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File: 1755775816839394.jpg (1.1 MB, 3705x2308)
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>7684653
>>
>bargue :-/
>bargue, chink :-O
>>
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>>7730883
Very small changes can have significant effects on the impression given. The bottom head for example looks like the eyes are turned downward, but the reference eyes are looking forward. Mostly it's because of the difference in eye shape, but I suspect the accumulation of many small differences over the whole face are contributing.
I will focus on anatomy first before continuing. I think I would have learned twice as much if I understood everything I was copying.
>>
>>7731937
Yurine is a shit.
>>
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There was an attempt.
I didn't realize the reference was AI until I started copying it but it is still better than me so I learned a few things anyway.
>>
>>7732786
>I didn't realize the reference was AI
we've reached the end
>>
>>7732787
You will never compete with Ai. Ai just learned to crawl, soon it will be in a full sprint. If you aren't drawing because you enjoy it, you aren't going to make it.
>>
>>7732787
It's more that I wasn't paying attention to detail until I started drawing and then I just decided to continue anyway because of the sunk cost fallacy.
>>
>>7732789
Good morning saar!
>>
>>7732799
Good morning shitter in denial.
>>
>>7732801
Good saar, two more weeks. India will make drawing anime like in Japan guaranteed saar.
>>
>>7732848
But Ai is already better than you. No need to wait.
>>
>>7732850
It's not, less there would be no need to scrape my data and sell it or the dying need to access my brain. Glowies and techies are boiling excrement out their ears 24/7 and this simple fact.
>>
>>7731959
lel
>>
>>7732789
I'd disagree. Ai is free to use. I hate people so Ai will allow people to create their own mistakes. It only benefits a few select people as a crutch. People like Sam Altman want you to believe that Ai is important and that it'll change your life for the better. Denying the fact these guys haven't fucked their wives in years. Ai will never replace a skilled human.
>>
>>7732850
Good morning saar, please pay for anime commission. Really indisitinguishable from Japan original saar! Good quality for your value!
>>
>>7732786
It does look like AI shit. Some retarded scamming "artists" think they can get away with tracing slop, but you can never take away the slop look from slop.
>>
Asg has fallen, grim....
>>
>>7733306
Then post something. The Ai threads are full of art.
>>
>>7732416
Nice studies anon! Please do more Araragi or other monogatari series character studies. It's always great to see more of art of that aesthetic, it's just so peak...
>>
Anime is AI food, a waste of time.
>>
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Her beauty will remain in our heart forever
>>
>>7732786
AInime thpdd
>>
>>7733743
>>
prob random, but does anyone know if the aritst __meshigaumai came back under a new handle or something? i keep seeing his stuff pop up on pinterest
>>
>>7733722
Thank you, I will definitely come back to it after I learn some fundamentals or whenever I have extra time.
>It's always great to see more of art of that aesthetic, it's just so peak...
Can you put into words what makes it so good? I think it would be ideal to draw while focusing on what makes it appealing, but I can't seem to pinpoint why I like it.
>>
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Trying to motivate myself into drawing again. Is it just me that started well in digital but now is sucking to finish everything there nowadays? I mean, I feel like something changed that made my process worse in digital with time instead of improving.
>>7733743
The Final layer not being the final is funny lol.
>>
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>>7734889
My main theory is that I'm not getting the hold of digital pen anymore. It feels too big since I played with trad and it seems like I can't see well in the screen anymore, idk.
>>
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No idea what the concept for this was except tits
>>
>>7731937
Asked in /mmg/ and figured I'd ask here as well.
What is the "fun with a pencil" book of anime/manga drawing?
>>
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>>7735342
pretty much the same books as you'll see recommended in general, well, instead of fun with a pencil, figure drawing for all its worth is the loomis book basically every jap artist has on their bookshelf.
>>
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>>7735490
original
>>
>>7734889
I started with pen tablet, moved to screen tablet and returned to pen tablet because I couldn't get used to the pen on screen feeling. Might be fixable with time but since some pros still prefer a pen tablet or use both there might be differences in comfort between them.
>>
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>>
can you queers murder copefag already
>>
>>7731937
Recent study. Critque and advise?
>>
>>7734890
Trad is chad.

