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File: Rat Fink.png (555 KB, 660x526)
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why don't you guys push your own styles more? realism and anime are huge here, but it's easier to get attention with a unique style.

doesn't have to be fancy. ed roth turned this style into a commercial empire in the 1960s.
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>>7730868
because no one comes here to make their own style. they come here to copy the same boring derivative uninspired gook shit that everyone else is doing.

because they are talentless fetishist posers only interested in getting off or making money
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>>7730929
Jimmy Kimmel lost.
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There's literally a general
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>>7730868
>why don't you guys push your own styles more?
I am pushing my style though. I mean, I will later... This week I just got drunk and played video games.
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>>7730868
I think I have unique influences
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>>7730929
correct
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>>7731021
Which artist is this?
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>>7731028
What do you mean, it's me
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>>7731021
Very cool anon, what tools are you using?
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Nobody wants to coom to Edvard Munch inspired expressionist paintings.
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Nobody wants to see an ugly green rat. They want to see an anime girl with rat ears and a rat tail. Naked, I might add.
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>>7731046
Oil paints, Copic markers, water colours, pen and ink, whatever I have around the house
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i have literally never seen a single good thread in this general that started with a question
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>why don't other people make this thing i want to make so i dont have to do it?
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>>7730868
no, anon
I'm going to draw what I like the way I like it
also, a "unique style" is often just sad cope for settling for a lazy and ugly formula
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>>7731060
Cope
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>>7730868
why don't you?
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>>7730868
This is assuming realism and anime are monolithic styles, when they're very much not, especially outside of commercial art. They're largely retroactive and meaningless categories.
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>>7731428
you know what OP means, don't be obtuse
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>>7731628
I know what he means, but he's wrong. Pretty much everyone here who does 'realism' draws completely different. As does everyone who does 'anime', and none of them look anything like actual industry anime.

OP is either putting things into arbitrary categories so he can justify disliking them, or he's a troll, probably the latter.
>>
>>7731428
>when they're very much not

no. they "very much" are. and you are dishonest for insinuating it. Normies are more aware of things like anime style than any other time. They are upheld as masters of their craft by many, and there are little to no voices that oppose their trite in the cultural sphere.

for worse it has become its own artform, whether it is deserved or not
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>>7731021
Vaughn Bodē vibes
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>>7731021
i like your style.
>>7730868
I have my own, ive been drawing for years, i was inspired by matt greoning and R.crumb growing up.
>pic related
one of my recent drawings.i just use pen and paper.
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>>7730868
making your own style is pure rng, you can't control your character and if it happens to be something the world doesn't like, then you're shit out of luck. Its much smarter to mold yourself after already successful examples.
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>>7732032
very cool anon, I like it
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>>7732366
thanks man, my dream is to be like matt Groening and R. Crumb, just be loved for my art and people collect my work, im excited for the future
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>>7731917
So are you going to tell me that Spirited Away, Berserk, and One Piece all look the same? Does Ruan Jia paint anything like Edward Hopper?
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>>7732405
to normies, yes
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>>7732534
Who gives a shit about normies?

Are you a normie? You sound like it
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>>7732542
the point is, the current economic model influences creators based on the hallucinations of
the general public. normies catagorize media using wide uneducated swaths, and those primarily motivated by profit exploit that.
Its like the early frankfurt schools, dadaism and cubism, they sold the likes of Picasso as "gods" through marketing, and we got a manufactured "revolution" of modernism and deconstructionism as a result. No college educated cattleperson would dare assign them as anything less than masters of their craft, never knowing art schools, galleries and columnists belong to an incestuous band of money hungry degenerates.
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>>7732557
Do you really think a normie knows what dada is? You're just spouting pseud bullshit. Stop pretending to be an artist, get your head out of the art history shit, and go actually put art out there.
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>>7732577
no normies dont know anything about the history of how art got fucked. thats why we have these problems in the first place retard.
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>>7732577
Anybody that went through ANY secondary art class knows about Dadaism. It’s just that most who went to those classes were probably bored to death. Not everyone is interested in art history which is why the art world is fucked in so many areas. There has been so many repeated mistakes.
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This board is full of good artists who have their own style, it’s why I like coming here. The best thing about art is seeing someone’s soul in their work and pondering the sum of their experience.
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>>7732633
That is a lot of words about art from someone who does not draw.
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>>7732637
thats alot of braindead drivel for someone who wants to be taken seriously
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>>7731980
One of my influences, most people don't know who Vaughn bode is and just care about r crumb in the underground comix scene
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>>7730868
The most beloved artists tend to be ones with recognisable styles.
Hell, a particular style works wonders because it's also a type of marketing, and I think a fairly strong one; would scott pilgrim have been as successful as it was if not for Brian Lee O'Malley's distinctive and fairly influential style?
Would the Gorillaz be as beloved without Jamie Hewlett's work?
I think not, and I think if you have a distinct style of your own you'll sell more work, because where else can the audience get work like that? It's you and only you? Despite how incredibly influential O'Malley's and Hewlett's work as been, I don't think either of them have been replaced by any of their would be copycats.

