>be me>25 year old failure of a human being who can't find a job in 3 years of trying>become very depressed>read manga to feel better>beautiful art is the only thing that gets me through the day>start to wonder if I can make art>start drawing>progress is slow and painful, every book I start I crash out by chapter 2-3 because my drawings don't look like the examples no matter how hard I try>I must be doing something wrong, I must not have the correct most perfect study material>local college has a 1 yr art fundamentals program to prepare people to apply for their animation and illustration program>perfect>mfw figure drawing class we are working from books of Bridgeman, Morpho, Vilppu etc.>mfw we study composition from Loomis >mfw literally the IC sticky all along>the teachers know that this isn't a "serious" program so almost no one fails due to the quality of the work but the workload is psychotic>half my class drops by the end of first term I have done a stem undergrad and never worked so hard as this stupid art program in my life>literally did nothing but draw and paint for whole year >kicked my CSGO addiction cause I didn't have time lmao >watching some of my classmates improve like crazy>one kid wanted to get into animation so bad I was sure that he would khs if he didn't get in >spent literally every night going to extra nudes to gesture for 3-4 hours on top of course work>mfw he actually improved a lot over the year and has just started anim this term>figure teacher is beyond cracked>everyone saying how she so talented>she tells us she was below avg at art school>she graduated in the 90's and has been grinding the whole time sincenot only are her lines so soulful that you could frame any single of her line of action in a museum, she was also so passionate and knowledgeable about anatomy that she could legit be a doctor >mfw skill comes from mileage more than innate talent
Everyone suffered in the program but some people pushed to excel. I was barely keeping my head above water. I don't want to say I did the bare minimum, because I did try, but most of my assignments (especially at the end of term when finals and crunch hit) where just done so that I could pass. I am embarrassed at how bad basically all my work was, but deep down my ego is hurt the most by the knowledge that I did try very hard on most projects, and they still came out low-mid at best. Like it would be less embarrassing to say that I barely tried and it came out like this. Admitting that I put everything I had into a work and it came out like that hurts a lot. Term 3 (the final one), I had a lot more choice on what classes I wanted to take and I was so burnt out on drawing that I decided to focus completely on 3D art. I learned blender from literally 0 to donut to character modelling, UV, texture painting, camera, rigging, and animation within 3-4 months. Spent legit 10 hours a day on blender on days when I didn't have class. Pulled all nighters, finished assignments the morning that they where due. I was so happy that I didn't have to worry about perspective and proportion and precision since all that was being handled by the computer for me, I thought I was being so clever and saving so much time and effort not drawing. Then the final project came around and I just needed 1 render of a city street with my character driving her car.Just One Render Then I realized that I would need to model and texture buildings, trees, cars, plants, garbage cans, street lights; even with various tricks like geometry nodes, it still meant modelling and texturing dozens of assets. I spent sooo long on this render that it would have been faster to just paint it (digitally). I even had to give up hand painting emissive textures and go for principled bsdf materials because it was taking so long to produce the assets that I wasn't going to make the deadline. Cont.
The render came out fine, and I would argue it was the best 3D render in my class, but it also kinda sucks. It's the thing I'm most proud of in my whole art school exp, and I spent more time and effort on blender than on anything else, it felt like all my classmates where better than me at drawing and painting and graphic design but this was the one thing that I was actually good at (or at least passionate enough at to bleed for the most). I passed the program 3 weeks ago. I've never been so physically and emotionally burnt out my life. I'm glad I took the program and I'm glad I passed it, but I don't plan on applying to any further study at formal art school. You have to be in peak physical and mental condition to just survive, thriving requires you to be all that and a super motivated, conscientious, and industrious person. It was beyond obvious in my program that some people were built different (not even in terms of talent or intelligence). And now here I am, job search is as dead as ever, so I am back to sucking neetbux. I was planning on continuing to learn blender and I also started to learn Godot to try to make some games with my cute 3D characters. Then last night I had a dream that I was drawing again and I woke up and was sad that I stopped drawing. Drawing is legit more difficult than painting. There is nothing like the nakedness of a clean line of ink or pencil to expose to the whole world what an imbecilic incompetent fraud that you are. I wanted to swear off drawing for good, to replace it with the strength and certainty of vector spaces and shader nodes. But I just want to draw again. I wonder if it’s even worth bothering if you know that you have no innate talent for drawing, and probably will never be commercially successful with it. I realize that you can have anything you want but you can’t have everything, because we only get so much time in our lives.