/thread
>>
>>7734889
Just focus on fun for a bit. Not everything is about improovment. You'll improve by by default just by drawing more having fun imo.
>>
>>7735393
Lying, conniving people giving bogus interview tips.
>>
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Oh wow my shitty Louise study reached OP image
>>
>>7736606
good taste earns it
>>
>>7735490
I'm realizing that I should have pushed the contrast a lot more to match the original.
>>
>>7736129
Looks good anon.
To me the okarun looks a little too wide, this could also be a stylistic choice and I don't think it looks bad by any means.
>>
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Seeking advice cause lsg is too busy bickering
>>
>>7731937
The murata one is fucking epic, kudos to whoever drew it. NO IM NOT A PDFILE NOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>7736703
I think the right eye is a little too big and could maybe be more central. I would move the ear lower, generally the ear should be below the eye line unless the head is angled downwards. Moving the ear lower can also make a character look cuter. I think the mouth could be narrower.
This is a personal preference but I would also make the chin sharper with a curve for the cheek.
Other than that I think it is decent. I actually like the way you drew the hair even if it doesn't follow what you would usually see in the "anime style"
>>
>>7736736
Thank you anon.
>>
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2 different artstyle
>>
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>>7736736
Amazing just how much of a difference small changes make. Thanks again anon
>>
>>7735393
Loomis looms over the planet...
>>
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>>7737185
That's pretty good congrats anon
>>
>>7736703
try drawing highly detailed floors
>>
>>7735342
>What is the "fun with a pencil" book of anime/manga drawing?
hitokaku
>>
Any artists you like who stream/record their work occasionally?
>>
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I'm pretty happy with this, it scratched my animu itch.
>>
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>>7731937
1996-2008
>>
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>>7739776
https://www.youtube.com/@nekojira425
https://www.youtube.com/@がわこ
https://www.youtube.com/@はいむらきよたか-s4i (toaru no index artist)
https://www.youtube.com/@leviathan0902
https://www.youtube.com/@SUZUHIRAChannel
https://www.youtube.com/@HxxG
https://www.youtube.com/@yuzunahiyo9681
https://www.youtube.com/@shareillustrations
and many more
>>
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I heckin love anime
>>
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>>7741615
>no replies to this in two days
I'm gonna assume this isn't good enough for /asg/
>>7743969
I think this is very nice. the texture feels very physical and traditional. the proportions are good too,I really like it!
>>
>>7744803
No, it's really good. It's just that /asg/ is dead. Is one the reference and one your own, or did you draw both?
>>
>>7744814
the left is the reference, the right side is my attempt.
>>
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My attempt at an original pose
>>
>>7745294
blog?
>>
>>7745294
A little wonky but it coulda been worse.
I really like the detailing on the fur
>>
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>>7745294
You were able to capture Marin's resemblance well enough that I can tell this is supposed to be her, which is good, but her anatomy needs more work. Marin should have a fuller figure: her waist shouldn't taper that exaggeratedly, and her thighs should be significantly thicker. In addition, her breasts should be smaller. Another thing that could be improved is her hair. Marin's hair isn't fluffy, jagged, and frayed; it's straight and smooth. Try using shots from the anime as references. Picrel is from here: https://www.youtube.com/watch?v=xIaaWSaGYfw
>>
>>7745837
@insouziant on twit
>>
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20 minute study attempt
>>
dont forget to join the anime general study server!!!
https://discord.gg/3bwdfRk
>>
>>7745294
The hips need to be wider than the shoulders
>but muh asian body
then just make them slightly bigger than the shoulder or just as wide like >>7745907
women with no hips are a sad sight.

>>7746359
sexo simple as
>>
>>7742306
Appreciate the response, I didn't realize someone had responded for a while.
>>
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I don't know what to draw with these horses :( help
>>
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>>7749435
>>
>>7741615
very nice. I can't decide which style I like more.
>>
How do you do tiny white details in black like the white lines in the hair in this pic when drawing trad?
>>
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>>7750881
Forgot pic
>>
>>7750881
They make whiteout pens
>>
There was a book about drawing breasts on e-hentai that I remember being pretty alright, anyone have the link to it? My dumbass forgot to bookmark or download it.
>>
>>7752914
https://exhentai.org/?f_search=other%3A%22how+to%24%22+oppai
>>
i can't ever settle on noses that i like. can you post examples of noses that you like
>>
>>7752975
you must look within anon,
you need only ask the man in the mirror.
be not the artist that wants to draw what others want..
be the artist that draws what the artist wants.
>>
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>>7752975
almost nothing in anime can just be lifted from a different style without concern for ruining cohesion.
>can you post examples of noses that you like
any good example you could pick does noses that way for a good reason that inter-depends on everything else in the style.
>>
>>7753157
Pgood
>>
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wtf are these lines even supposed to be? the student obviously needs to study head anatomy to achieve this.
he didn’t teach anything to the beginner, he’s just using a guide that he already knows how to use to fix the drawing.
he is fixing not teaching.
>>
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Tried to make something original
>>
>>7754388
source with timestamp?
>anatomy
what does it mean to learn "head anatomy" if not drawing proper heads in the style?
>>
>>7754397
very booba quite nice
>>
>>7750881
>>7750882
good pen control. you can either start light hatching and go denser as you reach the blacks, or you start with black block in and feather outwards to make a gradation
>>
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>>7754397
where can i masturbate to more of your work?
>>
>>7754388
the parallel lines are for the form of the face, with the arrows giving indication for eye direction. The other line is where the cheek ends and the eye socket begins.

For an anime style face, the eyes are basically flat projected over the face like a piece of tape. The anime face is much flatter than you think in 3D space, it only really became apparent to me after looking at game models to see how they create the form.
>>
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im proud of my progress this year. thanks for all the advice /asg/
>>
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>>7755382
>For an anime style face, the eyes are basically flat projected over the face like a piece of tape.
>>
>>7755428
I'm happy to be proven wrong by a genius artist like you anon but I'm not sure how else you would think of the eyes.

Like if you look at how people model an anime girl in 3D take notice of how flat the eyes are - basically a plane running through the centre of the face horizontally.
>>
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>>7755449
Pic related
>>
>>7755449
>I'm not sure how else you would think of the eyes
Think of them as 2D designs. 3D is a simplification of 2D anime to make it work in the limited setting of 3D.
>>
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>>7755382
like I said, he's just using a guide that he already knows how to use, the student will learn nothing
>>
>>7755453
i.e. anime eyes are bunch of 2D designs chosen carefully for every prominent angle, 3D is one concrete object shown from different angles
>>
>>7755456
>the student will learn nothing
proof? can you show us how to do it properly and link to the video?
>>
>>7755457
>>7755453
>>7755456
Yes I agree they are 2D designs, and then those 2D designs are placed on this thin flat plane over the face. This is how you make sense of that in 3D with the rest of the forms in the body/the scene as a whole, and importantly keep the eyes as visible as possible since they are the defining feature of anime style faces.

