[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/ic/ - Artwork/Critique

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]


File: 1755775816839394.jpg (1.1 MB, 3705x2308)
1.1 MB
1.1 MB JPG
Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>7684653
>>
>bargue :-/
>bargue, chink :-O
>>
File: RagiHeads2.jpg (317 KB, 1351x1955)
317 KB
317 KB JPG
>>7730883
Very small changes can have significant effects on the impression given. The bottom head for example looks like the eyes are turned downward, but the reference eyes are looking forward. Mostly it's because of the difference in eye shape, but I suspect the accumulation of many small differences over the whole face are contributing.
I will focus on anatomy first before continuing. I think I would have learned twice as much if I understood everything I was copying.
>>
>>7731937
Yurine is a shit.
>>
File: practice78_small.jpg (230 KB, 1000x1006)
230 KB
230 KB JPG
There was an attempt.
I didn't realize the reference was AI until I started copying it but it is still better than me so I learned a few things anyway.
>>
>>7732786
>I didn't realize the reference was AI
we've reached the end
>>
>>7732787
You will never compete with Ai. Ai just learned to crawl, soon it will be in a full sprint. If you aren't drawing because you enjoy it, you aren't going to make it.
>>
>>7732787
It's more that I wasn't paying attention to detail until I started drawing and then I just decided to continue anyway because of the sunk cost fallacy.
>>
>>7732789
Good morning saar!
>>
>>7732799
Good morning shitter in denial.
>>
>>7732801
Good saar, two more weeks. India will make drawing anime like in Japan guaranteed saar.
>>
>>7732848
But Ai is already better than you. No need to wait.
>>
>>7732850
It's not, less there would be no need to scrape my data and sell it or the dying need to access my brain. Glowies and techies are boiling excrement out their ears 24/7 and this simple fact.
>>
>>7731959
lel
>>
>>7732789
I'd disagree. Ai is free to use. I hate people so Ai will allow people to create their own mistakes. It only benefits a few select people as a crutch. People like Sam Altman want you to believe that Ai is important and that it'll change your life for the better. Denying the fact these guys haven't fucked their wives in years. Ai will never replace a skilled human.
>>
>>7732850
Good morning saar, please pay for anime commission. Really indisitinguishable from Japan original saar! Good quality for your value!
>>
>>7732786
It does look like AI shit. Some retarded scamming "artists" think they can get away with tracing slop, but you can never take away the slop look from slop.
>>
Asg has fallen, grim....
>>
>>7733306
Then post something. The Ai threads are full of art.
>>
>>7732416
Nice studies anon! Please do more Araragi or other monogatari series character studies. It's always great to see more of art of that aesthetic, it's just so peak...
>>
Anime is AI food, a waste of time.
>>
File: 제목 없음.png (653 KB, 1279x1000)
653 KB
653 KB PNG
Her beauty will remain in our heart forever
>>
>>7732786
AInime thpdd
>>
>>7733743
>>
prob random, but does anyone know if the aritst __meshigaumai came back under a new handle or something? i keep seeing his stuff pop up on pinterest
>>
>>7733722
Thank you, I will definitely come back to it after I learn some fundamentals or whenever I have extra time.
>It's always great to see more of art of that aesthetic, it's just so peak...
Can you put into words what makes it so good? I think it would be ideal to draw while focusing on what makes it appealing, but I can't seem to pinpoint why I like it.
>>
File: 20250922_220003.jpg (370 KB, 4080x2296)
370 KB
370 KB JPG
Trying to motivate myself into drawing again. Is it just me that started well in digital but now is sucking to finish everything there nowadays? I mean, I feel like something changed that made my process worse in digital with time instead of improving.
>>7733743
The Final layer not being the final is funny lol.
>>
File: image.png (262 KB, 669x679)
262 KB
262 KB PNG
>>7734889
My main theory is that I'm not getting the hold of digital pen anymore. It feels too big since I played with trad and it seems like I can't see well in the screen anymore, idk.
>>
File: dumbass.png (515 KB, 1537x2257)
515 KB
515 KB PNG
No idea what the concept for this was except tits
>>
>>7731937
Asked in /mmg/ and figured I'd ask here as well.
What is the "fun with a pencil" book of anime/manga drawing?
>>
File: file.png (475 KB, 1360x1920)
475 KB
475 KB PNG
>>7735342
pretty much the same books as you'll see recommended in general, well, instead of fun with a pencil, figure drawing for all its worth is the loomis book basically every jap artist has on their bookshelf.
>>
File: 5476456746_small.jpg (574 KB, 2000x2000)
574 KB
574 KB JPG
>>
File: 56365367.jpg (343 KB, 1200x1200)
343 KB
343 KB JPG
>>7735490
original
>>
>>7734889
I started with pen tablet, moved to screen tablet and returned to pen tablet because I couldn't get used to the pen on screen feeling. Might be fixable with time but since some pros still prefer a pen tablet or use both there might be differences in comfort between them.
>>
File: 09.17.2025.png (128 KB, 809x1000)
128 KB
128 KB PNG
>>
can you queers murder copefag already
>>
>>7731937
Recent study. Critque and advise?
>>
>>7734890
Trad is chad.

