Contrary to popular belief the biggest beginner's roadblock to art isn't even technical skill it's frustration tolerance, especially in the age of social media. It hurts and the frustration is endless but you must build the frustration tolerance equivalent to a roach's capacity to survive a nuclear explosion. That's how you build on the technical skill. Throw that "won't even start because I'm afraid it won't be perfect" shit out the window. Just do it. Just start. Good luck.
>>7773776What purpose does this thread serve. Its redundant and offers nothing new. The drawing in the OP isnt even OPs.Its insane how useless this thread is.
>>7773776I think this is why they invented AI, so you can be as good as a pro without the frustration.
from me i've just been depressed and haven't drawn anything in like 2 years. AI slop getting eaten up by normies isn't helping.
>>7773776The biggest roadblock is /ic/. You know this.
>>7773776>you must build the frustration toleranceAnd you do this by..?
>>7773776This is true not only in art, but every field that requires constant practice and learning. For example if someone without IT background would like to learn to code for some reason as if it where 2010s, they will have to endure the "Pain" of learning all the concepts required and fail constantly for years . Same with drawing, it does not look good when one is /beg/ and that demotivates, thats why practice has to become a habit independent of the motivation
>>7773951>learn to code for some reason as if it where 2010sWhat are you even trying to insinuate?And no, learning coding is not even remotely as painful as drawing. If you don't have a background in IT, you also don't have any standards regarding code quality. You just hammer away at a problem until it clicks like a puzzle.Unlike drawing, where you're met face first with your shit results after looking at much better drawings for years or even decades.
>>7773981> You just hammer away at a problem until it clicks like a puzzle.same like saying you just copy anime characters till it looks similar, no need to understand fundamentals . But we are not talking about monkeycoding in isolation but actual understanding of the whole systems, failing to do that gets you vibecoded away in an afternoon , same with drawing>2010sas in boom of tech market and posterior oversaturation
>>7774029>same like saying you just copy anime characters till it looks similar, no need to understand fundamentalsNot at all. Again, the issue here is the difference in perspective and "critical eye" so to speak. With drawing you have expectations - usually waaay unreasonably high - as to what drawing should look like, and failing to meet those expectations is extremely discouraging. With coding, be it monkeycoding scripts or entire systems design, you have no such thing, you have no way of knowing if what you have coded is ungodly spaghetti that should have never seen light of day or industry standard acceptable code (even though those two are one and the same a lot of the time).
>>7774034totally agree on the expectations different from reality in drawing, the barrier of entry is low , just grab paper and pencil. My point with IT (which was just an example, could be research physics or finance) is that you cant just jump and bogosort the code till it works, there is always the frustation of having to work with shit, wether be it others spaguetti-infodump or your previous self spaguetti-infodump; you know it is shit because of the effort it takes to understand it and operate on it. True that the feedback on drawing is quicker and the rewards will come in the future if you keep practicing . In IT the frustration is constant all the way from junior to senior , is not just a meme that the career progresion of a 20 year ITcareer ends up as goose farmer
>*fixes all your problems*
any thread made with a bocchi img is the same discord troon
>>7774118careful, this thread is moderated
>>7773784I'd rather have "just go fucking draw" threads than "how do I draw" threads.
>>7773931Discipline and mental endurance. That's how you learn a craft. Take a walk out, see or play with a friend if you have one, and actually get back to your drawing or starts a new one later. Don't play the social network game unless you're confident about your art or just want to play around in a fandom. As cliché as it sounds, accept you are work in progress and don't put a deadline on yourself.