The lines he is using are trying to show where to place that strip. Japanese artists do this all the time if you look at their WIPs.
>>
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>>7755461
>proof
80% of /beg/s who use the cross guide still don’t know how to draw a face
because they don't know how to place the cross, just like this artist doesn't teach them how to place the line
>link to the video
the artist is /asg/ "essential" and it's literally on the thumbnail of his latest video
>>
>>7755188
X is NghtmreArt
>>
>>7755475
how should we learn head anatomy then if Japanese can't teach it? can you show us?
>>
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>>7755428
that's a pretty common beginner trick actually.
>>
It's difficult.. (no trace)
>>
>>7755523
>>
>>7755467
>are placed on this thin flat plane over the face
>make sense of that in 3D
in 3D programs but not in 2D anime. 2D > 3D

>>7755520
>beginner trick
precisely, it doesn't show the full concept because the drawing of the further eye remains the same instead of changing according to the design like it does in 2D anime. it's extremely dangerous in our cultural climate to downplay the complexity of 2D anime.
>>
>>7755523
Update
>>
>>7754388
>wtf are these lines even supposed to be?
Use your fucking brain holy shit
>>
>>7749288
Very Cute
>>
Anyone have success doing animu faces with Huston's sailboat method?
>>
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>HAVENT BEEN HERE IN YEARS
>WONDER HOW GOOD HAS EVERYONE GOT OR THE BOARD HAS IMPROVED
>SEE THIS >>7756940

HOLY FUCKING KEK YOU NIGGAS STILL NGMI LMAO
>>
>>7757040
Shut the FUCK up before I eat you, M&M poster
>>
>>7757040
Show us your anime big bro
>>
>>7732786
>I didn't realize the reference was AI

tbf,AI images with some effort look pretty convincing
>>
>>7757218
I never understood the AI hate, jewartists hate it because they know they will replace them and will have to actully get a job, normal artists don't care because they draw because they like to draw
>>
>>7757221
>I never understood the AI hate
it's hard when you're a subhuman with low cognitive resolution, sad.
>>
>>7757228
I'm still waiting for an actual answer that doesn't involve artists crying about money
>>
>>7757229
Most arguments weren't about monkey, you retarded tech drone. Go talk to your chatbots if you can't even pay attention to what you're reading.
>>
>>7757233
>you retarded tech drone

Your schizofrenia is showing , I don't use AI, I just draw for fun . I'm still waiting for an actual response tho. I've yet to see one.
>>
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>>7757218
>>
>>7757237
money*
Anyway, you're a couple of years too late to be trolling this board.
>>
>>7757238
So the answer is normies are to blame?
>>
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>>7757221
>I never understood the AI hate
ikr? real artists like Ui have even taken advantage of AI, using it to compete with vsingers
you can already see some smaller composers who want real vocals starting to use Ui's soundbank instead of hiring commission singers

>inb4 it's Ui's voice and is trained with Ui’s consent
then artists should sell their own AI trained art instead of drawing everything themselves
I mean I can sense that some big artists will use "official AI-assisted artwork" as their lowest-priced commission tier in the future, and their fans will be like "at least he is being honest about it"
>>
>I eat shit and don't mind it!
Shut up
>>
>>7757657
No need to announce your fetish anon
>>
Asg
AI study general
>>
>>7757221
You mentioned jewartists and real artists, but what about consumers? If you're an artist, there's a good chance you're also an art consumer, which would mean you have a vested interest in maximizing the amount of high-quality art that you see and minimizing the amount of low-quality art. I hate AI because it's so obviously ugly. There are certain characteristics that all generations have unless the prompter cares enough to steer the AI away from them, such as bad anatomy (and structure in general), lighting/shading, coloring, composition, and perspective.
>>
>>7758146
I don't see how this is an AI issue, shit art is the majority of the art out there , we just filter them out or follow only good artists
>>
>>7758154
Sure, but I can say with no exaggeration that AI makes it infinitely easier to publish bad art nowadays than ever before. AI slop has completely permeated the internet. You can't even reliably filter it out in boorus because there are fools who trace AI and think that makes them exempt from labelling their work as AI-generated.
>>
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quicky
>>
>>7758159
>You can't even reliably filter it out in boorus
My brain automatically filters anything non-Japanese styled, it's unironically like an AI model I trained in my brain and you can do it too. Anything non Japanese anime styled doesn't register as art to my brain and gets filtered. AI slop triggers this filter automatically so there is no need to train a specific anti AI model after you have the automatic filter up and running.
Also I mostly use boorus for looking up specific artists I've already vetted or for finding official_art of a specific series.
>>
>>7758159
>with no exaggeration that AI makes it infinitely easier to publish bad art nowadays

Ohh absolutely,but shit will get filtered even by our eyes over time and most posted AI slop is low effort that is blatantly obvious so not like I have to look twice
>>
>>7758179
Somehow the proportions of your face are more pleasing due to the head not being elongated. However, comparing them side by side the reference has a much long ribcage, causing the should to be higher than what you did. Boob volume is bigger in the reference too.
>>
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>>7758667
>Somehow the proportions of your face are more pleasing
>>
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>>7758204
>>
>>7758713
I'll have to ask my 2-year-old to translate this.
>>
>>7758810
I don't get it anon.
>>
According to Marc Brunet my beloved Grid is just as bad as tracing? Gonna try it out today

