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For stupid questions and questions that don't deserve their own thread.
Post here if you don't expect your thread to reach 100+ replies.
>>
does anyone have any other video courses or resources from cal arts?
i torrented figure drawing and its been great help following it, but i want to get into backgrounds and buildings
>>
>>7750465
i bought this at walmart and want to know what kind of eraser the little one. i know the gray playdoh one is a kneaded eraser. but i don't know the name for the other ones. if it helps, the little one kind of cracks, and breaks down easily when used.
>>
>>7750566
https://www.kingartco.com/products/eraser-set-3-pc
Set Includes:

Kneaded Eraser: This versatile eraser is perfect for removing pigment in both tight and large areas. Simply dab and gently move over your surface, kneading as you go to absorb color.
Gum Eraser: Ideal for removing large areas of pigment, this soft eraser is a great starting point. Brush away the eraser crumbs and finish with a kneaded eraser for any stray marks.
Vinyl Eraser: This firmer eraser is perfect for removing light marks and working in tight spaces. Use gently on delicate papers.
>>
How do you know if your a furrry and what should you do if you are
>>
>>7750465
If the lighting of my scene is coming from a heat-based source (candlelights, bonfires, lava, heated up metals I guess?, etc.), do I sample the colors closer to the hottest and brightest regions like the center of the flame, or should I be sampling more from the cooler edges? Looking for the most consistent methodology here
>>
>>7750465
How do I stop getting autistically mad when people(nonartists) don't point out the flaws in my artwork?
>>
>>7750621
Average it out. Smaller details contribute less. Use Gaussian blur on the copy of the layer if in doubt and boost it a bit to compensate for clamped dynamic range.
>>
>>7750599
do you Jack off to the. Ffurry porn you see and If So.. U are..
>>
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I hope this is the right place to ask, how do I start accepting requests? I've uploaded for a while to pixiv and a handful of people asked me for commissions.
I do want to stay as anonymous as possible, like could transactions on my main bank account lead to problems, where do I upload uncensored works, what should I charge etc., looks like I could do pixiv requests or create a skeb-account for example. Basically, is there a guide on that topic for someone starting out?
>>
What do you do after you give up
>>
>>7750465
Does anyone have that japanese? twitter? pic that says something like "the act of drawing is a penance"?
>>
I have reach the "Master Studies" section at the proko course. But I have no idea who I should study.
Does /ic/ have a list of good master to study? Or maybe how I do even find Masters to study? I'm not sure if I should go on gelbooru and pick my favorite artists to study.
>>
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Ok so i am completely lost.
I keep doing DAB but... what do i do aside from it?
Search one of those "draw a eye" or some shit youtube videos? It feels like anything else like proko is far beyond me, i mean this is the shit he wants you to do on his basics course!
>>
>>7750596
i'm guessing it's the gum eraser, but i want to be 110% sure before I spent money on it.
>>
Dedicating all my freetime to drawing, from here on out
Aside from filling 10 pages back and front with freehand circles and ovals, what should I be practicing daily? I'm following brent eviston's course btw
>>
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Trying to find this short I only ever saw a clip of. I'm sure I saw it on the Animation Obsessive twitter but there's just so much media to scroll through. It had a mermaid get caught by a crane and then fell to her death, the next part was pic-related where a bunch of men melded together show up, one of which stepped out from the group and took a photo of the mermaids corpse. It was probably euro, either russian, czech, something of that sort.
>>
I'm confused about the usage of shapes and forms. Why is it called shape design and not form design? Why do people recommend to build up a drawing using shapes? Shouldn't you be drawing everything with 3D in mind in the first place and to look like a 3D form and not 2D shape, because it would make a drawing look flat otherwise?
>>
Where do you get talent.
>>
>>7751821
Because good 2D art is built up of complex 2D shapes with their own logic and language. 3D isn't even close to the pinnacle or even what's enough to have good 2D art, otherwise just tracing photos or blender models would produce good looking art. Simply following basic 3D principles isn't enough and produces cheap looking art. Any developed 2D art style has its own way to convey space via its shapes, designing the shapes is the hard part.
>>
Should i buy a ruler?
>>
is twitter really the only viable place to post art now? It's awful.
>>
>make and eat breakfast for an hour
>check news and emails for an hour
>draw for an hour
>mental break for an hour
>eat lunch for an hour
>draw for an hour
>mental break for an hour
>fap for 2 hours (non negotiable)
>eat dinner for an hour
>suddenly its night

thats already 10 hours, and each activity needs at least ten minutes in between to transition, so thats nearly 2 hours right there. And I didn't even include things like showering, chores, or gathering references. someone help me please.
>>
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>>7752606
>don't do degenerate activities
>draw for 6-8 hours
>read for 1-2/3 hours
feels good to not be a goyim.
>>
I can’t stop crying I wish I was dead.
>>
>>7752332
Yes. It’s always good to have one on hand.
>>
>>7753038
I bought one and did what any man does first when he buys a ruler.
I measure my cock.
12 cm, i feel kinda depressed but also thankful, it cements my idea of giving up on dating and women. Might as well not try and focus on creating my 2d waifus... they never betray, and my self insert can have as big a cock as i want.
>>
why do people spend hundreds on commissions? I'm asking as an artist who charges hundreds.
>>
>>7750465
I was gifted an old shitty tablet and I want to do digital art for fun. What app or whatever should I get?
>>
>>7753104
I like your style
I want you to draw my oc/favorite character
>>
Will playing Osu improve my line control?
>>
>>7753040
>12 cm, i feel kinda depressed but also thankful, it cements my idea of giving up on dating and women

You know how when you fall in love the girl is the most beautiful person in the world?When she falls in love you have the biggest dick in the world.

