Figure drawing is a fun and good way to get better at drawing humans.Some free resources:https://quickposes.com/en/gestures/timedhttps://www.quickposes.com/enhttp://reference.sketchdaily.net/enhttps://quickposes.com/en/gestures/randomhttps://www.characterdesigns.com/non-nude-photo-indexhttps://www.lovelifedrawing.com/tutorials/https://app.posemy.art/https://line-of-action.com/practice-tools/hands-feet-practicehttps://www.rkgk.org/Might as well check the archives and active /ic/ threads for references:https://warosu.org/ic/thread/7019067#p7019080https://warosu.org/ic/thread/2015637https://warosu.org/ic/thread/6864584https://warosu.org/ic/thread/2023233https://4chanarchives.com/board/ic/thread/2015637Previous thread >>7605029
wip
Drawing men is hard for me
>>7637426
>>7637818>>7638015perspective, pose, expression, anatomy, lighting, value, proportion -- you're trying to do a lot without having the experience and knowledge underpinning the effort. i'd focus on one, maybe two of those things at a time, at least for a while.
todays figure>>7637176looks chinese, love the colors>>7637359I'm having a hard time understanding what is happening with the legs, nice work.
3 minute poses of a pair in cosplay was a struggle.
>>7638347
is it just me, or are the proportions of the arms on this figure drawing from Boucher fucked? I feel like he's turning her into a spider monkey.
>>7637176
>>7638361yes, a bit long
>>7638396Fixed the hair.
>>7637125figure drawing quicksketch
>>7638361seems like the same leangth as the legs lul>>7638338>>I'm having a hard time understanding what is happening with the legs, nice work.yea, the ref wasn't kinda strange to read
>>7638784Great work. Who's the titcow?
hands are hard>>7639288awesome work anon, I really like how you did the pecs.
>>7639745excuse the poor ms paint diagram, but it should illustrate my point well enough: I don't know what's going on with some of the fingers in the one drawing, but you're making them way more three dimensional than they actually are. I'm assuming you were trying to be fairly faithful, but if you were taking liberties than I guess it doesn't matter as much.
Every time I do gesture it feels like I've forgotten everything I know about gesture
>>7639782>excuse the poor ms paint diagramThat’s the point of the board, any critique must be welcome, without snide remarks.>but you're making them way more three dimensional than they actually are. I'm assuming you were trying to be fairly faithfulmy goal was a gestural one I wanted to make it feel like a really deep massage. This was the end result after studying Glen Keane’s Tarzan hands. I liked how dragging and weighted the position looked when the intermediate phalange led instead of the proximal one, so I gave it a try.>I don't know what's going on with some of the fingers in the one drawingyeah thats just my lack of proficiency/milage, I think if I add a basic value statement, it would read much better.here the complete session >>7639699Thanks for taking your time!>>7639791great job, I feel that you are not that comfortable around the neck area or how the head and shoulders fit together.
did 2 minute poses exercise
>>7639878nice, why only 2 minutes
>>7639881trying to capture the movement and body as quickly as possible so I decided to start at two minutes and make my time a bit shorter the next time.
>>7639884>as quickly as possible why this part? is it a faster way to learn? what are you aiming for?
>>7639822Is this the full ref you used to study or is there more?
>>7639896Doing fast gesture drawings is how you learn to caprure the essence of the movement, weight and balances/counterbalances of the pose without getting distracted by other things like shadow, shapes, or parts of anatomy you enjoy drawing.
>>7639947Which books or teachers teach the method? Where can i learn more about going fast
>>7639971Its called doing 60x 1min poses, everyday, for a few months. Im 100% serious.
>>7639971Literally any gesture teacher. Pick one. It's a basic exercise in gesture drawing.
>>7638784figure drawing quicksketch>>7639228>Great work. Who's the titcow?thank you, i dont know the model, just some random JAV actress in my folder
>>7640731nice curves
>>7640706>Literally any gesture teacherI mean, not Hampton or Huston. Have you seen how slow and clean their "gestures" are?
>>7637125I see you too were looking at the reference pack thread.This pose was giving me a lot of trouble last night, will try again later and post my new attempt.