https://youtu.be/BzPLTcHtw0Y?&t=169
>>
>>7758713
Just say that you don't agree instead of posting this schizo image. It's a very slight difference for the face and its largely derivative of Asanagi's anyways
>>
>>7759284
Not neccesarily.
It depends on the way you use the grid and whether or not using it makes you stop asking questions about your subject.
Krenz week 0 recommends the grid for drawing and learning observation
Keys to Drawing also mentions this
If you're drawing with a tool like a grid method you should be making mental notes like "Oh this part is much smaller or bigger than what I would have thought, etc" which will translate to your visual library if you do it consistently.
Ironically Marc's final point in the video "You are only ever drawing from memory" is the most valid.
>>
ass-anagi is just japanese shadman
>>
>>7759402
I praise lord Asanagi not for his subject matter, but for his drawing skills. He's my favorite artist and i only wish to be able to draw like him, and about his stories. Well some are engaging but it's not my cup of tea.
>>
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Retarded question ahead.
How do digital artists pick their value range? I consider it wizardry to be able to draw with only black and white and show so much detail with just lineweight.
If I try to do everything in B&W it gets lost easily.
>>
>>7759316
>very slight difference
for low CR individuals.
>>
what is the common term for that multi-level shading old anime had?
>>
>>7760215
example?
>>
>>7760460
I wanted to say Dirty Pair... but I looked it up and it doesn't have that. So now all I can tell you it was sometimes used in old anime. Deeper crevices etc get even darker patches within the 1st tier of shadow, basically.
>>
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>>7760494
I don't know if it has a special name beyond the 1st/2nd/3rd shadow terminology used in illustration (2号影 on this pic).
>>
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>>7731937
>>
>>7760540
i think smoking girl is hot, but i never smoked entire my life
>>
>>7760541
not as a bad as drinking but those tend to go hand in hand
>>
What pencils do yall like to use or do we only digital draw here?
>>
>>7760938
pentel sharp and kuru toga advanced upgrade
>>
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>>7760938
>>
>>7737556
I still don't know how to apply stuff from those books in a useful way (or from any book for that matter). Maybe I'm just too retarded for art
>>7746416
Wasn't that helpful for me, I hope others had better luck
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>>7732787
what low cognitive resolution does to a mf.
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>>7763934
mudrock's eyes are a bit off one eye is slightly wider than the other and her neck anatomy is misplaced
>>
Looking at this sketch someone else drew and am I right to assume that the lines used on the tail and hair are acceptable, but most of the other lines are chicken scratch and I should avoid sketching like that?
>>
>>7764733
there are no rules you can do what u want, look up black souls CGs for reference
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>>7764733
if you know why you're placing a line and it makes sense for the final shape it's fine, usually when you see a lot of lines even in pro sketches it's variant lines they're still choosing between or something that will indicate future painting stuff
also experienced people will have their own shorthand system for sketching so it's really artist dependent and not necessarily what you should follow in every case
>>
>10
>>
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Man no matter how many anime eyes I draw I feel like I don't have a good grasp of them
I feel like I'm putting lines on there at random even if the result looks good it doesn't feel right when I'm doing it. How the hell does the structure work.
>>
>>7764733
why are you thinking so deeply about it? all that matters is whether or not you understand what's going on in a sketch.

to avoid chicken scratch, study and work on line confidence. actual chicken scratch is the result of not knowing what you're doing. trying to avoid it won't do anything, the only way to avoid it is to understand what you're doing.
>>
>>7764733
Do you happen to know who sketched this?
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>>7769164
pyw
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Not too bad if I do say so myself.
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>>7769762
recognizable style. It's a gift to have it. Slightly off-putting, but not bad, indeed. Baki sure looks weirder
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>>7769164
you're overthinking it
they're real eyes that are proportionally enlarged and with shapes merged, plus details omitted
not even joking: go and look for reference of a dolled up asian girl, draw her face as best you can, and do these 4 things:
>increase the size vertically of the eyes to roughly just above the tip of the nose while keeping the height of the upper lid at roughly the same height of your reference (or don't, since this is both a style and character age choice)
>merge the eyeliner/bottom plane of the upper lid, the outer corner of the eye, and the lashes into a single shape. hatching is fine as long as the shape reads as an even area of tone
>erase the tear duct. most styles omit the tear ducts
>adjust the iris and pupil size to taste, but ensure that the proportion of how much the iris and pupil are covered by the eye lids matches the ref (eg if the lid is covering the top 50% of the iris/pupil in the ref, do the same in your drawing regardless of how big you make them)
try this and see if it helps
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Anyone have good books on how to draw backgrounds like in anime?

I am looking for something in english as I suck at backgrounds and wanna improve. I know theres an element of photo bashing but hopefully someone has anything that can help. Books, videoes, etc. To capture that anime style BG.

Thank you.
>>
>>7773003
just put anime background tutorial in youtube, there are dozens of videos how to paint and them in 3d as well.
>>
I got CSP instead of Krita.
Damn.
>>
Are there any nip artists that make strong use of lineart? Not just the basic thin lines in manga, but skillfully using them for artistic effect?
>>
>>7773994
I can't think of one off the top of my head but there's plenty of manga with pretty stylish art that might fit.
>>
>>7758179
its not exact but i think you adjusted the proportions well enough to make your copy overall appealing. Only nitpick I have is that you could have done a better job copying how the fat of her thighs are drawn.
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How does one choose what to shade and what not to?
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>>7773003
I'd recommend Yoshida Seiji but all his stuff is in jp. I found his videos quite helpful to break down the process though
https://www.youtube.com/watch?v=W1zppH5PSig
>>
>>7778538
Not that guy but thanks, I've been finding a bit of joy in actually painting backgrounds lately instead of the usual flat color/gradient/random shapes meme.
>>
>>7775482
damn this looks really good blog?
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>>7778672
Karasu_Chan1204 on twitter.
>>
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I'm studying proportions can i have some feedback?
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>>7779208
it looks like you just squished the body, things become thinner accordingly unles you're doing short stacks
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>>7779208
Necks seem off center from the collarbone, push them more to the left Kozeki
>>
>>7779681
>kozeki
meds
>>
>>7755481
Any other new account yet? It's a shame that I couldn't see other works of yours
>>
>>7779681
I don't draw like that, check your low cognitive resolution
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>>7779770
new one is ZhenZero_1
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How accurate to you consider good enough before calling it?
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why do some japanese artists have such insanely wobbly lines? (pic related) it's not just one artist but multiple i've seen that have lines that look like they were drawn with a vibrator attached to their hand. it goes beyond just having stabilizer turned off. the fuck are they doing and why?
>>
>>7780671
they draw very zoomed out
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>>7780671
if it's that bad, something is wrong with their tablet/settings/software. or they are sketching on a phone or something.
>>
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I did a copy of one of yohan1754's pieces.

