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File: Scan2025-09-29_235413.jpg (881 KB, 1292x1977)
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how can I improve it
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>>7742098
Here are the progress pictures
1/3
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>>7742100
2/3
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>>7742101
3/3
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>>7742102
I don't know what else to say, this is my first post on this board
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>>7742098
I like it. It's perfect the way it is.

You can work on your anatomy tho. Instead of drawing a whole bunch of different things, like in your background, you can just focus on 1 thing at a time until you get better at it and gradually improve your anatomy. Just as tiny quests you can do on the side. You can still keep drawing these kind of drawings, but if you also study things on the side, it helps you improve faster.
>>
>>7742108
I see I see. I think I know what you mean.
When I was drawing the rack of ribs to her side, I realized that I wasn't as familiar with them as I thought I was, and wished I could go deeper with it.
I suppose by practicing there, I could use that for other objects in things like this?
Thank you!
>>
>>7742098
3 and a half hours is pretty fast. Don't focus on speed though, focus on anatomy and the fundamentals though you are pretty solid as a beginner already. You'll make it if you keep trying.
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>>7742113
Yea, if you concentrate one 1 thing at a time you improve faster. However it's also good to still make finished drawings like this.

You also should work on your perspective tho. There hardly is any perspective in your drawing. It's flat as her chest.
>>
>>7742116
I've been told the speed by which I draw is abnormal. Not using that as an excuse but it's something I've heard before.
What do you mean by fundamentals?
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>>7742119
Prespective is DEFINITELY something I need to work on more.
Here is something else I made to try and practice that in particular.
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>>7742098
saved
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>>7742098
Kino. Hands maybe too big? Otherwise I like it a lot.
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>>7742098
Maybe rework the hands. You’re going for a soft cartoony style. The outstretched hand looks sharp, almost like it belongs to an evil old woman rather than a girl.
Very good tho
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>>7742101
I kinda like that stage more. Less cluttered, more readable, nicer rendering
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>>7742098
its good, maybe try to ink it if you want
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>>7742098
The composition and detail are good but it can use more contrast. Like for example you have the hair with the pure black, it be nice to see more use of that in the piece, even the boots which should match arent as black.
Also in area that you are using that grey tone try laying the led of the pencil more flat to get a more even tone, I get that you want the drawing to be sketchy but I think on the character itself if you gave it a little more care it would stand out more against the sketchy elements surrounding her.
All minor complaints in the grand scheme of things though, Id certify this as SOVLful personally speaking
>>
>>7742098
SOVL
>>
>>7742228
I see, I see.
I tried to do that by outlining her with a thicker, more defined line.
I also figured by making her less detailed than the things that surround her, the eye would go to her for rest.
I figured the shading on her bodysuit and the outline would be enough, but I'll reconsider and edit the sketch
>>
>>7742198
need to learn how to do that. I tried messing around with ink in the past but didn't get much of a result.
It is something I should do though, if I am doing traditional art.
>>
>>7742098
Values my dude. Right now everything bleeds into each other
Here in >>7742101 I can see everything from just the thumbnail and it gets way messier in the final version. Simplify a little and you'll get a more readable image
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>>7742405
Less is more, huh?
>>
>>7742100
SOVL unironically
but you kinda messed up with the sketchy pencil rendering by muddling all the values and messing with the linework
you should get watercolors since you work trad. this would've looked very beautiful with watercolor flats
>>7742382
>outlining her with a thicker, more defined line.
you should't just do that because it works against dimension and you end up with something that looks iike Butch Hartman, very flat
think abuot whether something is actually thick, if it overlaps wiht something else, shadows, etc
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>>7742417
I see.
So in this one I didn't do the whole outline thing, where would/should I do it?
I learn best through example, hence why I'm asking.
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>>7742436
>>7742405
>>7742173
Also I definitely see what these 3 anons are saying now. Less is definitely more
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>>7742436
anon if this is really yours please never stop drawing, your art oozes soul
you went lighter on the darks here so it's more readable. I think you should either keep things light if you want to stay B&W.
Instead of using the side of the pencil like that try buying a tube of graphite watercolor or a water-soluble graphite pencil and use a brush. it gives you the same texture as a pencil but it looks more gentle
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>>7742451
Graphite watercolor huh? Never heard of it.
I looked it up on google and I like the look on it