/thread
>>
>>7734889
Just focus on fun for a bit. Not everything is about improovment. You'll improve by by default just by drawing more having fun imo.
>>
>>7735393
Lying, conniving people giving bogus interview tips.
>>
File: loouise.png (849 KB, 1240x1256)
849 KB
849 KB PNG
Oh wow my shitty Louise study reached OP image
>>
>>7736606
good taste earns it
>>
>>7735490
I'm realizing that I should have pushed the contrast a lot more to match the original.
>>
>>7736129
Looks good anon.
To me the okarun looks a little too wide, this could also be a stylistic choice and I don't think it looks bad by any means.
>>
File: rustlefacestudy.png (1.67 MB, 1668x2388)
1.67 MB
1.67 MB PNG
Seeking advice cause lsg is too busy bickering
>>
>>7731937
The murata one is fucking epic, kudos to whoever drew it. NO IM NOT A PDFILE NOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>7736703
I think the right eye is a little too big and could maybe be more central. I would move the ear lower, generally the ear should be below the eye line unless the head is angled downwards. Moving the ear lower can also make a character look cuter. I think the mouth could be narrower.
This is a personal preference but I would also make the chin sharper with a curve for the cheek.
Other than that I think it is decent. I actually like the way you drew the hair even if it doesn't follow what you would usually see in the "anime style"
>>
>>7736736
Thank you anon.
>>
File: 캡처.png (132 KB, 878x431)
132 KB
132 KB PNG
2 different artstyle
>>
File: rustlefacestudy2.png (1.27 MB, 1668x2388)
1.27 MB
1.27 MB PNG
>>7736736
Amazing just how much of a difference small changes make. Thanks again anon
>>
>>7735393
Loomis looms over the planet...
>>
File: 1731527373758815.jpg (79 KB, 780x680)
79 KB
79 KB JPG
>>7737185
That's pretty good congrats anon
>>
>>7736703
try drawing highly detailed floors
>>
>>7735342
>What is the "fun with a pencil" book of anime/manga drawing?
hitokaku
>>
Any artists you like who stream/record their work occasionally?
>>
File: konata copy.png (1.18 MB, 1625x1036)
1.18 MB
1.18 MB PNG
I'm pretty happy with this, it scratched my animu itch.
>>
File: 제목 없음.png (432 KB, 1280x1200)
432 KB
432 KB PNG
>>7731937
1996-2008
>>
File: file.png (1.6 MB, 1920x1080)
1.6 MB
1.6 MB PNG
>>7739776
https://www.youtube.com/@nekojira425
https://www.youtube.com/@がわこ
https://www.youtube.com/@はいむらきよたか-s4i (toaru no index artist)
https://www.youtube.com/@leviathan0902
https://www.youtube.com/@SUZUHIRAChannel
https://www.youtube.com/@HxxG
https://www.youtube.com/@yuzunahiyo9681
https://www.youtube.com/@shareillustrations
and many more
>>
File: DSC_1675.jpg (354 KB, 949x648)
354 KB
354 KB JPG
I heckin love anime
>>
File: illustration 1.png (214 KB, 1600x1200)
214 KB
214 KB PNG
>>
>>7741615
>no replies to this in two days
I'm gonna assume this isn't good enough for /asg/
>>7743969
I think this is very nice. the texture feels very physical and traditional. the proportions are good too,I really like it!
>>
>>7744803
No, it's really good. It's just that /asg/ is dead. Is one the reference and one your own, or did you draw both?
>>
>>7744814
the left is the reference, the right side is my attempt.
>>
File: IMG_1480.jpg (670 KB, 3024x4032)
670 KB
670 KB JPG
My attempt at an original pose
>>
>>7745294
blog?
>>
>>7745294
A little wonky but it coulda been worse.
I really like the detailing on the fur
>>
File: stitch.png (388 KB, 467x899)
388 KB
388 KB PNG
>>7745294
You were able to capture Marin's resemblance well enough that I can tell this is supposed to be her, which is good, but her anatomy needs more work. Marin should have a fuller figure: her waist shouldn't taper that exaggeratedly, and her thighs should be significantly thicker. In addition, her breasts should be smaller. Another thing that could be improved is her hair. Marin's hair isn't fluffy, jagged, and frayed; it's straight and smooth. Try using shots from the anime as references. Picrel is from here: https://www.youtube.com/watch?v=xIaaWSaGYfw
>>
>>7745837
@insouziant on twit
>>
File: a_study.png (372 KB, 1396x1206)
372 KB
372 KB PNG
20 minute study attempt
>>
dont forget to join the anime general study server!!!
https://discord.gg/3bwdfRk
>>
>>7745294
The hips need to be wider than the shoulders
>but muh asian body
then just make them slightly bigger than the shoulder or just as wide like >>7745907
women with no hips are a sad sight.