I'm using the Dorian Iten accuracy guide but I have no idea if doing this correctly. I feel like I'm relying too much on checking and comparing alignments, and I'm really struggling with copying accurate faces and breasts.

I was also wondering if you guys have an alternate way to copy anime art that's faster. I still plan to use Dorian's accuracy guide to train observation, but this copy took around 2 hours to do.
>>
>>7781029
you have the right idea, but you might want to keep track of the alignments mentally so that they don't distract the overall drawing
drawing a simple envelope first and using negative shapes would help
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Does anyone have any advice on shading with pencil/graphite?
Every time I try to shade anything darker than a 2H it gets super "spotty" (like the cloth in the red circle)
I've tried a number of things like pencil stubs, fingers to smudge or sharpening the pencil to more of a point but nothing seems to really work
>>
>>7781029
what the hell are you doing?? how is any of this shit going ot help you learn..
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>>7760953
whats the difference between these and hi uni?
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>>7731937
OC doodle
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csm doodle
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Suggest some Jap artists who can design character outfits where the silhouette alone makes them instantly recognisable. Overly elaborate, cluttered outfits you usually see from chink artists are a no-go, no matter how cute they look. The characters can even be same-faced with only different hairstyles, as long as the outfit itself stands out where the kind of designs zoomer artists keep copying as a base for similar characters.
>>
>>7783505
Toro Yori Ebi
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>>7731937
>Recommended Resources:
Anyone could reupload Naoki Saito course?
>>
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>watch one hide video
>suddenly a Marnie 30min later
guess this one goes here, how do I eyes?
>>7760215
If you need examples I found Seishoujo used to have lots on artbooks for VNs
https://e-hentai.org/g/120012/8b839bee21/
>>7775482
>>7778683
Your expressions are great. What did you study?
>>7780606
Based foreshortening enjoyer
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>>7788284
>Your expressions are great. What did you study?
Those aren't mine they're an artist I admire because of how efficient his sketches look.
Expressions are also a big part of it though.

This one is mine. I haven't been able to replicate this loose-but-detailed look since.
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I'm never happy with my eyes and I'm not sure what it is. Something about the structure of the eyelid/eyelashes and the area below the eyebrows always looks wrong
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>>7789196
Blog?
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What would you call artstyle like this?
Anime styled but almost realistic in proportions and details.
Top tier unreachable skill level.
What other artists give off this feel other than Murata?
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>>7790496
Check out Tsugumomo.
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>>7790662
The artists livestreams himself drawing the manga on his youtube channel, too. Doesn't speak english but he sometimes answers art questions.
>>
>>7790496
Also for what it's worth I think "Anime Style" in general tends to go for realistic proportions and details with simpler cuter faces. Not always but I'd say for the most part.
>>
>>7790496
>Top tier unreachable skill level.
Holy impressionable beg
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>>7790785
who the fuck is 2nd from the right
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>>7790739
pyw
>>
>>7790496
Snow
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>>7791252
Who is that?
>>
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I've decided to learn how to draw, so I don't have to pay for smut.

I know I'm no good, but I'm especially having trouble drawing the bangs. Is there some sort of method to doing it, or is it just a matter of getting better over a long period of time?

Here's the original reference: https://i.postimg.cc/X73WF4gw/ruizu-yan-c-800x580.jpg
>>
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>>7790496
Why does people have this wish to give a name for everything?
>>
How do I draw anime characters that look like noodles??

Link: https://tvtropes.org/pmwiki/pmwiki.php/Main/NoodlePeople
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wtf is this?
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Is this Lineart good?? I really don't know what i'm doing.
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>>7795880
the curvature of the eye in stylized form
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>>7796027
Serviceable. Might need some dark color values to make up for the lack of line weight.
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>>7792608
Since you’re just starting out, it can really help to trace your reference. It’s a great way to break the hair down into individual shapes, rhythms, and proportions, and it also teaches your hand how to move the way a pro’s does. After that, I’d recommend copying your reference again without tracing, you should notice some improvement, since your brain will start seeing things differently. Finally, once you feel confident copying, you can watch a tutorial on how to draw hair, especially those that explain it by dividing it into simple shapes, if you have more questions just ask
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>>7734063
Nta but it's clean and conventionally attractive
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>>7796061
this is an eyelash
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I don’t get it, is this wrong or can a woman actually do this pose?
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>>7797361
I love illya's knee
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>>7797361
It's a bit messed up, but legs can turn inwards more than what you drew it like.
>>
>>7797112
>it's clean and conventionally attractive
Thanks, I wasn't expecting a reply after all this time.
But aiming for clean and conventionally attractive I would expect to end up with something generic. I wouldn't call that style generic, so maybe the special sauce is the character design.
>>
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Does my shading look off?
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>>7796905
I've made sure to draw her at least once a day, and this is what I've gotten to right now.

I drew the bottom left yesterday, and I did the one on the bottom right just now. I know it's no excuse, but I was on a time crunch.

Would you say that the hair has gotten a little better?
Here's the original for comparison. https://postimg.cc/6Tq8VGkK
>>
>>7800969
why not do a 1:1 copy? that’s the easiest way to learn from your mistakes, I think if you keep drawing in your own "style" it’ll be really hard to improve
btw I like her manga version more, why did the anime adaptation turn her into toradora
>>
>>7800969
Yeah, I see an improvement. Just keep copying things and comparing them to the reference. This exercise is very tiring for the brain, so you won't be able to do much each day. When you feel like you can copy things with 70 to 80 percent accuracy (it will take some time) you can start diving into fundies and more tedious stuff. This guide is great, you should check it out:
>https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q#Drawing-Quickstart-guide
>>
>>7797914
post flats
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>>7793308
any answers?
>>
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Think I've done a similar style of study once or twice before but this is the first one since finding this general. It's not exact but it really helped me to be more comfortable with adjusting things on the go instead of getting frustrated as soon as something feels off. I feel like I have a better grasp of generally where to put the parts of the face. I feel like I understand how to draw open mouths a bit more. Still struggle with the placement and size of the ear.

