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File: Scan2025-09-29_235413.jpg (881 KB, 1292x1977)
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how can I improve it
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>>7742098
Here are the progress pictures
1/3
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>>7742100
2/3
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>>7742101
3/3
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>>7742102
I don't know what else to say, this is my first post on this board
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>>7742098
I like it. It's perfect the way it is.

You can work on your anatomy tho. Instead of drawing a whole bunch of different things, like in your background, you can just focus on 1 thing at a time until you get better at it and gradually improve your anatomy. Just as tiny quests you can do on the side. You can still keep drawing these kind of drawings, but if you also study things on the side, it helps you improve faster.
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>>7742108
I see I see. I think I know what you mean.
When I was drawing the rack of ribs to her side, I realized that I wasn't as familiar with them as I thought I was, and wished I could go deeper with it.
I suppose by practicing there, I could use that for other objects in things like this?
Thank you!
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>>7742098
3 and a half hours is pretty fast. Don't focus on speed though, focus on anatomy and the fundamentals though you are pretty solid as a beginner already. You'll make it if you keep trying.
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>>7742113
Yea, if you concentrate one 1 thing at a time you improve faster. However it's also good to still make finished drawings like this.

You also should work on your perspective tho. There hardly is any perspective in your drawing. It's flat as her chest.
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>>7742116
I've been told the speed by which I draw is abnormal. Not using that as an excuse but it's something I've heard before.
What do you mean by fundamentals?
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>>7742119
Prespective is DEFINITELY something I need to work on more.
Here is something else I made to try and practice that in particular.
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>>7742098
saved
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>>7742098
Kino. Hands maybe too big? Otherwise I like it a lot.
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>>7742098
Maybe rework the hands. Youโ€™re going for a soft cartoony style. The outstretched hand looks sharp, almost like it belongs to an evil old woman rather than a girl.
Very good tho
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>>7742101
I kinda like that stage more. Less cluttered, more readable, nicer rendering
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>>7742098
its good, maybe try to ink it if you want
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>>7742098
The composition and detail are good but it can use more contrast. Like for example you have the hair with the pure black, it be nice to see more use of that in the piece, even the boots which should match arent as black.
Also in area that you are using that grey tone try laying the led of the pencil more flat to get a more even tone, I get that you want the drawing to be sketchy but I think on the character itself if you gave it a little more care it would stand out more against the sketchy elements surrounding her.
All minor complaints in the grand scheme of things though, Id certify this as SOVLful personally speaking
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>>7742098
SOVL
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>>7742228
I see, I see.
I tried to do that by outlining her with a thicker, more defined line.
I also figured by making her less detailed than the things that surround her, the eye would go to her for rest.
I figured the shading on her bodysuit and the outline would be enough, but I'll reconsider and edit the sketch
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>>7742198
need to learn how to do that. I tried messing around with ink in the past but didn't get much of a result.
It is something I should do though, if I am doing traditional art.
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>>7742098
Values my dude. Right now everything bleeds into each other
Here in >>7742101 I can see everything from just the thumbnail and it gets way messier in the final version. Simplify a little and you'll get a more readable image
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>>7742405
Less is more, huh?
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>>7742100
SOVL unironically
but you kinda messed up with the sketchy pencil rendering by muddling all the values and messing with the linework
you should get watercolors since you work trad. this would've looked very beautiful with watercolor flats
>>7742382
>outlining her with a thicker, more defined line.
you should't just do that because it works against dimension and you end up with something that looks iike Butch Hartman, very flat
think abuot whether something is actually thick, if it overlaps wiht something else, shadows, etc
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>>7742417
I see.
So in this one I didn't do the whole outline thing, where would/should I do it?
I learn best through example, hence why I'm asking.
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>>7742436
>>7742405
>>7742173
Also I definitely see what these 3 anons are saying now. Less is definitely more
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>>7742436
anon if this is really yours please never stop drawing, your art oozes soul
you went lighter on the darks here so it's more readable. I think you should either keep things light if you want to stay B&W.
Instead of using the side of the pencil like that try buying a tube of graphite watercolor or a water-soluble graphite pencil and use a brush. it gives you the same texture as a pencil but it looks more gentle
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>>7742451
Graphite watercolor huh? Never heard of it.
I looked it up on google and I like the look on it