>>7639822>>7639782>>7639745Not the other anon:- you need to be more careful to define forms as rounded. the way you're using line is creating hard corners, which Keane manages to avoid. Look very carefully at the relationships of his lines, how do they show plane changes without making hard corners all over?- the problem with the hand in the lower left is not the lack of a value statement, it's that you have too many lines and not enough clarity on their relationships. Leaving all the lines from the undersketch is probably the biggest contributor to this problem, if you had done it on a different layer it would look better.- the massaging hands are almost there, but you're drawing too quickly. you need to slow down and make sure you indicate the various 'sides' of forms and how they wedge and interlock. You're doing it well in some places (middle finger of left hand), but in others you just have flat rectangles (ring finger of left hand). You've got this issue all over the place, the problems with your work are like 20% errors in perspective (looks a lil slidy in some spots) and 80% just not having establishing enough information.looks like you're on track though, definitely getting across the gap to thinking in form instead of shape.
Some figsshould i focus more in anatomy ?
>>7641738that or proportion would help
>>7641738You still have a lot of room to improve on your basic proportions and forms before you start “focusing” on anything.Looks like you have the same bad habit I do where your legs tend to melt into formless “balloon” legs. For the legs you really just gotta stick to the ref as closely as you possibly can and show every little detail until you’re comfortably able to delineate all the forms. Also perspective/placement on the feet.
some more hands>>7641619thanks, I will keep your observations in my next session>>7641738working on proportions has a better ROI than anatomy>>7639898no there are many model sheets, they are on google and pinterest, what is harder to get are the tarzan echorché which are incredible, there are like 3 or 4 on the internet the rest are locked in the disney's vault
>>7639822>I feel that you are not that comfortable around the neck area or how the head and shoulders fit together.Absolutely correct>>7640731You do some of my favorite gestures and I am actively trying to assimilate your methods, resistance is futile
>want to gesture draw>told to ignore contours >end up making glorified stick figureshow do you fix this?
All right, im joining you guys
quick figures session
>>7640731figure drawing quicksketch>>7640850>nice curvesthank you>>7642698>You do some of my favorite gestures and I am actively trying to assimilate your methods, resistance is futileglad you enjoy
>>7642876gestures are really hard imo. takes a lot of practice and ideally your gestures are built on a foundation of form, perspective, and anatomy. see how even the more abstract gesture on the right in pic related builds on aspects of the other drawings? you can still get successful gesture drawings done simply by relying on observation and practice, but its a lot easier if you understand how forms flow and interlock. so if you're mostly on stage 1, maybe practice stage 2, a bit of 3 and 4, see if that helps.and if you just want to jump into it, look carefully at some reference and try to trace a path along the forms, over and around the muscles, fat pads, wrinkles, and bones. go slow, avoid straight lines, and dont be afraid to leave gaps in the silhouette.
A ten-minute sketch from line-of-action.
>>7643084Im in love with these!
more quick figures>>7644091thanks
trying to get more comfortable with pen, wonky proportions be damned>>7644019looks good>>7637808really really nice, love the shadows on the face
>>7644457another pen
>>7644019try a softer pencil, see how you like it. it'll let you vary your stroke characteristics more easily.
>>7644457>>7644465i do a lot of work in pen. you would benefit from studying light and shadow and implementing consistency in your pen stroke.
>>7646920
>>7643093more drawings>>7646920love those arms and the connections>>7644379love those twisting torso
>>7648824armor adds thickness, so for her ankles to be that skinny with armor on, they'd have to be toothpicks without it.
1 min warmups
How would you do a quick gesture of this? I'm trying to solidify the idea of "capturing the energy" of a pose and I think I'm improving at that but I just can't imagine it here without just drawing the body parts.
>>7651011post your attempt
>>7647661Do you study FORCE ?
>>7651011>How would you do a quick gesture of this?Don't stress over the time, as you practice, you'll become quicker. I try to keep in mind the teachings from Gesture Drawing for Animation: list emotions, do the pose yourself, think about the camera, and exaggerate the pose. This gives me a clear idea of where I want to go and reduces the guessing work.
How is it
vilppu's "spherical forms" for figure drawing are being really hard to understand for me
>>7646321Here's another sketch with your suggestion in mind. I'm not sure if it's changed much. I must say, it feels more solid. >>7644457Thanks.
>>7647661moredrawings>>7653721love the vascularity>>7652555super cute face>>7652521more bottom right grins>>7651574no force, im using all techniques taught by Steve Huston
>>7653818From his book?