Hair is still tough. I struggle with the curved lines. I feel like it's because I tend to draw with my wrist since I was drawing on a very small drawing tablet, but even after switching to a bigger one I still can't really draw from my elbow that well.

I did think it was a helpful exercise but please tell me there's a more casual shorter way of doing this. Am I just taking too much time by being obsessive over the copying? or did I just fuck up by doing this in one sitting.
>>
>>7802114
Noticing afterwards that the I tended to draw the head taller and less wide compared to the reference.

Usually when I draw the head I start with a sphere but I get lost with how to 'find' that sphere on the reference, especially in anime styled drawings. Does anyone have any tips for this?
>>
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I "made"(well, AI made it) a litle tool to IMPROVE YOUR ACCURACY 30x FASTER than doing krenz or any observations pratice.
You can change the time to show a new dot, open the html with txt and edit
}, 500); // WAIT TIME

DeliberateAccuracy 1.0(repetition, constant feedback) :^)
https://files.catbox.moe/r1moa5.html open with chrome, dunno if works with firefox, brave,etc...
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>>7802364
DeliberateAccuracy 2.1
I add a new mode
Observation: See and copy the point's position immediately.
Memory: Memorize the point, then copy the position after it disappears.
https://files.catbox.moe/ezka00.html
>>
Advice?
>>
>>7802364
How this gonna teach me how to draw anime
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>>7802579
rumisu sensei
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I love art
>>
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Practice using the Korean coursesOHKNG
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Not too concerned with colors/shading/rendering at the moment since picrel is meant to be a black/white fancomic character. Want to improve lineart and anatomy. For anatomy I can probably find tutorials/refs on my own but I am wondering about the lineart, it just seems too much like vector art.
>>
>>7802402
Neat. Works on Firefox btw
>>
>>7802402
make a graph at the end of the game, like osu or something
>>
Are there guides/books/videos that explain how to work in monchrome, like effects and stuff? Not "how to draw", but specifically getting certain looks with screentones or patterns. I don't know how to polish after I have my line art :(
>>
>>7803350

The magic word is 'lineweight'. Vary the thickness of your lines to imply the form the line is describing. Good luck.
>>
https://x.com/82a_sumi/status/1981263010812612806 So is getting the face right just hard in general?
>>
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>DeliberateAccuracy 3.0 Final
>Observation Mode
Targets remain on the left screen while you click their locations on the right. This trains direct accuracy and hand-eye coordination.
>Memory Mode(IMPROVED)
Targets disappear after a set time. You must recall and click their positions from memory, training spatial short-term recall.
>Overall Average
This metric calculates your mean placement accuracy across all attempts completed in the active training mode. It resets when the mode changes.
https://files.catbox.moe/2kf64e.html

>>7804165
add
>>
>>7804683
cont.
next tool ValueAccuracy
something like this
https://www.youtube.com/watch?v=J5zVFlMQZEs
>>
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>>7732416
Took a break from fundies to do some more copies.
Close up of the heads are pretty unforgiving for mistakes so I tried doing figures. I'm starting to recognize some patterns in the marks and shapes used, but they are quite hard to replicate. Boomerang ahoge is my bane.
I also tried adding in the shadows. To my regret I was stubborn (didn't change brush), and lazy (bad hatching/didn't match shapes and values) so it was a butcher job. Forgive me Artist-Sama, I will do better next time.
>>7804683
>>7804701
This is really interesting, thanks for making and sharing it.
I think it will take some testing to know if it's an efficient way to learn, but it was very quick to reveal my deficiencies. I'm pretty good a relational accuracy and my dots match in position and distance from each other, but I'm very consistently to the right and up/down in position on the canvas. I wasn't aware of it before, but in hindsight it makes sense because when I copy I line my reference up in 1:1 scale and don't think about canvas position at all. One of the demerits of relying on digital tools, I guess.
>>
>>7805255
looks great, what method do you use to copy? takes me a while to copy just 1 drawing
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>>7806324
>takes me a while to copy just 1 drawing
It takes me anwhere from 1-4 hours per copy (of a figure or head) if I'm being that accurate.
>what method do you use to copy?
I make a rough sketch and and copy one line at a time on a new layer, then after I've completed a part I drag my drawing over the ref and see where it's off, then drag it back and erase+redraw the wrong parts until it's correct.
When I first started I read the Dorian Iten accuracy guide (check the OP links), and I also used the envelope method (picrel) to get the bounds of the reference set first, but now I only use the envelope if it's something I'm having trouble with.
I think it's important to keep in mind what kind of a copy it is and why you are copying. A 1:1 copy is training your observation, accuracy, and line control. If it's a photo ref copy you are learning how to represent what you see with different marks and shapes. If it's an artist copy you are trying to reverse engineer their workflow and learn the marks/shapes/colors they use. Given all that, I don't think it's wrong to spend a lot of time to get it right.
>>
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>>7801152
By a one to one copy, do you mean something like this? I'm just drawing her to keep interested in drawing in general.
Admittedly, I've only been using what I remember from head-drawing tutorials, I haven't refreshed my memory on it just yet
>>7801541
Does this look like enough to move on to your tutorials?
>>
>>7806486
Thank for you the detailed answer!
>>
>>7731937
https://www.youtube.com/watch?v=WLqWX7onVmU