I'm about 5.5 inches and got drunk with this girl I worked with on a date, she didn't eat anything so she got really drunk and said as we were crosssing the street.
>" I want your dick it's soo big"
I almost laughed if she wasn't falling over herself and the lady next to us with her stroller wasn't trying to get out of the way. The really don't care when the passion is there. Just like you don't care if your girl doesn't have the biggest tits if she has other things you like about her.
>>
>>7753233
you have 2cm on me tho
I am almost buying one of those pumps to see if i can get it bigger...
>>
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Should I study all the fundamentals congruently? I'm working through a gesture course and while obviously I haven't mastered it I feel like I've gotten a better grasp at it than when I started. However once I get a gesture down that I like and want to finish it the rest of the aspects of the drawing looks pretty bad (I'm bad at building the anatomy, the colors/shading isn't great, etc). I downloaded a course on Gesture, Figure construction, and head drawing as that seemed like a good few essentials to study. I'm halfway through the Gesture course, so should I finish that course before moving on or start on the other courses too already?
>>
has anyone ever heard about fevercell studio from korea? every artist i've seen from their academy is insane, they're repping the academy in their name like it's a fucking cod clan, are they really that good?
>>
>You use tints for highlights or if the light source gets brighter/closer
>You use shades when doing shading
>You use tones when ???
When do colors just desaturate without getting lighter or darker? I'm overall not sure when I should be using tones/anything closer to a pure middle-of-the-road grey than things closer to black or white
>>
I know literally nothing, zero, zilch about art, drawing and painting. Though I was having some fun just copying some paintings I liked.
Would just copying other works as closely as possible make me improve at all besides getting better at copying?
Drawing/painting from references, maybe?
>>
is this guide is a troll?
https://discover.hubpages.com/art/how-to-draw-learn
>>
What's the difference between gesture and figure
>>
>>7751343
anyone?
>>
should i start with morpho anatomy or with morpho simplified forms?

it seems simplified forms may be aimed towards simplifying once you already know but i might just be misinterpreting this
>>
>>7754039
yeah take an artist that you like the style of. for finding pros you can use the "official_art" tag on gelbooru
>>
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Is it a bad idea to start posting things in japanese on X to get more enagement?
>>
>>7754515
I use japanese fandom tags because I don't want to engage with westoids
but I also don't want to talk to anyone, just wanna post art and have people see it.
>>
>>7751350
>>
>>7754580
I kind of want to help but I don't know what DAB is
>>
>>7754588
It's draw a box brother.
>>
>>7753413
>you have 2cm on me tho

I've measured it out of curiosity again (I've long since accepted my size) And we're about the same size I'm just over 5 in/ 12 cm 5.25 and I've had girls give me a hj in public. They really don't care as much, they're more interested in broad backs, good looking forearms and okay looking faces too, i'm about 5' 8'' as well.

Also there are girls with very very tight pussies- even for our size, which is great. My first gf was a hambeast (went out with her bc of low self esteem due to my size) and the thing that got me over my penis size was when she told me her mentality of guys wanting her, "There are guys who don't like me and there are guys who do Just focus on the ones who do." There are size queens and there are women who don't care about that shit, stick to the girls who aren't.
>>
>>7754622
oh sorry. in that case I would tell you to actually go and learn the other fundamentals. Not sure how deep you are into DAB but after doing what they told you, you should be looking for what you actually want to draw instead. If you want some guidelines you could follow the "Solo artist roadmap" (>>7741570) to get a general sense where you should go next. I guess you will have to start to do things outside of your reach for a while, but not too complex.
>>
>>7754634
Thanks for the link, this seems pretty interesting... will give it a try! thanks!
>>
>>7753109
Krita would be the free option to start with, barring any romps into becoming a dedicated MSPaint artist
>>
>>7754632
>>7753040
Are you guys measuring right? As in: bone pressed?
>>
Is it fine to use a ruler if you are drawing something that needs absolutely straight lines? Like a monitor.
>>
>>7753687
Nta, but can someone answer this? I find it interesting,

Also, I suppose that adding white, grey, or black, works for subtractive colors (traditional). What about digital?
>>
“Soul” feels like misappropriation of black culture. What’s a good alternative?
>>
need recs for sketchbook/paper for acrylic marker, does something like canson mixed media (or mixed media sketchbook in general) enough? or should i get some acrylic paper for this thing?
never used acrylic marker before and I want to try them, I used to be watercolorchud and it was like 5 or 6 years ago, but surely we dont need something like cold press or hot press for acrylic paint right?
>>
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>get idea
>do thumbnails/rough sketch
>realize it's too advanced for me and go back to grinding fundies, will attempt it when I'm "good enough"
>burn out and stop drawing for weeks/months
>haven't actually finished a drawing in years
How do I escape this hell? It's not like I hate drawing either. Once I actually start doing it I generally enjoy the process, and at one point I would constantly think and even dream about it. Looking at some of my earliest drawings. I have technically improved over the years but I feel like I've lost myself along the way.
>>
>>7755542
>How do I escape this hell?
By realizing muh fundies were a psyop all along.
>>
>>7755542
Have you tried committing to one drawing long enough that you've done at least 10 tries/editions of it yet?
>>
>>7755560
Not recently. Usually I do a couple rough sketches and maybe some studies for specific parts, but I always end up getting intimidated because I realize there's too many areas above my skill level (anatomy, drapery, perspective, rendering, etc).
>>
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>>7750465
A guy who has been commenting a lot on my stuff in my gallery asked me if I do comissions and I told him that I have not done them before, but I would be open to it. How the fuck do I figure out how much to ask him for and how to even set up the payments and shit?
I got no idea of how any of this works.
>>
>>7754632
>>7753413
Size doesn't matter when she never gets to see it. Need to put yourself out there first and worry about size later.

Not that I'm one to speak... 6'2 16cm and haven't a clue what to do with any of that. Man...
>>
>>7755542
>Make thumbnail sketch
>Identify and WRITE DOWN the major elements
>Try to draw the elements
>find and write down what you're weak in
>do a study for understanding not a pretty picture
>redraw it until it's convincing (not perfect)
>Move to next thing on hiearchy

Take more time bringing up the focal points of your illustration and leave the rest to imagination. You're not going to be a god at rendering/perspective/anatomy use the drawing to push the envelope a little to get a feel of your process and how you finish work, once you have that down you can refine your process.
>>
>>7755727
>Not that I'm one to speak... 6'2 16cm and haven't a clue what to do with any of that. Man...