and thank you! I intend to keep drawing as long as my wrist holds up lol
I did indeed make these. I am mostly self taught so I got a lot of bad habits. I don't post my things as publically as I used to
>>
>>7742464
to make things pop you can simply use a darker pencil
what softness are you using right now? is it something like 2B or 4B? I use very dark pencils like 6B or 8B for final touches and outlines, this way I can make things pop without making the lines thicker
I definitely think you should not mess with the lines themselves, your only problem is that you don't space out your values too much so most of the picture is that middle grey. try having like 4 distinct tones,, keep it simple. Also use shadows to create values. Look at that bottom left panel, there are those gates with the trash bags, but little darkness inside.
Having gradients going from light to dark would also be cool, e.g. in the top left panel it would've probably worked better with darks at the front tapering into light at the end of the cliff
I honestly wouldn't touch anything else love the drawings, especially the figures are great
>>
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>>7742474
I use bic number 2 mechanical pencils for the most part. They are cheap and don't require sharpening.
I see what you mean with the trash bags and the cliff, yes. I guess it's something I'll have to develop my own sense with.
I gotta go to work, I'm gonna post one other thing aside from picrel to show my shading and contrast skillz
I've been trying to experiment more with lighting and contrast for moods sake.
>>
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>>7742484
I did make a longer comic at some point but that is it's own beast to tackle.
>>
>>7742098
You could work on the shading to give stuff like her shoes more sense of volume and stuff, but honestly... It's a cool style as is. You could employ some comic techniques like making sure images can be read and understood easily (e. g. by making characters stand out by outlining them with a subtle layer of just white paper background so they don't merge with the drawn background etc.) but judging by your panels, you really have a good sense of the atmosphere you want to create. Sure, you can improve on lineart, contrast, clarity, etc. and over the course of getting into realism, you may lose some of that charm, but if you go back to the basics and employ the sense of style and understanding of atmosphere you clearly already have, you'll be just fine.
If you use ink and learn how to hatch to create shadows, you could create more contrast than you can with a grey pencil and it might look more clean too, but it's up to you, there are other traditional tools you can use like graphite watercolour like someone mentioned. Might as well just try things out.
>>
>>7742484
>>7742485
I get a feeling that because you use only one softness of pencil and bic #2 is rated as HB, that is too hard to get a good range. You seem to have a very heavy hand. Definitely use a darker pencil like 6B for the deeper darks and retouching lines.
I don't think your issue with values comes from not understanding things, because you can compose a picture very well and you know how to draw expressive figures, so I think it's more of a mechanical problem like being too heavy handed.
Do you kick up the contrast when you scan these?
This anon is also right >>7742489 vary your textures, the book Rendering in Pen and Ink by Guptill has a great part on textures early on which applies to pencils as well even if it's about ink.
>>
>>7742098
Thicker silhouette outlines at least for the girl. like really thick
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>>7742500
>Rendering in Pen and Ink by Guptill 1997
https://e-hentai.org/g/2871460/1b9ce339be/
Linking some dirty piracy in case OP is broke (remember to give back to the community by paying fellow artists). I only skimmed the text but the pictures seemed informative enough.
I suck at inking personally, I first switched to microns and similar ink pens, then tried ink again and it's still blotchy and scratchy... Maybe I can somehow blame my old pen instead of my skill... I draw mostly digitally anyway though, not doing inktober.
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>>7742098
OP this is digital but I tried to grab the lines from >>7742100 and block out the values a bit so that there's some vignetting going on and added some color and texture to mimic watercolor. I feel that this changes the feeling of the artwork so just take it as an example about the value stuff I said before and how much blocking values together makes the picture more readable. Great work I really love your art.
>>7742602
>remember to give back to the community by paying fellow artists
I'm pretty sure Guptill's work is public domain since it's over a century old. There's free archive copies when you google it.
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>>7742663
>public domain
Oh yeah, you're right, I had no idea
https://archive.org/details/sketchingrenderi00guptuoft
https://librivox.org/author/14668?primary_key=14668&search_category=author&search_page=1&search_form=get_results&search_order=alpha
>Arthur L. Guptill (1871-1971) was the author of several popular books on drawing and architectural rendering.
That's cool; a little embarrassing on my side, but thank you for correcting me!
>>
>>7742663
>pen and ink art tutorials have been around for over a century
>it's still good
no fucking way, I thought the pen was nowhere near commercially popular until like after the war. weren't fountain pens a rich people thing?
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>>7742729
I am not sure if fountain pens were always a rich person thing but steel nibs like the g-pens still used by manga artists were definitely not. Fountain pens are just steel nibs with a built-in inkwell
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>>7742729
People used to cut nibs out of crow feathers so people were drawing with the same basic pen and ink techniques before mass manufactured nibs were a thing. I think guptil even covers how to cut a crow's feather for drawing.
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>>7742741
>>7742854
so I looked it up and realized dip pens were a thing that could've been reasonably commercial. in my mind I thought the world went from quills (which I thought quills were a scholar thing and ink and feathers were still expensive to use for drawing) to fountain pens for rich people to accessible ballpoint pens for the masses after the war.
I need to brush up on art history, it's pretty neat. Do they teach these kinds of things in art school?
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>>7742098
draw more
>b-but
DRAW
MORE
>>
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>>7743119
Aw, damn man, thanks. This is how I imagined them in my head :D

>>7742500
I did not kick up the contrast, but I think my scanner does that automatically? It's cheap and a bit old at this point

>>7742663
Color does indeed change the feeling, but I see what you mean. I do have colored pencils and have used them in the past to an effect.

