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General dedicated to posting and discussing art of either:
1. Manmade objects, vehicles, tool, weapons etc. (of any kind and any historical era, as long as they fall in the ballpark of "technology") and fictional derivatives of such
2. Objects,vehicles, creatures etc. that aesthetically fall into the visual space of mecha/robot/artificial/cybernetics etc. regardless of level of realism.
Helpful to mention the level of realism, if any, you are taking into account in the art.
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some time ago I said I wanted to make basically armored core with anime girls, so here is my first attempt at design
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>>7524537
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>>7529825
Your stuff is just too good for this board anon.
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>>7525101
cool, is that nightfall head or loader4?
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>>7534039
Loader4, but who knows, Im using this AC as proof of concept, I alter the design each time I draft something. I kind of like the idea of the girls having an actual mech head as an option. but now I reallize AC designs are not really drawing friendly so I might need to simplify a bit for my own sanity. I also need to work more on the chest part to resemble a mech at least on something.

Also, nice scarab head.
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>>7534039
Nice stylization
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>>7534039
Amazing as usual
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>>7532666
Heavy compliment, but thanks! If it wasn't for this thread, i would never have drawn in perspective
>>7534462
>>7535088
>>7535235
Love these very much
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more refined design sketch. Still struggling with the leg details...
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>>7534470
>>7535036
ty
>>7537276
appreciate ur contributions, am glad to hear you enjoy it
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>>7537276
Blog?
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>>7537569
wanted to comment on it when i saw earlier but didn't get the chance.
i like your mecha musume, tho the leg area is a bit bland at this point, but it could still pass with minimal adornment (bubblegum crisis designs are a bit like this) although you would have to streamline the rest of the design to balance things out
keep going
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>>7542823
Yeah, its bland, I could had done it more elaborated but I wanted to keep the sexualized silluete. I might get away with it with a few panel lines.
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>>7540030
Nice to hear, thanks!
>>7541708
I have a side blog for the suit @kyifuy
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>>7550064
Cute! I dig the chunky style
>>7550065
Nice lines! my fav is the lav, and the cylindrical guns on the vehicle next to it
>>7551071
Fantastic work! I like the vents on the arms
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>>7542764
I forgot to respond to you, and then 4ch went down. Sorry man. Thank you for the nice words, i try to be like triggernax, sometimes.
You can ask whatever you want here, if that's ok. Also the sketch is pretty neat, solid shapes and lines.
>>7551071
I like the colorscheme.
>>7550064
>>7550062
>>7549008
thank you for posting, appreaciate the art you make.
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>>7551071
>>7551071
SEXOOOOOOOO
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>>7557849
you're not only good at form / draftsmanship, your compositions are also lit. looks like a Chinese mountain painting scroll
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>>7524537
Recently I decided to try drawing cars.
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>>7559660
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>>7554580
how did you get so good at capturing their essence? right now im recovering from a combination of burnout and physical fatigue and i can barely draw even to the level i was at a few weeks ago, its rough. i suppose one question i could ask is what the work process is like. how you start and things like that. getting a good silhouette, making sure your forms flow without losing their sense of solidity, etc.
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bump
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>>7557850
ty
>>7562575
Get well, do post if you manage to draw anything. Regarding starting, i allways start with gesture over sihlouette. I think more about what shapes to place and how to angle them against the POV. That's kinda the essence of it, it's not really construction, more like gesture/croquis, about how the shapes flow or clash. Composition and sihlouette come from scrapping and remaking a picture a few times until I'm happy with how it feels.
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>>7559660
I like the hatching technique
>>7567024
Cool scene! i like the pipes on the head
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>>7524537
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Are there any resources for drawing real life aircraft, military in particular, traditionally? I'm a beg and aviation autist but I seriously struggle with drawing jets right. I can do just about everything good enough to a point where I'm satisfied with the result but my jets come out as incoherent messes. Even the slightest misalignment makes it unrecognisable.

Is the easiest way to just get a 3D model and trace/copy from it until I brute force myself into learning to do it freehand? I'm only asking because I'm very particular about my jets and want them to be recognisable down to the very variant. I'm genuienly dumbfounded how the Area 88 animators drew the in motion so accurately, especially when references for such things were incredibly hard to come by back in 1985 (and a lot of it was still classified even).
>>
>>7570688
https://www.youtube.com/watch?v=AXn979hRyIs
https://www.youtube.com/watch?v=2ivOcwlt9Dc
https://www.youtube.com/watch?v=ZJQAHAnvzUI
>>
>>7570688
Plane focused
https://youtu.be/g5sdXrDmrEc?si=sizdoKkMzvBFImrS
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>>7569245
Yeah, thanks, I guess, but I don't think they're dynamic enough. I'm just trying to make it like the racing manga, but I think it still looks pretty bad.
