I get that I'm going to probably just get replies jovering about the industry, but assuming I have money for art school mostly covered, what are the better options for career paths in the art industry? Right now I'm leaning towards story board animation. I feel like AI is a threat but the biggest threat is towards concept art design so animation seems like a wiser idea.I don't feel like I have a good scope though of the different disciplines and when you look anything up it leads you down paths of "you can be an illustrator making shirts!" or stuff like that intended as side hustles for arthoes not people trying to actually develop a craft
I haven't seen many posts from people who work in western animation. A lot of them are under NDAPixel artists are always in demand if you're good. Like Deciever or Nerkin good.Storyboard and Layout are options too.Don't work in concept art. Its suffering.
>>7716040if you're planning on going into animation, storyboarding as your specialty will be quite a bit difficult to get a stable job in. anything that's pre-production stage of the anim pipeline will only ever have a handful of spots and some of the best artists competing for them.if you want a bit more assurance look into anything a bit more technical within the production stage- like scene setup, 2d/3d rigging, production assistance, etc. these positions will usually see much less people actively applying for them because of the technical hurdle, but if you've already got art school in mind, you'd have the time to learn all that within a couple years.if you want to just do animation, it's good to have handdrawn 2d as a skillset because it could put you above someone else who does not know how to draw- but in general it is better to focus on where the industry is at and headed, which is currently in the 3d space for games and feature, and 2d rigged work for series.
Do not go to art school-but don't just aimlessly "go to college" either, which is a huge mistake a lot of kids make once they realize that the art schools fail their students more often than not. Commit to art, but disregard the credentialism and ceremony of a college degree because it's worthless in this field. Seek out local art classes (google maps "atelier", "art class", "illustration", etc.) or in person mentorships. There are inexpensive and free resources online managed by artists better than those you'll find at most schools, too. If you haven't been drawing compulsively, religiously up until now and you're thinking two or even four years of a $40,000/year school is going to bring that out of you, forget it. Start hitting it hard NOW and maybe if you don't make it under your own terms by 22-24 you can think about school.
>>7716501we already established money isn't an issue
>>7716040Listen, even if money isnt a fucking issue, if you want to fucking learn how to do this shit attend a basic community college or a state level college(whatever is convenient) cause if you want to LEARN how to do this shit then that isnt the point of these art schools. Professors will just hamfist their ideology on certain subject matters without going over basics cause they assume you know the basics. If you want a career in art making a good portfolio is key, and the reality is you can do that attending a lower level college. The professors who teach their have been through the ringer, you dont necessarily have to go yourself to learn what certain fields expect from you.I already see anons posting pics here about some artists learning this shit on their own, and while I will say art school is not a necessity, a guiding hand is fucking huge.If animation is your big goal, just get a copy of Richard Williams book Animators Survival Kit(pirate a pdf or get the app on the App store) while you look up local colleges and see if they teach animation, they are just gonna teach you whats in the book anyway so just get a copy now and save yourself the trouble.And Im not sure what level your at, but honestly the way things are now the only way to land a job is just making your own short at this point. It doesnt have to be a masterwork, and it doesnt even have to be a full minute, half a minute will do, but prospective hires have gotten so gatekeep-y and dont trust any fag who hasnt made something at this point.
>>7716519This isn't about the money alone, while I've established that you're not going to get shit out of art school you couldn't get elsewhere, your time is the more valuable asset here and that's getting squandered by these schools as well.Have your parents buy you a house and get a studio space set up instead if you're doing that well, rich boy. Buy a house near a college, there are often electives courses, private clubs or one-off seminars available for specific subjects like figure drawing that can be taken for next to nothing, and you're still getting an on-campus experience without the retarded bullshit. Rent out one of the bedrooms of your new house, mr. "Money Isn't an Issue" to a local student who seems normal for cheap in exchange to access to their course material and/or a few hours per week of tutoring if they have self-evident skill. Art schools have robbed their students for decades and in so doing have caused less art to be created than there otherwise would have been without them. Take what advantage of them you can, but don't reward their transgressions against their students and against art itself by throwing your money and time down the black hole that formal attendance would doubtless prove to be
>money isn't an issueThe universities don't think that I assure you. They are extremely pleased whenever some goofy kid who just picked up a pencil a few months ago stumbled into their admissions departmentIt's because of our collective timidity and reliance on long-dated convention a committed art educator who can make a statement like this in the pic has to go back on his own words (both in this image and in the OP) and take a job at a university as he very recently did (SCAD in Georgia). He's offered affordable courses for years, even going so far as to purchase an old boxing gym to host drawing sessions in, but ultimately he's had to make the decision to align himself with a university he knows is taking advantage of the young people who will be his students. Despite how things have changed, too many of us are stuck in the now distant past.He will be a credit to the university to be sure, but this never should have needed to happen. There is nothing these schools can do that we can't do ourselves and/or for each other he and so many others are proof of that.https://www.youtube.com/watch?v=wm_gOjVo67M
Where you goin', lil' fella
https://www.youtube.com/watch?v=3eDrzbVeJzAPersonally I think that you're asking a bias party seeing how no one here wants to pay for anything including even courses. Having active guidance and doing the work will beat talent any day.>AI is a threat It's killing jobs but not in the way you think, it's making companies hire less artists while making them work with the AI prompts to make what they want.
>>7720795I've paid for all my software and courses, but I've never gone to school. They ask for too much and provide far too little and it's long passed time we stood up or ourselves by boycotting them in favor of the many valid alternatives.
While were on the topic of art careers, where do you look to find job openings and apply for them? And how likely are you to get hired if you don't live in america/canada or europe?
>>7716040Seconding the other guy saying go into tech artist stuff if you can, they're in much higher demand than everything else. But ultimately it depends on your portfolio, if you're shit at what you do then no one's gonna talk to you, so if you really want to be a storyboarder you have to be REALLY good at it.>>7721735Mostly their websites, and linkedin to know who's hiring in the first place. There's a doc with game company openings somewhere on the web if you're into that.>And how likely are you to get hired if you don't live in america/canada or europe?As a junior? lol lmao, depends on your country, if you're willing to earn literal peanuts for a few years while you get experience you can look into outsourcing studios in third world countries, but from my experience they've been getting picky too since there's so many candidates willing to work for nothing and only so many open positions.
>>7721820>There's a doc with game company openings somewhere on the web if you're into that.Yeah I think I have that doc its this right? https://docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit?gid=0#gid=0I've checked it out from time to time but the remote stuff seems to prefer that you be in their country> if you're willing to earn literal peanuts for a few years while you get experience you can look into outsourcing studios in third world countries, but from my experience they've been getting picky too since there's so many candidates willing to work for nothing and only so many open positions.Damn, I guess its worth a shot though
>>7721831>its this right?Yeah.>the remote stuff seems to prefer that you be in their countryYeah, also they don't trust juniors to work remote anyway.
>>7716040>but assuming I have money for art school mostly covered, what are the better options for career paths in the art industry?The art industry is weird, they don't care about a piece of paper like most industries, just skill so if you have the money you're better off paying a professional artist to mentor (you) and rec your ass to colleagues, editors, art directors and other people in their network.You don't need art school, it's a waste of time and money, plenty of artists that say this like Marc Brunet, he's an art school dropout, he got in the industry and learned most of his art skills on the job from coworkers.
>>7722260If you live somewhere like the US or EU where's there's a ton of opportunities, sure. If you're elsewhere it's better to get a degree, that piece of paper is required for a visa in a ton of countries.t.cucked by no degree