>>7653833his new master academy courses.Art Anatomy for Beginners, Constructive Head Drawing, Constructive Figure Drawing. Then using his youtube/patreon videos supplementary to the coursesnever read his book
>>7653838I rather books so I'll just wing it
Is there any particular book or video series you would recommend for drawing figures? I did loomies a while back but im at a loss right now.
struggling to understand vilppu's "spherical" gesture drawing
>>7655350you're talking about the bean method? your drawing doesn't look bad though
>>7655362i'm only at the spherical forms part of his NMA course right now and i haven't seen him talk about "bean method" but i get what you mean... i'm still just struggling to do the gesture as a whole and build these forms like he does with how he kinda "brackets" them. i'm not good at explaining itsoon as it comes to having to do it timed it just kinda falls apart
>>7655509brackets? explain further pls
Are Hampton’s courses useful? I’m especially interested in yhe figure construction one. Did anyone buy it? What did you think of it?
whenever I feel bad about my figures I look back at my first serious attempt at gesture drawing I've saved (top) and at least appreciate the progress I've made
>>7637125gm sirs. First time doing a figure with direct lighting (I follow Vilppu, so this is lesson 11 direct light). I know it's not that good but I'm not sure what exactly the problem is. I tried to not over render (because I know it's a common problem and also just because I like to keep it light) but it didn't turn out well, not sure why. Any feedback? (the drawing looks more grainy on camera, don't know why)
here's the reference
>>7653721They are very impressive, but what is your end goal with these? Are you going to draw comic book men? Bodybuilder portraits? Etc
>>7657150desu I think I already figured out the main problem, I kept everything too light (including model tone). This makes it so that the shape still looks quite flat + I have no room to render properly, everything is in the same small value range more or less(the shading on her back is deliberately accented, I liked the pattern that was present there)feedback still appreciated
>>7657165dude am I going insane or are there word filters that add "désu" to your post?
>>7657165>I think I already figured out the main problem, I kept everything too lightlight/dark contrast matters, for sure, but in terms of form and structure, in some sense uniform values are more important. it looks like you're working on vellum (?), which is fine, but the texture is going to show up more if you're using a duller pencil/utensil: you want a fine point so that you can get in the grooves and make the shapes whole (yours are spotty). the more little white dots from the paper there are, the less uniform your shadow shapes (or even light halftones, for that matter) are going to look.
>>7657186wow thanks, I would've never thought of that. It's some random spare paper I had, smooth grain, no idea what exactly it is it doesn't even say on the cover
>>7657210imo the paper doesn't really matter too much if you're doing shorter studies, and really even for longer studies acid-free, smooth, 120-160 gsm paper (which isn't hard to find) will do just fine in most cases. as far as getting your pencil to a fine point, if you aren't familiar with how traditional artists tend to do that, I'd recommend vidrel (otherwise you can ignore this):>https://youtu.be/4kx3f_Oc8Z0?si=d0U-8gOUrTFjG3wU
>>7637125Here are some legs I did today. Feel free to give me feedback, I could always use the help.
>>7653838>>7653818Whats your preffered gesture timer? I cant seem to get anything decent if its not atleast 2 minutes. Your gestures are beautiful anon.
>>7638348Team rocket?
how do i stop myself from drawing so many unnecessary contour lines when trying to build out forms on figures
>>7657400thank you, im glad you enjoy themI do 1 min - 7 min timers but prioritize fun over everything else, if you are enjoying a pose and the timer runs out, reset and let it double up or more, a 1 min pose could turn 2 min or more, a 7 min post could turn 14 min or more, imo, just use the timer to move on if you find the pose uninteresting or too difficult in the moment, otherwise, spend as much as you want on whatever you enjoy.
>>7659734I'm liking your work more and more. Do you have a place where have all of your doodles? I wonder what I'm missing.
>>7647029
wassup peoples of the drawy world
>>7660270used to find drawing annoying since i'm mainly a painter, but now i luv it
>>7659734If you don't mind answering, what brush do you use (assuming you use CSP)?I'm trying to find a good sharp pencil type brush that has tilt support
Drew this from imagination How is it
>>7660513torso looks a bit short and the pose is too stiff but I like it, nice details
>>7660520Thanks for the critique
where do you fellers get good refs from? I know all the images in the OPs link by heart now, and the poses weren't even that good
>>7661215what makes a good reference to you? a reference is what you make of it.
>>7661219>a reference is what you make of it.NTA but a good reference is one that emphasizes and simplifies form so you can get a solid grasp of what you're trying to draw, bonus points for a simplified light source as well. You can learn from anything but fighting an uphill battle trying to see through jpg artifacts of an over exposed picture can be a waste of time and brain power.>>7661215Looks good, you may want to be wary of how you draw the necks though, they seem a bit thick compared to the face.