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>>7570757
And some ink
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>>7569245
>picture
What am I looking at here?
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I'm trying out mechanized stuff. It looks a bit funky, how could I improve ?
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>>7570094
>>7570674
>>7570679
Mr Scott Robertson is that you? Big Fan
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>>7577620
no but thanks for the complement. i got this same complement a year ago. you are probably the same guy
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drawing from around 8 years old
i was meant to be a mechanization sperg
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>>7579800
Have you ever tried Charcoal? Or water color?
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>>7580137
yes but it's impossible to control and comes out sloppy. i only use mechanical pen now to have more control
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>>7580979
Ic ic, I haven't tried Charcoal yet but I was gonna do water color and alcohol markers, and guache for my vehicles eventually.
Right now I just do markers and pen on top. Will eventually do full darker shading.
Your pencil work is very very clean.
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>>7570760
I like the windshield glare. Did you use a white gel pen? or just leave the white parts blank?
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First time sketching a plane in perspective using a box. I actually wanted to practice drawing in 2 point perspective but instead it ended up isometric
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>>7581177
No, just leave white parts
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>>7548538
Are you the guy who tried the KJG method of drawing from memory? Can you give me a small guide?
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>>7579785
You really are Scott ain't ya? I love this board. I wonder how many other masters lurk around here. That's based IMO
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>>7584856
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>>7573292
It's the back of the hard suit, I want to make a piece where I emphasizes the wiring in the back. Thanks for asking, I'll try to draw a better pose
>>7581858
nice energy, there is a lot of depth
>>7582077
Fun to look at, i like the detail
>>7582559
These are very cool! I love the red hints
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posted these on the int thread, feels better here
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Thanks to everyone who contributed to the thread. Good art, lots of studies.
>>7584003
Idk if that's me you're thinking of. I never directly emulated KJG. I just have a similar mindset. It's mostly intuition, and building up intuition. You figure out how shapes project in geometry on the canvas, when viewed from different angles, and what shapes make up objects.
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>>7581178
fucked up the front wheel but, the whole drawing is 13cm long
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Moebius/Nihei/Terada inspired stuff
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>>7590073
You should be able to see the missing tail-fin on the left side of the plane (red). And your box is off. To know where the center-line of a box is, you can draw a X (blue) and run a mid-line between the it. You can see that your plane doesn't really match up with the box you drew. But your box was off anyways.
I still struggle with boxes so I tried "fixing" it but it was a bit sloppy. Anyways, You should watch >>7570693 videos, particularly the Industrial Design Fundamentals applied video, he mentions a rule of thumb, the further away the side of the box is, the smaller it should be.
So the two front sides of the boxes should be "taller" than the back side of the box where the tail is. The top corner one being the smallest one where the red one I marked.
Anyways your plane still looks good. Its just a lot of practice we need to do, Pretty much a lot of people in this thread have a far better understanding than I do as you can see from the vehicles they drawn.
>(Cant quote because it think its spam)
You could just try to see where you went wrong like I did digitally as well. The key is that your plane still looks good, it would have been a lot worse if it followed what your box shows.
I guess this is what they mean by drawing though the "form" or whateverr
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>>7524537
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>>7590452
Done. Pen size is waaay to small so I worked more than I should have
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Hey, this thread is pretty cool! Gonna post some of my character designs from my upcoming game!
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>>7592987
It's a post-cyberpunk visual novel
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>>7592988
Some rendered stuff as well
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How do I learn how to draw mechs and vehicles?
Any tutorials, books or courses you guys recommend? I feel like perspective is the big one, but I barely see any discussion on how to tackle it or about good curses that teach it.
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>>7593845
See >>7570693
Thats all you really need. Mecha Boxes with cuts and Cylinders
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bumper
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I originally posted this on beg but i realized there's mechas in it. So i guess take my shitty bumb because this thread is super cool and awesome and nice and it deserves to live
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>>7589143
>>7592889
I like the hatching
>>7592987
Nice style! I love how boxy things are
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>>7593845
https://youtube.com/playlist?list=PLHrtim1sTkv8gYwTl0sVaA1ruGp5CQiA9
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I should've used reference and now I don't know how to draw the mechanical parts
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>>7570094
part 2
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>>7603731
Mr Robertson, you're the best, but I don't know about that chair..
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>>7604161
is the perspective bad ?
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>>7604250
Nah, I was referring to the design. I might see in my head a triangle pattern to be cooler for the chair, but maybe I'm wrong.
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>>7604611
i wanted to put a pad in front f the drive's crotch s he won't get crushed in the event of a sudden stop. also the seat is low and wedged in front of the back wheel. so i thought i don't want the rider to sit with the back on the fender. so the seat whaps al the way back to front like a diaper. that's why it looks odd >>7569245
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>>7593894
>moderndayjames
Is this really all there is to basic bitch perspective drawing? Is there something more akin to gesture drawing when it comes to mechs? You know, wild and free?
