>Basic programshttps://opentoonz.github.io/e/https://www.synfig.org/https://motorpen.comhttps://tupitube.com/https://youtube.com/shorts/b4t-bS6zdUo?si=y1oY-ZGhK9Vzw6ZD>Where should (you) start?https://www.youtube.com/watch?v=uDqjIdI4bF4&t=674s https://www.mediafire.com/file/cqz7iwex4mtzidu/ <---- [The Animator's Survival Kit *Video* course]http://www.animatorisland.com/51-great-animation-exercises-to-master/https://bitey.com/pages/fx <---- [2D effects animation course:]>Resources, Reference and Suchhttps://vimeo.com/groups/anirefhttps://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQhttp://www.rhinohouse.com/https://www.sakugabooru.com/posthttps://www.catsuka.com/gengal/artworks/https://setteidreams.net/settei/https://setteidreams.net/artbooks/https://setteidreams.net/color-designs/https://www.olm.co.jp/rd/categories/opentools>Sakuga Extended: Add ons to play video on sakugabooru frame-by-framehttps://www.sakugabooru.com/forum/show/964Mozilla Firefox:https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/Chromium based browsers:https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmcBe nice to others : DDDPlease bump with own worksAvoid excessive reposts
Previous bread: >>7724898also can you guys spot the flaws in pic reli think i failed to add a proper arc in the camera motionanything else (you) guys can spot?i wanna do a continuatio where she releases the stone with an impact frame but can't proceed without fixing prior issues
a second bump for good luck on the catalogue
Here's a ball
>>7783056what a retard thread image. shit animation and shit concept. im not posting in this thread
>>7783522vote for your preference next time then dullard
I forgot what I was drawing part way
>>7783522gooner doesnt like that its not porn this time
The majority vote was not for this animation
https://youtu.be/RdUPs9e1bUk>mfw finally a good animated indian ip>look inside>made by french studiogoddamnit im happy its finally happening but i wish the producers laid foundation for indian industry revivalinstead of outsourcing it to abroad nationsI wanna work on this i wanna be a part of this but its getting done in baguette landi thought after narsimha there'd be buzz for indian industry revival but if this outperforms that (which it absolutely has to i mean look at it its the Arcane guys ffs)it will be the death nail on the coffin for any indian animation revivalthis will set a precedent that outsourcing to the first world is easier than whipping up the tard in the indian industryfuck my 2d brownoid chudcel life
>>7783546true. both of his animations got 2 votes. close enough.
>>7783547shut up and post your animations
>>7783555hey man let me bask in the despair of my dying industrybsides easy for you to say with your first world established animation scenegod forbid i discuss animation in the animation general
>>7783056OP you used the wrong gif
...give me means to simulate something realistically. Also manually. Like, counting.
>>7783559well you brought the mood down. should be posting fun animations of frogs hanging themselves!
anyone else have issues with motorpen exporting frame filenames with the wrong numbers?
>>7783585had to record instead
>>7783585
>>7783546>>7783554>>7783560ah shit the similar thumbnails fooled mei fucked up sorry lads>>7783581>>7783594cool perspective anon
>>7783560"finished" the associated animationthought I posted itbeating idubbbz to death
can anyone tell me why this unfinished shitty trad animation i made has infinitely more soul than the digital one i made befoream i just bad at digital art?
>>7784369
>>7784371probably the pen stabilization/smoothing
>>7784369>>7784371there are small jews in your stylus sucking the sovl out of you drawings
sword of damocles
>>7784476How do you get rid of them?
>>7784579garlic
test
>>7784598the timing could be tinkered a bit.
>>7783594This is how I climb mountains in skyrim..
>>7784615yeah
>>7784077Survival>>7784579put butter on the pan on low heat n stir fry sliced garlic cloves until golden brownmash em with a fork till theyre mashed n pasty n turn up heat n pour beaten eggs onto the yummy messfry on low heat till you get a yummy garlic omelet (very aromatic serve with little cheese if you need)eat that every day it'll solve your issue(doing the cooking yourself is important or it wont work cuz the muscle memory trained by the process will help n yummy food will motivate the excercise)
>>7783056made late 2023, never finishedhaven't done animation since
>>7785336unorthodox angle shots always go hardglass floor shots are so coolwhere did you find ref?or did you eyeball it anon?
did i nail it or nah?
>>7784721the mid penetration should be quick and the resting (fully inside and fully retracted) should be longer
>>7784721>>7785445like this
>>7785448thanks sempai
>>7785572now you can add another 1 or 2 drawings for slow in and slow out at either or both extreme poses (fully in penetration and fully out retraction). just shift a tiny bit of the shaft to complete the illusion. https://youtu.be/fQBFsTqbKhY?si=ct5Glu0UGRXHGvbC
is there a tutorial and exercise to do dynamic animation angles? I've done the static walking loop and now wants to upgrade a bit for the dynamic camera angle. the camera pans from the left of the head close up to the right side of her hips zoomed out while the subject is walking.