I suspect my coloring is also effected by my heavy handed problem. Reading your comments has definitely been eye opening, thank you all so much for your input :)

I might have to bite the bullet and just use artist pencils, my issue with them is purely that I find them to be kind of a pain but gripping and pressing this hard also hurts my wrist in the long term, something I am currently beginning to feel the effects of, so I really should just do so.
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>>7743291
I'm not really sure what to do here, I've never started a thread before. Do I just let it be until it disappears?
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>>7743327
>Do I just let it be until it disappears?
Yeah, basically
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>>7743327
Not that I am closing up shop
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>>7742485
Lots of soul in your drawings. I can tell you're having fun expressing yourself and hope you manage to maintain that approach as It's clearly working for you. That said what some anon wrote earlier about doing studies. Yes your studies will carry over in unexpected and surprising ways. It's an exploration in and of itself. As you get more aquainted with how joints work and underlying anatomy things become more complex but your artistic expression will remain. It will only be more refined. It's like upgrading your inventory of tools to draw from in a way.

I personaly like your shading and am also exclusively using my mechanical pencil (hb). I would switch to 2b or even 4b maybe if I werent so hung up on the process of sketching and then painting over those sketches digitaly.

Sorry about your issues with your wrist. Hope it sorts itself out for you and that you're able to draw for a long long time still.

I replied to this specific post in particular because it's almost odd to me how much it resembles a sketch I made september 3..
Wanted to just post it here so you can see for yourself. Not the first time I've noticed this either. Makes me contemplate metaphysical phenomenons and nature of reality itself. Just curious how this seems to be a reoccuring phenomenon I've witnessed throughout my own life.

Either way keep expressing yourself and good luck.
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>>7743291
>This is how I imagined them in my head :D
I must protect them...
I think watercolors would be good. even just a very basic palette. You can use Pentel Aquash waterbrushes for convenience, they sell in sets of 3 for cheap. Watercolor paper is a bit of an investment in the long run, but using brushes and softer pencils will ease your wrist problems. It would be super sad if you had to quit over that, of all things... At the very least work on your posture and practice using a light hand. Please take care, carpal tunnel isn't fun.
Your color work is lovely too. Godspeed anon!
>>
Hi anon, this is a very cute drawing. Generally I just visit there and go away, but this drawing kept my attention so much that I had to make an edit.

So, mostly, I would adjust the pose and perspective of her bent leg a little bit, also pay attention to the hand that is holding her waist, the shape isn't very clear.
Other than that, rendering alone could give this drawing a better sense of depth.

Here, I have done an edit to give you a better grasp.
Sorry if I erased some of the details because I did it using just one layer on Clip Studio, so some of it may be lost.

Anway, what I would do is look into crevices, mainly because there isn't too much space for receiving light, so in those areas, you can fill it with shadows, and if you like, also give more attention to the focal area.

Another thing I would do is making the border darker than the rest.
The "vignette" effect makes the focal area more towards the center, where the girl is, and I also think that it makes the overall picture more atmospheric.

About the anatomy...
I didn't change the hands too much because I think this "woobly" feel can help to enphasize the strangeness of the scene, so I only adjusted the hand on the waist a little bit and put some very light shadows (making the hand too dark would blend too much with the environment, which is something I like to avoid).

After saying all this...
I really like the vibe of your drawing and you have a cute art style.
This drawing may not be the best technically but it has soul and charm, the girl is very cute and the composition is actually well done.
There are things more important in art than doing just a "flawless" techincal drawing, which I think you achieved with this illustration.

:)

PS: also do note that these are just my observations/suggestions. Don't ever feel like I'm right or anything.
>>
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>>7745947
Forgot to attach pic.
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>>7742098
>>>/beg/
>>7745949
>>>/beg/
>>
>>7745947
>>7745949
looks like a mess...
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>>7745947
This reads like a weird ChatGPT post.
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>>7746226
I'm not English native speaker, I had to use Google tradutor for making the post.
Maybe that's the reason why.

>>7746086
Why?
I really would like to know.

Maybe because I used a pencil brush in Clip Studio which can produce noise.
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>>7745970
See

I don't understand why to act like this

> Guy asked for a genuine question
> gets called beg

This board used to be better in the past
>>
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>>7742098
Your art style reminds me of ohuton and other outsider artists from late 2010's Pixiv and tumblr and I mean that in the best way possible. Really the only thing I think you would need to improve on is your line confidence, but other than that I love what you're doing. Keep at it!
>>
I think it would look really good inked with some halftones
very sovlfvl, keep improving your rendering and anatomy without losing that
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>>7746557
>This board used to be better in the past
How so? Crabs have always lived in these oceans.
>>
>>7746341
>I really would like to know.
nta but fundamentally you did not improve anything about the picture, just arbitrarily changed things to your taste. the way you brought the leg up destroys the uneasy pose the girl is in and even the hand you fixed doesn't give the idea of the same stressful grip as the original
OP had a clear thing in mind but you did not recognize it
it just looks like she's laying down now
your rendering is dangerously close to pillow shading
you did not add any vignetting or draw focus anywhere, the values are just dark all over and the OP picture is much clearer
you cannot even see the cockroaches cause they're hidden in the dark values
it seems like you wanted to fix an image you did not even look at
hope that is enough
>>
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>>7745949
I see what you are going for, but it does look kind of muddy.
The emphasis on light and dark does indeed give it more depth, I like that part a lot.
The pose change seems like it can also suggest depth, I see, I see

>>7746636
Thank you :D
My style is born out of doodling in class for the most part, I never stopped doing that, even through college lol.