>>7661608here's your reference and your challenge>>7659909
60 sec figure practice
>>7661706thats fast af
>>7657151Title of this pack?
>>7661846https://www.artstation.com/marketplace/p/DBL7k/1000-art-female-reference-pictures-with-propsdon't buy it, it's available in course busters (or your favorite pirate group)
second attempt doing direct lighting. This time using bristol paper and actually (trying) to use the entire range of values.Bristol gives less spots, but they are still there. Also, the dark areas look like the skin is made out of stone or wood. Don't really understand fully how, probably because of the pencil strokes being in the same direction + the white spots in bristol.I use a mars lumpgraph lead holder btw, so the sharpening used here >>7657220 doesn't really apply. Though doing this piece I realised I need something with a wider contact area (like the pencils in the video), because just getting the dark area to the current value took very long.(yes I urgently need to practice hands, heads and anatomy, I just really want to finish Loomis first)
reference>>7663902
>>7663902>>7663909you need to get more organized with your values. define your terminating line, everything on the shadow side of the line should be uniformly dark before you even start adding or subtracting any detail.make sure that you're consistent too. all of the frayed lines and messy hatching where you tried to express contour aren't helping you. don't get shy about drawing the face either. if you never draw the face, you'll never learn faces.https://www.creativebloq.com/how-to/what-is-a-terminator-line
>>7664405
>>7663902I'm going insane in this thread, I want to finish Vilppu not Loomis>>7664406thanks for the feedback. I actually tried to do it like that, making it uniformly dark, but instead of starting with a hard terminator line I kept the terminator line light and made it harder afterwards. Though it still failed, the arm is lighter than the rest and I still didn't go dark enough (I'll start using a regular pencil).Also failed to do the Vilppu method of rendering in the light part ("going into tone"). I'm not patient enough to build it up entirely around the form, and end up with loose separate lines.I'm learning a lot in this thread, thanks again. Gonna try again soon and apply what I learned.
>>7665115you could always go smaller too, do a part of the body instead of the whole thing, you can test out different methods and solutions quicker without having to take on the entire overwhelming figure
trying out sketching with a lighter grey brush
>>7660410im on photshop using a pencil brush, depending on what type of line i need ill change to 15px, 25px, or 50px. The brush is called "Lane soft point1 1381" from Lane's Photoshop Master Pack.>>7659742sorry, I dont post anywhere except here on /ic/, primarily inside these figure drawing threads, for stuff you might have missed, you'd have to scan through the previous threads, but thank you, im glad you like it.
So here's a question I have for (you). When you're figure drawing, how much time do you put into measuring vs freehanding things?For me I find it depends a lot on the pose and model. More foreshortening + more extreme proportions = more measuring, but if the pose is really fluid, I'll generally just go with the flow and feel the forms more directly. As I've gotten better at figure drawing, I find I measure more than I used to, so I'm curious to see what /fig/ does.
>>7666089imo, no measuring, nothing is fully measurable as soon as someone leans forward or back or whatever, just go for proportions and landmarks instead, plus you'll never measure anything perfect otherwise you'll turn into a slave to the reference or model, just get it close enough or go beyond and make it even more dynamic than it is
don't know if this would more appropriately be put in the stupid questions thread, but since this is about figure drawing I assume it won't be a big deal:does anyone know of any figurative resources where you can see specific poses of people not only naked, but also at the muscular level and even skeletal level? are there any such reference packs or 3D modeling sites or something? figure drawing books?
>>7666429Idk, I find measuring to be a helpful tool that helps you to learn proportions and relationships between body parts a lot easier. Especially with common foreshortened poses, you start to grasp the general size and relationships of things the more you do it, and it makes it easier to apply when you invent new poses without reference. In my experience anyway, though I'm far from an int, so I still may yet change my mind on that. I just find it very useful, in tandem with gesture.
Graphite on Ingres paper.
>>7667081Can you take another picture? This one isn't blurry enough.
>>7667137My bad. Here's the good one.
>>7668269looks tentenish, good job
>>7653838nta but are those courses available in the usual places?
Thoughts on this gesture study ?
>>7637125I shouldn't have tried painting this.thoughts on the figure overall? here's the reference btw https://files.catbox.moe/508osl.jpg
Tried rendering with a hard textured brush, looks so much better than a soft round brush.