>>7746359
sexo simple as
>>
>>7742306
Appreciate the response, I didn't realize someone had responded for a while.
>>
File: 20.jpg (1.87 MB, 2710x1541)
1.87 MB
1.87 MB JPG
>>
File: file.png (3.33 MB, 1355x1205)
3.33 MB
3.33 MB PNG
I don't know what to draw with these horses :( help
>>
File: file.png (236 KB, 854x724)
236 KB
236 KB PNG
>>7749435
>>
>>7741615
very nice. I can't decide which style I like more.
>>
How do you do tiny white details in black like the white lines in the hair in this pic when drawing trad?
>>
File: EQKkHwJUYAAWG1h.jpg (672 KB, 2048x1934)
672 KB
672 KB JPG
>>7750881
Forgot pic
>>
>>7750881
They make whiteout pens
>>
There was a book about drawing breasts on e-hentai that I remember being pretty alright, anyone have the link to it? My dumbass forgot to bookmark or download it.
>>
>>7752914
https://exhentai.org/?f_search=other%3A%22how+to%24%22+oppai
>>
i can't ever settle on noses that i like. can you post examples of noses that you like
>>
>>7752975
you must look within anon,
you need only ask the man in the mirror.
be not the artist that wants to draw what others want..
be the artist that draws what the artist wants.
>>
File: 1730868178424959.jpg (150 KB, 773x930)
150 KB
150 KB JPG
>>
>>7752975
almost nothing in anime can just be lifted from a different style without concern for ruining cohesion.
>can you post examples of noses that you like
any good example you could pick does noses that way for a good reason that inter-depends on everything else in the style.
>>
>>7753157
Pgood
>>
File: file.png (688 KB, 1069x598)
688 KB
688 KB PNG
wtf are these lines even supposed to be? the student obviously needs to study head anatomy to achieve this.
he didn’t teach anything to the beginner, he’s just using a guide that he already knows how to use to fix the drawing.
he is fixing not teaching.
>>
File: image-21.png (1.63 MB, 1047x1051)
1.63 MB
1.63 MB PNG
Tried to make something original
>>
>>7754388
source with timestamp?
>anatomy
what does it mean to learn "head anatomy" if not drawing proper heads in the style?
>>
>>7754397
very booba quite nice
>>
>>7750881
>>7750882
good pen control. you can either start light hatching and go denser as you reach the blacks, or you start with black block in and feather outwards to make a gradation
>>
File: 1751454695433131.jpg (720 KB, 1071x987)
720 KB
720 KB JPG
>>
File: 1736082172685140.jpg (725 KB, 1158x906)
725 KB
725 KB JPG
>>
>>7754397
where can i masturbate to more of your work?
>>
>>7754388
the parallel lines are for the form of the face, with the arrows giving indication for eye direction. The other line is where the cheek ends and the eye socket begins.