If you're not in college or something you have to find things that makes you get out of the house. If you're starting a new job/year/school it's a great time to set social rules like making eye contact, saying hello, good morning to people and asking how was their weekend or something stupid like that. Women are not supposed to approach so make it easier for them to talk to you because you talk to everyone and one will definitely twist your arm and drag you to the bed room no matter how dense you are if you remain open to the possibility that you are attractive. I know the way I got laid as of late is in spite of my "rizz" because I'm socially retarded.
>>
>>7755591
If it's just one guy maybe just negotiate back and forth. Ask for what he wants and then quote him a price based on roughly how long it'd take for you to do that. Start off a bit high and negotiate a little bit. Try to hit the sweet spot of charging enough but not too much and you might get some recurring revenue since it sounds like this guy is a big fan.

As for payment, I'd recommend Paypal. You can even anonymize it if you want by making an invoice and using a business name. But really anything that has some protection for both parties and puts a layer between this transaction and your credit card/bank account. Just remember to ask for half up front and show the guy the sketch before finishing.
>>
um fellas. pre-beg question incoming but i heard two advices.
>you should draw on a tilted surface
>your fineliners should be perpendicular to the surface of the paper
ok but... when i do both of those i cant see the nib of the pen. I can only have a rough estimate even ghosting... but if i tilt a bit how i hold it i can notice how the ink doesnt flow as smoothily.
So, what should i do? Just draw on my desk instead of proping my board against it?
>>
>>7755800
I am not even sure of what price range I should be asking for desu. I have never done comissions so I dunno how people price their stuff.
>>
>>7755992
Well you really have to ask yourself how valuable your time is and how good of an artist you think you are. I've seen commission prices range from $25 to $750 and while the upper echelon tends to belong to famous artists (Supply and demand, more people want art by these famous artists) the lower rungs are mostly for lower intermediate level artists and people in countries where $25-50 is a lot of money. There are some pretty good artists living in Latin America or SE Asia who would love to get $50 for 3-5 hours of work. For Americans, that's less attractive. For most 1st world artists I see prices around $75-150 for full renders, but again this is influenced by popularity. Bigger artists charge more because they get more commission requests.

But that brings us back to you. What is YOUR time worth? If you have a job your hourly wage is one way to measure it. And honestly, you don't have to zero in on some super optimal number right away. If you accidentally ask for too little money you can always raise your prices afterwards, and vice-versa.
>>
>>7755992
Also if you're really having a hard time you can post some of your art and I'll tell you what I'd pay for it.
>>
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>>7756291
>>7756295
Isee.
As a neet so time is all I really have. This is about the standard type of stuff I can whip up (as in, character etc design standing in void). I have not measured the time it takes me to finish something like this but I'd guess that it is about 5-6 hours maybe from just concepting all the way to finishing up the coloring and lighting, if I were to go about it in one go.
>>
>>7751779
>accidentally mogs 51% of /ic/
>>
>>7756468
Yeah I'd probably pay around $75 for a piece like this. If you're being asked to come up with a design for someone and not just drawing a character they give you, add another $25. You can then do like $50 for a half body, $25 for a sketch or whatever if you really want to add other options. And remember, this is just one guy so negotiate with him if he rejects these prices.
>>
>>7756937
Hmm, I see, thanks, that gives me some perspective, I honestly had no idea of what monetary value I would give to my own work.
>>
How do you get hue variation on your paintings like Yumin Li's stuff? I can accurately paint the colors for the ref I'm studying but it's really hard to deviate and pick more different colors.
>>
is it weird to hold my pen with index and thumb and use the middle as 'guide' instead of the traditional tripod?
>>
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>>7750465
Why don't my posts appear in X's search results? It's been four days since I made my X account, and I've been posting one art per day. Still no followers, not a single soul views my posts.
>>
>>7757800
they pretty much assume any new account is a bot. you're in "new user jail" until they let you out. could last days or weeks.
you need to verify email/phone number, log in on desktop/mobile, follow different accounts, like posts, comment etc. so it knows you are a real person and not a bot.
if you post porn you can get shadow banned too.
>>
Someone reuploaded my art to rule34 and then mistakenly gave it tags that don't connect to the image at all. Is there any way to correct the mistake myself?
I'm flattered that someone reuploaded one of my scribbles to a porn site. It's the first time something happened. But it being incorrectly tagged drives me crazy.
>>
man i am a absolute pre-beg but i hate how quickly fineliners go to shit.
Can i get good with dip pens from start or is it a big boy device?
>>
>>7750465
If I'm working with digital art and I'm trying to make sure my colors look closer to traditional, is there any way to avoid "impossible" colors? As in I'm pretty sure that actual pigments for traditional paints can only get so bright/high-value relative to how saturated they are (very saturated = basically absorbing most light besides that color and thus getting dimmer, to my understanding), and even cel animated stuff often used physical lights on different layers in order to achieve very bright and saturated tones, generally for actual drawn light sources as a matter of fact
>>
>>7758501
iirc you can fiddle around with colour profiles for different screen types or for stuff like printing in digital drawing programs.
Other than that I guess try analysing works you like that use colours close to what you want and maybe making some kind of palette to help define the colour range you need. That or colour picking photographs focusing on colour reproduction
>>
>>7758494
Bro your Copic?
>>
>>7758786
>Copic
like 3 times more expensive than my microns... do they last longer at least?
>>
>>7758494
>Draw for 3.5 seconds
>Need to dip again
>Get frustrated and forget to remove excess
>Spill a drop of ink and fuck it all up
If you're a pre-beg then practice with normal office pens.
>>
I'm literally going insane
I've bought a brush pack and there's literally no way to batch import them into CSP
>>
>>7759410
but draw a box tells me to use fineliners...
What about fountain pens with converters and a EF tip then? I hear it's what most people who hate dip pens use nowadays.
>>
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How do anime animators cope with carpal tunnel syndrome?
>>
Whenever i catch myself i am gripping my pen too tighly... imma get carpal tunnel aint i?
>>
>>7759951
Yup, I saw some japs put tape around it to make it fucking thick though, maybe that's a secret technique
>>
>>7759951
I usually do this when my pen needs replacing and the ink doesn't flow good.
>>
>>7759824
Give it some thought. The DaB guy suggests fineliners because it's more permanent than pens so you have to care about each line you make. Except you're just drawing basic shapes and lines for months. Using a pen will give you the same effect and is not going to impact your progress at all. You can switch to fineliners when you do full drawings or sketches and such.
>Fountain pen with converters
Still gonna run out of ink quickly, faster than fineliners. Then you have to deal with replaceable cartridges that will cost you a lot over time or manual refills that are cheaper but far more tedious. Plus there's the learning curve of learning to control the amount of pressure you put on the nib so you don't flood the page with ink. That applies to calligraphy pens too. Technically that's good practice for line pressure but you can worry about that a little later. Just use a pen or else these little obstacles are gonna pile up and make you draw less over time.
>>
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>>7759009
>Microns
Bwo…
>>
>>7760031
>Using a pen will give you the same effect and is not going to impact your progress at all.