I drew this about two years ago at this point. It's one of my favorite things that I have ever drawn, and am looking to remake it for a horror art contest with the theme of "malpractice"
It's fun to draw chaos, although I am unsure what I will do this time
>>
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>>7746920
You're frickin' great anon. I think the best way for you to improve is to focus on line quality and simplification. Anatomy, perspective, all that stuff, it's always good to improve on it, but I think you should just draw from life to get there. I think you already do, but you gotta set your thoughts on simplifying and getting as much as you can out of every line.
Tones, you sorta fill them in a bit sloppily and you don't put too much thought into light etc. you're mostly thinking about local color and that's it. Even when you do flat colors you have to think about light cause light is everything.
A lot of people here grind formal studies and get in a strict sort of industrial process that can really tie you down - the knowledge doesn't but the method can. There are almost no artists like this where things are great to look at with no technical support. You probably think you're worse than you are but these drawings could be drawn worse and still be great. This is rare, anon.
>>
cute, i'd do her
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>>7746943
Thank you anon! I really can't put into words how nice that is to hear, I really really try to get my feelings out on the page.
I need to do more irl studies, it is difficult to find the time with a job but I need to.
Putting more thought into things is difficult, but I am trying to do that more. I tried my best with the lighting in a recent horror comic of mine.
Took me a while to plan it, write it and do each panel.
>>
>>7746974
Comics are amazing to learn with especially if you want to tell a story. Have you read Framed Ink? It's one of the most helpful books I've read.
In this case you have to lean more into the technical foundation like choosing perspective and so on. I think this particular comic feels a bit more stiff, and I don't think it's because you deliberately chose the framing or whatever but because you didn't want to tackle certain things. Still you have a knack for expressive figures with little details which is definitely the high point.
With the way you draw you'd just need to get more command of the basic stuff, no need for autistic grinding, you can really just draw from life with the guidelines in mind.
The thing that hurts you the most is honestly just the sloppy pencil tones, if you did more careful work there it would change everything. And as I said before get softer pencils for that kind of job so you don't have to press so hard to get those tones and strain your hand. Try to think in terms of like, 4 values. Black, two greys, white. For a horror comic framing and light are paramount so it's a great way to practice. Actually this made me want to pick up a horror thing I dropped a long time ago.
>>
>>7746998
goddamn this book looks useful.
Thank you!
Jesus this thread has been good. I have so much to work with now.
Thank you all so much, I can't express it enough.
I'm not going to post any more art in this one, I feel like I am putting too much of myself out.
But thank you, truly.
I will try to take what has been said here and experiment.
>>
>>7743119
Was this digital? whats the program?
>>
>>7747063
That was graphite watercolor and 2B/6B pencil. I only adjust the levels when I scan so the paper's not grey.
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>>7747040
Good luck anon!
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>>7742098
First of all this is a good drawing and has a nice mood to it. But there's a strange flatness to it and a slight lack of confidence about the messiness. The shirt for example feels pretty 3D with it's subtle curves to show the thorax volume, but the boot looks very flat and not in stylistic way. The lines for her head are the same way, the general shapes read well but it sits in an uncanny crevice where it's almost perfect and clean, which makes it look like one of those amateurish cartoon or anime pencil copies.

So overall I say work on your line speed, thickness, and smoothness. Work on making your shading scribbles more appealing, and get some 3D reference for things you might not be familiar with like boots.
>>
what kind of trauma causes this sort of artwork
>>
add color
>>
it's posts like these that give me hope. your art is cool af. fuck all the other posts telling everyone to hammer down studies and shit. people should be making art. ideas > technique anyway
>>
>>7749394
Filthy childhood home and bad cleaning habits bleeding into adulthood
>>
>>7742098
It's fine by me.
One tip: it's fine to stop working on something if you feel like that's all you can get out for the time being. Move on to another project and try something different.
Doing a lot of commissions and art piece I learnt that not everything has to be your magnum opus. It's fine to consider something as finished.

>>7742663
I like this one
>>
>>7742098
Hello anon,
I looked through all your art in the thread, and I think it genuinely is cool and soulful.

Take good care of your wrists and maybe just do some basic lat/trap/core exercises for pain management, not to mention what the other anons said about posture, etc. Physical therapy and physical activity in general will help you a lot.

Hope to see more of your art and improvement, anon!
>>
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>>7742098
Like other anons have said, your main issue is values. Almost everything is sitting in the midtones range.
I did a quick n' dirty edit on my phone, darkened everything up and then laid a midtone down on the carpet so that the objects on top stood out more. I then added a little bit of shading here and there so that the central character and some of the objects popped out of the background more.
I really love your work, by the way. Very cohesive style, communicates feeling and personality very well. Very SOVLpilled.

