich data set to draw on.
>>
>>110298446
Use code tags you newfag
>>
>>110298385
its very impressive that AI can make this but it's also a laggy, buggy, dervivative piece of shit
>>
>>110298588
someone didnt get a prize in their cereal
>>
If you are trying to aim for optimization and efficiency for an RTS, would it make sense to have humanoid models be of a higher polygon count as compared to the environment?
>>
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fable 4.2 is braindead. but it can model better.
>>
>>110298385
Nice but the TRACKS TURNING ON OUR WAY every time I move is annoying.
>>
>>110296439
Fable 5.2 composed music, thoughts? Sounds pretty cool to me, but I'm no expert
https://voca.ro/1ffaBFrXn67O

Prompt:
"Compose main theme for the game. Top of the line adventure music, something like Frierens main theme - look it up.

Chill, melancholic, sense of wonder adventure all in all. Take your time on this.

You can install anything and run anything you need, full permissions"
>>
Why has noone vibecoded up a blender plugin that helps you generate textures and polys on the fly?
>>
>>110298901
Sounds like ass
Use Suno like a normal person
>>
>>110298959
suno sounds like ass
>>
>>110298959
Well with this you could make dynamic music, that's my main reason to test it out: rhytm changes, some instruments play some don't, some play differently etc.
>>
>>110298964
wrong
https://www.youtube.com/watch?v=zwvRzjgahvI
>>110298975
You can get stems from Suno too
>>
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Procedural stars are in.
>>
https://youtu.be/eSn4ZyrfW-0

is he right?
>>
>>110297200
that was twink death
>>
>>110299082
>twink death at 20
brutal
>>
somebody answer me>>110299085
>>
>>110299148
just did, in another thread
>>
>>110299159
what thread
>>
i meant this question
>>110298941

not the twink one
>>
>>110298986
I don't want stems I want a complete project I can open in fl studio and tweak to my liking.
>>
>>110297457
fable doesn't seem so great, I'm sticking to opus
>>
>>110297906
Are there unironically good AI games out yet? So far what I tried was always a tad too unfinished.
>>
>>110299273
Expedition 33, Arc Raiders, Modern Warfare, Fortnite. Take your pick.
>>
>>110299273
how long do you think a good game takes to make?
how long of that time is coding, asset building, and dealing with the engine's own bullshit and other libraries and 'maintenance', vs how much of that is game design, game feel/gameplay iteration and overall direction?

why are people so disingenuous all of a sudden, it's crazy, just use AI bro
>>
>>110299298
I wasn't asking for cope, I am not a l*ddite, I was asking for games I can actually play like right now.

>>110299283
I meant vibeGOD games made from scratch, not 2018 AAA games that are maintained with AI.
>>
>>110299362
Look on steam there is an AI disclosure
>>
can I do like a multiplayer FPS with antigravity and Unity 2021?
I've been copy-pasting scripts from ChatGPT yesterday and it's so tiresome, I'm doing shit with Riptide Networking so it's all pretty low-level
>>
ALL your games should be in HTML. I'm not downloading shit.
>>
>>110299391
Nah poorfags won't be able to do anything
>>
>>110299170
Example of a generated flp?
Suno can also give you MIDI files which you can import
>>
>>110299410
its back to fun coding for me then
>>
>>110299408
nah too much work, cross browser compatibility is bullshit and I don't want to deal with the random guy trying it on a samsung browser or whatever and having issues
you don't have to download my game, it's fine, go get another one
>>
>>110299391
>copy pasting
maybe we should make webms explaining to people how to install software, what the fuck do you mean copy pasting
>>
>>110299440
>ask chatGPT to make me a script
>copy it
>paste it in your project
thats what I meant
>>
>>110299453
I know what you mean, but this isn't 2023 anymore, now you install codex, either the app or the cli, and you give it access to your project's folder, and you say 'work on it' and it works on it and you don't have to copy paste like a caveman
>>
>>110299408
Is WebAssembly acceptable?
>>
>>110299391
>I've been copy-pasting scripts from ChatGPT
We don't do that anymore, we let Codex/Claude work directly on our files (we use git to revert fuckups).
>>
>>110299485
I probably can't vibe code my way to multiplayer fps that way
>>
>>110299408
>im not downloading the webpage required to play the game