That said, I think there's not much advice on it here because it's something that usually either develops naturally, or the artist shouldn't worry about, because their skills are not at the point where they should be worry about a personal 'style'.
If you can't draw a box, why worry about style?
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>>7731917
>Devilman Crybaby and Umamusume are cut from the same cloth
sure bud
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>>7732814
when should an artist start thinking about style?
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>>7732635
Best post ITT.
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>>7732635
same here, and nice art btw
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>>7732814
the reality is that many good artists really are just 80% style. Van Gogh is squarely /int/, but his color and composition are amazing
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>>7730929
You rant like a woman, and your picrel is exactly what feminists complain about male artists. I pity you, it must be hard to accept that the real world don't give a shit about your female delusions, that the "patriarchy" is just a conspiracy theory BS
Go to therapy, or choose the bear and fuck off to be mauled and eaten alive.
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>>7730868
>see thumbnail from catalog
>"is that fucking rat fink"
>check filename
>yeah i guessed as much
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>>7730929
Unironically that image has a lot of SOUL
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>>7734719
I say once you're able to draw things comfortably without worrying if it's going to be too complex for you.
If you're at that level, but your work feels inconsistent because you're jumping all over the place stylistically, I'd say it's an issue that needs to be addressed.
It can also be that you're just not particularly fond of your stylistic traits, or that you wish to push your work in a certain direction and are currently restrained by your style (ie; you draw very cute stuff, when you want to draw more serious dramatic stuff).

Really, the best advice for working on your style is to get the work of those you wish to be like, and do studies of them, and then try and make a piece that imitates their style so much that it could be mistakenly believed to be their work.
Once you're able to do that comfortably, do it with a few other artists you wish to be closer to.
I believe this is the method Naoki Saito recommends, I believe, for not just style changes, but learning to draw better as well.

But generally speaking, assuming you were already drawing inspiration from artists you liked, you probably already had something of a style and probably somewhat liked it too, so issues of style don't tend to be an applicable issue to most, in my opinion.
It's more of an issue for artists just starting out, because their work is still ugly, and they think a style will fix that - and they're not totally wrong if they choose a style that can ignore the issues they're facing (for example, a flat upa style so they don't have to worry about perspective or anatomy), but this will make things more difficult if they ever wish to change things up, as now they're basically dependant on that style, since they never learned the fundamentals to draw without it.
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>>7737713
unironically you are a fucking faggot
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>>7737872
NTA but he's right.
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>>7730868
because 4channers want to draw anime, as do most shiteating teenagers. You have to have some modicum of talent and creativity to want to develop your own style, let alone the skill to do so, and those throngs of anons simply don't have it. You can tell they're talentless when they start getting into psychology and philosophy to make excuses for why they want to draw banal pop art, like how >>7737409 desperately avoids the point of how his gook-kiddy-toons are derivative shit
>>7732032
>>7732401
>i was inspired by matt greoning and R.crumb growing up
I'm kind of the same. I read a lot of MAD and Spiegelman growing up but I'm waiting for it to show up in my refined drawings instead of the notebook margins I filled. Your style is dope btw
>>7732405
>pointy chin baby faces designed to be cheap to animate rook same
>>7732557
anon, my retarded chicano friend knows what dada is. He's a smoothie jockey now
>>7737473
no shit it's rat fink. What are you, a child?
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>>7738668
NTA but you're wrong
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>>7730868
Westoids simply did a bad job at convincing anyone that their styles are worthwhile any more. Keep crying about it
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>>7739061
In the 80's and 90's, you'd probably be a nerd elitist talking about how much better marvel is than DC, and how DC fans have no taste; or talking about how Star Trek has surpassed Star Wars, and how Star Wars is a thing of the past.