>>7742122
I would highly recommend Space Drawing Perspective by Dong Ho Kim. Also Peter Han's Dynamic Sketching. Both approach perspective and construction drawing in a very intuition-focused manner.
>>
>>7742098
i like it! i assume the noisy background is intentionally hard to read, otherwise, it can be a point of improvement. the your stylistic choices for anatomy is charming, have some solid gestures, yet you can improve in complex angles (like her legs, they feel a bit flatter than the rest, it might be due to a lack of perspective practice in anatomy.)
>>
>>7742098
Have sex with me
>>
>>7754486
>>
>>7742098
If you planned on coloring this you should seriously consider using a limited palette to help contain the chaos. I wanted to try but I really can't make out the shapes of the objects surrounding her. I may come back at another attempt around lunch though.
>>
Update. I bought some pencils and a sharpener, I'll try to make something soon to put your fellas advice to the test
>>
>>7746920
>>7742464
>>7742098

Wow thats cute af. Love your art style!! Honestly i dont think you need to improve it. Idk how you do it but your rough linework brings more character to your piece. Also you got that unique art style that brings emotions to the character. Keep the good work! And please make a cool comic book with that art style!!!
>>
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>>7754716
fellas I don't think I like working with these things
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>>7756476
Thank you :)
I make short "comics" sometimes, but I wish to make something more coherent in the future. >>7746974
this one is the most coherent and self contained thing I've made
>>
>>7742098
is this a loli?
>>
>>7757425
What do you not like about them?
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>>7757884
They are too soft, the tip doesn't let me do the fine detail I am used to. I had to sharpen them over and over.
I'm trying not to press too hard.

It's made me reconsider this, I might be able to achieve something more in the form of ink, denoisifying stuff and watercolor
>>
don't ever listen to those faggots, this art is garbage, buy drawing tablet, even 50$ one, buy clip paint studio, install jrita, search for the brushes and draw everyday and don't skip any day, if someone tells you this is good, he is fucking lying
>>
krita* fucking phoneposting
and yes faggots, in 2025 this kind of artwork is piece of shit even for a beginner
>>
>>7757425
>>7757950
Are you using hb pencils? if so, its mostly used for shading and pushing value for shading. Its not really met for drawing detailed lines. Becuz like you said its soft leaded. You either have to use regular pencil or H pencil for more sharper details. Because H pencils cant really get dark enough, usually most artist go for ink/gpen to get the line art down. If you really want to push your value, you use charcoal pencil to really push your darker value.

>>7758695
>>7758697
pyw
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>>7757950
Do the lineart and detailing with mechanical pencil and then darken where needed with a soft pencil, ya silly goose.

Alternatively- have you ever drawn with ballpoints, like a Bic Cristal or Stic before? They have the very unique property of having an extremely wide value range, from ghostly lights to inky blacks. They're extremely versatile, you can make hatchy ink drawings with them but they're equally as capable for highly rendered work that looks like it was done in graphite. They're my favorite trad drawing implent.
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>>7758962
kill yourself you fucking nigger
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>>7758962
This is why retards use AI.They can't tell what makes art good and palatable.
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>>7759137
>>7758953
This makes so much more sense. I am an idiot

I'll look into those ballpoints, as I've wanted to get into ink for a while.
Thank you.
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>>7745949
Why did you give her tits?
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>>7759188
>>7759137
>>7758953
Okay, I tried a bit. the blending pen seems to be my best friend at the moment.
It's really different to get used to, but it's also already so SO much easier to get the shading I had in mind.
I don't know if I would do this for every drawing, it depends on how precise I want. I need to look more into ink.
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>>7761415
still trying to figure it out.
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>>7762816
>>
>>7761415

Very adorable! Is the blending pen like a makeup thingy? Another underrated tool you should try out is black Crayola crayon. Depending on how your pressure control and paper, its a pretty good tool for shading. Plus its cheap af to refill on.

Here's a cool example on using it:
https://www.instagram.com/p/DPESrt1ib0T/
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>>7762887
It's something like that. I think I meant blending stub, it's a little white paper thingy that you use to smear, apparently.
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>>7762904
>>7761415
>>7762816
Ahh blend stub. Best blend tool for traditional. Keep cooking bro!
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>>7742116
>3 and a half hours is pretty fast
Fast for what? Fast to do what? What's your variable of speed applied here, to what end?
He absolutely ooks like he's drawing aimlessly
What's "fast" here, fast to what?
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>>7742104
leave while you still can, you don't need this place
>>
The AI trolling shitters have come here I see
Don't listen to these cunts but I agree with the guy above. This place just gets raided nonstop by bad actors so it's just going to wear you down
>>7757425
Buy a good sharpener or use a cutter to sharpen the tip. The pencil you're using is just blunt and you're pressing too hard. I can get the same detail from a 6B wood pencil as a 0.3mm mechanical. Use a very light hand.
If you really don't like wood pencils you can just buy Pentel Ain Stein leads, I think they go to 5B in 0.5 and they're very difficult to break for mechanical pencil leads. 2mm leadholders are also easy to sharpen with a bell sharpener so you can always have a good point.
The whole point is just to use a few different grades of softness, what you use specifically doesn't matter, as long as you do not stress your hand to get deeper blacks
Having a heavy hand will be a nuisance for a while when you use softer leads, it's just muscle memory but it's worth it in every way and it gives you more control as well
>>7762904
It's called a tortillon!
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>>7763536
Saving this information for future trips to the art store and art yet to come.
And yes, I think I will chill on the posting.
I appreciate everything you fellas have said thus far, it's given me a lot to think about, more-so than I would have gotten in my small circle of friends.
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>>7764501
I just want to say you're a sweet gentle cinnamon roll, too precious for this world, and you should never stop drawing SOVLful miseryporn eroguro. Godspeed anon
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>>7746811
The thing is I really didn't understand what was the purpose of some parts of the drawing. Such as the hand, it seems like she's holding something but there is nothing in her hand. If the hand is stressed then she should be grabbing onto something (such as a paper).