>>7785735*orbiting shot
>>7785735>dynamic animation anglesi triednot bad for a 2 hour quickie straight ahead
Blink blinkI was wondering, is it bad taste to take some of your animations posted here and making my own version of them? So far I've been taking references from google but I thought this could be fun to do.
>>7785365>https://tupitube.com/how's my stuff deleted?>>7785735in theory if your memory is correct then you just need to trace thru. like schiphrenia, in concept. or the eyeball vision itself.NO practice can correct wrong idea.
>>7785353>haven't done animation sinceWhy not?
>>7788121I had kids :/
Hello threadtime to learn animationGreasepencil next time
>>7785735the trick is to not actually animate the whole shiftwhat you do is pul in one of the subjects into and extreme closeup and only hint as a massive perspective shifta good example is the anime face close-up that those clever slant-eyed gooks use to transition between one dynamic composition to anotherlook at this https://www.sakugabooru.com/post/show/285957notice how spooky skeleman leans into the camera and the perspective shift happens off-screenfollowed by the camera panning to the fore-shortened arm the bg isn't animated at all it just swaps out during the leanmany demonstrations in this one too https://www.sakugabooru.com/post/show/292998notice how the giant occupies trhe entire screen for that one frame when the bg swaps outtldr >just lean into the camera to distract the viewer>extreme close-ups are best especially if it highlight a specific char feature >learn effective appealing forshortening that look cool (being anatomically accurate is optional see pic rel) >learn drawing panoramic bg's to quickly slide in the bg
>>7788713as an added bonus check out this guy for some crazy dynamic perspective shifts without lame tricksalbit he uses 3d bgs and craazy focal paramenters to achieve his feel but it looks cool asfhttps://x.com/namedr_
Anyone has that new Nafca book?
>>7788713https://www.youtube.com/watch?v=5PyQAdjtcUo
>>7788969using motionline splash screen to sell the illusion is also a niche trickbut making the motion line bgs is a pain in the ass too nglunless you got the right blender plug-ins that isi'll do a proper study after i upgrade from a potato to a big boy pc
Wow I'm out of practice
>>7788972but I don't want to cheat, I want to practice and draw everything including the subject, background and effects.
>>7789503anon dont let my advice get in the way of youyou might be built different who knows : DDDdo lotsa turnaround's to get a sense of cohesive turnsalso see this guy >>7788880 for referenceusing 3d bg's for reference might just be the way
>>7789547but I hate 3D CGs, they're too rigid, constraining and too realistic. 2D hand drawn animation should be free handed and from imagination with favorable usage of grounded logic applied to it.
moho continues being goatedhttps://www.youtube.com/watch?v=aamqqcTwPC4
>>7789938I meant to post thishttps://www.youtube.com/watch?v=NOS5VdiCBu4
>>7789478damn, that's pretty impressive considering it's hand drawn
I have several indie projects on my resume now and I'm about to be an intern, have I made it yet?
>>7790448pyw>inb4 signed inda>inb4 clean up artist
>>7790487I don't know how you knew but that's correctThis is the only stuff I can share publiclyhttps://youtube.com/playlist?list=PLlNJa9YhmgqaZ9LQNjP6_YrrqzvJ3Uclr&si=BkYbI4kFzBBHCrCs
>>7789551i was suggesting avenues for practicei appreciate your sentiment but you won't ever achieve a spiritual flow state where the inspiration magically manifests in your head if you refuse direct and easiest avenue for practicethe muses are fickle but having the know-how of 3d usage you can get lots of reference material to play withcopy n mimic till your brain has a solid library to draw from for inspiration
>>7783056Should I learn blander? I want to use cool keyframe effects like jiggly belly or something.
>>7790816I've made something like this. obviously not gonna post my own because of NDA.
>>7786183not ata alldo as you wishwe dont have any rules against it>>7786523>NO practice can correct wrong idea.thats a good quote>>7788576>Greasepencilbased>>7790716ayyy congrats silly dog anoni rember you from the time linked that one program/tutorial for the tv effect>>7790908very nice : DDD
A little nap
>>7790990I'd reverse the mouth gaping and the inflated/deflated torso because when you inhale the air, the mouth gets smaller due to difference in the air pressure getting sucked in and while it'll become the opposite when you're exhaling air out. Btw only fixed the timing to make it look more natural with all the available drawn frames.
>>7791399Great, it looks so much better with the timing fix too, thanks!