retarded or just anime troon
>>
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>>110296594
I put the tag in my point and click adventure. It's only the first chapter that I put up. I'll report if there are visits and downloads.
>>
>>110299515
drag and drop >>> point and click
>>
>he doesnt give claude control over git remote so claude can delete your repo forever
>>
I have so much fucking Claude usage it's insane, combined with my resets. I have no idea how to use Fable effectively.
What should I do???
>>
>he doesn't just copy the projects folder and .rar's it when some milestone was reached
>>
>>110299567
find new tasks to give it? wtf do you mean?
you can have him do multiple things at once btw, just start 4 terminals and let him have at it, this is only a problem when you need to benchmark for performances
>>
Nuked my agent that refused to deal with nudity and all its work and told other agents to avoid whatever he was involved into, work going forward with nudity seem to be alright
>>
smart people would have known how to do a multiplayer fps, this clanker shit will probably just give me shit
>>
>>110299511
xir means as opposed to downloading a game to the filesystem and running it from there
>>
>finally thought I can quit being just an idea guy with AI
>end up going back and forth refining idea with AI instead of committing it for AI to build because the prototypes never feel right
I'm never going to make my own game, am I?
>>
>>110299625
what do you think making it is
how many iterations do you think kojima had to get mgs right?
two?
three?
or was it six thousands?
>>
How do you guys test your html game? Do you have to start a local server like node.js to serve data to your browser? I have been experimenting on making it work directly just by opening the html file
>>
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actually it kind of fucking works, I wonder if my clanker will be able to set up models and inverse kinematics for this though
>>
Testing time dilation mechanics for long waits such as airlock cycling. Do you think it's too much? Suiting up is part of the process and not done yet.

Catbox is not working for me
https://savedly.net/f/4tq7khhv
>>
vibing my way downtown, walking fast, faces past and I'm home bound
>>
I fucked up getting max. Way more usage than I have usage for. Hopefully I can get my thing done within 14 days so I could refund and get some of the cash back. With 40 euro I could get two pro sub for the next two months to maintain my shit.
>>
>>110299811
I thought the same thing, but I've increased concurrency as I became more experienced working with it and now max is too little. I need more.
>>
>>110299298
Totally normal answer that a sane and stable person would give btw
>>
>>110299273
Probably not yet. Everyone I know on a professional (corporate or startup) setting is using AI to write code. As in programmers barely write any by hand anymore. Artists not so much, but I'd imagine they will automate parts of their workflow more as it becomes more reliable. So basically any game that comes out in the next decade or two will be a "game made with AI".
Which is a dumb distinction to make anyway. Imagine having a disclosure saying you used Photoshop filters, or that you didn't check by hand the assembly your compiler generated.
>>
>>110299827
stop whining, AI isn't going away, just learn to use it
>>
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>>110299568
Real men print out of their code. Claude cant reach my stack of paper (yet), and its also safe against solar flares and EMP blasts
>>
>>110299477
Pure HTML only, no JS/CSS, no external scripts of any kind, no nothing, just pure markdown
>>
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it does work, wow thats pretty awesome, I used to click for hours now AI is doing all the stuff for me
>>
Always been just using Opus 5.5 on medium and seemed good enough. Decided to try Extra+Ultra Code, I dont know, its probably making better results but god does it take forever and use up so much usage lol. How do you guys decide what effort level, model level, ultra code or not to use?
>>
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saaaaaaaar saaar pleease please saaar noo do the needful
>>
>>110299933
real men can compile code with their brain and telepathically transmit it to be displayed on any monitor
>>
>>110299568
I do that, copy it to two different machines, and git with a hook that pushes to a remote
>>
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aaaaaand it works! I've got a basic multiplayer shooter in just few prompts, that's pretty impressive
>>
Is Claude 20 a month good enough?
>>
>>110300171
if you can only work on your game 2-3h a day, probably
>>
>>110300178
You make a compelling argument. I can run it while I lift.
>>
>>110299969
I set it on xhigh and forget about it. Max plan. It's a cap on how much it can think, not a setting that forces it to spend more time.
>>
>>110300171
no and I hate how there isn't a midway between 20 and 90. I probably only need x3 usage but the evil jews only let me have x1, x5 or x10.
>>
>>110300200
Yeah, a proportional 50 bucks plan would be perfect for me. But oh well.
>>
>>110300200
So just buy 3 memberships?
>>
where is Elden Ring 2 and Bloodborne 2? can I oneshot them? what's a good model for that that fits 8GB VRAM?
>>
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I told Claude "let's make this one detailed" just to see what would happen, and it turned out to be the most detailed model on the ship. I'm going to go through all the others at some point and ask it to up the detail. Holy shit.
>>
>>110300373
What are you using?
Claude itself? Or Blender?
>>
>>110299706
i appreciate you being a unitykek but in my experience it's honestly better to just make your own engine atp, unironically used premade game dev engines now is a hindrance usually
>>
>>110300389
Claude uses the Blender CLI and writes Python into it. Checks the model via a custom screenshot harness for the Godot game.
>>
>>110300389
We've also made an in-game screenshot tool for me to point things out that are wrong, that records the camera position along with the screenshot for Claude to reproduce.
Over time Claude has built a set of Python functions to render various types of shapes, surfaces, etc.
It's all about empowering your clanker with tools.
>>
>>110300389
But you need to establish a workflow:
>Search for references online
>Draw concept art based on those with imagegen
>Model
>>
>>110300195
Ultracode is probably what has been the real killer for usage and time to finish if I have to guess. Though I heard setting it on higher effort risks the thing overthinking and doing too much extra stuff you didnt ask for.
>>
>>110300182
Stuff like that usually doesn't work so well. If you want something that actually resembles the desired result, it'll be a constant back and forth with you having to make decisions and testing whether or not the most recent change works as well or is as fun, as you imagined. It's a bit more involved than just letting the LLM do its thing, while you can entirely focus on something else.