About the value, I tried adding darkness to the scene because from my understanding the environment itself is dark, though I'm just assuming.

In the end, if OP gave a better idea of what he's trying to do, I could make another edit (without this muddyness).

PS : I really liked his drawing though. Seems like some old underground comics I've seen.
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>>7742098
Call it done and move on.
You have a strength. You have the will and energy to put that amount of detail into something.
Call it good and maybe do some rendering exercises. Slowly improve quality. You're rushing your values and your line work is getting lost in the details.
Also make a token effort for less stylized anatomy. The cartoony thing is okay, but it's a cop out. Do a little figure drawing practice. It doesn't have to be good, just enough to balance out your comic looking shit a little.
>>
No one asked for blog?
>>
All I can say is that you need to escape the cringe menhara phase. Its dragging you down.
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>>7770113
>menhara
it's menhera and you're brown. go away.
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>>7769999
I don't have one.
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>>7770240
I am brown.
I am virile.
I am a 5'1 Indian man who is now living in America thanks to the corruption I've taken from the 4'11 Indian men.
Menhara females are truely the cringiest of female phases. Please stop.
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>>7770405
Can you make one? I wanna read your story
>>
if you do make a social media account do not share it here. nothing good comes out of this place. they will doxx you and harass you. there is an insane amount of bad actors in this place who only want to do you harm. do not expose yourself
friendly advice
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>>7770884
I won't, don't worry. I learned from that mistake already.
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>>7742098
How does a person draw so effortlessly with so much soul. Why do I grind stupid fundies when no amount of perspective or anatomy will give me the ability to put down what you do over and over again in a handful of lines with a bloody mechanical pencil.
>>7770597
>Can you make one? I wanna read your story
I don't think its a good idea to dox yourself or anything but I just want to know your background. From the thread you say you drew in college and are now working so I can infer adult (thank GOD), but what are the specifics?
What grade did you start drawing in - and how long have you been drawing for in total?
Did you ever practice fundies or copy your favourite comic book panels or anything like that?
How did you learn how to draw faces like that? Where did you get your ability to draw soulful eyes from?
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>>7771043
you cannot grind soul, it's something that you're born with. it's an even higher element than talent, cause you can make up for talent with fundies but nothing can substitute the SOUL which shines like a gentle candlelight in the abyssal darkness of the world
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>>7771043
I started habitually doodling in elementary school, and just kept doing it since. I don't remember what year but I want to say grade 3 because that is when my grades started to fall lol
I am 25 now, so I guess I have been drawing for a while. I draw just while im listening to something.
I never really learned fundamentals and hated doing art studies because I didn't like being told to draw things. I am autistic and have ADD so I pretty much can't do something that I have no reason to do.
I based my entire style off of Ulquiorra Cifer, a character from bleach that I became extremely fixated on in middle school. In a sense my style is based entirely on drawing Bleach characters. Drawing was an escape from struggling at school and being under punishment at home, so I just drew a lot.
Idk about the faces, but with the eyes I sort of figured it out in reverse. My default eye that I drew didn't have any eye shine or anything, I thought it was fine, until I got bored and decided to experiment and add eye shine.
I couldn't place it, but I realized at that point that it added something that I couldn't define, my friends agreed. After that it was observing art styles and faces that I found attractive for one reason or another and copying.
As far as expressions in general, there is the overall shape of the eyes, the size of the pupil, the eyebrows, beneath the eye and the eyeshine all play into expression. I can't really explain more than that.
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>>7771296
I really wish you were Japanese, just for the fact that you'd have a shot at publishing something in an indie magazine. I'm not shitting you that your stuff oozes charm and it's difficult to give you pointers that would straight up improve things without taking something away from it. The safest recommendations I gave you earlier is drawing more from life because that's the king of art practice, and fine-tuning your handling of materials so that you get better line quality etc.
In the case of the faces you just posted they're super charming and the drawing IMO is delivers what it needs to deliver, so there's nothing about that, but your lines are a bit sloppy. I think you draw a bit too fast, try to slow down a little bit and focus on the shape you want to describe, e.g. inside of the mouth like in that adorable smile in the 2nd row you can play with line thickness to make the teeth stand out more (or less) and give more dimension to the lips. With the hair you seem to just "fill it in" but if you did clean strokes as if you were hatching it would retain the sketchy style while looking prettier. I do not mean to draw neat, I love scribbly art so I don't want to touch that, but there's scribbly and scribbly. Like, look at the blush in the lower left, it's too zigzaggy and it goes overboard a bit with the scribbliness. It can be done with the same energy but in a way that also describes form and looks graphically prettier.
Also you seem to smear a lot of graphite around which isn't good if you want to scan and show art around. Even a kneaded eraser won't pick everything up, so practice some "drawing hygiene" so to speak, try to work in a way where your hand doesn't go over the graphite. Are you left-handed?
You also seem to draw really small, these heads are probably like 1 inch across or something, right? I think you could do nice things with a Tombow Mono Zero eraser to pull highlights and clean things up where lines get rough.
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>>7771328
Yes, I am left handed, so stuff sometimes gets smeared. I usually clean my things up digitally if things are really bad, erasing or redrawing things in mspaint. My drawings are indeed small, although they have steadily increased in size over the years.
Controlling the direction of the lines when it comes to shading and hair is something I gotta have more disciple about, it's just something I forget to do every now and again.
I do incorporate erasing as a form of blending, but I think I can replace it with artist pencils when im not doing fully mechanical pencil stuff. Here is an example. I need to practice with it more.
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Also I normally don't touch other people's drawings and the soul removal from digital is inevitable but I tried to approach this as just inking and I tried to stick to the drawing as much as possible.
Not that you would want to ink your work, because the second pass does impact the sketch and you want to keep the sketch IMO; the idea is making a pencil drawing and scan it straight as it is, but you need cleaner lines and a bit more accuracy. I hope this somewhat gives you an idea.
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>>7771296
tell me if you like this >>>/wsg/6009521
>>
>>7771368
Honestly I think your drawing is solid. You get the hands right, the mood and emotions are great. Even the scribbliness is good, so you don't want to fix that too much. But say, even if you do not describe form in a realistic sense, pay attention to the overlap and tangents, cause where there's a tangent the drawing becomes flat in a not so good way. Try to keep in mind where a line ends and which line should go above the other. Example here, look at the sleeve of his right hand, it matches with the edge of the jacket. And the edge of the jacket bottom left is in line with the pants. It's good to create some overlap in some way, even if you overshoot a shape, so that things read better. You do not need to formally describe form because your style leans into cartooning too heavily for that, but you can still apply form to graphical shapes with just line. It's how manga artists give volume to lips without describing anything but interrupting the line somewhere or making it thicker. I don't know if that makes sense but it's a big jump ahead for this sort of minimalistic stuff.
And again the lines in the background as well as the fill-in color of the jacket can be made to look messy and sketchy but with more of a sense of design in mind. You can also direct a swirl toward or against a character or frame his head better. You can control the chaos without killing it.