Being good at figure drawing is like being good at drawing trees. It's like, okay, what else ya got?
>>7715465Yeah but the problem was that she was all that. Painting, drawing, the whole shebang. Her anatomy stuff was incredible. Like half my professors could have legit been working as medical illustrators in times past.
>>7715464>And now here I am, job search is as dead as ever, so I am back to sucking neetbux.Because the market doesn't value the shit that art schools teach, dude. This little guy represents 13% of comic book sales in the U.S. Art schools are all distracted with ego and weird artificial principles. The actual ECONOMY does not give a fuck about that garbage.
I’m not friendless enough to read all that
>>7715468I mean I went to a 1 year art fundamentals program, I haven't drawn at all since I was a kid and even though I made a lot of improvement in this year, I am still not anywhere near pro level. Maybe I'm a little above beg. I'm not looking for any art jobs, just basically anything like fast food level. Also u are right in your sentiment, I did more still lives of shoes than I would ever want to. None of that really directly translates to drawing cute stylized characters lmao. Still, it was worth it just for the wisdom gained alone. I legit didn't know what hard work was before this experience. >>7715470I'm sorry for being bad please don't hurt me
>>7715464>>7715463>>7715462Relatable lol
I'm taking accountancy and I'd rather take a bullshit degree like art than this suicidal degree.
>>7715473glad I'm not the only one lmao>>7715478If accounting will get you paid then the pain of the degree is only temporary. I did a useless stem major in a massively oversupplied field and have given up looking for work in my field years ago. That and the fact that I collect neetbux is the reason I'm just looking for min wage right now. I looked at accounting as a possible cert/college level degree and ofc in my area there are like 100x more certified accountants than work available. There was a time in my life where I would have sold my body on the streets for a bit of extra cash, thankfully now I am on disability so I can at least survive. Funnily enough, the whole reason I even started to think about art was because I was so mindbroken from years of looking for literally any job without a single interview that I was considering rope. I don't think the human brain was built to handle 1000 rejections a year. Art pulled me out of a deep depression and since I had nothing else going for me I decided to take a chance on it. I'm sure it's just me copeing, but I interpret my situation as God telling me that I have to go all in on art. Self publishing a game on Steam or something is the only hope I have.
>>7715462>>7715463>>7715464lol I had similar experience. went for 3D because I got sick of drawing and decided I can get a better job this way. Turns out I fucking miss drawing and now I am back at being a neet and drawing. I don't even care anymore, I just want to draw. My goal is to manage 40h of drawing a week, right now I am around 25-30.
>>7715472Do you expect someone doing a pre steam course to be an engineer at the end of one year?
>>7715472>Also u are right in your sentiment, I did more still lives of shoes than I would ever want to. None of that really directly translates to drawing cute stylized characters lmao.That's dumb as fuck. If you developed the proper observational skill you should be able to copy drawings of cute girls to study them and eventually draw your own
>>7715464How do you just "get neetbux?" If I lost my job and had a meaningful gap in employment I don't think anyone would pay me anything (maybe unemployment) and I'd be on a 90 day time to suicide because I'd lose my house
>>7715492>There was a time in my life where I would have sold my body on the streets for a bit of extra cash, thankfully now I am on disability so I can at least survive. Funnily enough, the whole reason I even started to think about art was because I was so mindbroken from years of looking for literally any job without a single interview that I was considering rope. I don't think the human brain was built to handle 1000 rejections a year.Damn, that's rough. I'm sorry to hear that, anon. Glad to hear you've found something that gives you a new purpose.
>>7715462My journey has been similar, just with a lot less CBT. In middle/high school I used to be the 2nd worst and somehow managing to fail arts and crafts. Now I'm seeing decent improvement and noticing how many people just give up instead of pushing through. It really is all about perseverance and not giving up, talent is BS, sticking to it is the only secret.