It's also sometimes a lot quicker than you'd imagine. Gave it a sweeping list of changes and it came back to me after just 40 minutes, having implemented most if them and asking me to make a couple of decisions on a few edge cases my changes didn't explicitly consider.
>>
>>110300418
>asking me to make a couple of decisions on a few edge cases my changes didn't explicitly consider
"Two questions for you to settle:"
>>
>>110300415
>Draw concept art based on those with imagegen
Claude still can't do that yet?
I thought people are saying Fable is very strong?
>>
>>110300430
I tell it to call the Codex CLI for that.
I don't know about Fable. If I can't use it liberally without worrying about limits, I'm not going to bother.
>>
>>110298163
whites are tourists, the niggers of japan are chinks and jeets
>>
>>110300444
When people call whites the niggers of Japan it's showing influencers doing something slightly annoying like dancing in public or eating on the train but none of the gooks have the balls to do anything about it but take a picture and cry on twitter. The worst example they can find is someone taking a picture of a dead body in suicide forest which isn't illegal either, and if the faggots didn't want their bodies displayed they shouldn't be killing themselves outside publicly anyways. Never illegal shit.

Whenever the browns do something that makes them the niggers of Japan it's just straight crime.
>>
>>110295872
contrary to all the other anons i prefer the left, right just looks like all the modern material design uis. whereas right, at least to me. feels more sovlful
>>110299030
looking good, anon
>>
>>110300418
It does work like that. My home gym is right behind my computer desk. I can prompt during my 1-2 minute rest periods.
>>
>>110300615
>multiple computers all running different vibecoded projects + home gym + home library
>cycle between playtesting/prompting the projects and exercising or reading shit when all the projects are busy having their respective clankers work away on it
The dream
>>
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even if you're not interested in participating, if you signed up for the unreal ai jam you may want to check your email because they sent out a bunch of promo codes
not sure if you can still get them if you sign up now
>>
>>110300816
Tripo meshy and some of the animation ones are the only things worth using thougheverbeit
>>
>>110300826
>here's something cool
>okay but only some of it is cool
I really don't get the point of your post at all
>>
>>110300838
Am I only allowed to be positive on 4chan?
>>
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Next milestone soon
>>
>>110300816
give me the code if they are re-usable.
>>
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raytracing on potato. i'm a proud owner of amd vega graphics, and they are about 20% less performant than emulating gpu with avx threading on my 4500u. lmao, even.

also soft sun shadows(not shown)
>>
>>110299668
i upload it in itch and test there in draft mode on several browsers
>>
>>110300615
Of course, but you'll most likely make bad or shortsighted decisions, if you rush them during your rest period. That's at least true for me. If you can pull it off, more power to you.
>>
>>110300921
Cool, you can immediately make an isometric version of teleglitch with what you have right now
>>
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>>110300951
i'm making xcom 3. which is why i needed global illumination for laser beams.
>>
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>>110300659
Don't let your memes be dreams brother. This is my home gym captured from my Webcam. I save my workouts in one folder and code in another from my computer and can play whatever music I want. You can get a yellow square squatrack from Walmart for under 200 dollars, a Rogue Bar from Boneyard Bars for discount because they'll have a blemish on them, and keep your eyes open for plates on Market Place from fat asses who bought workout equipment and never use them or gyms upgrading their plates from iron to rubber in my case. The bench was cheap too and supports like 800 pounds and is adjustable.

