I'm getting paranoid abt the art business and shit, how the hell do i get my stuff to even get fucking acknowledged? I know it's all about the effort and persisting. But i really believe this might just be the luck i was born with, i wanna quit so fucking bad, Yet i can't because realistically this is the only thing i can do in a good and unique way, and it's kinda sad that it seems like nobody recognizes it. It's been a year since i ended HS and at this point the only thing i feel that i can do is kms or become a wagecuck.Any advice for my art to not do any of the ladder? Ngl i don't know which is worse, it being a luck issue or it being a skill issue>>Image related (My newest artwork)
No bro just keep gamblingthe more you think about it the sooner you'll get rich and famous
You can control 15-35% percent of career outcomes in visual art, depending on the type. Here is a handy equation:Success ≈ α·Quality + β·Distribution + γ·Market-fit + δ·Brand + ε (luck)Fine art is where quality matters most. Social media is where it matters least. Commercial art tends to fall in the middle.
>>7729194Can you be more specific? I have the next year to fucking farm like a crazy bastard, i might just actually use your advice more than you think
>>7729201FUCKKKKKK
>>7729209Put most of your effort into quality. That's what you can control the most. Brand, distribution, and market fit are also controllable to an extent, so research them and use common sense (e.g. don't put together a portfolio of arachnid drawings because very few clients want that). The market is hard to crack but not THAT hard if you're sensible. And obviously, there are different degrees of "success". It's easier than ever to get *some* work in art but harder than ever to make a full-time living at it. There's a saying among illustrators: be a pleasure to work with, be flawless at deadlines, be great at art; if you have two out of three, you're in a good position.
>>7729186get a job and save yourself from being one of the dozens of miserable faggots spamming this board with their self-loathing and unfinished wip shit
>>7729202I'm not that anon but I just want to say that I like your style. You're still young. Most people waste their 20's anyway. I think most of us creatives are struggling mentally right now. It's uncertain times for illustrators and painters indeed but there is no telling how the future will pan out. Those who put in the work I reckon will always find a way. People appreciate you more than whatever an algorithm shits out. If you feel like this is something you have a passion for (which it seem like to me) you probably will regret quitting and possibly pick it up again 10 years down the road.If you can spend your time wisely and build good routines you'll be way ahead of your peers. Soak up all the information you can on how to go about reaching your goals. Set clear goals and find ways to reach them.Here's a good idea; find artists who stream that you admire and be a fly on the wall. Dave rapoza live streams on youtube and drops a lot of good advice.Keep developing your style but also couple that with focus on improving your fundamentals such as anatomy-gestures, color and perspective. You feel like you're strapped for time but you're just starting out. You have time to change your mind still. Enjoy drawing if that's what you want to do but treat time as the most precious resource you have. Your future self will thank you for this.I think now is the time to either double down and invest in yourself of throw in the towel.Maybe consider starting a youtube channel? You could stream, attain a following and develop at the same time. Just a thought. That said I see potential in you and I like your style.
>>7729186step 1 is to make something worth acknowledginginb4 "but [shitty artist] did it!"and there are literal drooling retards with supermodel wives. but if YOU want a supermodel wife, you gotta work on yourself (or your bank account) first.
>>7729224I'm prolly gonna do that, make speedpaints while i talk shit