For an anime style face, the eyes are basically flat projected over the face like a piece of tape. The anime face is much flatter than you think in 3D space, it only really became apparent to me after looking at game models to see how they create the form.
>>
File: MayOct2025Compare.png (104 KB, 1288x905)
104 KB
104 KB PNG
im proud of my progress this year. thanks for all the advice /asg/
>>
File: 1756457446361099.gif (1.18 MB, 540x304)
1.18 MB
1.18 MB GIF
>>7755382
>For an anime style face, the eyes are basically flat projected over the face like a piece of tape.
>>
>>7755428
I'm happy to be proven wrong by a genius artist like you anon but I'm not sure how else you would think of the eyes.

Like if you look at how people model an anime girl in 3D take notice of how flat the eyes are - basically a plane running through the centre of the face horizontally.
>>
File: face planes.png (1.54 MB, 2200x1724)
1.54 MB
1.54 MB PNG
>>7755449
Pic related
>>
>>7755449
>I'm not sure how else you would think of the eyes
Think of them as 2D designs. 3D is a simplification of 2D anime to make it work in the limited setting of 3D.
>>
File: file.png (210 KB, 471x389)
210 KB
210 KB PNG
>>7755382
like I said, he's just using a guide that he already knows how to use, the student will learn nothing
>>
>>7755453
i.e. anime eyes are bunch of 2D designs chosen carefully for every prominent angle, 3D is one concrete object shown from different angles
>>
>>7755456
>the student will learn nothing
proof? can you show us how to do it properly and link to the video?
>>
>>7755457
>>7755453
>>7755456
Yes I agree they are 2D designs, and then those 2D designs are placed on this thin flat plane over the face. This is how you make sense of that in 3D with the rest of the forms in the body/the scene as a whole, and importantly keep the eyes as visible as possible since they are the defining feature of anime style faces.

The lines he is using are trying to show where to place that strip. Japanese artists do this all the time if you look at their WIPs.
>>
File: file.png (115 KB, 331x264)
115 KB
115 KB PNG
>>7755461
>proof
80% of /beg/s who use the cross guide still don’t know how to draw a face
because they don't know how to place the cross, just like this artist doesn't teach them how to place the line
>link to the video
the artist is /asg/ "essential" and it's literally on the thumbnail of his latest video
>>
>>7755188
X is NghtmreArt
>>
>>7755475
how should we learn head anatomy then if Japanese can't teach it? can you show us?
>>
File: file.png (190 KB, 729x273)
190 KB
190 KB PNG
>>7755428
that's a pretty common beginner trick actually.
>>
It's difficult.. (no trace)
>>
>>7755523
>>
>>7755467
>are placed on this thin flat plane over the face
>make sense of that in 3D
in 3D programs but not in 2D anime. 2D > 3D

>>7755520
>beginner trick
precisely, it doesn't show the full concept because the drawing of the further eye remains the same instead of changing according to the design like it does in 2D anime. it's extremely dangerous in our cultural climate to downplay the complexity of 2D anime.
>>
>>7755523
Update
>>
>>7754388
>wtf are these lines even supposed to be?
Use your fucking brain holy shit
>>
>>7749288
Very Cute
>>
Anyone have success doing animu faces with Huston's sailboat method?
>>
File: 1726373444936600.png (242 KB, 512x512)
242 KB
242 KB PNG
>HAVENT BEEN HERE IN YEARS
>WONDER HOW GOOD HAS EVERYONE GOT OR THE BOARD HAS IMPROVED
>SEE THIS >>7756940

HOLY FUCKING KEK YOU NIGGAS STILL NGMI LMAO
>>
>>7757040
Shut the FUCK up before I eat you, M&M poster
>>
>>7757040
Show us your anime big bro
>>
>>7732786
>I didn't realize the reference was AI

tbf,AI images with some effort look pretty convincing
>>
>>7757218
I never understood the AI hate, jewartists hate it because they know they will replace them and will have to actully get a job, normal artists don't care because they draw because they like to draw
>>
>>7757221
>I never understood the AI hate
it's hard when you're a subhuman with low cognitive resolution, sad.
>>
>>7757228
I'm still waiting for an actual answer that doesn't involve artists crying about money
>>
>>7757229
Most arguments weren't about monkey, you retarded tech drone. Go talk to your chatbots if you can't even pay attention to what you're reading.
>>
>>7757233
>you retarded tech drone