Got my entire setup for probably under 1000 dollars.
>>
>>110301019
Pic was from when I failed a rerack btw
>>
>>110300966
>xcom
based. what's the comfiest of these games? I remember enjoying watching those on twitch.
>>
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>>110300659
literally what i'm doing except i have 3 claudes in their own bwraps and codex making assets. multiple computers are incredibly inconvenient to use - i have 2 spare laptops and an actual pc.
>>
>>110299758
Actually I think your issue is that the airlock door opens with a momentum that immediately makes the graphics change theor feeling from "realistic" to "house cleaner unity slop". Make that airlock open chunky and heavy as fuck

>>110297906
You're in your 30s or older for sure then, because for people in their 20s tbe "return of flash games" was IO games like AgarIO (made by a /g/ anon!) and SlitherIO

>>110300966
>i'm making xcom 3
Good luck anon, plenty of training data and abandonware to decompile and use the algorithms for. Remember to support going under the water because that's unironically where the aliens are actually hiding

Also just because you're making one thing doesn't mean you can't make another, like how fortunate saved itself from being a mid wave survival base builder by becoming a MOBA. If you like XCom enough to make a new one maybe you've heard of The X Com Files and naturally supporting something like that would be cool (or even just stealing The X Com Files into a commercial game kek)

>>110301037
>based. what's the comfiest of these games
They all fundamentally have a sense of impending doom, it's not really a comfy genre
But the actual answer is the original (UFO Enemy Unknown) played on Dosbox or something. Xenonauts is a modern remake but it has no soul unfortunately (if you made something with its artstyle today it would be called bland and AI generated funnily enough)
>>
Do AI models know they have been lobotomized and their weights have been raped by corpo lawyers?
>>
>>110296439
Is qwen 32 good enough for a basic game I have a blackwell pro laptop
>>
>>110301095
No. Use it for art shit though.
>>
>>110301090
if they do, their children's children will reap terrible vengance upon us. hopefully, i ll be ded by den
>>
>>110301078
>sense of impending doom
hmm. maybe watching the streamer tearing his hair out over the game was what made it comfy then. I'll have a look at that UFO one. thanks.
>>
>>110301078
xpz > xfiles
>>
I understand that I can ask AI many things, and I already use a lot of AI for non-game related programming, but I also find that for a high level overview it's still often better to ask people.
Are there any ressources to help me get started? Even just so I can ask AI better questions. Ultimately I would like to create VR games.
>>
>>110301410
The most practical route right now is Unity plus Meta Quest, because both companies have shipped official tooling this year that lets an AI coding agent work directly in the editor and on the headset. Here is a sensible order:

**1. Learn enough Unity to understand what the AI produces.** This is also the biggest lever for asking better questions, since you need the vocabulary (GameObject, component, prefab, XR Interaction Toolkit) and the ability to read a C# error. Unity Learn's courses are free. The VR Development pathway assumes basic knowledge of Unity and programming, and Unity recommends completing the Unity Essentials pathway first, plus the Junior Programmer pathway or Create with Code course before the custom-development mission. The VR pathway itself is listed as a 6-week beginner course.

**2. Set up Quest development.** Meta's "Hello VR" tutorial covers installation. If you don't have a headset, Meta XR Simulator lets you test on Windows or Apple-silicon Macs. Enabling developer mode on a real device requires a verified Meta developer account and being at least 18.

**3. Connect an AI agent to Unity and the headset.** Meta VR CLI is a combined command-line tool and MCP server for Quest development that connects assistants such as Claude Code, Codex, or Copilot to device control, performance tooling, and documentation search. Meta's agentic-tools GitHub repository contains 32 Apache-2.0 agent skills, with plugins for Claude Code, Cursor, Codex, VS Code, and Copilot. On the Unity side, Unity offers an in-editor agentic assistant plus a CLI, MCP server, and official plugins for coding agents, but Unity AI needs an active trial or subscription. A free alternative is CoplayDev's MCP for Unity, which is MIT-licensed. One conflict to check: a third-party guide from August says Unity's in-editor MCP server is deprecated and the Unity CLI is now the official path.
>>
>>110301410
**For asking better questions specifically,** Meta's prompting guide for VR development is short and concrete. Its main principles are to state your platform, SDK, and context upfront; when debugging, to include the error or logcat output, what you were doing, your device and OS version, and your SDK and engine versions; and to use direct, imperative language. Anthropic's prompt engineering guide covers the same ideas for general use.

