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What the most important thing you learned about drawing?
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>>7718473
You have to start in order to do it.
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>>7718473
You learn to draw by drawing.
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>>7718473
People don't really care about how complicated your art is
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Construction and basic perspective. The fact you can simplify everything into spheres, boxes and cylinders and use the horizon line to determine the angle.
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Motion, value composition, subject matter, and layout can, in combination, carry poor draftsmanship.
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>>7718473
"Good Enough" is one of the most important phrases you can learn when it comes to creative projects, not just drawing.
It's good to push your limits and try your best, but learning when something works and just to leave it as is, is important to getting things done and not stressing to much.
No need to redraw that hand a dozen times, it's good enough.
No need to redraw that line so it's perfect, it's good enough.
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>>7718513
took me far too long to realize this. I'd have this mindset that my next piece needs to be better than the last but so many times I'd get stuck on something I couldn't fix and would just agonize over it for days. Sometimes you just have to accept mediocrity and just move on
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2D design > composition >>>>>> everything
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>>7718513
>>7718537
>accept mediocrity
This is why the west has fallen. They lose before even starting because their goals are so low.
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>>7718568
I said /sometimes/. Obviously you should strive to do your best but if you get stuck on one piece for too long your efforts might've been better spent trying again with a fresh canvas
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>>7718580
>trying again
How is that accepting mediocrity? Even finishing something to your current level isn't accepting mediocrity because you are striving to improve your output later.
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>>7718568
I should probably be said that the 'good enough' principle shouldn't be applied to reading comprehension. There's even the added stipulation
>"It's good to push your limits and try your best"
And yet you still act like the post tells people to make shit or accept mediocrity.

The point is, getting something done is more important than simply trying (and giving up), like so many perfectionists do.
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>>7718626
Sorry anon, to be fair your post isn't really pushing for mediocrity.
I'd still be careful spreading "good enough" as a teaching though, people will abuse it. Programmers even have a motto about it to justify their bad culturally ingrained practices.

I would say that you need to be able to deliver a product (BAD WORD!!! CANCEL HIM!!!) to a given standard and differentiate between breaking new ground vs. making something with an already known amount of energy expenditure. You're not "giving up" by not pushing forward but making something to a given quality level.
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>>7718642
stupid neolib take
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>>7718473
Sketching thumbnails to figure out layout/composition and values before starting a drawing both makes it easier to start and makes it look better in the end.
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/ic/ is a waste of time
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>>7718646
"good enough" interpreted in a cringe way is the neolib take on skill building that leads to mediocrity.

Masters constantly push their skills but can deliver something on demand within a given quality level.
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>>7718473
Picking up the pencil/stylus is the hardest part of drawing
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>>7718663
reddit take.
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>>7718666
Alright I'll bite, elaborate
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>>7718660
The real neolib take is to just profit from AI art
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>>7718667
throwing a pity party about muh motivation is reddit weakness. there's nothing "hard" about creating a habit to draw compared to the difficulty of learning the skill of drawing.
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>>7718473
1 hour a day is simply not enough.
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>>7718671
You say reddit, but actually getting off the fucking internet and drawing ANYTHING is a skill that 90% of this board is incapable of learning
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>>7718473
proportion and anatomy
perspective
volume (ie "forms")
composition
in that order while at the same time learning rendering:
saturation
values
bounce light
contrast
"subsurface scattering"
half tones
again I learned them in that order. probably not the best but it worked for me. won't post work since I dont want people to think im pretentious but I pay all my bills and save an extra 2k a month from my porn, living in the US
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>>7718483
Incorrect.
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Art isn't about skill, it's about the people you know and how you market your art. The biggest dogshit artwork can make you money if you know your audience
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>>7718473
construction (anatomy and perspective) kills the artist inside you, just freestyle your shit until yo get good.
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>>7720077
Bullshit. Construcion and perspective has helped me so much in becoming better. Not every artist has to draw like Kim Jung Gi.
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>>7720082
>>7720077
That's funny since 'Gi absolutely grinded trillions of boxes
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>>7718473
Sitting down and making a medium-large project is the easiest path to practicing things you actually want to draw, no matter your skill level.
If you hit a roadblock struggling to draw something just copy a hundred photos of it and get back to the project.

When it comes to non-project practice all you have to do cycle between
>Imagination Drawing
>Primitive Construction
>30s / 1m / 2m Gestures
>Photo Studies
>Master Studies
>Repeat
And that will cover all your bases/fundamentals. No need to complicate it.

>>7718513
A better way to say it is "Aim just above your average". Constantly upping the bar will burn you out but as the other anon said "good enough" will lower your bar. Art practice is no different to any other form of exercise.

>>7718657
Depends which threads you browse and what you're looking for. Arguing theory and practicing peer review with other artists (or even retarded nodraws) can give you direction, and I've seen some seriously inspiring work here. Also shitting on chudposters and participating in art challenges is fun during work breaks. /ic/ may be mostly dogshit, but unfortunately it's still the best art forum on the internet.
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>>7718473
that art is mostly knowledge and decision making based on that knowledge, not just technical/mechanical skill, you can draw something nice on a suede couch if you want.
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>>7718497
>simplify everything into spheres, boxes and cylinders
Literally the biggest meme and /beg/trap in existence.
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Use reference. Everyone does. Kim jung and Kopinski are lifetime masters who have done 40+ years of study drawing and references.,,---**Pay attention to the silhouette and the shape of negative space around your subject. **---,,, Noticing the shapes of negative space and silhouette will allow you to draw anything instantly
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>>7718473
That you've got to actually do it.
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>>7718695
>"subsurface scattering"
>composition
>bounce light
>values
Do you have any books or guides that you recommend for these ones?
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>>7718597
because you are accepting that some element of the work will have to remain mediocre just for the sake of finishing it and moving on to better work, it is accepting it, if you constantly seethe about each time that you dont get something perfectly on the first try then you wont ever progress either
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WHAT I LEARNED IN DRAWING SCHOOL IS-
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>>7720144
>A better way to say it is "Aim just above your average".
I think this can be equally toxic if you're stupid. Every line, every hand, every project needs to be better than your average? Sounds like a great way to be crushed by perfectionism and be late for every deadline.
Anything can be twisted by the lowest common denominator into something wrong, so why try to cater your advice to them?

The "Good Enough" advice is good enough as is.
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>>7718473
Nsfw won't be easier if you sucks at drawing in general
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that not drawing won't get you better at drawing
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The correlation between quality and success is probably less than 0.3 and might even be as low as 0.1 (see Dav Pilkey, Mr Doodle, Basquiat, etc).
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>>7718473
something looking good and appealing is better than looking realistic
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honestly sometimes its better to worry less about making the anatomy as realistic as possible
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>>7718473
I don't like drawing monkeys



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