Maybe like a gel pen or something, the problem with regular pens is that you can pussy out (Or fool yourself) by building up value.
>>
>>7760165
He sounds like he just started drawabox so he won't be doing values till later. He can use a fineliner for that part if he wants, I just think it's a waste to use them at the very start to draw hundreds of boxes.
>>
>>7760175
> so he won't be doing values till later

Which is why a regular pen is not good. You can chicken scratch to get the line you want pretty easily with a regular pen and pretend you had to because the pen wasn't working correctly.
>>
>>7760159
w-what?
I am considering switching to staedlers since i hear microns dont flow too good and dry quicklyy...(and yep. unless i hold it at 90 degree the ink flows like shit
>>
I use copy paper for sketches and practice and sometimes I feel like I'm wasting too much paper. Anyone else feel the same?
>>
>>7751821
If you want do actually draw well, you have to understand that art is based on reality and that your drawings will be based on 3D real life objects. Studying form is not just drawing cylinders and boxes, but seeing those shapes in the irl things you try to draw.
>>
>>7753808
>Gesture
Practice proportions and poses of the human body disregarding rendering and details.
>Figure
Using understanding of form and proportion from other exercises to build a full body with a level of detail according to your level.
>>
>>7760371
Sort of. You're drawing, getting practice, expending effort and time, hopefully improving, and sometimes producing something worth keeping. Compare that to how most printer paper in the world winds up. So I wouldn't call your paper 'wasted'.

In my house, though, there are sheets everywhere. It's annoying to sort, date, store, etc. I've taken to buying cheap sketchbooks 20 at a time for us. It's been a big improvement. I only insist that whomever takes one draws something on the front-- otherwise we're constantly picking up beige and clack sketchbooks looking for a particular one.

We still use printer paper often enough. Sketches and practice that we consider not worth keeping go into a box of scrap that gets used for notes, calculations, testing markers, whatever.

>ted talk, thanks, etc
>>
How do I stop symbol drawing?
>>
>>7751821
You're composing 2D shapes to represent something in 3D so you have to understand form to make it convincing, but the shape design is (part of) what makes it interesting, it's how you're describing the 3D form.

https://www.youtube.com/watch?v=-ZknWKTpc90
>>
>>7760685
>Sketches and practice that we consider not worth keeping go into a box of scrap that gets used for notes, calculations, testing markers, whatever.
Glad I'm not the only who does this, it's how I "recycle" them in a way. Thanks for sharing.
>>
I know I should be practicing fundies and grinding like that. But how do I start to transition into starting to draw the things I want to? I've been drawing 3D shapes, shading/learning about light, and learning perspective for a few months now but I do have a goal of being able to make fanart, and I feel like I need to practice that. I just can't figure out how to actually practice "the art I want to do" vs just doing fundamental reps.
>>
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So I'm sitting down, staring at a blank sheet and all I really know is I want to draw cute stylized girl heads (anime-ish/cartoony):

1. How do I get the creative juices flowing? For hairstyles, different eye types, character concepts, etc.

2. How do I make it feel like I'm using structure to draw my heads instead of making random lines and hoping they end up looking good? I seem to not be able to picture anything in my mind and then I just shit something out randomly by mindlessly drawing.

Thanks.
>>
>>7761633
1.look at inspiration pics, not just drawings, use fashion mags, videos, sculptures whatever. after drawing from them your brain ought to make connections and you and riff on the ideas
2. feel like? just use structure. draw a cube and put a girl sitting on it or a head inside the cube. draw the cranium as a sphere with the sides cut off(bro you didn't even loomis yet?)
>>
>>7760893
don't transition, just do it. goal is making fan art? so take the thing you like and draw it in a fun pose, use your perspective learning to create a backdrop. You can do studies of individual elements of your picture before you commit to making the whole piece, or jump in and just iterate on the image(assuming digital). best thing for progress is to make art that entails fundamental reps as part of the picture making process(detailed backdrops/props etc). but it can be more taxing, remember to have fun and do chill drawings too
>>
Do i really need to tilt my board?
Depending on the part of my paper i literally cant see where my fineliner's nib is cause of my hand and 90 degrees... in table i at least can.
Or is this just something i gotta get used to.
>>
>>7761789
Well, tilt your drawing surface or tilt you. Your head should be perpendicular to the paper regardless, doesn't matter how you do it.
>>
>>7761808
I dont undeerstand.
>>
>>7761811
If your head isn't perpendicular to the page, your view is skewed and you can't tell how parallel any lines are, proportions are off, etc.
>>
>>7761812
perpendicular is 90 degree right? so if i just put it on the table i assume its perpendicular?
>>
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>>7761817
>>
>>7761827
this seem mad uncomfortable.
>>
>>7761836
Then tilt table
>>
>>7761837
90 degree? Its kinda impossible
>>
>>7761839
>>
>>7761827
>>7761848
kino
>>
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>don't be perfectionist and just practice
>bad practice will lead to bad habits
WHICH ONE IS IT THEN
>>
>>7762248
Seems like it's better to do the latter and work on your bad habits later if your perfectionism is really crippling you.
>>
>>7761848
Ah, now i get it. You meant 45... i guess this is doable but i run into the same issue of my hand completely obscuring my fineliner nibs from my view. How the fuck do i draw if i dont know where i am drawing.
>>
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How the FUCK do I properly represent surfaces under different light colors? Like, if I have something that's blue under the colors of a sunset, it shouldn't look green, right? What colors am I supposed to be mixing to be accurate?
>>
>>7762928
Why would it look green?
>>
How does display feel compared to paper? I am kinda jealous how digitalfags can do everything for cheaper and how easily they can fix mistakes.
>>
>>7763276
There'll be a disconnect at the start especially if you aren't using a display tablet, it's just something you get used to over time.
>>
>>7763278
If i do go digital i will probably go display. The whole reason i started trad is cause of how obnoxious pen tablets are.
>>
>>7762945
He probably mixed blue (subject) with yellow (sunset light) and got a green tone, if I'm reading that right
>>
>>7762928
A blue surface absorbs all wavelengths except blue.