it's the 2020's, and nerds like you are now gloating about the type of cartoon girl you jerk off to.
Can't we all just get along, put aside our differences, and jerk off to our cartoons girls, anime or westoid, together?... No homo, of course.
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>>7730868
It never get (You)s. Only porn and some gimmicky oekaki get attention here.
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>>7739092
Are you only entering threads about porn and gimmicky oekaki?
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>>7732032
>>7732401
Do you have more art somewhere? The designs have a very cool 90s feel. You should post more.
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>>7730868
>push your own styles more
>posts a polished grade school doodle
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>>7739089
Keep coping and projecting. Japan has been drawing better than USA even since the 80s. It’s just that the internet freed the average person from being restricted to our local markets and we now have a choice and everyone is picking the superior Nippon product. Choke on your tears
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>>7739276
>Choke on your tears
I don't know, you're the one who seems to be crying, based on your oddly aggressive and defensive posts.
Did you get bullied for jerking it to anime girls or something?
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>>7739263
yeah man, six-year-olds are totally drawing detailed monsters in realistic hot rods
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>>7737409
more coherent than any woman Ive heard
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>>7731021
nice work anon
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>>7731415
I do.
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the one thing that equalizes /begs/ /ints/ and /adv/ is that all of them have absolutely no creativity
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>>7730868
>it's easier to get attention with a unique style.
maybe 20 years ago
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>>7742778
It still is, but retards don't realize that unique style also means "anime but drawn in a particular way".

Being unique doesn't mean being a contrarian.
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>>7730868
That requires effort. You should be picking the art style that works best with the story or theme you're trying to go but that's another concept foreign to most teenagers.
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>>7742793
Anime is just a way to animate cheaply. All the proportions are designed for easy, fast drawing. Only a fool would adopt that for a personal style.
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>>7743061
If a drawing's worth was tied to the effort taken to create it, sure.

But it's not.
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>>7743084
It very much is. That's the whole reason people hate AI art.
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>>7743089
No it's not.

It takes skill to create good art, not effort.

Just because you worked hard on something doesn't mean it's not shit.
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>>7743090
True, but art needs to look like effort went into it for it look good.
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>>7744400
This is also not true at all.

Very skilled work is often said to look effortless. Mostly because it is. It's actually quite easy for good artists to make good art. The notion that art is a constant struggle is a very pre-fundies /beg/ mindset. If you know what you're doing, it's pretty straightforward.
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>>7744445
you are conflating "effort" with the braindead flailings of a novice. there is an extreme difference between carving the statue of David and redrawing a hand for the hundredth time. neither are "easy"
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>>7744445
That looks the most high effort of all. Because you know how much time and care went into getting to that level.
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>>7730868
hmm i just started painting and i just kinda do whatever i want, idk what my style is desu. im new to the board as a whole, i like watercolors
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>>7730868
I don't consciously try to push any style, the "style" I draw in is more or less just a result of the way I have gotten used to drawing and laziness probably given how I wastly prefer to just have lineart do the heavy lifting and coloring & lighting is just an afterthought for me.
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>>7748113
Were you posting stuff here ten years ago? Your style reminds me of stuff I saw here ages ago.
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>>7748102
I’m really liking your brushwork and color choices.
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>>7748181
It's possible, I've posted occasionally here over the years.
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>>7748113
>>7748181
I saw someone post art like this a year ago with bad pillow shading, no texture, poor color choice and slightly skewed anatomy.

If it's the same anon it'd be a crazy improvement. It looks like pro work for some tabletop model set (modern standards are higher now, but 15 years ago I could easily imagine this on a hobby shelf).

In fact I'd commission you next year for a project. Have any socials?
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>>7748230
I saw line art ages and ages ago that I had completely forgotten about until I saw this image. I'm 90% sure you're the same artist. Anyway, I love your style.
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>>7748221
Thank you! ive only made a few paintings but i can feel myself getting the hang of how watercolors work, that was the most recent one i made yesterday
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>>7748241
Thanks.
I have a deviant art gallery and a twitter accout but I am not that active on the later.
https://www.deviantart.com/screeble
https://x.com/Screeble_art

In general I post more stuff on 4chan though because ultimately I am a creature of this site and I prefer anonymous image boards over social media.
>>
>>7748381
Already used reverse Google search to find it, but I didn't want to link it in case you wanted privacy lol. You have a nice thing going with the creature designs. They remind me of Metroid, Contra III, and Morrowind, but they're also very much their own thing. Are you working on a particular project or just trying things out?
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>>7748241
>modern standards are higher now, but 15 years ago I could easily imagine this on a hobby shelf

