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File: 7BaEV4X7gLbve5pgDaF8jj.png (1.67 MB, 1152x648)
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What does /ic/ think of concept art?

I mean the whole stuff of using 3D renders, photos, textures and paint over them to archieve those pictures.
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Obsolete technique now that we have A.I.
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File: MW-concept-Ordinator.jpg (234 KB, 719x1100)
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>>7718946
photobashing made me stop wanting to be a concept artist desu
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>>7718946
pic unrelated?
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It's called photobashing, and it's an industry standard skill. If you're a concept artist you're expected to be able to do it, or your output/quality will suffer compared to your competition.

It's remarkable that even today there are normies who have no idea what photobashing is, and assumes every picture is constructed/painted from imagination/reference. With AI now, photobashing is about to enter an age of steroids. The competition for work and commissions is going to drastically increase. Artists are going to experience what car manufacturing plant workers experienced in the 80s.
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>>7719119
Same, concept art got really lame really fast.
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It's weird that they're still called "concept artists" nowadays when most of them just recycle the same generic sci-fi and fantasy stuff.
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>>7719119
>>7719196

yup same. was a huge fan in the early 2000s-2010, then boom, the art of it was gone. I still do it myself for my own projects but not interested in working in the field.
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>>7719506
> recycle the same generic sci-fi and fantasy stuff

It kind of suck because they do that in order to show that they can do it to get hired. No one really wants to push the envelope when they make it and I think it's because making strong consistent art is such a rigid process that it changes you.
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>>7719567
>the art of it was gone
Speak on this
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>>7719839
peoples individual mark was gone, photobashing/3dkitbashing etc resulted in a homogenization, all using the same kinds of photos and 3d packs that would be the first hit on google.
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>>7718946
A lot of it honestly just looks stiff and stale, and like it lacks passion.
I get its purpose, and that it's there to help directors and hands in the art departments do their thing, but somehow having something so passionless as a starting point feels like it would effect the final outcome.

Meanwhile you look at the concept art for the early final fantasies, and they're quite different from the final product due to technical limitations, but they're just so full of character and (seemingly) passion.

I think it's better to just draw your own scenes and worlds, and if a director finds your work and likes it, you'll (hopefully) get hired. Entering as a concept artist seems to snuff the flames of creativity - to me anyway.
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>>7720003
Ok, yes I definitely agree. Do you think people still make interesting photobash stuff? Everything looks the same, but I think that's just because everyone wants it so everyone gets hired for it, and because certain types of pictures trend on social media. Look up concept art on artstation and you'll see the 3 or 4 genres of photobash art.
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>>7722386
>Do you think people still make interesting photobash stuff
I mostly stopped looking at concept art related spaces years back, only occasionally check out stuff and leave disappointed. I'm sure there's exceptions though, just none come to mind.
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>>7718946
if the 3d stuff that is incorporated is all made by the same person i don't care
if it's just photobashed garbage then fuck right off
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>>7719065

You're not wrong. The industry spent 25 years teaching artists to crush any originality and individuality out of their work to better fit the slop pipeline, and then everyone was shocked when they invented a slop-making-machine. It's all very funny, as long as it's not your paycheck on the line.



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