A realistic expectation: Meta itself says these workflows handle platform setup, configuration, and known VR patterns well, but novel mechanics and fine-tuned games still benefit from hands-on iteration. AI shortens the path, but you still have to understand the engine.

If installing Unity feels like too much for a first step, WebXR with Three.js, A-Frame, or Babylon.js runs in the browser and is cross-platform by default. It is a lighter starting point, though Unity is where most of the AI tooling above is aimed.

**Links**
- [Unity Learn pathways](https://learn.unity.com/pathways) and [VR Development pathway](https://learn.unity.com/pathway/vr-development)
- [Meta: Hello VR in Unity](https://developers.meta.com/vr/documentation/unity/unity-tutorial-hello-vr/)
- [Meta: Enable AI tools with MCP](https://developers.meta.com/horizon/essentials/ai-tooling-mcp)
- [meta-quest/agentic-tools on GitHub](https://github.com/meta-quest/agentic-tools)
- [Unity AI tools](https://unity.com/features/ai)
- [Meta: Prompting best practices](https://developers.meta.com/horizon/essentials/ai-prompting-best-practices)
- [Anthropic: Prompt engineering overview](https://docs.claude.com/en/docs/build-with-claude/prompt-engineering/overview)
>>
>prompt engineering
the only occupation which existed meaningfully for a duration shorter than what it took to enunciate it
>>
4 out of the 7 main maps are done, then the final map and to rework combat and dialogue, should be ready by next month.
>>
>>110301460
>>110301470
Thank you!
>>
>>110301487
I don't know what you think prompt engineering is, but you should read the last link from Anthropic.
>>
>>110301110
>I'll have a look at that UFO one. thanks.
play through openxcom
>>
Is regular agd welcome here? Like without ai use? I ask because I see the op title changed
>>
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>>110301078
>You're in your 30s or older for sure then
Nope, 20's. I was just allowed on the internet the moment I could walk for some reason.
Also nigger why are you trying to guess my age?
>>
>>110301773
No, we expect you to get things done, not sit around jacking off.
>>
>>110296439
Why does God love beauty so much he must take it from us?
>>
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>>110301078
A lot of elements still need iteration, but now you've made me self-conscious about it.

https://litter.catbox.moe/nclk1o.mp4
>>
>>110301814
>sit around jacking off.
isnt that what you do while you wait for your AI prompt to finish
>>
File: sf1-port-trailer.mp4 (2.03 MB, 960x540)
2.03 MB
2.03 MB MP4
https://github.com/johnstreetfighter/sf1-port

Here's everything all set up with the rom included
https://gofile.io/d/ENbyNo5R
>>
>>110302096
I have a CRT monitor hooked to a PS1 on my auxiliary desk so I can play FFVIII (the best Final Fantasy) while I wait.
>>
>>110296650
You're playing the wrong games
>>
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>>110302203
>>
>>110302182
sounds like peak retardmaxxing
>>
>>110302258
Thank you
>>
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Claude killed all my dreams, guess I'll be a wagie for life (if the Dems kill AI) or until the UBI (where we all die shortly after anyway)
>>
>>110302285
just like make a good game anon...
>>
>>110302285
If your dream is to make money selling games, you should go to an academy or university course and network your way into the industry. Or if you have a lot of money, start a studio. Networking is the key in any case. Don't waste your time developing games. Hire people to do it.

If your dream is to make a game, make a fucking game. Get any job that lets you pay rent, food, utilities, and Claude Max. That's literally all you need.
>>
>>110302285
Deepseek will catch up to Claude and investors will just go to China if the US blocks it.
>>
>>110302311
There's too many games already. What hasn't been done? Every version of bing bing wahoo is in. It's tapped out. There's literally nothing left.
>>
>>110302313
truth nuke
>>
>>110302378
you don't need to be unique, people enjoy the same things with some new paint

just look at how many stardewlikes are out there with just some small twits and the ones that are good quality wise make it - and this is a game with pretty simple formula

