Trying to figure this out as i go. I feel to slow when it come to finshing projects and dont have a strong sense of how long pros take on each project when it comes to multiple characters or one shot concepts or how there workflow is.
>>7766423OP, we are still waiting for the answer.
>>7766423I worked with pros. in one day(8-10 hours), they did about 3 images of OP image quality(including a lot more sketches and thumbnails)
>>7766423I usually manage in 4 days tops, to churn out the first batch of concepts, then off to the comissioner they go, for further critique, and then refine the concept untill it works and efficiently too. I think the biggest part of designing something is to not overdesign any one character beyond the medium, granted, I don't have the rendering skills to spend 90% of my time just impressing the comissioner with eye candy, so I go for concept tightness.
bump
i get how it feels. I watch videos from one of my biggest inspos and their process, while sped up, seems so fast compared to what i can do. my speed is one of my biggest art flaws and its hard to tell if its just how i am, if its laziness, or what. takes me a few days to work on things that others could finish in one (and desu i think i prolly could too if i really put myself to it, cuz i have done that)hope one day we can both be quicker with our art
>>7766423Try watching this: https://www.youtube.com/watch?v=mBnBQ7zs2_k
>>7766423i still havent seen a video where concept artists show days worth of work to completion
>>7766423"as long as it takes"eg if you're still figuring out a process that works from start to finish, it will take a long timehave a start-to-finish process first, even if it takes you 20-40+ hours on the same piece. you can optimize it to a more commercial-ready speed when it can get you results consistently
>>7766423This should be helpfulhttps://www.youtube.com/watch?v=bV8qtrJc4E0