I just finished watching this, but I don't get it. How does the study he did help him at all? How is it a useful exercise when he's just copying? I would understand if he was breaking it down into simple forms, that would be practicing construction, but he's not doing that. So what exactly is he training, how is this a good exercise? I know I'm being retarded about it, so can someone explain
>>
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>>7806673
The study he did by the way. I just don't understand how doing this would help someone improve as an artist if the end goal is to draw from imagination. Even if you specifically wanted to be able to draw that type of skull, he hasn't really learned anything about it, he would still need a reference to repeat it, and he definitely can't do it at other angles. Can someone just explain how the exercise works for me?
>>
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>>7804683
I have noticed that when I measure from right-to-left and from top-to-bottom, my measurements are always short(picrel)
I was able to partially fix it by adding 4-5 px.
I've also noticed that my hand-eye coordination has improved, I can move my hand more freely.
I think getting 1-2-3-4 dots at 97% accuracy on both modes is the sweet spot.
>>
>>7806638
I'm not the person you asked, but since I'm here and /asg/ is seeing some activity:
>By a one to one copy, do you mean something like this?
Yes, but I think you should try to get much closer. See my posts here for examples. >>7732416 >>7805255
You don't want to just draw her, but to make a nice drawing, right? So try to analyze what is appealing about your reference and capture that. Your copies, for example, have signifciantly smaller eyes/highlights and the curves of the face and eye lines are less pronounced. If you could replicate the way the ref draws it she would look much more youthful and cute. It looks like you are doing trad so rather than one good copy like mine you might want to aim for many attempts of the same copy and compare to see where you got it right on each, or scan and overlay in an image editor.
>Does this look like enough to move on to your tutorials?
At the beginning all fundamental skills are lacking and you will have to train them in rotation. If you are bored or tired move on for a while and come back with more experience.
>>7806673
>>7806674
>How does the study help him at all?
Did you listen to him talk during the video? The main point of it all was "just draw". You are getting experience and increasing your visual library by drawing many things. He also mentioned that by learning the skull he will be able to draw the animal more accurately, or use it as inspiration for other drawings.
>how doing this would help someone improve/draw from imagination
See the last paragraph here. >>7806486
>he hasn't really learned anythin, he would still need a reference to repeat it, and he definitely can't do it at other angles.
That might be true for you (right now), but I bet he could. If I showed you a rectangular box could you draw it at a different angle? Of course, if you understand the 3d form. When you get enough experience you will be able to understand more complex forms.
>>
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>>7804683
am I the GOAT or what
>>
>>7758146
>maximizing the amount of high-quality art that you see and minimizing the amount of low-quality art
First of, I don't care how much bad art there is or if it's ai as long as there's good stuff being made. 90% of everything is crap. You explore and seek out the good stuff, that's natural and ai hasn't changed that in the slightest people just get mad because it's ai because youtubers tell them to.
Second, good art can't blossom without bad art being created in the process. For every good artwork the artist made a 100 shitty attempts and failures. I don't care as long as he makes it to the end.
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>>7806987
>am I the GOAT
>89%
lol
98%-100% or NGMI
>>
Should I just move on when the copy from memory is shit after doing one master copy?
>>
>>7758916
During WW2, the British conducted a study on exactly where their planes were most getting hit by enemy fire, the idea being to reinforce only what was necessary so as not to add too much weight to their planes.
The image posted represents what was found, with each red dot representing a bullet hole found on the underside of a bomber. The recommendation was, therefore, as counterintuitive as it seemed, to reinforce those areas that did not have many red dots, as the reason for there not being any near, for example, the engines or the ball turret, was because planes hit in those areas were shot down and never made it back to be studied.
In other words, that anon is accusing you of survivorship bias.
>>
>>7797914
It’s kind of obvious that you’re trying to imitate without knowing what you’re doing at all
>>
Any old school book or resource that talk about shading/lighting using a minimal set of tones? The concept of tones itself, how different mediums can be used for tones, i.e, colors, black/white patterns, gray levels, etc.
>>
>>7802924
WHO BROKE HER HEART!?? LEMME AT 'EM!!
>>
>>7808117
nobody wants her jelly
>>
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>>7802924 I am learning line art now since I've been painting to much, my first real attempt after two weeks of circle drawing


>>7808204
>>7808117
she was forced to eat the jelly*
>>
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>>7808588 my most recent painting


I love art
>>
>>7808589
Nice painting sir
>>
>>7731937
i fucking hate my life
i can't even "get serious" like >https://www.youtube.com/watch?v=8jsZGeaWkhE says
he makes it look so easy
i can't even "copy" or even finish a piece beyond basic lineart
i love art and drawing, but i hate it here so much
what the fuck do i even do in this case? i keep just keep derealizing in front of my canvas
i feel powerless
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>>7808788
take it easy anon, copying the drawing itself (i.e. lineart) is enough, you can also, instead of exclusively copying, put art of your target style/character next to what you're drawing and trying to get that down into your original drawing.