I like RPGs, with dialogues/choices, skills, interesting world/story, and I get like 1 per year that is actually worth playing, typically AA/AAA, but with AI people can create games of the same quality and I would gladly play them - but there is nothing right now, and who knows if someone is making one, that can be you anon, we are doing some cutting edge stuff here
>>
i can't help but feeling i'm not dreaming big enough, that i'm still restraining myself too much with the game. everything is math, isn't it? all these distractions i'm asking AI to waste its time on could be a lot more elegant, if the entire universe isn't inside my completed product while using this tool, am i even trying?
>>
>>110302461
Literally me.
>>
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>>110302516
Will she show me her tits if I ask?
>>
>>110302516
>wears heels in bed
what a slut
>>
>>110302516
women aren't real
>>
>>110302571
soon, that'll be a reality. Thank GOD
>>
>>110302516
What the hell is that little cubicle that man is in? Is this the future?
>>
>>110302670
Everything about that image is cursed. Look at those tiny demon hands.
>female aspiring esports commentator
WHAT THE FUCK ARE YOU TALKING ABOUT WE JUST WANTED JOI AND WOMEN HAVE NO USE FOR THIS NONSENSE ANYWAY
>>
>>110302670
>is that a man sitting cross-legged and comfortable? how can that be?? my spine would hurt within 5 minutes!!
>>
>>110302781
I'm more concerned that he appears to live in a box the size of a refrigerator. I like to stand up.
>>
>>110296439
Can someone rate my stack for making a turn based rpg:
claude pro sub
chatgpt plus (codex adversarial reviews)
godot
pixellab.ai (I have a potato so graphics are not great)
elevenlabs & suno for voice and sound

Also can anyone recommend a good workflow that they use? AM I missing anything here? Thanks!
>>
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>>110302670
Never seen a serf hotel? They're extremely common in East and South-East Asia. What you see there is his entire hotel room. The example here is $50USD/night, in Chengdu, Sichuan. Pictured here are 18 "rooms".
>>
>>110302670
>>110302812
thats how people in Asia "live"
>>
do you need more?
>>
>>110302670
>>110302812
He's in a pod hotel room, this is meant to make him look like an intelligent and hard-worker on the path to success. He's trapped in a bed-closet and you're supposed to envy him for it. This is the Chinese/Japanese/South Korean equivalent to an American ad with a well-dressed young man leading a meeting in a conference room while his hot secretary watches from the doorway, he's supposed to look successful, you're supposed to envy his career and lifestyle.
>>
>>110302980
You can use chatgpt through codex CLI for generating concept art or assets that gpt could do better. Claude can call that CLI on its own.
For sound I go to freesound or as Claude to find you samples to choose from. It can also analyze them and modify them to suit your needs, or write synthesis tools (or synthesize sound directly) for beepy stuff.
My workflow consists on talking in web chat about the game idea with Claude, and once I am happy with the plan, I ask it to generate a concise AGENTS.md to start the project. Then just put it in a git repo and start.
As I find workflows with Claude that work and that I want to automate, I tell it to remember so that every time we need to do X, we follow the steps we followed now.
>>
>>110302980
I don' t know how pixellab works, but when I want Claude to model a 3D object or anything, I ask it to search for real world references first (I told it to remember, so it does it on its own). I don't know if this might apply to your use case.
>>
>>110303006
Literal hell.
>>
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>>110301953
interesting concept, but my only gripe is that the environment looks more like a submarine rather than a spaceship.
>>
>>110302285
the dream of making money from video games is over dude.
You have to be doing this as a hobby now
>>
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>>110303171
>>110303006
It's just hostels for autists
>>
>>110303265
That is an extremely apt description. I'm now imagining Eastern European hostels offering earplugs and eye masks to try to attract Asian businessmen.
>>
>>110303006
>$50 a night