Modern standards are samey now. Artists have become way

way

way

WAAAAAAAAAAAAAYYYYYY

too risk-averse. The proliferation of anime styles is a case in point.
>>
>>7749280
Thanks, morrowind, especially the strange organic looking buildings and bonemold armor is one of the inspirations I've had for the look of some of the stuff I draw. Most of the things I draw these days is focused on my biotech themed worldbuilding project that has been a sort of hobby/creative outlet for me for years. For a while now I have been working on a series of "faction infographics" to nail down the aesthetics of the major players of the setting at least in terms of their armed forces, which is what this is part of>>7748113 and give some autstic loredumps about them while I am at it.
My brain got poisoned by rts games when I was a wee lad so thinking in terms of units in an army etc is far easier for me than actually coming up with characters and stories so in practice what my little worldbuilding project is, is more akin to just autistic rambling about factions and their background lore and drawings of their soldiers.
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>>7749291
I think it's cool.
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>>7749295
Glad to hear it!
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>>7730929
>they come here to copy the same boring derivative uninspired gook shit that everyone else is doing.
Idk how to tell you this Anon, but anime style is just popular and people like the appeal of it. Pretty things are pretty. Western artstyles are in a bit of a creative slough right now, and there's not a ton to be inspired by.
People develop their artstyles by drawing what they like, and most people just like drawing cute girls or cute guys or whatever. I hate to say it, but tough shit if that annoys you.
>Inb4 replying to rage bait
I'm well aware
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>>7749358
>People develop their artstyles

thats the point. they fucking dont. you are either obtusely or intentionally contradicting yourself. and no, I know you degenerates love equating anime with words like "beauty" "trad" or "appeal" while making sure to attach the ugly westerners boogeyman. but there is nothing "pretty" about anime. it is grotesque. it is obscene. it is quite literally symbol drawing and glorified smileys.

Your "le appeal" co opting works on the lowest denominators. you are freaks who live outside reality
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Its nice to venture out and try new styles. Rebelle was a good program for me since it made me think about the materiality of media like oil paints, but using digital art to save money.
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Sometimes just experimenting with settings and breaking things can lead to interesting visuals. It might just be because I'm so brain-dead from doing generic commissions. While I pride myself on 100% customer satisfaction, it's nice to take a break and explore artistic ventures for the fun of seeing what kind of stuff you can create.

Studies are great for expanding your toolset, but taking the time to research rather than just practice can lead to interesting results.
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A good source is finding things that leave interpretation up in the air. Caves of Qud in this case.
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Also finding a style that really reaches out to you, in my case Im a huge fan of Ralph Bakshi. Studying, consuming, learning about how he makes works and why, it can open up new work-patterns for yourself.

Sadly, even if you do strike some social media banger (which if youre doing it for the fame, it won't last), it probably won't end up being profitable. But you might find a niche subgroup of people willing to pay you for it, and having to do work that you enjoy for profit is really the goal at the end of the day for most.
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If you draw what the masses like or is popular(anime, cute, realistic, chibi, etc.) then you're an uninspired, derivative, uninspired gook shit that everyone else is doing. If you draw stuff that is different, challenging to appreciate, looks weird, unappealing, etc. then youre a contrarian blockhead that is a retarded with noskills and notalent and will never be succesful.

People are gonna have issues with whatever the fuck you do, so I think the best way to approach it is to do what makes you happy. If you want an objective goal, study each school of thought to have as personal war trophies of styles and methods you've conquered. That way, you can apply whatever style youve taken under your belt to whatever client/community/populace you encounter and won't ever be bored with what you can do. Like a carpenter that knows how to work with any wood, for any piece of furniture, using old and modern tools, while also keeping an open mind for the future.

Or you can always just talk about it, that's always more fun than actually doing stuff, too.
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>>7749358
People just like the anime style because their IQs are low. That's it. End of story.
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>>7731021
>>7731031
Anon do you have your work posted online anywhere? Would love to read some
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>>7751811
not right now, im still working on the comic. three pages into it right now
>>
It can be tricky to balance appeal and originality, especially with erotic art, but you're right that artists who can pull it off are generally pretty successful.
>>
anime is the opium of the masses
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>>7751813
Please keep posting here, your style is right out of 70s era Heavy Metal and I would love to support the comic
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>>7753349
Thanks anon, I'm happy to know that you want to read my work. Its clear that you've noticed my love for heavy metal magazine, science fiction, humour and other stuff. I'll update you when I finish all 20 pages
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>>7749473
Pretty cool anon. Yours? Blog if so?

>>7751823
Definitely has appeal. Bloggu?
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>>7749402
based
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>>7730868
My style is a combination of all the artists I steal from which is mostly asian furry porn guys
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>>7753500
>Definitely has appeal. Bloggu?
Thanks! blog is in picrel
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>>7753500
>Pretty cool anon. Yours? Blog if so?
Most of my online presence is pornographic since it's what people request and what usually comes into my inbox as commissions. Thanks for the interest, though. If you do decide to browse, I'm sure you'll be pleasantly surprised by the personal works rather than the commissions.



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