General dedicated to posting and discussing art of either:1. Manmade objects, vehicles, tool, weapons etc. (of any kind and any historical era, as long as they fall in the ballpark of "technology") and fictional derivatives of such2. Objects,vehicles, creatures etc. that aesthetically fall into the visual space of mecha/robot/artificial/cybernetics etc. regardless of level of realism.Helpful to mention the level of realism, if any, you are taking into account in the art.
>>7717291I will save /mg/ from an early death. Also sailing ships are machines.
>>7719467Thanks for the boats, anon.
You're such a gem mech bro
>>7719525I was sad when the last thread died prematurely, thanks for carrying the torch. Best thread on /ic/.
>>7720787Thanks anon>>7722103Damn cool work. And yeah, i forgot to bump it last time, my bad.
>>7724104hey mech anon, would you mind showing the construction aswell? i wanna draw like you but i feel overwhelmed
>>7726513Awesome, reminds me of old scifi book covers. You do any painting?
Recent cars and trucks from life >>7724976Amazing >>7724104Wonderful. Always a treat to see your work >>7722103Awesome colors and style >>7719467Very nice style. Gives horror vibes even though I’m not sure if that’s your intent
>>7730558
>>7724976Sorry for answering late. Here you go. I try to sketch as little as possible or not at all, but if i want to make sure i don't get retarded and mess up the composition by zoning out, I do something like bottom of picrel. Marking proportions.
Really disappointed to not finish this one. It was a damn nice car
This morning
>>7726513I also meant to say amazing to this one . Very nice rendering
How much of a handle on human anatomy do you need to draw humanoid mech?
>>7724104Holy shit, this is beautiful man
>>7731153Mmm not much. Just a basic understanding of the shapes and proportions of the body. You’d benefit a lot from drawing mannequins if you want to study humanoid mechs
>>7717291
How would you guys go about designing a machine meant to look like it was designed by robots. I feel like the logical choice would be to make it bland and efficient but that seems boring.
>>7733302AI-designed parts optimised for high strength and low weight have an organic look to them, with lots of irregular triangles, rounded edges, and holes. I'd take some inspiration from slime mold structures and insect anatomy. Unlikely the overall structure would be humanoid either
some mexican makes a lazy copy of my work gets more likes it's over!
>>7728785>>7731086thank you guys! no I don't paint much it's a bit too hard
>>7735932Hey, let's be fair to the guy, at least he put in actual effort and not just traced it. Or straight up pirated the original image.
>>7732048I love this.
>>7735932Total anarcho-capitalist victory (common)
bump
any times for drawing a short stack or SD mech like this?
>>7743226Nice decepticon
>>7731208It helps if you proportion it out with cranial units, just remember that the head is always a bit smaller than on a human.
>>7743226Based appliancebro
any good tutorials to start getting into mech? or just draw :P
>>7731887Based police car enjoyer
>>7755208Ideally you want to tune up your perspective knowledge. Probably start with perspective made easy or how to draw by Scott Robertson. Perspective made easy is for more general perspective and life drawing while how to draw is more advanced and focuses on vehicles and what people on this general would benefit more from (though PME is still a very useful book that every artist should study nonetheless.) maybe delve into some mechanics related media like transformers, hearthstone, armored core, shit like that.
Is it possible to make a perfect square as long as I got a horizon line? I briefly watched a random tutorial on YouTube so I think I got the idea, but just in case if you guys could recommend me some technique.Just want to make a correct proportion of a circle in perspective for wheels, after that I finally can transfer this to a new clean paper. It gets more difficult for me to keep up with the lines as they're overlapping more and more, especially tilted ones because I keep forgetting about them and make mistakes trying to mirror things to the other side, that's the reason why there's so much lines.
>>7755862It doesn't have to be the horizon line, it can be any line. But what you want to learn is intuitive perspective. Basically you need to practice using all of your guidelines and using less and less of them.
>>7756101How do I stop being a pussy with ink? Very nice studies.
>>7756101you are crazy good, inspiring stuff
>>7759002Use cheap printer paper and cheap ball point pen
>>7730561>>7730587>>7731033>>7731100absolutely love how you draw cars and trucks, manthey feel organic and lively
>>7762907Thanks anon! I really appreciate it >>7756101Great fucking work! I can tell you draw this type of stuff a lot
>>7759002Honestly anon, just use ink as much as possible. Make ink your standard.
As someone who's always wanted to make my humanoid robot OCs more "robotic," basically my only path is to look at current robotics and copy that, right? Unless I want to go out and get a degree in itI also have some figures I can look at the joints of for a base but that wouldn't cover the more technical parts
what media do you get your design inspo from?
>>7753527That front wheel is off center of the centerline of the vehicle.Secondly, the girl's ass looks a bit out of perspective and doesn't really look like it would be resting on the bike (assuming the hidden side is symmetrical with the side facing us.
>>7731887I like those strips of tape above the front left wheel there. Nice little detail.
>>7731887More
>>7765065Cool. Here’s a tower I painted
i like drawing tonks and taking bad picture
I think your perspective looks great, especially on the middle image of the APC. Are these in 2 point perspective or what? I’m fairly new to perspective and trying to get these towers to look better. The panels are aligned in various planes so I did one point perspective for the height and then added a 2nd point for each group of panels and it seemed to work ok. I use a string taped down to table because the points are well off the page. Any advice would be appreciated.
nevuh giv up
Bump
Spaceship design I made for my manga. It's meant to be a 4-person crew cargo spaceship.
>>7764993I don't see it
>>7717291readability of this image is shit
>>7777680I think I know which crab this is, enjoy being an eternal shitter
>>7777680
Are biomechs welcome?