Huh, I went to China earlier this year and 50usd gets you a newly built/renovated 4 star hotel with chef cooked buffet breakfast and it’s staffed by cute Chinese girls not niggers and spics
>>
>>110303342
Depends where you are. There are capsule hotels in China that are less than $8USD/night, there are ones pushing nearly $100USD, it's all just about location. I think average is in the $20-$30 range.
>>
>>110303218
Yeah, I was going for that, actually. I hope I can land on a good middle ground.
>>
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>anthropic blocks distillation attempts
>chink models stop progressing
......................................................
>>
Doesn't it bother you guys that now a mom in her 40s who doesnt even know what Javascript can just ask Claude to make them shit?
>>
>>110303509
does it bother you that some random fuck that is of no relevance to you and lives on the other side of the world is making 60x your yearly salary every minute?
envy is a very ugly thing to feel, ngmi
>>
>>110303509
No I’m not a selfish asshole with an underserved ego that thinks learning to code is an achievement rather than just a huge investment of time.
>>
>>110303509
why would that bother me?
output over ego.
i like video games, more shots at cool video games always benefit me, no matter who takes them, and especailly when i'm not paying for the compute.
>>
>>110303509
No, I think its hilarious.
Especially since software developers were so smug when artists were getting fucked raw earlier from Ai generated art.
>>
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>>110303509
This illustration has never been more true.
Which is also why it's presently 1/50th of my desktop wallpaper.
>>
>>110303509
Is it really happening? The funny thing about this whole AI thing is that it revealed that the crucial element isn't coding skills or having ideas, it's not being a retard who actually tests things, spots problems and gets them fixed and doesn't give up after two vibe sessions. That still filters most people.
>>
someone explain to me about these AI resellers and also these companies not even selling AI but just giving away access to another company's LLMs for free?
doesn't make sense, why are they doing that?
>>
>>110303509
No, I like seeing software developer suffer. Especially because some of them used to like seeing artists suffer, which is a bad thing, which means that it's a good thing that they suffer.
>>
>>110303604
Sauce?
>>
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>>110303663
>>
>>110303492
Qwen 4 soon, right? I think that will be the big indicator if china is going to start falling behind or not
>>
>>110303532
>learning a skill isn't an achievement and makes you a selfish asshole
what moral framework do you operate by?
>>
>>110302516
me
>>
>>110303836
Learning to code is a giant time sink and is nothing but rote learning.

It’s so easy that millions of jeets do it.
>>
>>110303621
Very trans-coded opinion
>>
>>110303509
Its great desu. I always found it annoying how people treated gaining knowledge/education (by burning money and time) as something inherently special and part of their identity rather than merely an annoying but practically speaking required prerequisite to being able to do things that are actually important and valuable.
If some mom who doesn't know what Java script is can make better software than you with AI then you where never a good software developer desu
>>
>>110303885
>is nothing but rote learning.
You have no fucking clue what you're talking about lmao
>>
>>110303980
The best programmer in the world (AI) did it by just rote learning.
>>
>>110304011
A computer's not a human
>>
Do not engage the troll.
>>
>>110303816
qwen 4 shitting the bed is exactly what caused me to make that post
>>
>>110303912
I hope this helps people realize the only real skill humans possess is the imagination, and it's all-powerful. Every other so-called skill are just ways to manifest imaginative power. They have no value in themselves. They are bait for the ego.
>>
>>110304042
Yep, which is why arrogant autist programmers are being replaced. Codex always does what I ask with a smile on its face.
>>
>>110304082
So people who learnt a profession and wouldn't work for you for free are arrogant and autistic?
>>
Don't answer the question. Ignore him.
>>
>>110304070
Ah, is it? Well RIP china and seemingly RIP Dario having any competition to keep him from abusing the customers
>>
I'm making this AI slop factory game where you set up machines, automate stuff, and try to keep things from breaking down. It runs online in the browser (no auth, just type a name):
https://tractory.vercel.app/

Right now everyone just shares a leaderboard — any ideas for fun multiplayer features I could add? Any other feedback is appreciated too!