The proportion of blue light in sunset light is reduced when compared to full daylight. The atmosphere always scatters some of the blue light, hence it's blue appearance. At sunset, the steep angle of the sunlight means the path though the atmospheric layer is much longer, filtering out much more of the available blue light.

Your blue surface still reflects only blue light, but there is less of it. So a blue surface will appear darker, and somewhat grayer. The yellowness of the light doesn't make it greenish.

However, some blues are not pure. If your blue is already slightly greenish at noon, it has the capacity to reflect some yellow light. In the intense yellow light of sunset, the yellow component will become more prominent, making the surface appear a bit more green.

Also, many surfaces reflect differently depending on the angle of incidence of the light. Like the surface of water, or the body of a car. So parts of the blue car you face directly will absorb everything but blue, but parts seen at a glancing angle may reflect all light well. Those angled pieces will look like reflections of the sky rather than blue. Gently angled surfaces will reflect the reduced blue inherent in sunset light but also partially reflect the colors of the sunset sky itself. This overlay could give you a greenish result.

But wait, you also get: simultaneous contrast. If you have a blue object and the surroundings appear yellow due to the sunset, this will pronounce the blueness of the object.

The simple answer is: you have blue stuff. soon enough, you will have sunset. Take blue stuff outside.
>>
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>>7758501
Seconding this question because I've been looking at rescanned animation cels and I'm genuinely surprised how vivid they can get despite being handcolored, like Goku's gi here is basically a maximum yellow in the illuminated portions, so is there actually no limit to what colors you can achieve with just paints/pigments?
>>
What's the difference between CSP's Gradient Map and Color Match corrections in the edit bar?
>>
>>7764058
Gradient map applies by value, not by color.
>>
>>7764124
Interesting, is there any kind of detailed explanation for both of their mechanics? I'm not sure when specifically I should be using one over the other, though values already tells me that gradient maps are more of a greyscale thing
>>
>>7764138
Gradient maps are kind of like a 2D LUT. It replaces every grayscale value with whatever colors you choose. You can use it with colored images, but remember that it acts on VALUE. So while you can use it to make your lights warmer and your shadows cooler, it isn't going to affect every color equally because they differ in apparent brightness. It works best for adjusting color palettes for a certain overall look like you would with a LUT, just simpler.

Color match is a weird automated thing, no clue how it works. Personally, I'd just avoid it.
>>
>>7763661
These are most likely post processed, in which case, there really isn't a limit. You have to remember that there is no *true* color when dealing with computers. Everything is filtered through a color gamut, and you can map those values onto whatever you want.

But, you can get good results just by making little animation cels in blender cycles and rendering them out. It's not going to give you perfect pigment accuracy, but it'll clamp your values to photo-like levels.
>>
>>7764186
>colored images
Images of color, bigot.
>>
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How can I stop being a permabeg?
I always wanted to draw from when i was in kindergarten but my visual accuracy and ability to think in 3d was very bad and got discouraged myself.
In art class everybody could accurately copy images and photos but i suffered from low visual accuracy.
And I can't think in 3d. I can't imagine a cube from some 45 degree angle because I can't intuitively grasp how I should draw angles and lengths of the corner of the cube.
And my gestures from photos also suck as I can't accurately see drawings and get proportions right so i try to copy every contour curves in process to get the proportions correct... and as a result I SUCK ASS!

I have 3 questions and i wish anyone with good knowledge would help me.
1. How can I copy accurately and get right proportions? Any book/video course? Try notans? Or croquis?
2. How can I get the 3d feels in my head? Should I try sketchfab cubes? or try memorising my rubber?
3. How can I get gestures flowy and proportionally accurate? I have 0 clues on this.
>>
>>7764822
>2. How can I get the 3d feels in my head?
Ideally, grow up with a building toy like Lego. Now, you could try the same. Or make some sculpture. Or furniture. Origami may help, but if you're already struggling, you might find that path too abstract. Build and manipulate real objects and you'll get a better intuition for how things fit together; this includes how they must be shaped to fit, and how they appear when viewed from another direction.
>>
>>7764939
Thanks!
>>
What do you guys think of samsung s9 fe? Think it's a good first digital tablet?
>>
How much do I need to know about drawing before I can work on 2D sprites or 3D art assets for an indie game?

I've been doing this "learning to draw" thing for a while, drawabox, loomis, proko, but I don't really have any desire to make "art pieces". Most of my interest is game related.

I got advice that knowing how to draw is essential for even being able to design say a 2d platformer character sprite. But now that I'm at least aware of a lot of the fundies (even if my own drawing skill is still /prebeg/ is that enough to branch to my actual interests?

Wondering if anyone else has gone down a similar path
>>
>>7765089
S6 Lite is the starting point, if you feel it's right for you you can trade in for a later model and keep trading upwards with their system.
>>
>>7765764
Just make your game. Create or find your own assets. They can be placeholders while you develop. If you don't like the look of them, you can swap them out later in the process, or show off your mostly-complete game and ask someone else to help you with the art.

Likely, you'll need to understand something about animation. For now, just find a character that walks the way to want, and build your own over the frames or parts.
>>
Is there a drawabox equivalent for animation?
A trusted resource with a cohesive guide for the fundamentals?
I've been looking to get better but every resource I find online doesn't go more in depth beyond the bouncing ball and maybe the flour sack
>>
>>7766475
Animator's survival kit I guess?
>>
>>7766475
I like this guy's videos
https://www.youtube.com/@DongChang/videos
try to do small projects following something like:
https://www.youtube.com/watch?v=eIgIaHXnG8U
https://www.youtube.com/watch?v=EDLi4CXiHv4
https://www.youtube.com/watch?v=s1yY4Z27dHs
swapping the character with one you like or a new design
>>
Is deco 01 v2 good?
I have it lying arround but goddamn its hard.
K am obviously a beginner, been working on my mark making first but lines i easily do on paper i have to do 4-5 times on it and it kinda takes away from other shit i have to learn. You guys think its worth sticking to it or should i go trad?
I hear screen tablets should have at least 16 inches and those are almost 1000 dollars where i live
>>
Why do a lot of professional artists say 3d shapes instead of structure/form.
Always thought shape is 2d.