There was a super nice article where Moebius covered some enlightening stuff about lines that is relevant but I've got to unearth it. There's also Drawn to Life which is a book of seminars from Disney back in the day, and there's a ton of interesting stuff about linework there. It's worth a read.
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>>7746974
>that panel with the glasses
Good stuff, you've got one of the hardest things down, I'd even go as far as push into that direction more by looking at movies and seeing how a scene is composed, anything from animation to live action works, technique is something you use to get through a problem you noticed and couldn't properly solve, don't get trapped on the YouTube/course/book rabbit hole this early and allow your ideas to exist just like you've been doing, and only consult to those resources for specific questions, it's extremely easy to burn out or lose the drive when you are pulled from all directions.
https://www.youtube.com/watch?v=c31fSi9zLbY
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>>7771369
I see what you mean, yes. I have been meaning to save up for another drawing tablet with a screen so I don't have to fiddle with one on my computer.
but I see what you mean, yes.
It seems there are multiple paths to take with this sort of thing.
Thank you! This is going in the gift art folder :)

>>7771378
It's neat to see people still doing stuff like this, I love it!
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>>7771388
Someone told me that comic reminded them more of the ways movies are shot rather than the way comics are framed. I found that interesting because that comic was my first attempt at making something like that.
I'll look more into these things. Here is part c of that particular comic, as I think it shows off more of my weak points as far as angles and anatomy. I'm pretty bad at drawing kids and more extreme angles.
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>>7771403
>more extreme angles.
don't worry we're all bad at it without ref lol (sweats)
but yeah Framed Ink will help you with that
There's also some compromise to be done which is tricky especially when you need to play with time. I think you still have a good idea of the delivery you want to go for regardless of the weaknesses, e.g. why you chose to have those 3 panels from that top down angle instead of doing something more dynamic. You wanted a fixed camera while this aggression played out. But you can't have 3 panels like that cause it starts feeling redundant. So you either have one long panel and then cut to her getting thrown off (no grab, it's implied) or you break it with something like this.
You can also play with light a bit like in the 4th panel I had the light cast charlee's shadow into the panel. the shine of the glasses can also be used to identify them, you don't need a whole panel to show they're on the floor.
basically cut everything that isn't strictly necessary, try to condense stuff into a single panel if you can
otherwise it's pretty good and of course when you are dealing with tricky perspective use ref. You can't get away with no ref for this kind of stuff especially when foreshortening is involved etc.
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>>7771421
I can see what you mean with the fixed camera not really working in the sense of a comic. Comics and movies are indeed different mediums.
I tried to do something similar in part 2/4 here, where I reused the still shot of her just staring because I think it gave off the feeling that I wanted (that being an uncomfortable silence/pause) , I made a small alt of it and just edited it in various forms.
This was my first time doing something like this, so I was just experimenting and going where I thought was correct.
But with this perspective in mind, I don't think that was the case. If I were to redo it, I might avoid showing it entirely.
It's hard to say. I would have to think about it more.
This is definitely something to keep in mind for future comics, as I do enjoy this style and intend making more at some point.
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The rest of that page.
>>7771442
Yeah I get the intended effect and it's creepy. Honestly this might also be my bias and I think the way I tweak it makes it less solemn and more like a uhhh... you know the difference between a Japanese horror movie and an American one. But I think you can still condense panels together e.g. panels 3 and 4, you can have Charlee in the foreground, framed by the door, and the other girl saying "well go bug mom then". I'll hack that up in a sec
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>>7771465