>>7715520damn that's a brutal blackpill. I'm still glad that I learned blender even if I decide to go all in on drawing again because a lot of pro mangeka use UE4 and other 3D software to reference things like environments and help solve difficult perspective problems. 3D could still be useful in 2D drawing. >>7715523Intellectually? No. Emotionally? I've never been exposed to the "real" art world outside of browsing IC in my room alone before. I'll freely admit that there was a naive part of me that thought that I might be like that one comic artist (Jim Lee?) who went pro from like 1 year of grinding xD>>7715526I haven't really tested my cute girl drawing skills since finishing the program. I got really rusty since I basically had no time to do anything else but the course work. Today I started to warm up in that world again but it'll be like a week before we see if still lives translate to kawaii anime girls! Not even joking tho, I learned colour theory from 0 to actually something. We spent so much time drilling various colour theory exercises that I learned so much. I didn't even know that brown was a tertiary colour before this program! I only vaguely knew the difference between hue, value and saturation, now I see the world totally differently.>>7715538I don't have a house and likely never will in my life. I had a chronic infection that was misdiagnosed as IBS for years. The worse the infection got the more aggressively I was sent to mindfulness and CBT therapy. I was probably days from death by the time the ER figured out and actually did something helpful. I was lucky to survive with the majority of my internal organs still internal. I was too sick to work for a while after so I applied for unemployment but after a while it became clear that I wasn't recovering so they told me to apply for disability and I had like a half meter stack of medical reports, labs, biopsy, surgery, etc. so they just let me on without a fight.
>>7715702yeah I dont regret learning 3D, I just discovered during my studies that I have no passion for it. I still plan to do 3d sculpting to print out figures of my characters, but my passion is in drawing. It's a useful skill to have for sure.Anytime I didnt draw in my life I turned suicidal, so I am lucky that nobody is asking me to get a job right now and I can use the time to improve.
>>7715539Thank you! I hope that I can make something good out of my unfortunate luck this run. >>7715606Glad to hear that you are pushing through it! I was pretty black pilled about intelligence this year in that program. Like there were a couple of young people there who were the kindest and most gentle souls but who clearly had learning disabilities; like they just couldn't get 1 point perspective no matter how carefully and slowly you explained it to them. They failed a bunch of classes and had to retake them, some eventually dropped from the program. But I do agree that if you have a "normal" IQ then yes, hard work and hours > natural talent.
>>7715707>Anytime I didnt draw in my life I turned suicidalYeah art definitely helped me stave off the rope ambitions too. If my brain wasn't activated in the way that it is by good art, I can imagine there is a world where I gave up and OD on pain meds or something. Strangely, during my program, there were some weeks where I was so horrifically burnt out, running on fumes, barely any sleep, stressed out of my mind, like I actually cried more than once in the year (once or twice had to fight back tears in crit sessions too lmao). I remember wanting very badly sometimes to drop out, and the fantasy of it brought momentary relieve, but then thinking about the next day or the next week after dropping made me incredibly depressed - like I worried if I failed this and gave up on the only thing that gave some light to my life then I would rope 100%.
>>7715520>My goal is to manage 40h of drawing a week, right now I am around 25-30.The last 2 weeks of my program were like constant all nighters, barely ate anything, literally started getting very sick from stress. The first couple weeks after the program I must have slept 15 hours a day. I did nothing but eat and sleep and watch some stupid youtube podcast in bed.Then I started to actually take care of myself, cooking, laundry, sorting out lots of life stuff that piled up while I was in Narnia for a year. I barely worked out at all in my last term, I've lost weight and def lost lots of endurance. I'm trying to start doing some cardio at least a couple times a week again. 25-30 hours is a already amazing! I'm not spooled up yet, so I am def not close to 25-30 hours this week!Another wisdom I suppose that I gained from art school is that you can do a heroic sprint once or twice using fear or willpower, but you really need to find ways to make hours sustainable long term. For me because of my health, if I get lazy and buy processed food because it is quick and easy, then even if I don't feel terribly sick, I still feel just low energy, and crummy, and nauseous and low mood and stuff. One or two days days like this in a week can really kill my momentum. I didn't really have much of a choice, I had to learn how to cook from scratch because even processed foods advertised as "healthy" have so much shit in them that makes me sick (try to find a "healthy" snack that isn't loaded with sugars or artificial sweeteners lmao). Learning about stuff like ricecooker meals that can be done quickly and are very healthy literally carried me through this year. I'm not accusing you of being unhealthy! My advice to MY pre art school self would be to focus less on hours spent drawing and a bit more on investing a few hours a week into healthy meal prep, and cardio 'cause that small investment almost double the quality of the hours I do spend drawing!