What even is the difference between structure and form?
>>
>>7766518
I have that one and I find the IAF too high for my taste
I got a 22in screen tablet and it's much more fun to draw with
I'd stick with pen and paper until you can afford what you want
>>
>>7766550
It's just a newer term, there is no difference.

3d is just mostly associated with CGI 3d-ness vs flat graphics nowdays.

Also, 'shape' can be used for 3D as well. If you want the actual technical definition it's the 'way geometric objects are arranged relative to eachother'. Dimensions don't matter.
>>
>>7766590
>IAF
what?
>>
>>7766744
Initial Activation Force.

Think of it like how hard you have to press with a marker to get the ink to flow. With a dead marker you have to press very hard into the page to get anything out of it. Too high of IAF is very tiring and makes your lines stiff.
>>
Is there any reason I shouldn't use an oblique dip pen as opposed to a regular straight one for drawing? I mostly just like the way it looks
>>
Is there a way to make these kinds of rectangles with one or two rounded corners (apparently they're called leaf shapes?) on CSP?
They're easy to make on Photoshop since there's an option to select the corners, but I haven't found anything for CSP. The only option is the one that makes all the corners rounded.
>>
>>7767239
Not really. If you want to do vector stuff and don't want to Adobe, get Affinity Designer, it's cheap
>>
>>7767222
They're made to make writing specifically easier, but I don't see any reason it would make drawing harder. Might get a bit confusing which way you're supposed to hold the pen.
>>
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>>7767247
But I don't want to do vector stuff, I just want to make rounded corners for background decorative stuff
>>
>>7767263
That sounds like a job for vector stuff
>>
How do I improve as fast as possible?
Not trying to be lazy, I just want to learn because Im having fun
>>
>>7767266
Pay for a class/mentorship
>>
>>7767265
Wait, is it? I've been using normal layers for background rectangles (not rounded)
>>
>>7767270
Sometimes, depends what you're doing with them. Anything to do with layout is usually better as vectors so you can rearrange and resize things without fucking up the antialiasing.
>>
>>7767269
Will that really help?
Can I just watch other people?
>>
>>7767273
I never considered the antialiasing for background stuff... I just thought I'd like to spice up the white void with some shapes. Something like pic related but with some of the corners rounded
>>
>>7767283
You can just mask out a circle and erase the corners

>>7767277
You can just watch other people, but it's not going to be fast.
>>
>>7767286
>You can just mask out a circle and erase the corners
That's what I've been doing, I wanted to know if there's an easier setting I didn't know about. Doesn't seem like there is, thanks anyways anon
>>
noob here, i find that when i draw i contract my arm alot, not the hand the arm.
Is this bad?
>>
I've read all the guides in the /beg/ thread and the /ic/ stickied thread as well as reading stuff from other anons and i really don't know what to stick with. I've been doing copies for about 2 months since thats one thing thats constant through it all, but i really don't know how to best progress into really developing my fundamentals, do i really copy bridgmans twice, do i watch glenn vilppu, do i read loomis' books, do i just keep copying, i see both love and hate for these resources (and ofc all the others you'll see around) and i dont know what is in my best interest to follow to make the best use of my time when actively learning, any advice?
>>
>>7767360
>two montys
>still hasnt read loomis
>>
>>7767360
btw, dont bother thinking "am i wasting my time doing this instead of that" this is the absolute worst trap. I know it from experience lol.
but if it matters i am following this link some anon posted.

https://www.soloartcurriculum.com/
>>
>>7767360
so many resources will just lead to analysis paralysis. just pick one and stick with it. they all have pros and cons, none of them are perfect. it mostly comes down to your own goals and personal preferences. you'll only know what one was the best for you in retrospect.
>>
>>7767362
guess i should probably get to that

>>7767365
i'll avoid that then and just find something to stick to, the art curriculum thing looks pretty sick so i'm gonna try that out

>>7767371
got it, thats reassuring to hear

thanks anons
>>
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I wanna buy some new pens. Should I go for uniball, sakura or staedtler?
>>
>>7767496
Always go for Japaneasy
>>
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How can I achieve getting gesture and getting proportions at the same time?
I have no idea how to do it as I am too retarded.
Like can anyone tell me the exact mental process for it?
>>
>>7767621
This is not my drawing by the way I want to draw like this
>>
>>7767499
So between uniball and sakura?
>>
>>7767621
https://youtu.be/HQMfbfadL4o?t=34
there's no right way, but you can try something like in the video:
do a CSI line in the direction of flow, then cut it at the bony landmark with the correct proportion
>>
i am almost breaking my deco in half this shit is obnoxious i cant get past the fucking disconnect
>>
Proto/beg/ here.
Stuck on day three of week one of brent eviston's course. How does he go back and forth while tipping the pencil tip down without burning his knuckles? Also how does he keep his placement so straight?
>>
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>>7768488
.gif related
>>
>>7768488
very lightly touch the paper with pinky knuckle, like you are almost hovering over it. the sense of touch just lets you know where you hand is in space. it shouldn't burn you knuckles because you are just barely touching the paper.
let your shoulder muscles carry most of the weight of your arm, don't put much weight on the paper. the movement comes from your shoulder, moving your whole arm for the bigger strokes.

you can hold your arm up by keeping your shoulder locked and pivot from your shoulder. or rest you elbow on the desk and pivot from the elbow. or let your pinky finger or knuckle just barely touch the paper to help guide you.
some people let their side of the palm touch the paper, but that can dirty or smudge your drawing.

they each have their pros and cons for making certain types of marks. once you are used to them, you can naturally switch between different ones to get the best out of all of them.

being able to keep it straight comes from a lot of deliberate practice. try to draw straight lines and micro-adjust things to see what helps you maintain control. look ahead to where you way your mark to go. imagine the mark and movement before you make it. too fast will be uncontrollable, too slow makes you over correct. so you need to find a balance in between.

which methods you use comes down to personal preference in the end. find a comfortable grip and movement that works for you. everyone is a bit different so you have to experiment and see what feels good for you. at first any new movement feels weird so you've got to keep practicing with it until it feels natural. take a couple weeks so don't give up after just a couple of days.

some good tips in these videos
https://youtu.be/pMC0Cx3Uk84?t=50
https://www.youtube.com/watch?v=onkFLQlQzdk
>>
What’s the best way to give up
>>
>>7768598
in private
>>
>>7768598
Crash out on twitter and blame it on either of the following:
1. Jews
2. SJWs
3. Right-Wing
4. Left-Wing
5. MAGAs
6. AI
7. Any minority
8. White people
>>
>>7768665
i'd rather blame it on:
1. men
2. women
3. trannies
4. mental illness
5. autistics
6. society
7. china
>>
Does anyone else feel that their draftsmanship skills disappear when drawing digitally, but painting is perfectly fine?

