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File: 1762055504859412~2.jpg (774 KB, 2160x2160)
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How do i make my linework not...

Not whatever i am doing, i don't like how it ends up
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>>7780612
clean it up for one, it's pretty messy
study lineart from artists you like to see how they tackle the same problems. depends on the style you are going for.
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>>7780617
I think its kinda indecision what causes this. Like a lot of times the legs and the outfits and the expressions i didn't really decide exactly where they were or what they were, so i kept erasing and redrawing and erasing and thickening the lines to make it less obvious
>>
File: tmnt111.png (357 KB, 654x572)
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>>7780635
Do a sketch first, do another sketch to clean it up if you're not happy with it, if there are more ideas that pop up do another pass, do it as many times as needed, it can be messy at the start and then you tidy up as you go, but don't use your lineart to figure all this out at once, it will only make things harder on you and likely cause a lot of inconsistencies with your lines, also when using lines is good to think about it on hierarchy terms, what's the most important thing on your drawing? You can simply apply a big to small logic, and maintain it throughout the entire drawing, your hatching is looking too big and it isn't helping in describing the form of your characters or planes of objects.
Also this is a very busy piece, be patient with it, there's no reason to think you'll get it done anytime soon, I'd forget about that and think about how to go about each step, thinking about the composition, the sketch, cleaning up the idea with convincing perspective and proportions of the characters, thinking about the objects themselves and a general idea of the lighting, applying some texturing without overdoing it, big to small, simplify where it's needed. There are many criteria that you can apply in your drawing, while scanning everything on each step and making sure you've accounted for all elements in the image. If you need an idea of how to go about it just see how other artists solve these problems, inking in general is a cool medium when it comes to design, you can technically break some of the rules as long as your piece is cohesive, try playing with screentones or using various cross hatching techniques for either creating values or patterns.
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>>7780655
I think it was rushed, i didn't stop to think where the light comes from. Ive managed to make things like these more clear



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