and thank you! I intend to keep drawing as long as my wrist holds up lol
I did indeed make these. I am mostly self taught so I got a lot of bad habits. I don't post my things as publically as I used to
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>>7742464
to make things pop you can simply use a darker pencil
what softness are you using right now? is it something like 2B or 4B? I use very dark pencils like 6B or 8B for final touches and outlines, this way I can make things pop without making the lines thicker
I definitely think you should not mess with the lines themselves, your only problem is that you don't space out your values too much so most of the picture is that middle grey. try having like 4 distinct tones,, keep it simple. Also use shadows to create values. Look at that bottom left panel, there are those gates with the trash bags, but little darkness inside.
Having gradients going from light to dark would also be cool, e.g. in the top left panel it would've probably worked better with darks at the front tapering into light at the end of the cliff
I honestly wouldn't touch anything else love the drawings, especially the figures are great
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>>7742474
I use bic number 2 mechanical pencils for the most part. They are cheap and don't require sharpening.
I see what you mean with the trash bags and the cliff, yes. I guess it's something I'll have to develop my own sense with.
I gotta go to work, I'm gonna post one other thing aside from picrel to show my shading and contrast skillz
I've been trying to experiment more with lighting and contrast for moods sake.
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>>7742484
I did make a longer comic at some point but that is it's own beast to tackle.
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>>7742098
You could work on the shading to give stuff like her shoes more sense of volume and stuff, but honestly... It's a cool style as is. You could employ some comic techniques like making sure images can be read and understood easily (e. g. by making characters stand out by outlining them with a subtle layer of just white paper background so they don't merge with the drawn background etc.) but judging by your panels, you really have a good sense of the atmosphere you want to create. Sure, you can improve on lineart, contrast, clarity, etc. and over the course of getting into realism, you may lose some of that charm, but if you go back to the basics and employ the sense of style and understanding of atmosphere you clearly already have, you'll be just fine.
If you use ink and learn how to hatch to create shadows, you could create more contrast than you can with a grey pencil and it might look more clean too, but it's up to you, there are other traditional tools you can use like graphite watercolour like someone mentioned. Might as well just try things out.
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>>7742484
>>7742485
I get a feeling that because you use only one softness of pencil and bic #2 is rated as HB, that is too hard to get a good range. You seem to have a very heavy hand. Definitely use a darker pencil like 6B for the deeper darks and retouching lines.
I don't think your issue with values comes from not understanding things, because you can compose a picture very well and you know how to draw expressive figures, so I think it's more of a mechanical problem like being too heavy handed.
Do you kick up the contrast when you scan these?
This anon is also right >>7742489 vary your textures, the book Rendering in Pen and Ink by Guptill has a great part on textures early on which applies to pencils as well even if it's about ink.
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>>7742098
Thicker silhouette outlines at least for the girl. like really thick
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>>7742500
>Rendering in Pen and Ink by Guptill 1997
https://e-hentai.org/g/2871460/1b9ce339be/
Linking some dirty piracy in case OP is broke (remember to give back to the community by paying fellow artists). I only skimmed the text but the pictures seemed informative enough.
I suck at inking personally, I first switched to microns and similar ink pens, then tried ink again and it's still blotchy and scratchy... Maybe I can somehow blame my old pen instead of my skill... I draw mostly digitally anyway though, not doing inktober.
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>>7742098
OP this is digital but I tried to grab the lines from >>7742100 and block out the values a bit so that there's some vignetting going on and added some color and texture to mimic watercolor. I feel that this changes the feeling of the artwork so just take it as an example about the value stuff I said before and how much blocking values together makes the picture more readable. Great work I really love your art.
>>7742602
>remember to give back to the community by paying fellow artists
I'm pretty sure Guptill's work is public domain since it's over a century old. There's free archive copies when you google it.
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>>7742663
>public domain
Oh yeah, you're right, I had no idea
https://archive.org/details/sketchingrenderi00guptuoft
https://librivox.org/author/14668?primary_key=14668&search_category=author&search_page=1&search_form=get_results&search_order=alpha
>Arthur L. Guptill (1871-1971) was the author of several popular books on drawing and architectural rendering.
That's cool; a little embarrassing on my side, but thank you for correcting me!
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>>7742663
>pen and ink art tutorials have been around for over a century
>it's still good
no fucking way, I thought the pen was nowhere near commercially popular until like after the war. weren't fountain pens a rich people thing?
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>>7742729
I am not sure if fountain pens were always a rich person thing but steel nibs like the g-pens still used by manga artists were definitely not. Fountain pens are just steel nibs with a built-in inkwell
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>>7742729
People used to cut nibs out of crow feathers so people were drawing with the same basic pen and ink techniques before mass manufactured nibs were a thing. I think guptil even covers how to cut a crow's feather for drawing.
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>>7742741
>>7742854
so I looked it up and realized dip pens were a thing that could've been reasonably commercial. in my mind I thought the world went from quills (which I thought quills were a scholar thing and ink and feathers were still expensive to use for drawing) to fountain pens for rich people to accessible ballpoint pens for the masses after the war.
I need to brush up on art history, it's pretty neat. Do they teach these kinds of things in art school?
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>>7742098
draw more
>b-but
DRAW
MORE
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>>7743119
Aw, damn man, thanks. This is how I imagined them in my head :D