>>7669688a bit hard to render cloth and materials, tho...
>>7669694Looks very good! How did you learn to render like that? Just master studies?
Anybody got the proko paid lessons torrented?
>>7669688Your contrast inside the shadows is too high and it's kind of lumpy and distracting instead of subtle like the ref. It is good, but I think you should be careful with your darks and lights.Cloth is just like anything else, friend. Just lines and angles and patches of tone, yeah? I think it's the most inaccurate part of your painting. Texture hangs out in the midtones, you don't need to worry about it in dark shadow or bright light areas.
>>7670084I didn't do any master studies, though i did look at many styles of rendering to analyze their shapes, edges and brush work, then i tried implementing it on my paintings.Also, LOTS of paintings. It gets easy with time, i recommend recording your studies so you can see how you work.
>>7670157Ye, that was actually on purpose, i like the dramatic light it gives when i push the shadows and light groups higher or lower. If you set your monitor black level setting to low things gets way more intense.Cloth is my nemesis, but thankfully i think i'm going on the right direction...
>>7669453>I shouldn't have tried painting this.Why not? It's a good practice.
>>7670833Based
Third attempt. Using regular pencils now, sharpened as in the video. Only used the staedtler leadholder 4B for the terminator and finishing (darkening up some spots and drawing a hard contour on the focal points (poopa and her shoulder)).The dark side is still relatively light, but I can't really go darker unless I want to spend 2 hours using the tip of a pencil rather than the side. Exaggerated the flow in the back on purpose.
>>7671902reference
>>7671902damn I swear on camera it looks way rougher, with the hatching lines showing up more clearly and darker.
How do I "finish" a figure if all I've got is paper and a hard pencil? My hatching never seems to add proper light and shadow.
>>7672880define "finish"
>>7672906That's the question? I know I'm not getting all the way to realistic rendering, but I'd like to know what can be done after "I drew the pose"Need something that I can do after blocking in and marking features
wanted to practice the anatomy I've been learning so I sketched a football player
>>7669450its less a gesture study and more of a structural lay-in. looks good though. could use some overlapping lines in the legs to show the forms better.
>>7673464good work
>>7673593thanks! pretty sure i messed up some proportions though.
>>7671902ok I realized something important about this one (and basically all of my graphite drawings before it), when I looked at one of my finished renderings from afar or when it's not properly lighted (so in a little bit of shade), it looks way better, nice gradations. But up close in good lighting it doesn't, you can see all the separate lines, it doesn't look nearly as clean anymore. This is because the dark and the distance obscures the individual lines, and makes the gradations a lot smoother.Now I can just work on my technique, which I naturally will, but I think also just using something that I can blend a little better using a stump or my finger will also help a lot with this (mars lumograph pencils do not blend well at all). So I'll maybe try using charcoal next, still looking for other tools, suggestions are welcome.
>>7673933+ also doing a better tonal mapping, not only of the super darks but also of the other bigger shapes. Sorry for schizo posting so much and talking to myself
>>7637125posted this on /beg/ but maybe someone finds it useful herehttps://zipfigs.netlify.app/drop a zip with refs or a folder and it will generate a timed drawing sessionno ads/signup/any bs, you can also save the page and should work offline
>>7673952I wish you could zoom in one of those apps. Not for details but because I use a kinda small laptop for looking at references.
>>7673957pureref is pretty good for that, imothe use case for this one is relatively fast timed drawings, so there's little time to be messing around with zoommaybe I can add some config for the session to adjust that
>>7673957>>7673970Yeah I've been wanting zoom too, since a lot of the photos are poorly cropped. Sometimes the figure takes up less than half of the image.
I've started figure drawing, planning to start doing 60 1-min gestures, I rarely practice it. I showed an artist I admired my gesture drawings, and told me "you use way too many lines", he told me to use a hard no opacity brush to practice drawing them for a while...did these 1 min gestures, and I'm planning to increase it slowly to 60 figures per day, the rest will be anatomy study
I did this study today, I spent a few hours on it. Trying to improve rendering mostly, with some anatomical study mixed in. Feedback would be appreciated.
>>7675269post one of the ones with "too many lines" pls
>>7675978I gave them my most recent one (which was like 2 months ago), my biggest problem was controlling my proportions when I draw (I'm very very slow at drawing)
>>7665280
>>7637125I am trying to apply what Vilppu says.