>>7715749Did they give a explainer for the crunch? Was it the basic "sometimes you'll have to do this in the real world" (not true btw) bs. Sleep is my no.1 in life, I'd just drop out if they'd dare tread on my sleep time
>>7715773>Was it the basic "sometimes you'll have to do this in the real world" (not true btw) bs.I vividly remember our final painting class of the program, we had fallen a little behind because we switched teachers half way through due to summer vacation stuff. New teacher comes and sees that we are an assignment behind and she assigns basically 2 two week long assignments to be done in 1.5 weeks. I personally raised my hand and asked her if we can have a one week extension but she said those iconic words almost verbatim. To be fair to her she wasn't mean or dismissive about it, she pulled out the syllabus and walked us through how if we don't catch up now, we would get like 1 week to completely finish our final painting (which would have taken way longer than that). She tried to tell us that in the real world (and this particular teacher was a gallery artist who sold works for tens of thousands a piece, so she wasn't exactly talking out of her ass) this stuff happens and you have to be prepared for it. This woman was so insane that she was showing us photos of her working on a painting while being very very pregnant. She said that she finished the painting and send it off to the client and then gave birth the next day. Other teachers who have worked in animation constantly remind us about how difficult the profession is. Nobody was mean or sadistic about it, but they definitely pushed us hard. Most of the teachers were nice enough to give you like a week extension if you asked but a couple of my friends fell into the trap of falling behind and then struggling all semester to catch up to the current work. I personally tried insanely hard to keep on top of everything. I was so afraid of falling behind that I did bad things like sacrificing my sleep and even lapsing on some medications. The experience was worth having, but only once! I am definitely NOT signing up for 4 years of this!!!Self learning is the way to go for me!
>>7715492>I'm sure it's just me copeing, but I interpret my situation as God telling me that I have to go all in on art. This is pretty much where I am too. I've been working in jobs everyone has told me are safe bets like the trades and the military since I was 19. I'm 25 now. I've just been trying to make enough money to live comfortably, but there's a problem with that mindset. People can smell when you don't actually give a shit about work, and nobody really offers you any opportunity to move upward in your career when they can tell, and when you don't move up and just plateau you end up falling behind, getting looked down upon by your coworkers, and possibly even laid off. Maybe if I was more of a social butterfly but it feels like to me your options for career progression are either actually be good at what you do, or be a brown noser. I'm autistic though and never actually had interest in the jobs I've done so I've continued to be outcompeted by my coworkers in every job I've had and couldn't be bothered.I got burned pretty bad recently at my job. There was a lot of panic and stress over it for a few days, but after my anxiety started to wind back down I realized that if I keep going through life with this cynical bare minimum attitude I have I'm not ever going to actually succeed anywhere. You HAVE to be competitive to obtain opportunities in this economy, but you also have to actually care about what you're doing to be competitive. The only thing I actually care about improving or have any work ethic about is drawing, so I'm basically locked in if I actually following this belief.I still got another year stuck in the military, but I've decided I'm just going to dive in and use my GI bill for art school once I'm done. I know the art industry is shit and known for taking advantage of the people but I think that's just the job market in totality these days. At least in the art industry I can actually at least attempt an honest shot at excelling.
>>7715918I'm sorry to hear you've gone through that. I can frankly relate about being autistic. I was always bullied for being weird and introverted since I was a little kid, but imagine my shock and awe when I was the most outgoing and extroverted person in my class! Everyone was really shy and anxious so I kind of took on the role of the popular girl for the first time in my life and invited quiet people from our class to come sit with us and play cards and stuff during lunch!Like being the least autistic person in a group full of autists and shy quiet artist types is actually a superpower lmao. For some reason art school had a totally different vibe then my stem program. Maybe because in art school you aren't graded on a curve so there is no incentive sabotage each other?>I've decided I'm just going to dive in and use my GI bill for art school once I'm done.One of the scary things about art school is that it can cost like hundreds of thousands of dollars. Fortunately I my program was at a local college, my entire tuition cost me like 3 or 4 months of rent? The cost is so little that I definitely got my moneys worth, plus I have a very generous low interest loan from the government so I'm really not stressed about student loan repayments. If you can get a chance to go to school on a full ride from Uncle Sam then that would be amazing! You should still apply for every grant and scholarship you possibly can as well! I saved a few hundred this way!Just make sure you pick a school that isn't a joke/scam. Even though my college isn't exactly world renowned, every course was extremely serious. The fundamentals are the same everywhere after all. If the school uses actual models, then its probably a good school; if you sit around and do abstract finger paintings about the deep emotional experience of eating Cheetos instead of grinding colour theory exercises like limited pallet still lives etc. then its a scam school.