>>7742500
I did not kick up the contrast, but I think my scanner does that automatically? It's cheap and a bit old at this point

>>7742663
Color does indeed change the feeling, but I see what you mean. I do have colored pencils and have used them in the past to an effect.

I suspect my coloring is also effected by my heavy handed problem. Reading your comments has definitely been eye opening, thank you all so much for your input :)

I might have to bite the bullet and just use artist pencils, my issue with them is purely that I find them to be kind of a pain but gripping and pressing this hard also hurts my wrist in the long term, something I am currently beginning to feel the effects of, so I really should just do so.
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>>7743291
I'm not really sure what to do here, I've never started a thread before. Do I just let it be until it disappears?
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>>7743327
>Do I just let it be until it disappears?
Yeah, basically
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>>7743327
Not that I am closing up shop
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>>7742485
Lots of soul in your drawings. I can tell you're having fun expressing yourself and hope you manage to maintain that approach as It's clearly working for you. That said what some anon wrote earlier about doing studies. Yes your studies will carry over in unexpected and surprising ways. It's an exploration in and of itself. As you get more aquainted with how joints work and underlying anatomy things become more complex but your artistic expression will remain. It will only be more refined. It's like upgrading your inventory of tools to draw from in a way.

I personaly like your shading and am also exclusively using my mechanical pencil (hb). I would switch to 2b or even 4b maybe if I werent so hung up on the process of sketching and then painting over those sketches digitaly.

Sorry about your issues with your wrist. Hope it sorts itself out for you and that you're able to draw for a long long time still.

I replied to this specific post in particular because it's almost odd to me how much it resembles a sketch I made september 3..
Wanted to just post it here so you can see for yourself. Not the first time I've noticed this either. Makes me contemplate metaphysical phenomenons and nature of reality itself. Just curious how this seems to be a reoccuring phenomenon I've witnessed throughout my own life.

Either way keep expressing yourself and good luck.
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>>7743291
>This is how I imagined them in my head :D
I must protect them...
I think watercolors would be good. even just a very basic palette. You can use Pentel Aquash waterbrushes for convenience, they sell in sets of 3 for cheap. Watercolor paper is a bit of an investment in the long run, but using brushes and softer pencils will ease your wrist problems. It would be super sad if you had to quit over that, of all things... At the very least work on your posture and practice using a light hand. Please take care, carpal tunnel isn't fun.
Your color work is lovely too. Godspeed anon!



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