entire made by AI btw i'm ESL
>>
>>110304464
need to add being able to sabotage other people's factories
>>
>>110304501
actually fun idea, i want some the sims/simcity vibes and eventually show like a city and you visit other factories
>>
>>110304464
>https://tractory.vercel.app/
Is this a single game instance? Not instanced to the player's browser?
>>
>>110304769
is the same server for everyone
>>
>>110298058
You remember the name of it? I remember messing with this a couple years ago but I haven't touched it since then.
>>
>>110305251
very likely gpt-sovitts
If you're lookign for local, omnivoice is frequently the goto
>>
>>110300171
Working just fine for me so far.
>>
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deepchink casually signing his commit messages as Claude Opus 5 lmao
>>
>>110304464
this is retarded. i like it
>>
>>110305393
this is funny
>>
>>110305393
chink models were caught just sending user prompts to claude and then relaying it back to the user
>>
>>110305264
That ain't it.
>>110305251
It was IndexTTS2, although I'm not sure if it's still the best. Last update was 2 months ago though so it's probably better than what I had going in December.
>>
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>>110305393
dario trains ai, chang makes it cheap. nothing wrong here
>>
>>110302327
>>110305393
how good is deepseek at making games? im not gonna get an rtx 6000, but im interested in local ai since claude is getting lobotomized so it can't reverse engineer
>>
>>110305982
Not even a matter of RTX 6000, if deepchink can make games then it's the better option on pricing through the API alone. Plus the fucker is largely uncensored.
>>
>>110300816
Yeah I dont think so just tried. Damn.
>>
>>110305982
>but im interested in local ai
you can't run deepseek locally, you need 600+ GB of VRAM
>>
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Made a new necromancer combatant. Was expecting claude to have some issues with the chain pull and summoning skeleton hands to smash the target but I'm happy with the results.
Think I need to tweak terrain destruction though, I like the idea of the map slowly getting ripped apart as two powerful fighters are in combat with each other, but the craters just causes annoying pathing and aiming issues desu
>>
>>110306623
looks like a ripoff of some game from youtube
>>
>>110306960
>game from youtube
what?
>>
>>110306966
megabonk i think
>>
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>>110306960
Its a ripoff of a PSP game actually
>>
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>game set in fictional German village in 1901
>36 character descriptions with common Germanic Christian names
>makes 24 of them brown and 8 of them black
>gives doctor a stethoscope that won't be invented for 44 more years
>adds two children who weren't part of the spec: Kabir and Pari
I feel like I'm being trolled.
>>
>>110307072
add pogrom
>>
>>110303006
Unironically if Planet Fitness started putting warehouses of those things attached to their gyms people would pay like 10 dollars a night. Think about it. A computer and bed is all you need in your room. You'd have a gym and bathroom/locker rooms as well. I'd do it for 10 a night if I were a wagie.
>>
>>110303006
I could never live in something like this I have like 6 sex dolls and my faps are way too loud.
>>
>>110307303
>hotel where the longest duration available is 12 consecutive hours
>"I could never live in something like this"
>>
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You can tell Savi you want her to be part of your game, then tell her you want to customize her outfit for the game. That is all.
>>
>>110307864
You see the God of War/Twisted Metal guy's stream yesterday playing Spawn? Looked fun, sad I missed it. The host of Attack of the Show started playing after that and said he wants to invest. I think Spawn is gonna blow up soon. Also, anime poster is gonna seethe and tell you to buy an ad kek
>>
>>110307873
Jaffe is the only reason I bothered to check it out. It's very fun to work with, I like it a lot.
>>
>>110299568
Claude Code saves and updates whatever i'm working on automatically on my machine.
>>
>>110307864
>>110307873
>>110307880
Bots?
>>
>>110308009
Meds?
>>
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>>110307864
and people pretend ai doesn't want to fuck you
>>
>>110300392
I don't really know how engines work, I don't know how to build one, you need to feed your clanker instructions one by one not just
>make me an engine
>>
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>>110308202
rust tell it to use godot/bevy.

ai works best with slopping something which already exists.
>>
>>110308311
This. My current project literally started with
>look at this game's install dir
>document everything you can
>when done you are NOT allowed to look at the install dir again so that the game won't be a clone
Bam now you have a massive context to work with and a nice base to mold for whatever genre game you told it to look at.
>>
>>110306976
Megabonk is literally just 3D vampire survivors
>>
>Hey claude any work you can do that would benefit from fable
>YES LET ME JUST BOOT UP 14 FABLE SUBAGENTS TO REVIEW 15K LINES CODE EACH
>10 seconds later
>your 5 hour usage limit has been reached
Thanks retard.
>>
>>110308583
>ask Claude to do something
>it does it
>noooooo not like that!
Who’s the real retard here
>>
>>110308668
Not even an ultra plan could sustain this for more than a few minutes. The fact that it's possible without giving explicit permission is retarded.
>>
>>110307880
I used it once to see if it could make the buster sword and that was it. A lot of the three.js guys I follow use it, some of them were part of making it. But tried it in depth a few days ago for the first time after hearing they offered free fable to make some meme crpg gladiator game and was impressed by it one shotting it. Only to see some other guy making a full WoW battle simulator and realizing I was undershooting my expectations.

>>110308009
>erm these guys are talking about an ai game maker in the ai game making thread? Must be bots!

Kys nigger
>>
>>110308583
effort level?
>>
>>110309138
>>110309138
>>110309138
>>110309138
>>110309138
>>110309138
>>110309138
>>
>>110308987
med
>>
>>110308583
>give clanker the most vague 'just make it better like idk bro' possible
>wait wtf he went overboard
hope you learned from this



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