>>7677357Yes one more for the collection. Do you have a name here anon?
something im working on. no referenceshading is what im the worst at at
>>7679807I've seen this "pose" before.
>>7679893Very striking
>>7679915ok well i still didnt use a reference. had this idea in my head and couldnt spend untold hours looking for one specific pose
Anyone got a guide to do the complete rendering/shading of the figure? I (finally) finished Vilppu, but now I'm wondering how to/how others put everything together (model tone, direct lighting effects, sfumato). I'm working on my own method, pic related is the latest version, but I still wonder how other do it or how it's taught. (As far as I know Vilppu never explicitly tells you how to combine everything, neither does Loomis, which are the only two I really use).(this is followup from my schizo posting here btw>>7671902)
>>7683130reference (yes I don't care about the "underlying" value, in this case of the skin, I just draw the light itself, so to speak)
>>7683130Huston has great trad rendering videos
I've been drawing a page of gestures for about a month now, it took some time to get a process i'm comfortable with down.what should i do to progress? I've ordered the Loomis figure drawing book and was planning to just make each part slowly more "realistic"
>>7684837what is your end goal? if you want to draw more realistic drawings then start looking at proportion then anatomy. Also if you are buying books look at the morpho books, you can download them online to see if you want to buy them.
>>7684845I want to gitgud, but also plan to draw for money at some point. Obviously I'm not even close to that point.Proportions then anatomy it is, thanks.
Are gestures the base/rough sketch for a figure drawing? Pic related i just saw an artist post "wip" on twitter
>>7671905i like this ref>>7671929(nice work on the feet :3)
>>7685060A gesture is not a sketch, but a sketch can be gestural. What you have posted is mainly outlining / blocking-in of large shapes.
Not to ask for the way to rome, but how can i start out? i wanted to challenge myself to develope my drawing skills and i wanted to do classical figure drawing. I have purchaced a few books but they don't seem to cover the more basic skills i need.i probably need something that really gets down to the details of the process.What sort of exercises can i do to first develop the fundamentals? to that effect, what are the fundamentals?
>>7687353imo, go find the new master academy courses and watch them, they will help a lot if you are one who cant just start drawing and need direction
>>7685060that's really pretty can I ask for blog?
>>7677357>>7679277thank you, im glad you enjoy the drawings so much to collect them, i dont have a tripcode or name
>>7688757this thread moves so slow sometimes i think it fell off the catalog when im trying to find it
>>7683130you should try to vary the character of the core shadow. it follows the form and will mirror how softly or sharply those forms turn. your treatment is especially one-note in >>7671902
>>7688781 thank you very much for this. Quite impressive how you managed to convey form so well using almost just a core. I'll immediately try to implement this.>>7684831Also thanks for this, I think if I follow Loomis, Huston and Vilppu I can no doubt git gud at figure drawing (and maybe a little bit of Hampton, but overall I prefer the others mentioned here).
>>7690026Not a big fan of faces but otherwise amazing stuff
>>7659909>>7661615
Any place with regular ass poses like standing, drinking something or checking your phone?
>>7690061Pintrest
>>7687438I put in about 10 hours now. This is exactly what i was looking for. thanks.
>>7691022np bb, gl
I'm trying Hampton's gesture course right now. I feel like it's already an improvement over my previous gestures, but I still need to work on the their stiffness.
been a while, couple weeks, a couple months, idk.>>7688781C'mon, explain to the guy that you're leaning on prior knowledge of anatomy to make those observations though.
>>7692350>C'mon, explain to the guy that you're leaning on prior knowledge of anatomy to make those observations though.when using reference prior knowledge of anatomy isn't an absolute requirement for well-drawn shapes.
i got ear pain rn, should i kilt myselft
Appreciate the refs
Made the head quite too big and her left leg too small. Gotta start doing these daily again.
>>7692350>>7698388love these. I know tools dont give the skill but what kind of pencil are you using? not just a regular number 2?
>>7696365how long have you been drawing, master?And what contingent of hours do you have for drawing in a week?
>>7698429Willow charcoal sticks, those drawings ar like 10-12 inches tall
Hello /fig/, been a while.
>>7698802
>>7699995w-w-who a-a-are y-you???
Still alive. Somewhat.
I broke her arm, but at least the drawing only took 5 minutes. Maybe I'll be good at gesture before I'm 40.>>7699995Nice work.>>7700297Less time rendering, more time completing the figure>>7700164Anatomy is very good, but your perspective needs work.