Your schizofrenia is showing , I don't use AI, I just draw for fun . I'm still waiting for an actual response tho. I've yet to see one.
>>
File: 1737003355274110.png (481 KB, 1015x750)
481 KB
481 KB PNG
>>7757218
>>
>>7757237
money*
Anyway, you're a couple of years too late to be trolling this board.
>>
>>7757238
So the answer is normies are to blame?
>>
File: 1749981153686371.jpg (1.18 MB, 1369x1013)
1.18 MB
1.18 MB JPG
>>
>>7757221
>I never understood the AI hate
ikr? real artists like Ui have even taken advantage of AI, using it to compete with vsingers
you can already see some smaller composers who want real vocals starting to use Ui's soundbank instead of hiring commission singers

>inb4 it's Ui's voice and is trained with Ui’s consent
then artists should sell their own AI trained art instead of drawing everything themselves
I mean I can sense that some big artists will use "official AI-assisted artwork" as their lowest-priced commission tier in the future, and their fans will be like "at least he is being honest about it"
>>
>I eat shit and don't mind it!
Shut up
>>
>>7757657
No need to announce your fetish anon
>>
Asg
AI study general
>>
>>7757221
You mentioned jewartists and real artists, but what about consumers? If you're an artist, there's a good chance you're also an art consumer, which would mean you have a vested interest in maximizing the amount of high-quality art that you see and minimizing the amount of low-quality art. I hate AI because it's so obviously ugly. There are certain characteristics that all generations have unless the prompter cares enough to steer the AI away from them, such as bad anatomy (and structure in general), lighting/shading, coloring, composition, and perspective.
>>
>>7758146
I don't see how this is an AI issue, shit art is the majority of the art out there , we just filter them out or follow only good artists
>>
>>7758154
Sure, but I can say with no exaggeration that AI makes it infinitely easier to publish bad art nowadays than ever before. AI slop has completely permeated the internet. You can't even reliably filter it out in boorus because there are fools who trace AI and think that makes them exempt from labelling their work as AI-generated.
>>
File: as.png (573 KB, 1098x1066)
573 KB
573 KB PNG
quicky
>>
>>7758159
>You can't even reliably filter it out in boorus
My brain automatically filters anything non-Japanese styled, it's unironically like an AI model I trained in my brain and you can do it too. Anything non Japanese anime styled doesn't register as art to my brain and gets filtered. AI slop triggers this filter automatically so there is no need to train a specific anti AI model after you have the automatic filter up and running.
Also I mostly use boorus for looking up specific artists I've already vetted or for finding official_art of a specific series.
>>
>>7758159
>with no exaggeration that AI makes it infinitely easier to publish bad art nowadays

Ohh absolutely,but shit will get filtered even by our eyes over time and most posted AI slop is low effort that is blatantly obvious so not like I have to look twice
>>
>>7758179
Somehow the proportions of your face are more pleasing due to the head not being elongated. However, comparing them side by side the reference has a much long ribcage, causing the should to be higher than what you did. Boob volume is bigger in the reference too.
>>
File: 1740118028704612.png (5 KB, 300x300)
5 KB
5 KB PNG
>>7758667
>Somehow the proportions of your face are more pleasing
>>
File: Survivorship-bias.svg.png (123 KB, 1200x894)
123 KB
123 KB PNG
>>7758204
>>
>>7758713
I'll have to ask my 2-year-old to translate this.
>>
>>7758810
I don't get it anon.
>>
According to Marc Brunet my beloved Grid is just as bad as tracing? Gonna try it out today