I don't watch that many japanese horror movies, but this was inspired by Skinamarink, if that helps.
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>>7771465
I definitely prefer that first panel in yours, less emphasis, it makes it a little more balanced mood wise, I feel.
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>>7771471
so this is just how I'd do it. the fun thing about comics is that you can do things in a million different ways and they're all valid. but a good rule is to play with foreground/middle/background and using framing devices. the scene with the doorframe can do a lot, also it's dark, you can play with light coming in, silhouettes etc. I wanted to cut off the eyes in the panel where charlee speaks cause it's creepy without showing the hole-eyes
>Skinamarink
oh, never watched it
gonna shit myself tonight probably
>>
also you can just make a panel wider to make it feel like it's taking more time
like the panel right after she opens the door, can be a full page in width or you can stretch it vertically to show the full figure, it works better but whatever
the size and placement of panels matters a lot, same thing with having them closed or open (no borders) if you read comics while noticing this stuff it's easy to pick up
either way I'll go to sleep so I can dodge the nighttime horror watch
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>>7771490
Jesus, that's really something.
I am starting to see what you mean. I feel like it is naturally leading up to the reveal that is her face rather than showing it outright. I'll try to wrap my head around this.
I make a lot of smaller, more free flowing comics here and there, but they are more like illustrated short stories than anything with panels.
I think I'll try to make more paneled comics for the sake of keeping all of this in mind. Thank you for these, I'll save them for reference material, as well as your advice.
Here is the last part, I did some abstract stuff near the end for fun.
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>>7771525
Oh good morning, the ending is great. By all means I'm not trying to show you how it's done right or something, cause you can do things to your own taste - this is one of the nicest things about comics - and also I made a bunch of mistakes. The takeaway is playing with the camera, framing, size relationships between the characters and even the size of panels themselves. Most of this is summed up in Framed Ink. But honestly your art is solid, just take it slower and draw more carefully. Also there's no shame at all in using reference for a pose you have trouble with. You don't have to copy directly, just use the reference to inform your drawing and that will be enough. This is good for foreshortening and perspective too.
I think what you make is very enjoyable nonetheless.
So wait a minute, Charlee and Hollis are the same two girls about to kiss in >>7743291???? l-lewd
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>>7771756
oH Jesus no Charlee and Hollis are siblings. Also Hollis has been a boy this whole time, I just didn't know how to say that lol
The two girls in that pic are different characters.
Thank you for all of this though, I think I'll stop posting art for now, I want to end this on a good note and I don't want to show any more of myself. I'll look into framed ink.
Thank you so much :D
>>
>>7772013
All right anon, I hope that was helpful in some way.
Framed Ink is great
Look also at "Drawn to Life", "Picture This!" by Molly Bang, "Prepare to Board" on storyboarding although there's a Schoolism course on storyboarding by Kris Pearn that I really loved which I would recommend if you can find it, the Will Eisner trilogy of books on sequential art, and there was also a book called something like Making Comics by Scott McCloud
There's also an old book called Comics the Marvel way which is about capeshit but it's actually really great and I think there's a video version of it on YT if you look it up. The delivery is really cheesy but if you skip to the info on perspective, paneling and inking it's got some great stuff and it's very straightforward.
The Art of Comic Book Inking by Gary Martin is fantastic and again, it covers mostly capeshit/western style but it's great regardless and I think it's relevant to the linework stuff I told you.
Comics are really fun it's just a pity that they're not that interesting to most people anymore.
>>
>>7742098
A lot of horrible art is posted here without consideration, this piece of yours is very good. The only thing that rubs me is the right leg. Doesn't look natural for that position. Other than that, it's good.



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