I've been using the method and it works, but it just isn't a fun result. The process itself is okay, but it feels like instead of expressing yourself and your tastes, you're just trying to solve an algebra or trigonometry problem.
I guess I should find a way to simplify it and make it more dynamic, but I fear that takes more brain power than I'll ever have.
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>>7608180
>I've been using the method and it works, but it just isn't a fun result.
Right, it works, and it sounds like you got a grasp of it, now have you tried just drawing with less and less guidelines? Like a simple box, and just cut and cut away and then make a vehicle out of it? Thats what I did here >>7605089
I just did a simple box and began cutting, I did have a ref but it was entirely different pose and angle. But I just lined up where the key proportions would line up as ref points.
But what you're looking for is called 'Intuitive perspective'. Which basically lets you create and entire scene if you really want to or just what one pose does. Its how Kim Jung Gi draws. Basically drawing from imagination means you can visualize a gird on your paper and place charcters anywhere. Which starts with basic shapes.
https://youtu.be/f5Bq-ugRv3E
Basically you'll be able to draw and rotate vehicles or characters or mecha's or build mecha's and interesting shapes etc. If you know how to draw your shapes in space.
But if you want something way more wild and free you need to build up your mental reference libary, and so you need to study more mechs and how mechanical parts work and move. Like you know a mecha hip could be connected to a leg with a ball joint, or you can make one that uses more hydraulics. etc.
I would say my way of thinking is more 'mathy' way of drawing but here are some other youtubers that might help give you inspiration.
https://www.youtube.com/watch?v=lze2ldq04aI
https://www.youtube.com/watch?v=pYm6as8ZkkE
The latter also has good fundamental videos too. But I am pretty big believer on the whole focusing your fundamentals if you really want to improve your art quality. At least thats what worked for me.
Have you seen his videos on mecha? Apparently he has one too https://www.youtube.com/watch?v=li2qw57PqZI
All mechanical parts are just basic shapes with extra shit on top, cuts or holes that are just some kind of box or "rounded" box, simplified
>>
mechsisters, what is new ?
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>>
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Why is everyone in this thread so good wtf
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>>7609397
https://www.youtube.com/watch?v=grU69Pqb0do
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>>7608649
Beautiful explanation. I am an engineering student, so I end up drawing a lot to help me visualize the objects I am making. I tend to take a more mathematical approach to drawing, too.
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>>7609397
Damn! Nice work
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I'm actually kinda surprised. I was actually able to draw something that resembles a vehicle and with almost tolerable perspective too.
If anybody can tell what the shitbox is meant to be, then I'll be a happy man. Just ignore the left track.

>>7608649
>Intuitive perspective
Grids make me sick, but I can see their usefulness. It's weird, I like relying on them but I hate the fact that I'm using them.
Thank you for the effort post anon, I'll try my best to improve from here on out.
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I wanna draw a manga style comic about air combat
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bump
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wip
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Any tips on drawing machinery in general? Just cant seem to figure out at what point I fail. Is my perspective grid simply off?
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>>7614761
Watch this https://www.youtube.com/watch?v=RjOmqXxTMmM
He does a good example that is similar to yours, and yours has the similar error he goes over and shows you how to avoid or fix those mistakes. His channel also has a lot of other videos that you would find helpful.
Then watch this video https://www.youtube.com/watch?v=ZJQAHAnvzUI
Dude has a lot of knowledge and everything you need to know, and more or less goes over all the talking points from Scott Robinson book. Though I found his videos a little easier to understand. The youtuber also has other videos for Machinery and Mehca and whatever as well. I havnt checked everything out but its probably what you're looking for.
Also you can read what I wrote here as well >>7608649
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>>7610606
Include anime girls in that and I'm reading it.
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>>7615773
idk
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>>7616517
Sick, I like the rendering. Watercolor or marker?
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>>7615773
>>7616517
Amazing EG man, I'm so tired of the animu girls on this board your work is like a breath of fresh air.
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Guess I'll throw this in here
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>>7617429
alcohol markers
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I got bored of the symmetry, but I like how the wires makes it look like an insect
>>7617666
very cool
>>7617788
I love the headlights
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The EG poster motivated me to do the left taillights of an R32
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>>7619998
Damn, this looks really juicy. I like the work with the highlights.
Now draw it completely, please
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>>7620236
>Now draw it completely, please
I refuse; taillights are all I can do with my limited skill.
Amazing 240sx btw, I wish I could work with vanishing points. Also, is that an Outback or an Outlander in the back?
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>>7610606
That doesn’t look like manga.
>>7616517
>>7617788
This looks like manga.
>>
Trying to get better at eyeballing/intuitively constructing things in perspective. Bullshitting the cast shadows and rendering is a bit harder though lol.