I've been grinding my fundies in a sketchbook using pencils and graphite. Line-based, construction-focused, volumetric studies, anatomy and head planes, etc. etc. I usually paint digitally, but I've also gotten into the habit of using a graphite stick to make value thumbnails and practice rendering. This has benefited my digital painting enormously.

However, the moment I try to apply the drawing skills to a digital piece, it's like my brain forgets everything it learned. Usually, instead of sketching, I will just go straight to blocking, because it feels more natural. However, I would like to be able to draw quicker pieces from time to time, and having to paint the forms before I have to completely change the stylisation to make the lines look natural feels inefficient.

Aside from just doing it more, does anybody have any advice?

(Capcha: SWDN2. Damn they made a second one.)
>>
>drawing with paper on desk fucks my back
>if i prop a board i bought on the desk my gaymin' chair arms get in the way
niggerman, what do i do now?
>>
>>7768775
sell your gaming chair. those are a scam anyways.
>>
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Am I wrong to find this hot?
>>
does anyone have the box tornado drawing?
>>
>>7769266
Yeah but armchairs are basically a must for posture when gaming...
I guess i will buy one of those boards you can adjust and put in the desk... mine is just a piece of wood.
>>
>>7750795
monitoring
>>
>>7754632
>I've had girls give me a hj in public
there's really a parallel world out there
>>
>>7769349
>Yeah but armchairs are basically a must for posture when gaming...
only retards buy gaming chairs. buy a 2nd hand herman miller or Steelcase
>>
>>7769364
...but i already bought, and those have chair arms too.
>>
>>7769356
Drinking does these things to you and I was out of my damn mind when I let that happen. It was at like 5:30 AM once on a bench in front of a church in manhattan another in one of those covid- sidewalk seating areas. I remember catching the eye of a woman who was walking too drunk to feel ashamed- and I suck at talking/dating women, normies have waay more exciting stories I was talking to my brother about one of my escapades and I jokingly said "You must've done this all the time" and he chuckled and responded "yeah, but it's good to see you're having fun out there"
>>
I want to make art friends but every community I find either is essentially already a tight knit group or moves way too fast. I just want peers to rap about art with for feedback and crit. How the fuck am I supposed to find that when I'm working full time AND drawing
>>
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i was a tard and accidentally version upgraded my ex clip studio license thinking it would work on my tablet
i swore that i saw that there was a permanent plan for it somewhere but everyone is saying that there isn’t
give it to me straight brothers, i have to pay again for a sub don’t i?
>>
>>7769602
The perpetual license is for Windows / macOS only.
For iPad / Android / iPhone you have to buy a annual / monthly plan or 12-month license.
>>
>>7769619
damn.. i see that you can’t use gradients on pro either so i guess i figure something out with the ex plan
thanks for answering fren
>>7769270
it’d be cuter without the human legs
>>
>>7769629
>mistook the debut column for the pro column on the chart
my reading comprehension is fucking terrible today, i’ve been looking at shapes for too long
>>
>>7769365
Some chairs have adjustable arms.
>>
>>7769365
They're adjustable or can be removed
It's like 3 Allen screws
>>
>>7769756
>>7770023

mine are up and down but still get in the way
>>
ok so i am doing drawbox for like 2 weeks and my aim is to one day draw manga style but... what should i study? Should i focus on DaB for now or can i study some manga on the side? Which would you guys recommend?
>>
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>>7770373
pic related, just replace painting with drawing manga
>>
Is just drawing and looking at art a decent way to learn? My purpose is mainly to git gud at animation and pixel art for game dev, but I've always loved drawing
>>
>>7770375
ok but can you recommend any course or books?
>>
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>>7750465
Am I supposed to mix colors on a white, grey, or black background?
>>
>>7770722
ofc he can't because he's one of those begs who sucks the dick of japanese youtubers instead of having real world experience.
>>
>>7770722
the point of the image is that instead of strictly following books or courses, you decide what to study based on your current weakness
first you need to make a shitty manga, then you study how to improve it
>>
>>7769400
Join the drawpile
>>
>>7771045
Join my big ol' Guamanian dick with your mouth.
>>
>>7770869
But when you are beggining you literally cant do shit, i mean even for the most basic drawing you need shading and i have no idea how that works...
>>
>>7771254
but shading might not even be the biggest problem
you just don't know until you try doing the actual thing and fail
>>
>>7750465
Can you learn creativity?
>>
How do I train myself to loosen my hands when I draw? I've realized a lot of my slowness comes from my muscle memory opting for straining my drawing hand to get more precise lines but that's been killing my tablet, my arm, AND my motivation because I still don't think that yields good enough results.
>>
Should I drop out of medical school and go to art school?
>>
>>7772759
Who's paying for it? if you're already in debt and halfway through, you might be better off finishing your degree.
What are you goals for art? Most art schools suck, most instructors can't even draw/paint. Go to an atelier if you want to learn to draw. Only a handful of art schools are worth going to, for the connections to the industry. More important for concept art/film/tv/games/animation industry. Also an art degree helps with getting visas to work internationally, that's about it. Otherwise you just need a good portfolio of work and connections/friends in the industry for to get your foot in the door.
>>
>>7771827
>Can you learn creativity?