>>7715918>I know the art industry is shit and known for taking advantage of the people but I think that's just the job market in totality these days. At least in the art industry I can actually at least attempt an honest shot at excelling.I've seen an image reposted on this board a lot that's like a compilation of advice from professional artists, and one thing that keeps popping up is to live below your means. Even pro artists can sometimes be making loads of money, then the film/game/whatever they were working on is finished and it could take them a year or more to find work on another project. Surviving as an artist is all about cost control, something that I am very good at because surviving on my limited neetbux is tough if you aren't careful. Also I read so many articles since covid where it is like "I used to make 300k at microsoft but then I got laid off and I can't find work for a year and have burned through all my savings and am about to be homeless". If you are very budget conscious and you don't spend your money on crazy expenses like rapidly depreciating cars, then you can live a life even as an artist who isn't paid fabulously. I personally would be very happy if I could earn a minimum wage income doing art.
>>7715462>>7715463>>7715464Any examples of your drawing work and 3D work?I enjoyed reading this even though it might be bullshit or a pasta from r*ddit
>>7716029Thank you! I'm sure it's not a pasta, but if it is then I guess my experience is a lot less unique than I thought. >Any examples of your drawing work and 3D work?I was thinking of posting, but especially my 3D stuff would basically be an insta-dox (my character has a relatively distinct name and appearance). If people are really interested, I can start finding some work and scrubbing my real name from it, but like I said, my figures and paintings and stuff are maybe just above beg tier, even my best work is nothing noteworthy. (also I feel a bit embarrassed talking up how hard I worked and how many hours I've spent, 'cause I know when I post my work I'm going to get replies like "wow ur so shit I did this level after 2 weeks lmao shitter xdxd")
>>7716032oh well i was just curious, and who gives a fuck about what some crabs thinkand besides you're only 1 year into art if I read the OP correct
That workload sounds like hell. I wouldn't be able to take it. Even kindergarten was too much for me at times. I don't feel like there's any hope for me in anything.
>>7715467anon was not asking about that. he was asking lf she could, for instance, finish an illustration, with an appealing and original composition. this is "art", the rest is just drawing. no one cares you can draw a trapezoid down to the muscle fiber, many flat color lineart ultra stylized works are rightfully considered masterpieces. anatomy courses are cool and necessary, but I feel something when I watch castle in the sky.
>>7715462I was thinking about going to an art school but the cheapest is in Canada (I live in the US) simply to motivate me to go to college. Was in a similar boat as you graduated in computer science didn't get a job but unfortunately when I'm finally able to understand that art is a grind and art schools were never about the degree do I get offered a job that leaves me unable to leave.
lmaoing at this threadimagine thinking someone will read this shit
>>7716045I don't know ur situation, maybe you have an undiagnosed learning disability like ADHD or autism or something. You might want to try to get that figured out and treated if possible, if something like kindergarten is overwhelming for you then that screams autism to me. Are you overwhelmed in large groups of people or loud places too?Like I said, I wasn't really thriving, it was just pure survival at some point, but it did force me to reach down deeper than I ever had before. I wouldn't have considered myself as a person who was hard working at all, even in university in my stem program I was bullshitting a lot. Like if you knew how to study efficiently you could start studying 1 week before the midterm and final exam and get an A and spend the rest of the term partying and playing vidya. In art school you never have to write an exam (yay!) but everything is a project that takes a lot lot lot of time. If you are diagnosed with a learning disability, you can get academic accommodations at almost every school. A couple of people in my class where taking a reduced course load from this so they where taking like 2 or 3 courses a term instead of 7 or 8. It would take you a lot longer to graduate but the workload would be much more manageable! There was also a girl I met in one of the evening nude sessions that was studying in animation, she was quite physically disabled, like using those old people sitting/walking chair chair wheel things. I think she had a neurological or nervous system disability because she kinda dragged her legs along when she walked like she couldn't really control them that good. I talked to her for an hour after nudes and she said she was taking like 6 years to complete her 3 year program. She wanted to go to teaching college after and become an art teacher after. Its kind of hope fuel that if you really want something then you can get it.