https://youtu.be/BzPLTcHtw0Y?&t=169
>>
>>7758713
Just say that you don't agree instead of posting this schizo image. It's a very slight difference for the face and its largely derivative of Asanagi's anyways
>>
>>7759284
Not neccesarily.
It depends on the way you use the grid and whether or not using it makes you stop asking questions about your subject.
Krenz week 0 recommends the grid for drawing and learning observation
Keys to Drawing also mentions this
If you're drawing with a tool like a grid method you should be making mental notes like "Oh this part is much smaller or bigger than what I would have thought, etc" which will translate to your visual library if you do it consistently.
Ironically Marc's final point in the video "You are only ever drawing from memory" is the most valid.
>>
ass-anagi is just japanese shadman
>>
>>7759402
I praise lord Asanagi not for his subject matter, but for his drawing skills. He's my favorite artist and i only wish to be able to draw like him, and about his stories. Well some are engaging but it's not my cup of tea.
>>
File: 654546.png (2.98 MB, 3341x4389)
2.98 MB
2.98 MB PNG
Retarded question ahead.
How do digital artists pick their value range? I consider it wizardry to be able to draw with only black and white and show so much detail with just lineweight.
If I try to do everything in B&W it gets lost easily.
>>
>>7759316
>very slight difference
for low CR individuals.
>>
what is the common term for that multi-level shading old anime had?
>>
>>7760215
example?
>>
>>7760460
I wanted to say Dirty Pair... but I looked it up and it doesn't have that. So now all I can tell you it was sometimes used in old anime. Deeper crevices etc get even darker patches within the 1st tier of shadow, basically.
>>
File: blog_0408_gazou01.jpg (72 KB, 600x350)
72 KB
72 KB JPG
>>7760494
I don't know if it has a special name beyond the 1st/2nd/3rd shadow terminology used in illustration (2号影 on this pic).
>>
File: 13_ar.png (238 KB, 597x834)
238 KB
238 KB PNG
>>7731937
>>
>>7760540
i think smoking girl is hot, but i never smoked entire my life
>>
>>7760541
not as a bad as drinking but those tend to go hand in hand
>>
What pencils do yall like to use or do we only digital draw here?
>>
>>7760938
pentel sharp and kuru toga advanced upgrade
>>
File: MITUNISTARPHB-3.jpg (179 KB, 1000x750)
179 KB
179 KB JPG
>>7760938
>>
>>7737556
I still don't know how to apply stuff from those books in a useful way (or from any book for that matter). Maybe I'm just too retarded for art
>>7746416
Wasn't that helpful for me, I hope others had better luck
>>
File: 182025-2.jpg (376 KB, 2000x1125)
376 KB
376 KB JPG
>>
>>7732787
what low cognitive resolution does to a mf.
>>
>>7763934
mudrock's eyes are a bit off one eye is slightly wider than the other and her neck anatomy is misplaced
>>
Looking at this sketch someone else drew and am I right to assume that the lines used on the tail and hair are acceptable, but most of the other lines are chicken scratch and I should avoid sketching like that?
>>
>>7764733
there are no rules you can do what u want, look up black souls CGs for reference
>>
File: 1742877173951819.png (1.47 MB, 1190x842)
1.47 MB
1.47 MB PNG
>>7764733
if you know why you're placing a line and it makes sense for the final shape it's fine, usually when you see a lot of lines even in pro sketches it's variant lines they're still choosing between or something that will indicate future painting stuff
also experienced people will have their own shorthand system for sketching so it's really artist dependent and not necessarily what you should follow in every case
>>
>10
>>
File: jfmsu.png (760 KB, 760x839)
760 KB
760 KB PNG
Man no matter how many anime eyes I draw I feel like I don't have a good grasp of them
I feel like I'm putting lines on there at random even if the result looks good it doesn't feel right when I'm doing it. How the hell does the structure work.
>>
>>7764733
why are you thinking so deeply about it? all that matters is whether or not you understand what's going on in a sketch.

to avoid chicken scratch, study and work on line confidence. actual chicken scratch is the result of not knowing what you're doing. trying to avoid it won't do anything, the only way to avoid it is to understand what you're doing.
>>
>>7764733
Do you happen to know who sketched this?
>>
>>7769164
pyw
>>
File: 7.png (870 KB, 1448x2036)
870 KB
870 KB PNG
Not too bad if I do say so myself.
>>
>>7769762
recognizable style. It's a gift to have it. Slightly off-putting, but not bad, indeed. Baki sure looks weirder
>>
>>7769164
you're overthinking it
they're real eyes that are proportionally enlarged and with shapes merged, plus details omitted
not even joking: go and look for reference of a dolled up asian girl, draw her face as best you can, and do these 4 things:
>increase the size vertically of the eyes to roughly just above the tip of the nose while keeping the height of the upper lid at roughly the same height of your reference (or don't, since this is both a style and character age choice)
>merge the eyeliner/bottom plane of the upper lid, the outer corner of the eye, and the lashes into a single shape. hatching is fine as long as the shape reads as an even area of tone
>erase the tear duct. most styles omit the tear ducts
>adjust the iris and pupil size to taste, but ensure that the proportion of how much the iris and pupil are covered by the eye lids matches the ref (eg if the lid is covering the top 50% of the iris/pupil in the ref, do the same in your drawing regardless of how big you make them)
try this and see if it helps
>>
File: 1761247441901487243.png (476 KB, 1740x977)
476 KB
476 KB PNG
>>
File: Capture2.jpg (119 KB, 1461x712)
119 KB
119 KB JPG
Anyone have good books on how to draw backgrounds like in anime?