>>7617788
>>7620236
Love these ones.
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>>7621130
But I insist.
And actually, this is a supra a70. Damn, it's a shame that I couldn't draw it like the original.
and in the background there are just scribbles from my imagination, without references
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Murderbot
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bumpo
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>>
I want to draw a complicated perspective, but I don't want to use the grid tool. My autism is annoying me. (bump)

>>7625918
Oh damn, fucking sick. Love the lines.
Would be even cooler with a second car trailing behind.
>>
Wish I hadn't used the red pen on the construction.
>>7628710
Just eyeball it then use tools to fix mistakes.
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>>7625918
Any good (copic) marker course? I want to color my drawings like a Japanese.
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>>7629549
COOL!
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>>7640128
Fixed
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>>7640142
I forgt shadows
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>>7642914
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I have not posted for a while
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really badly designed tank
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Any books?
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>>7645689
This was really, really nice. You should do more like this
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>>7649292
thanks, thinking about doing short animations of characters or comics for a new project, its mostly going to be goon bait but with some kino
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>>7649396
>its mostly going to be goon bait
I like where this is going, please proceed
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forgot to post art, most the mech stuff I've done this year was 40k related, gotta do more mechs
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>>7645684
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>>7650406
hahah thats sick, hatching is fun and you're good at it, all my recent stuff has no hatching
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>>7638024
is this a mech suit or is it a full robot? asking so I can draw it
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>>7650431
thank you, I like your designs a lot
>>7650435
full robot
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>>7650513
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>>7650567
cheers, I always like seeing how others interpret a drawing
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So much good art in this thread
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Damn. Mechbros can draw.
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>>7640155
>>7645640
I like these a lot. got any more?
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>>7590532
I finally got unbanned, thanks for the suggestion, it was really insightful
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>>7664430
I was worried I scared you off lol.
>>7660516
Like I said in this thread before, /mg/ at its core is perspective and shapes. And considering things have to be near perfect objects ie symmetrical, its easy to spot flaws and so you have to grind perspective and shapes. If you can master these, then well you get really cool looking art. Perspective alone is one of the hardest things to master, and if you do, you can draw anything.
>>7661155
I been working on human anatomy and the like >>7663801 so no, but I have a lot of things mentally planned for /mg/ though I need to do a deep dive in /trad/ stuff since I am kinda not liking digital too much besides the pixel style.... Actually I do have something, picrel
>>7654924
>>7643131
Saw your other stuff in the other thread and I think it's great, I think you're a /int/ for sure. Though I am curious to see what your non /mg/ stuff looks like. But as far as vehicles go, you're really really good. Especially since you're doing this in trad too. If you want advice or constructive crit I would say do more complex scenes and push your drawings to the limit. Only when you struggle do you find your weaknesses. (I struggle with every drawing I make).
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Opel Ascona A, my beloved.
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>>7659510
I love the shapes, especially the torso
>>7664460
This is a very cute tank!
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>>7664486
Very good!
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>>7640155
Great work
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>>7664791
thank you!
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>>7664460
Well, thanks, i guess
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I regret that I stopped trying when I drew the background and I also spilled coffee on it at some point lol
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I sat way too long on this. I have to learn more forms in perspective
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>>7664460
>you have to grind perspective and shapes.
What exercises should I be doing?
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Boats are kinda hard.
>>7671956
I'm not any of those guys but these posts >>7570693 >>7608649 laid it out pretty well. Also Scott Robertson How to Draw which has actual exercises like how to multiply/divide boxes, mirror symmetrical objects and stuff like that.
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>>7680266
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>>7559661
>VROOM VROoooM
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>>7683091
>>7683098
>>7683100
Mr Scott Robertson this is some beautiful art! It's an honor and privilege to have him here sir!
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>>7683297
thank you mechbro
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How do I practice thumbnailing?
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Car from life today. Sketching front/back/side views first to get a feel for the anatomy then gonna transition to more perspective based drawings. This was so fucking difficult and taxing, I can’t believe you guys regularly draw this type of stuff
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>>7688049
Another one. Didn’t get to finish obviously
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anyone have more tutorials like this?
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>>7690088
Anotha one. I fucking love drawing cars.

>>7691144
Really cool design!
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study of metal
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>>7559661
Cressida? We have one. This thing will continue driving until the engine literally grinds itself into dust.
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>>7692209
In general, the Cresta gx70 and the Mark 2 gx70. Cressida is a Mark 2 for the American market with left-hand drive, as far as I remember.
It's just that where I live there are a lot of old right-hand drive Japanese cars, that's my fetish.
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good morning mechsisters !
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>>7698869
I like how you omit some of the detail and keep it distinct at the same time
>>7704067
love your pencil work, I am inspired to learn
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>>7707612
Thank you, i struggle with readablity sometimes



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