>>7715462good blog anon, I enjoyed reading your experience as someone who started drawing around the same time
>>7716064Sorry I don't think I was being clear, but yes she was a very mature artist. I can't honestly say that "she was great at autistic anatomy shit but her composition was pants". She was a better artist than anyone of us students in every dimension. Imagine Michelangelo's work and it's not in the same league (obv) but its in the same ballpark. She was so masterful with charcoal and conte and that's what she was mostly teaching us because she was our figure teacher.>>7716099I'm sorry to hear that, but maybe the job is an opportunity to stack cash. Save everything in as high an interest savings account as you can (to combat inflation) and when you inevitably get laid off then just pack ur stuff and go to the frozen north! I will warn you though, that in Canada tuition for international students is like 5 or more times more expensive than for domestics for the same program, make sure you are looking at international student prices when comparing (unless ur a Canadian citizen living in the US). And you are going to have to figure out housing which is a very difficult problem in most of Canada. Some schools might have dorms or something which will be way cheaper than renting even the smallest place relatively nearby, and they would be basically on or very near to the school campus so you would save urself the commute time (which really really adds up). I had to commute for ~1hr one way to campus and it was quite difficult for me but I knew kids who lived outside the city and had to catch a train to get out of the city to get home and their commute was like 2.5hrs 1 way. Crazy stuff. In the meanwhile though, keep self studying. Everyone in my program who was cracked had been self studying since they were like 15 years old. That certainly helped them be more prepared and excel in the program.
>>7716623Thank you! We all gonna make it anon!
>>7716177I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry I'm sorry
High quality blog and positivity
didn't read not joining your trannycord servertiannanmen square massacre
>>7715462>I have done a stem undergrad and never worked so hard as this stupid art program in my lifelolI did STEM undergrad and grad school and still one of the most intense classes I took was a ceramics class I just took on a whim (wanted to do piano but you had to be at least a music minor to get in that class). Spent like an extra 20+ hours a week in the workshop making ceramic shit. Was fun though, and recently sort of since it was incredibly tactile and was good to let my mind wander and digest all the rigorous science and math shit.
>>7716626I have housing figured out already thankfully. I know jack about finance. Are high interest savings accounts better if you do it with your credit card company or it doesn't matter? If the latter what's the best one. I just drew again for the first time in a long time. My portfolio is actually quite hefty but my motivation to do anything when I wasn't able to get people (outside of occassional work) interested made me frustrated and demotivated.
>>7716626>Imagine Michelangelo's work and it's not in the same league (obv) but its in the same ballpark. I don't know which one of us is retarded, but I still think you don't understanddid she develop an original, appealing style ? could you, at a glance, recognize her work, and did you feel something when looking at it ? think of your favorite animated show, the illustration you like the most. I bet none of them is baroque michelangelo shit. there is no point in painting like someone who died in 1564, develop something on your own, no one is going to hire you to paint a chapel
OP can you give an example of the projects you were working on? Like was it about interpreting a specific subject, or drawing in a certain way? How much time for the project? I'm kinda curious how hard it would be to do one of these for fun
>>7716812>le originalNta but originally is a meme and using art for self-expression is how we got to the mess we got to begin with. Ghibli works because he figured out what artstyle works best for his story telling. Photo-realism indeed isn't guaranteed to get you a job but neither is any art related thing and if that's what he is good at he simply needs to work on projects in-which photo-realism is emphasized.
>>7716815>originally is a memesure, to some extent. still, you can recognize your favorite show just by looking at it. "ghibli" became a respected and loved brand because no one is completely able to reproduce the atmosphere. works that are successful, both artistically and commercially, are usually rare and hence original at the moment they are produced.
>>7716808God blessed me apparently that job is no longer an option. I'm back to being a NEET and will go to an art school.