>>7700324
grinding and grinding and grinding
>>7700338
you dont really need much construction when drawing from reference do you? just nail the gesture, flesh out what anatomy is there, and render.for practice however, it could be useful to decipher construction of a pose in order to build your mental model to apply to imagination drawings.
>>7700701i'm pretty good with drawing from life too. but you are absolutely right and i don't do enough drawing from imagination because i'm a scared little baby. but i will put it into practice very shortly
CHALLENGE:draw this pose in ten minutes or less!Make it feel solid!
>>7700782Do you have the complete set of that?
>>7700782My 10 minute attemptI suck, I know, instead of telling me to kill myself I'd like some actionable criticism
>>7700833Im also apparently FUCKING retarded, here's my actual attempt
>>7700782
>>7700339
>>7701216
>>7700782the arms were difficult, the arm near the head was started turning into "what the hell is this" without the context of the pose and the arm crossing over everything just broke the flow
>>7701595
>>7701598
60 sec with conte
hi! these suck ass. how improve?
>>7703302Draw what you see, not what you think you see.Look at the guy's shoulders and back and then at your drawing of that. Why are the shoulder blades in your drawing so small and far apart? Is that a deliberate stylistic choice on your part or weren't you sure how to draw the proper position of those things without making the drawing look odd? Well your guy's left arm does look a bit odd. Your sense of style is great though, which is probably a good starting point for looking into where you can stylise and where you should avoid symbol drawing or whatever the word for it is....Well, actually I'm only a beg who's just spitballing, I can't draw like that, I should probably go practise instead of talking about stuff I'm bad at
>>7703466>Draw what you see, not what you think you seeI think that approach to drawing is bad. if that were true, I could just trace the figure, and it'll look great, right? all the angles, shapes, and proportions would be exact. but figure drawing doesn't work that way. you exaggerate, you simplify and deconstruct. you don't draw what you see, you draw the shapes that you know are there....but we're just two begs spitballing. but I'm at a disadvantage since I've pyw'd.
>>7703302Learn construction. Draw through. Imagine the body is transparent and draw all the forms/sub-forms. it’s apparent that you’re focusing on the contours, and not so much the volumes.
>>7702349Very cool
>>7657152anon is just a homo
>>7703566there's lots of shading going on in the pic you've posted, lots of line variation. the only tool I'm using is a uniform hard line.
>>7703611That still works. Your contours are informed by your understanding of the form.
>>7701600
>>7703611Are you the guy I advised in the powerlevel thread? The feft-side drawing is a good example of how much line variation to use while not hiding your understanding of form.
Practice
>>7704655uuuuuuuuuh
men
>>7704370nice legs
>>7706647thank you, nice asses
>>7703302these arent even bad at all. But drawing the form/volumes like the other anon said are valid.
>>7703566>>7707371I don't understand your advice, so I cannot apply it. I do construction, I do try to think in volume
>>7707362moresketching>>7709571love those erectors, so grabbable
>>7637818Hypnotize yourself into homosexuality, and you'll be a pro in no time.
Some figgies>>7704806>>7705583These are really nice
i really don't get the point of 1-2 min drawings.i feel like you miss out on practicing hair, muscle, cloth folds, etc. if you do them too fast.i spend like 4-8 min per fig
>>7713165i use 1-2 min drawings to warm up and increase the time after a few poses. i generally start with 10x1 min, 10x3 min, 3x5 min, 2x10m, etc. by the time i hit the last 5 minute pose i try to make sure i'm hitting correct proportions and gestures. details and other studies i generally practice separately unless i get really into a 10-15 minute pose and decide to take it as far as i can.
>>7713165i compensate with slightly more detailed closeups instead, despite these somewhat sucky ones. that hand looked really weird in the ref, i thought i was drawing it wrong. the foot really came out just bad though. and like >>7713480 said, increasing the time helps as well.
>>770078210 minutes, I'd have loved to show "solidity" through hatching/lines but I'm not good enough with it so maybe not even a whole additional hour would've sufficed
It’s been so long i forgot how to draw
i dont do these nearly as much as i should desu
>>7714772it'll help you drawing monkeys as well! in fact, drawing monke figures from references might help you get your wu kong done a lot better
>>7715087good points :3even tho i dont do them as much i find they still helped a lot till this point> get your wu kong done a lot betterthat would be really based
>>7714224what up TG, long time no see.Good god, it's a pain to post on 4chins now.
got csp recently and I really like the way painting feels in it
random pinterest poses for fun
>>7716479
>>7716480
>>7714224I’m rusty and uninspired. The last time i did studies there wasnt any AI. Now i dont even know what i am drawing. I’m pretty sure these refs are AI now. >>7715255I missed this place. I stopped posting because it was so annoying to verify captcha
Session of quick figures. Haven't been drawing consistently because my schedule is all messed up.>>7714224Welcome back. When I saw that photo of the skinny lady I thought that that she'd be the type girl that you'd draw.