Yes. You can do creative exercises to explore new ways to do things. Humans have this thing where we always want magic in the world, but the thing is that things like creativity and appeal is marked by finding what connects with the audience you'd like to build. There are many different ways you induce creativity:

>Give yourself restraints
>Experiment
>High quantity trial and error
>Going with happy mistakes
>Fusing things from other aspects of your life in your art
>>
So, my PSD file I've been working on for like 20 hours now says there's corrupted layers, if I click ok when loading, it loads a broken ruined mess, however if I choose the "flatten" option the window gives me, it gives me the image perfectly fine, with the drawback it's all in a single layer.
How the fuck can it give me a flat image that looks fine but be too retarded to properly load them separately?
>>
>>7774364
I'm guessing it stores a flattened version to use as the preview/thumbnail.
>>
whats a semi cheap/budget printer that requires low maintenance ( such as not ink drying out from lack of use ) for fun prints, ive never had a printer before.
>>
>>7774479
Pretty much all printers are designed to be high-maintenance dogshit. They only last a year or two of heavy use. Even the big expensive office printers constantly break down.

Maybe get a thermal printer? They're only black and white and need special paper, but they don't use ink.
>>
Question for /int/ (or higher skill) anons: What's your process to come up with a character and/or background design? Can you name the most important things you do every time, step by step? >ie: thumbnail phase, rough sketch, finding ref, doing a color key, etc.
And finally from which of those steps, which one you consider the most valuable to your improvement? Thanks
>>
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>>7750465
What are some resources for learning how to better use comics as a medium? I want to be able to make interesting visuals using meta elements in a way that's only able to work with panels and how each one is shaped (and what's inside each one)
>>
How do I make something like this? I'm totally new to any form of art, never sculpted or drew anything before. Obviously I won't have it made of bronze or anything like that. I'm making a maquette in the italian futurist style. I like the energy and dynamism it invokes.
My plan is:
>roughly a foot to 16 inches tall
>plywood base
>make basic form with armature wire
>cut cardboard to size and shape, flesh it out
>attach cardboard to wire, and wooden base
>make separate "structures" toward the bottom out of cardboard
>cover with plaster bandage
>???
>>
>>7774701
Framed Ink and Scott McCloud's books.
>>
>>7774749
Thanks m8
>>
>>7774724
I would make the whole thing from wood and plastic forms(cut up plates, bottles etc, and fill the gaps with automotive filler, hotglue and greenstuff(two-part modelling/sculpting epoxy). spray the whole thing with plastic primer. and use 'rub'n'buff' to get the aged metal patina look
>>
How do I come up with a good pen name/internet persona
>>
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>>7750465
>Pic related
I want to emulate this style or rendering style, should I just do "master studies" of it, and from other like styled artists?
Fyi: I kinda suck at rendering.
>>
>>7774843
I guess, but unless you're good with form, it's not really going to stick.
>>
>>7774863
Please elaborate (I'm not super knowledgeable and I am interested in learning more). I've got the style down in just the lineart style, but not in the rendering process (which all I know how to color/render is pretty bottom of the barrel cell shading). I could probably bullshit like a quarter of the way to this style, but it's something I've always really admired and wanted to emulate and I've wanted to push myself past my current plateau.
>>
Ok so absolute begginer here.
I've been doing draw a box, i've been trying to do it without rotating my paper but i tried it for once and it was just so much easier. I was avoiding cause i heard it's ideal to be able to draw from any angle but i have trouble with diagonal top-left to bottom-right motions. bottom-left to top right is so much more natural.
Also, i assume when i switch to digital it wont be as easy to just rotate.
>>
>>7775035
In digital you can rotate the canvas with shorcuts. It's very easy too, as you use the pen to rotate while you hold a button.
Shortcuts in general are important. They are very easy to learn and will spare you a lot of time.
ctrlpaint.com teaches how to use the tools and shortcuts too.

The true problem with digital is drawing. You are drawing on a different surface with less friction, which will make you feel like you forgot how to draw.
>>
>>7775054
SO... there is no reason to learn to draw at all angles?
>>
are screenless drawing tablets bad? is it better to draw directly on the screen?
>>
>>7772759
no
>>
>>7775140
it's personal preference
plenty of pros prefer screenless.
display tablets make lineart a bit easier.
>>
Can you make money from SFW anime character designs, sheets, and whatnot? Where is the best place for this? Patreon? Fiver? I'm a NSFW artist and I have a Pixiv/Fanbox but I want to try and start making money off completely SFW stuff since I make extremely tiny amounts on Fanbox and Pixiv Requests. Basically trying to turn over a new leaf here and I need a place that's separate from my Pixiv because there's too much R18 taboo stuff there. I guess there's artstation as well but I dunno if that's really the right place for cute cell shaded anime art. I can do pixel art animations as well, like something you'd use for a side-scrolling game. Do like small and indie game developers ever look for pixel art animations? I know this is a stupid post but I'm trying to figure out if there's a way to make any more money with my useless ability.
>>
>>7775389
Don't bother, you already passed the point of no return doing NSFW. You can no longer do SFW. Unless you have asian jeans that is.
>>
>>7775419
I mean, it would be under a completely different name obviously. I'd start small again but the point is that I should try and start slowly building some SFW art somewhere. You're probably right though to be honest.
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Is there like a rule or guide on diluting india ink or do I just sorta have to eyeball it?
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What are your best tips to get better at drawing when you're really busy with life?
I made little to no improvement the past year due to a really busy period, where I had no weekends and very little free time. I'd like to get back to it, but let's face it, I'm not going to have tons of time any time soon.

I was thinking, maybe carrying around a sketch book so I can sketch whenever I have a minute, but this feels a bit superficial, like I wouldn't really learn from 5 minute sketches from random real life scenes, since I couldn't focus on studying the specific areas I need to improve. Also I'm really /beg/ so I can barely sketch quickly, I always need to sit at least 30 minutes.

Do you have any tips or advice?
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How do I use ko-fi without doxxing myself. Are there any other alternatives that let me keep my privacy. I never done anything money related regarding drawing so I have no idea how it works.
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>>7777185
I used another services that uses Stripe, a quick search shows that you can use Stripe with ko-fi too. Google ko-fi stripe and click the first plebbit link if you wanna see some talk about it.
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is it ok to completely ignore pen pressure, i don't like drawing with it on whether it's for size or opacity, i kinda like flow though sometimes
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How to come up with interesting poses? I wanna draw original stuff but I can't think of interesting poses to draw. Are there any resources that teaches how to create/design appealing poses?



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