>>7716734Glad to hear that it was a positive experience for you! Yeah the realization that any art requires a huge time commitment. A super intelligent person who does 1h a week will get lap'd by a mid who does 20h. >>7716808Taking financial advice from an unemployed neet is maybe not the best thing lmao. There is probably a billion financial instruments on the market but when I was talking about a savings account I meant like with a bank. You can get a couple percent a year in some cases, which isn't "investing" returns, but if your savings will be sitting there for an unknown amount of time that could stretch to several years, then it will help combat devaluation due to inflation. >I just drew again for the first time in a long timeNice! I'm glad to hear it anon!>my motivation to do anything when I wasn't able to get people interested made me frustrated and demotivatedI can definitely relate! Ultimately I did go to art school for deep personal reasons, but it felt like day-to-day 70% or more of my motivation to work so hard was first not to embarrass myself in front of my classmates and second was to get praise and adoration during our critique sessions. I feel like now after art school that I have so much momentum built up that I don't stop working even though I haven't really been super social on our class discord or anything. I feel like my social battery has run completely empty and now I just want to crawl into a cave and just draw for myself for a while, without worrying about how much other people will like my stuff - or (God forbid) worrying about how many updoots I can get on 9gag. >>7716867If you've got the money to neet and go to art school then hooray!!! You are going to have the most memorable time of your life for sure!I sometimes wonder if God making all of us unemployed neets is like him balancing the cosmic scales because a lot of people gave up on trying to be artist due to recent technological things xD
>>7716813This is gonna be long so brace urself:>give an example of the projects you were working on?So it was 90% a "classical" art school education. We had I think 15ish classes in total? All the classes were on a specific topic and most of them had a first and second part; so for example we had figure 1 in first term, and figure 2 in second. Our "main" mandatory classes were: figure drawing - self explanatory, lots of nude models, 30 second to 1hr long poses, gesture, line of action, anatomy, balance, weight, composition, faces and some portraiture, all classes 98% done in charcoal and conte on newsprint. Later on we grinded skeletal anatomy hard as fuck, even took a school field trip to the local museum to draw dinosaur and other animal skelly all day - had a massive narrative illustration project based on this, which was really fun and silly.painting - this was probably the hardest set of classes for me. We used watercolour like guaches and then switched to acrylic paints in the second term. The first term(s) were like 99% colour theory. We studied lots of different german sounding names ideas on colour theory and colour perception, one of our assignments was to create a painting using one of those fucked up memetic hazard colour perception fuckery things that I can't remember the name of right now where the same colour appears to be different colours based on what colours and shapes surround it. We also touched a bit on colour psychology and interpreting the emotional meaning of colours based on different cultures and even our own associations and opinions. Most of the paintings in this part were more like abstract or illustrative and less still life. Later on we went hard on still lives and various things like rendering glass and shiny metals etc. We never formally got to painting skin or people or anything, it was all objects. Cont.
>>7717641Drawing - this was easily the class most people struggled with the most. We grind perspective hard, and for many people in my class this is their first exposure to even 1 point perspective so a lot of people struggled. Most people who retook a class retook these ones. We basically start with 1 point and then go on to 2 point and then touch 3 point a little. We never learned fish eye or anything fancy, most people struggled enough with 2 point lmao. We drew a lot of buildings and environments, with a focus on keeping correct scale using various perspective techniques, we also drew a lot of "technical drawings" like orthographic projections of objects and vehicles and other stuff in that vein. We also studied composition and drapery and other less technical drawing stuff too. This was probably the most painful class for me to take because the assignments were painful and tedious, like using a ruler and drawing out all your perspective and construction lines for hours and hours on end tedious. I hated this because I kept smudging everything with my stupid hand. You aren't allowed to use digital in this class btw. Later on we looked at pen and ink techniques too. Design - this was more of a soft focus class, like we did a bit of everything, and the class later branches out into your choice of more of a character design, concept art/visdev, comic book course, and a hands on 3D, product design, sculpting, modeling, sort of class. I took the character design one and that's where I did all my blender stuff since the other class was REALLY focused on product design, like making toasters and power tools type of stuff, not anything I really cared about, it was also very hands on and I wanted the freedom to work primarily digitally.Cont.