I am looking for something in english as I suck at backgrounds and wanna improve. I know theres an element of photo bashing but hopefully someone has anything that can help. Books, videoes, etc. To capture that anime style BG.

Thank you.
>>
>>7773003
just put anime background tutorial in youtube, there are dozens of videos how to paint and them in 3d as well.
>>
I got CSP instead of Krita.
Damn.
>>
Are there any nip artists that make strong use of lineart? Not just the basic thin lines in manga, but skillfully using them for artistic effect?
>>
>>7773994
I can't think of one off the top of my head but there's plenty of manga with pretty stylish art that might fit.
>>
>>7758179
its not exact but i think you adjusted the proportions well enough to make your copy overall appealing. Only nitpick I have is that you could have done a better job copying how the fat of her thighs are drawn.
>>
File: file.png (1.74 MB, 4299x6071)
1.74 MB
1.74 MB PNG
How does one choose what to shade and what not to?
>>
File: 1752036944974550.jpg (490 KB, 850x1202)
490 KB
490 KB JPG
>>7773003
I'd recommend Yoshida Seiji but all his stuff is in jp. I found his videos quite helpful to break down the process though
https://www.youtube.com/watch?v=W1zppH5PSig
>>
>>7778538
Not that guy but thanks, I've been finding a bit of joy in actually painting backgrounds lately instead of the usual flat color/gradient/random shapes meme.
>>
>>7775482
damn this looks really good blog?
>>
>>7778672
Karasu_Chan1204 on twitter.
>>
File: props2.png (442 KB, 2833x2127)
442 KB
442 KB PNG
I'm studying proportions can i have some feedback?
>>
File: file.png (478 KB, 648x1167)
478 KB
478 KB PNG
>>
>>7779208
it looks like you just squished the body, things become thinner accordingly unles you're doing short stacks
>>
>>7779208
Necks seem off center from the collarbone, push them more to the left Kozeki
>>
>>7779681
>kozeki
meds
>>
>>7755481
Any other new account yet? It's a shame that I couldn't see other works of yours
>>
>>7779681
I don't draw like that, check your low cognitive resolution
>>
File: Screenshot_23.png (560 KB, 634x933)
560 KB
560 KB PNG
>>7779770
new one is ZhenZero_1
>>
File: upnup.png (3.31 MB, 3156x2484)
3.31 MB
3.31 MB PNG
How accurate to you consider good enough before calling it?
>>
File: G4rQlRmawAAmSGi.jpg (611 KB, 4093x2894)
611 KB
611 KB JPG
why do some japanese artists have such insanely wobbly lines? (pic related) it's not just one artist but multiple i've seen that have lines that look like they were drawn with a vibrator attached to their hand. it goes beyond just having stabilizer turned off. the fuck are they doing and why?
>>
>>7780671
they draw very zoomed out
>>
>>7780671
if it's that bad, something is wrong with their tablet/settings/software. or they are sketching on a phone or something.
>>
File: yohan1754 copy.png (2.16 MB, 2000x1434)
2.16 MB
2.16 MB PNG
I did a copy of one of yohan1754's pieces.

I'm using the Dorian Iten accuracy guide but I have no idea if doing this correctly. I feel like I'm relying too much on checking and comparing alignments, and I'm really struggling with copying accurate faces and breasts.

I was also wondering if you guys have an alternate way to copy anime art that's faster. I still plan to use Dorian's accuracy guide to train observation, but this copy took around 2 hours to do.
>>
>>7781029
you have the right idea, but you might want to keep track of the alignments mentally so that they don't distract the overall drawing
drawing a simple envelope first and using negative shapes would help



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.