What makes war different from how it’s portrayed in movies and in video games?
>>18069578If you got shot and didn't die, you spend much of the rest of your time deployed in the timeout box.
Movies don't show how boring and long-distance it is, because that would be boring. I like Jarhead because it focuses on the psychological and environmental aspects, but it's also got some unrealistic parts like when the snipers get cucked by an airstrike
>>18069578War is 90% nothing happens and 90% of the soldiers never getting shot at, I understand.
>>18069578As has already been got at, there is basically a lot of nothing happening or things that are happening though which are mundande. The other thing is media rarely or only every lightly touches the importance of logistics.
>>18069578Side question: How common is it to pick up random guns off the ground and use them?In games like CoD and a lot of action movies, you can grab weapons off dead soldiers left and right. I imagine you'd definitely try to avoid that due to not knowing how reliable the weapon is and also throwing away your standard issue rifle would probably get an ass reaming by your CO.
>>18069578>sit in a trench all day>get carved a new asshole by a 10$ alibaba drone whos operator is 500 kilometers away jerking off to gay furry porn >have your final agonizing moments be captured in 4k to be immortalized in /gif/ rekt/gore threadsModern war is bleak.
>>18069995Depends. In ww2 it was the default mode of operation for partisans, and common for regular soldiers. There was a kind of grass-is-greener effect where people preferred the enemy's SMGs, and of course everyone wanted trophies. Present day Allied countries are LGBT, so they didn't/don't let men take anything home from the sandbox.The show Generation Kill features a mad captain who collects AK's like a trophy, presumably he's based on someone who actually existed.
>>18069578The experience of US soldiers in the Middle East was vastly different from video games.Your average US soldier ever killed anyone and ever only shot at faint silhouette in the distance, mainly shooting abstractly to keep the enemy engaged until air force dealt with them.Now if we're talking about the experience of Russian and Ukrainian soldiers in Ukraine, it's pretty similar to video games, the only difference being that there is no respawn.
>>18069995Rare, pretty rare, at least for professional soldiers. Guns use different calibers of ammunition and if you use an AK you are pretty much dependant on scavenging the ammo gor yourself.There is also the issue of the firing sound. Armies usually identify an enemy on the unique firing sound of their firearms before they actually see them. Using an enemy firearm makes you susceptible to friendly Fire. Another problem, at least until the Korean War was that Soldiers had certain roles in their squad. These days it's a bit more flexible because everyone has automatic weapons, but in WW2 a rifleman was supposed to stick to his niche and protect the machine gunner by keeping the Enemy at the distance. Letting him pick up th enemie's submachine gun kinda defeats that purposeThe only instances where it's common is when a military unit handles very independently or is cut off from Supply Lines. But generally, soldiers stick to their own rifle.
>>18069578Soldiers are a bunch of pussies>le war… i… le saw things…I can’t believe these welfare queens suck up so many benefits. Lowest of the low.
>>18069578Movies make death seem cinematic, when in reality you drop like a sack of potatoes and with today's weapons, burn to a crisp or turn into a bloody, unrecognisable pulp. No last words or heroic last stands, chances are you're a sentry who was unlucky enough to have been in the enemy's way. That doesn't make for enjoyable viewing generally.
>>18070520Death is a lot slower than that. Plenty are cinematic but usually in a tragic way. If anything movies exaggerate how quick and painless dying in war typically is, which is to say usually not at all.
>>18069578>What makes war different from how it’s portrayed in movies and in video games?I don't have first-hand experience, but know people who did, and a lot of them talk about boredom and how mundane it really is, also you have to pee a lot. People do brave things but also cowardly and stupid things. I knew a guy who worked as a war correspondent and had seen a lot of it (including weird African bush wars) and his stories were usually kind of funny or self-deprecating, like they'd come under fire and the soldiers would be like GET THE FUCK DOWN and he'd just sit there and felt like an idiot as bullets were going zzzpew zzzpew past his head while feeling like had to take a shit.