>>7717651Graphic Design - not much to say here either, we learned the standard adobe suite (PS, Illustrator, InDesign etc.) Most of these classes you could have learned easily from free tutorials on youtube, but I did learn a lot from my teacher who was actually working in publishing and printing for like 40 years lmao. If you are interested in graphic design or the technical part of publishing (like inks and bleeds and paper folding and stuff) then you would have loved this class lmao. The best thing I got out of this class was learning about dafont.com and pirating fonts!And then we had some miscellaneous classes like art history, which would be a hit or miss depending on your attitude, it was very much a liberal arts type course, and we had to do some drawing and illustration and graphic design and even a sculpture/installation piece for our final, but it wasn't like a rigorous art course that would help you improve your skill or anything. Also pretty shallow and wide overview of art history, again think more on the level of a non-degree elective liberal arts course level of rigour. Then we had a few other classes which were one offs like we had to take an English language course which was just a waste of time. Like doing readings and writing essays but it was whatever. We also had to take a non-art liberal arts elective, which also varied based on what you took. There were some fun classes like history of zombie movies but again - probably not what you are there for. There was a couple of people in the program over the years who took a year off from being software engineers and even professional artists like graphic designers to do this program for fun, but most people there were about 19-25 years old and actually wanted to do art professionally at some point. I would say the avg age was 22-23 surprisingly.
>>7716813>Like was it about interpreting a specific subject, or drawing in a certain way? How much time for the project? I'm kinda curious how hard it would be to do one of these for funI would say that you had quite a lot of creative freedom on most projects (especially the final projects), but many of the etude sort of weekly projects were fairly strict, like the assignment was to practice what we learned in class, so you had to do a still life, in ink that had at least 3 objects and drapery etc. Still in 99% of assignments you had all the choice in composition and framing, which in fact we where graded on as well, so it's not like we where just drawing from photographs that we were handed. No two student's projects looked the same. In terms of time, that was the worst. The minority of classes had only like 4 major projects that were each worth 25% and were due every quarter of the term, but the majority of classes, you would have a minor assignment due every week based on what we learned in class, and then a major assignment that took 2 weeks or more but if it did take more than 2 weeks then the parts were still due weekly, so like for example your research, thumbnails, and composition sketches were due in 1 week and they were graded, and you had to get approval from the teacher before you could start your painting which was due in 1 week after that. I think that if have money, and can take a year off work and are already an artist of many years, then it can be a fun experience for sure! At least you will be exposed to many many different people and teachers and ideas that you aren't likely to encounter outside of the concentrated place like an art school. It's probably worth it just to be surrounded by such a high population of other artists, especially if you are from a small town or something!
>>7716812>>7716815>>7716817I think originality is mostly a meme. imho style or expressiveness is really a mater of personality and taste. It's not really worth talking about in the context of art education, because being creative and having unique ideas is (next to) worthless if you don't have the technical skill to execute them to a commercially viable level. If you are learning to draw but your teacher is a bit of a square, then it doesn't really change whether he or she is a good teacher. There are many great, creative, groundbreaking artists, who are fucking weird and socially inept and have personality disorders who would probably make terrible teachers of fundamentals. These people might be mentors to already int artists, and can be sources of creative inspiration, but you shouldn't expect them to be the best teachers of fundamentals. Also I am 50-50 on whether good taste can even be taught. Some people are technically immaculate artists who spend all their time drawing strange fetish porn, and some people have a lot to say but don't have the practiced eloquence or skill with the language to be heard by a large audience; the best artist (I think) would strive for both. Also the teacher in question draws figure to pic related level. I do believe that figure drawing can be an end in itself, so even if the teacher ONLY draws figures and anatomy (she doesn't btw) I would still consider her a very mature artist. Her stuff is full of soul and passion and it's technically immaculate, and that's enough for me lmao.
>>7717667>I think originality is mostly a meme. imho style or expressiveness is really a mater of personality and taste. It's not really worth talking about in the context of art education, because being creative and having unique ideas is (next to) worthless if you don't have the technical skill to execute them to a commercially viable level. At this learning block to I'm trying to break out of by actually honing my skill. My ideas would be truly amazing and I believe helpful to the world at a level of the soul but I lack the talent to be a good vassal on it from the drawing side. Or am at least so mediocre that it has yet to be at a level I'm comfortable drawing at.>Some people are technically immaculate artists who spend all their time drawing strange fetish pornGot into some messed up fetishes myself this way. It's fascinating seeing people with such good sense of depth and creative depth use their talents for some of the ugliest fetishes imaginable.
>>7717632>If you've got the money to neet and go to art school then hooray!!!Just realized it's $30k a year and that I don't.
I'm too retarded to figure this out how much would I be looking at if I spent a year here. https://www.sheridancollege.ca/admissions/fees-and-finances/academic-fees/tuitionSays 8.5k a term which is already on the steep end but there are extra costs and from what I was told even internationally Canadian schools are still cheaper so I think I'm sol.