>>7716538Tried to grab an easy win on the mech kid after whiffing on faces all night
>>7709733
>>7719213youre an inspiration to me, anon. i will save this picture on my computer, if you dont mind.
>>7703302received no help with these two figs... interesting!
>>7720092you rejected all the advice you gotyou have to state your goals if you want applicable advice
>>7720225I posted two figures that don't look good. I don't have enough insight into the logic that goes behind choosing which lines to put down to represent body shapes best.I was hoping for a redline, or 'practical' advice that I could actually use like, for someone to point out which shapes I understand\represent\simplify incorrectly, and provide a better alternative.instead I got what's basically>dude learn to draw betterwhich is too vague for someone of my level to parse and apply. but I do understand that's it's rather arrogant of me to expect that someone would waste their time to expain things properly, for a stranger.
>>7703302>>7720255hi there anon, i am merely high beg but i am good at copy so i'll try and analyze this.>phat ass ladyher left foot and leg are a good indicator of where you didnt apply the right perspective as yours is too flat and the foot is leaning inwards too much, making the sole face to the right side seemingly. this is also because the line is flat and the shadow line you drew on there makes it seem like the foots arch. her ass is also too small, but that might be intentional? your figures are all rather slim and dont look like the ref youre practicing on. it's all about perspective though, so the rump being slightly bigger is also part of the reference. her ass is sticking out is what i'm saying (and good lord what an ass.>the dudethis is another perspective issue. you can see his right arm being bigger in your drawing than it should be. compare the reference, it should be slightly smaller and facing more inwards towards the body. the hand is also twisted the wrong way, which doesnt help the perspective. in this pose, the hand needs to be straight to the arm line with the little finger, as bridgeman would teach. the rest is okayish, my beg as cant say much. the head is tilt is too low i would say, making him face forwards and not slightly upwards.sometimes the devil is in the detail. i personally dont believe much in line quality, you can achieve a proper pose and figure even with chickenscratches. here is a recent one of mine. please dont look at the shitty drawings surrounding the pose lol
>>7720362didn't think anyone would actually teply since I was acting like an asshole. thank you anon! so the main issues you see in those figs is the perspective inconsistency, and that I'm not exact in copying the poses. that's interesting! my approach has always been to interpret the ref using the shapes I know, rather than copy it as faithfully as I can, but I will certainly put more efforts into those aspects in future figs, and check the results.no comment regarding backs, though? outlining the scapula and drawing the spine line just doesn't look good. the male ref also has so many bumps and grooves on his back, dunno how to represent that with the tools I have.your hatching's great.
>>7720396>perspective inconsistency, and that I'm not exact in copying the posesits just minor stuff sometimes that will throw off ones drawings. i learned that when doing many portraits (which i like doing). also, i think i was getting close to the wordcount, i didnt want to type more lol. the main thing is, you yourself know something isnt right. at that point you take a break and come back later to that drawing to find out why
>>7637125https://youtu.be/aZlGbK6Emvk
i need to cop more high res sports pictures somewhere. i had more fun with this than the void foids and moids
>>7720718good stuff. subscribed
r
>>7722082youre having way too much fun. cease and desist, or else
>>7665280Do you know the name of the original brush? They are not named like that in the pack. Or maybe just upload it idk
quick sketch
>>7722233Bro just take two fingers as if you're going to pinch something place them on the top and bottom of her head and count down how many to get to the feet, make a dash then count how many to get to the end of the arm and make another small mark. start at the hand and work your way back to the body.
>>7722238thank you for the advice (genuinely), but usually when i do those sketches, i don't put much thought into them, so i don't really care if it doesn't look 100% accurateluv u
>>7722241It's not about one to one accuracy, it's about the proportions. Even when sketching for fun I make sure to keep that in mind, and it doesn't help the drawing as well because the arm looks like she's pointing to something leading me out of the photo.
>>7722244sure babyboy, will do keep that in mind from now on, thank u