also, if you can do lineart, what's stopping you from using bucket fill to finish it? you don't need to do any painting if you don't want to, basic anime coloring consists of bucket fill.
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I notice the error on arm, but overall i am not satisfied but also i cannot see it. Can you please help me and notice some of my decision that influence the appeal of my illustration? When i draw i try to think about things, but i keep getting tunnel visioned and it annoys me how many things i miss. Be my Naoki Saito, anon. One thing that i know i could do better if i was good is better more elaborate lineart and pick better colours.
Thanks.
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>>7809368
Nice job on the face, she's cute.
>Can you please help me and notice some of my decision that influence the appeal of my illustration?
To get the minor things out of the way, I think the upper part of the background could use a little more of some kind of detail, just so it's not an empty void of color. Also, I can't tell what the red things dangling from the white flowers are supposed to be.
Now on to the actual problems I see.
I will just warn you now that I am only beginning to learn the things I am trying to correct in your drawing, so take it with skepticism.
First, the forearm is a little too long. It's a common error when trying to do foreshortening that things get drawn to the side rather than forward. I also think that arm's position is a little awkward given her torso posiiton.
Second is the angle and perspective of the pelvis in relation to the ribcage. Her weight is settled mostly on one leg, so that hip should be higher than the other and turned more to the side.
I deconstructed your drawing (in black) and reconstructed it in a way I think is more correct (in red). Notice how the centerline of the body lines up better, and how the angle of the hips and ribcage oppose each other. Also, I switched which leg she has her weight on to keep the upper body pose similar.
It's not a very good redline, but hopefully it's enough to help you see some unnatural spots.
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>>7809459
Thanks. I have multiple problems i am aware of and can't fix. I am seemingly unable to just "construct" a drawing, simply connecting lines into more complex objects. I am uncertain about anatomy. I am not able to take advantage of using forms. And I don't which colours work best. If i were to render this image, i would totally destroy it. It really makes drawing difficult for me. Even with the progress i made so far. Don't know what to do to proceed further.
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>>7809600
>I am seemingly unable to just "construct" a drawing
I recommend watching hide channel for this, it's really helpful to see it done in real time.
https://www.youtube.com/playlist?list=PLTY4AtphBe8NS7WFIMIhHIBJVk3xQvi-q
>I am uncertain about anatomy.
Do copies of nude photos, and learn basic proportions. I think hide channel will explain the proportions, I learned it from his coloso course.
>I don't which colours work best.
Can't help you here, I'm not even going to think about color until I can draw at a satisfatory level.
>render this image
This requires understanding of anatomy, but you can get a basic start by constructing entirely from boxes, even the limbs, drawing a light source, and shading the planes of the boxes that light wouldn't hit directly.
>I have multiple problems i am aware of
>Don't know what to do to proceed further.
Pick one specific problem. Work on improving only that. You just listed four, some that can be broken into more parts, no wonder you are overwhelmed.
Any problem you could possibly have someone else has already walked the path for you, the OP links of varios threads have books, youtube has videos, make use of them.
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>>7809368
I think this looks really good, the anatomy actually has no real problems from what I can see and you did a nice job on the hands.
Really you just have to learn shading and this will look great. I do think though that if you do not already know shading that adding a fully rendered background is ambitious, I would focus on learning to shade your subject first
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>>7810002
cute
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>>7802924
>usotsuki...
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"I"(Gemini 3.0 Canvas) have reworked the entire code.
>DeliberateAccuracy v4
Click the botton ? for instructions
https://files.catbox.moe/79yabp.html (open with chrome, dunno if works on firefox)
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>>7810732
Thanks for the update. It works fine on firefox.
The sequential order requirement is less than ideal, but if you have a next version and it's not something you can/want to get around it might be less confusing to update the description to say the points must be placed clockwise starting from the white point. The reference image shows that well enough, but it's much slower to look at the image to get that information.
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>>7759977
also retard but I've seen people use a low opacity black on a higher brush size to basically paint/sculpt details
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>>7810741
>The sequential order requirement is less than ideal
fixed and add 2-3 points
Deliberate Accuracy v4.1
https://files.catbox.moe/997hni.html
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>>7811908
>fixed and add 2-3 points
I kneel. Thank you.
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do you guys have any good hair and eye color/rendering tutorials, or paint process videos you reference
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>>7806638
It's me >>7806976 again.
I did this a few days ago. I've kept my streak up, drawing a little each day, but I wanted to post this.

https://i.postimg.cc/154CjdZT/sample-bd13a2f1df2198a75a4dadff771de7f7.jpg
Here's the original
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>>7811991
https://www.youtube.com/watch?v=Sy6QxKxqZuE
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>>7812154
>I've kept my streak up, drawing a little each day
Good, that's the most important.
About your drawing, her face and eye shapes are still quite different. We have a strong impression of faces to the point where we can see them in random patterns, so maybe you are drawing what you think you see instead of what you actually see.
The /ic/ board sticky has this guide.
https://discover.hubpages.com/art/how-to-draw-learn
Specifically this exercise.
>One of the most famous exercises is drawing Picasso's Igor Stravinsky upside down. Holding it upside down weakens the associations of the lines with the concepts.
Why don't you give it a try and see if your results improve? You can do it with your Louise reference.
I highly recommend reading/watching one of the accuracy guides as well since they cover many things for how short they are, but I made a quick edit to show the things I look for the most.
In order to simplify what you are seeing, try reducing the reference into angles or basic shapes. Lightly sketch the silhouette with shapes or an envelope like picrel here >>7806486 before you start drawing as it will give you guide lines to follow and if it's way off you can fix it before you draw seriously. Also, drawing the gaps between objects (negative space) is often simpler and easier than the objects themselves.
Hope it helps.
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>>7812157
really pretty, blog?
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Tried going for a more JoJo-like style.
The face was actually really fun, even if I was just throwing lines around without much sense.
But once I started the hair and the body I just went, “yeah, screw this,” and stopped for today.
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>>7812201
I'm not sure what you mean by "you are drawing what you think you see instead of what you actually see"
Isn't it because of my lack of skill? Is this something I have to learn to 'see' before I can improve? I can't improve just by doing it over and over?
I've also been grinding out drawings with the New Drawing with the Right Side of the Brain pictures, so I've heard of the Picasso exercise. but I've been drawing Louise for fun.
Is it okay if I do it on the same page though, or will it ruin the exercise if I have a drawing next to it that I can compare it to?


I've done this over the course of 5 days. Not that it's any excuse for it's quality, but it was my first time drawing those angles for the bottom three

And here's the original to compare
https://i.postimg.cc/K8jkzhx6/1330508468709.jpg



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