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File: mg1.png (2.09 MB, 1297x926)
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General dedicated to posting and discussing art of either:
1. Manmade objects, vehicles, tool, weapons etc. (of any kind and any historical era, as long as they fall in the ballpark of "technology") and fictional derivatives of such
2. Objects,vehicles, creatures etc. that aesthetically fall into the visual space of mecha/robot/artificial/cybernetics etc. regardless of level of realism.
Helpful to mention the level of realism, if any, you are taking into account in the art.
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>>7717291
I will save /mg/ from an early death. Also sailing ships are machines.
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>>7719467
Thanks for the boats, anon.
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You're such a gem mech bro
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>>7719525
I was sad when the last thread died prematurely, thanks for carrying the torch. Best thread on /ic/.
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>>7720787
Thanks anon
>>7722103
Damn cool work. And yeah, i forgot to bump it last time, my bad.
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>>7724104
hey mech anon, would you mind showing the construction aswell? i wanna draw like you but i feel overwhelmed
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>>
>>7726513
Awesome, reminds me of old scifi book covers. You do any painting?
>>
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Recent cars and trucks from life
>>7724976
Amazing
>>7724104
Wonderful. Always a treat to see your work

>>7722103
Awesome colors and style

>>7719467
Very nice style. Gives horror vibes even though I’m not sure if that’s your intent
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>>7730558
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>>7730558
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>>7730558
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>>7724976
Sorry for answering late. Here you go. I try to sketch as little as possible or not at all, but if i want to make sure i don't get retarded and mess up the composition by zoning out, I do something like bottom of picrel. Marking proportions.
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>>7730558
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>>7730558
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Really disappointed to not finish this one. It was a damn nice car
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This morning
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>>7726513
I also meant to say amazing to this one . Very nice rendering
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How much of a handle on human anatomy do you need to draw humanoid mech?
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>>7724104
Holy shit, this is beautiful man
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>>7731153
Mmm not much. Just a basic understanding of the shapes and proportions of the body. You’d benefit a lot from drawing mannequins if you want to study humanoid mechs
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>>7717291
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How would you guys go about designing a machine meant to look like it was designed by robots. I feel like the logical choice would be to make it bland and efficient but that seems boring.
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>>7733302
AI-designed parts optimised for high strength and low weight have an organic look to them, with lots of irregular triangles, rounded edges, and holes. I'd take some inspiration from slime mold structures and insect anatomy. Unlikely the overall structure would be humanoid either
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some mexican makes a lazy copy of my work
gets more likes
it's over!
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>>7728785
>>7731086
thank you guys! no I don't paint much it's a bit too hard
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>>7735932
Hey, let's be fair to the guy, at least he put in actual effort and not just traced it. Or straight up pirated the original image.
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>>7732048
I love this.
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>>7735932
Total anarcho-capitalist victory (common)
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bump
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any times for drawing a short stack or SD mech like this?
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>>7743226
Nice decepticon
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>>7731208
It helps if you proportion it out with cranial units, just remember that the head is always a bit smaller than on a human.
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>>7743226
Based appliancebro
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>>
any good tutorials to start getting into mech? or just draw :P
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>>7731887
Based police car enjoyer
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>>7755208
Ideally you want to tune up your perspective knowledge. Probably start with perspective made easy or how to draw by Scott Robertson. Perspective made easy is for more general perspective and life drawing while how to draw is more advanced and focuses on vehicles and what people on this general would benefit more from (though PME is still a very useful book that every artist should study nonetheless.) maybe delve into some mechanics related media like transformers, hearthstone, armored core, shit like that.
>>
Is it possible to make a perfect square as long as I got a horizon line? I briefly watched a random tutorial on YouTube so I think I got the idea, but just in case if you guys could recommend me some technique.

Just want to make a correct proportion of a circle in perspective for wheels, after that I finally can transfer this to a new clean paper.

It gets more difficult for me to keep up with the lines as they're overlapping more and more, especially tilted ones because I keep forgetting about them and make mistakes trying to mirror things to the other side, that's the reason why there's so much lines.
>>
>>7755862
It doesn't have to be the horizon line, it can be any line. But what you want to learn is intuitive perspective. Basically you need to practice using all of your guidelines and using less and less of them.
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>>7756101
How do I stop being a pussy with ink? Very nice studies.
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>>7756101
you are crazy good, inspiring stuff
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>>7759002
Use cheap printer paper and cheap ball point pen
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>>7730561
>>7730587
>>7731033
>>7731100
absolutely love how you draw cars and trucks, man
they feel organic and lively
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>>7762907
Thanks anon! I really appreciate it

>>7756101
Great fucking work! I can tell you draw this type of stuff a lot
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>>7759002
Honestly anon, just use ink as much as possible. Make ink your standard.
>>
>>
As someone who's always wanted to make my humanoid robot OCs more "robotic," basically my only path is to look at current robotics and copy that, right? Unless I want to go out and get a degree in it
I also have some figures I can look at the joints of for a base but that wouldn't cover the more technical parts
>>
what media do you get your design inspo from?
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>>7753527
That front wheel is off center of the centerline of the vehicle.
Secondly, the girl's ass looks a bit out of perspective and doesn't really look like it would be resting on the bike (assuming the hidden side is symmetrical with the side facing us.
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>>7731887
I like those strips of tape above the front left wheel there. Nice little detail.
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>>7731887
More
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>>7765065
Cool.

Here’s a tower I painted
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i like drawing tonks and taking bad picture
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I think your perspective looks great, especially on the middle image of the APC. Are these in 2 point perspective or what? I’m fairly new to perspective and trying to get these towers to look better. The panels are aligned in various planes so I did one point perspective for the height and then added a 2nd point for each group of panels and it seemed to work ok. I use a string taped down to table because the points are well off the page. Any advice would be appreciated.
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nevuh giv up
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Bump
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Spaceship design I made for my manga. It's meant to be a 4-person crew cargo spaceship.
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>>7764993
I don't see it
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>>7717291
readability of this image is shit
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>>7777680
I think I know which crab this is, enjoy being an eternal shitter
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>>7777680
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Are biomechs welcome?



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