>>7791399>>7791629Well, it looks a lot faster here, don't know why, but the idea is there lol
>>7791629she's like gasping for air.
>>7790990this one feels like heavy breathing after a marathon>>7791399this one's timing feels the best for me>>7791629the long pause makes it feel concious rather than the breathing of an actual sleeping personadd the Z's or that snot bubble thing that anime's doyou gotta add as much visual context as possiblewithout say a pillow or blanket in frame one wouldn't know right away that she is asleep
>>7791629
did a funny
>>7783056If anyone is studying the anime style of animation please watch picrel, it's a pro Japanese animator that teach in both Ja and Eng. I like how they're a hidden gem.>https://m.youtube.com/@animatorchan/videos
>>7792966vored
>>7793266my Jap animator studies channel:@hidechannel2@DoKiDoKiDrawing Let me guess, you need more? https://www.youtube.com/watch?v=m6kQXqnE6lEhttps://www.youtube.com/watch?v=ixHcpSjB-qkhttps://www.youtube.com/watch?v=5CGKVZaofwIhttps://www.youtube.com/watch?v=oYYu6AZJAVM
My first attempt at animation ever, didn't see any tutorials or anything. How'd I do?
>>7795489more frames than one punch man season 3. kind of a nice arc to the feet motion, but the odd part about your walk is that there is no right foot step planting, it keeps switching to the left foot.
>>7793291she was very hungi>>7793324super neat anon thank you for the linksi'll add them to the pasta>>7795489who's gonna animate the other leg?why must you itch my tism so anon-san
>>7795489>>7796112my 'tism is sated
:P
>>7797057
>>7797057>>7797070hotshe does have very pointy boobies doesnt she
>>7797642I think the trope of 'pointy titties' [as a kind of female equivalent to male erections] is still pretty unexplored...I only remember one anime that has used it...(ツ)<<
The only equivalency to a male erection is the female erection where the clt turns onto a peen.
>>7797666>>7797800well yeah female arousal has no directly visible indication that can be exaggerated for levity's sakeerect nipples/clit n blushing is the closest equivalent even then you can really show blushing on darker toned femalssome manga's use steamy breathe and that slash through iris/heart pupils too but that veers off more into comical than erotic methinksmy personal favourite niche trope is when the character holds a straight face and the artist draws an exaggerated expression off to the side to denote true internal feelingsi've seen it done well in doujins mostly off the top of my head a good one was for monogatari specifically focused on hanekawa characterjust the contrast between the barely held straight face and the true raw emotion on the off panel does it for methe layers of expression both intended perception and true raw feeling adds tasteful eros to the otherwise very one note exchangealso hehe nice trips satan
>>7799009>well yeah female arousal has no directly visible indication that can be exaggerated for levity's sakeThere is actually, the clitoris and vulva do swell when aroused creating a 'flowering' or 'opening up' impression.There are annoyingly few direct comparisons of resting vs aroused pussies but the clearest example of it (I won't post it here) is on wikipedia commons titled 'Labia becoming engorged with blood as female reaches arousal'.Also cliteral erection can cause the external clitoris to poke up a bit and swelling cliteral bulbs cause the lips near the lower vulva to be pushed out a bit more lending to that impression of opening up.
>>7783056>1022 CalArts animation films>All are permabeghttps://www.youtube.com/watch?v=gSvW3eP8l5U&list=PLnepGVhlj7wM4qw_0MjDkKnzLqtgmG8Hy&index=1
working on something right now but I'm going to post old animations I never finished
>>7800048
>>7799757let me piss you offanimation quality < narrative capacitysakuga is worthless outside of the narrative context surrounding it
>>7800048>>7800051Amazing!
>>7800051>>7800048the sliding feet bothers me cool anims tho
all the cool stuff takes two gorillion years to make.
>>7800297Not really. To me, it's the cleaning up the sketch and coloring each frames. I enjoyed sketching the keyframes and in betweens though
Curious, for the people that actually draw here, what aspects of a piece of animation gives you the feeling reminiscent of a perfect fitting puzzle piece?What makes us say "oh yeah that's it. That's what elevates this to feel just right." Two pieces of heavy gauge metal clanging together with a hardy KA-CHUNK I personally feel its all in the timing and simulation of weight, but I'm sure some would prefer the appeal and cleanliness of a drawing. I know that's a pretty general question/example but would love to hear peoples thoughts. nodraws tongue my anus
>>7799009I’m trying to build an ARTHOS.ARTHOS tend to have a strong iconographic identity.Ideally it should have its own language.You know, jap stuff is often persuasive because it uses a closed language.The THOUGHTSET isn’t shared.Your people have a fascinating, ancient culture, you should make use of it.Unlike _________, who are basically a pastiche.Creating icons is easy, the hard part is building a proxy that lets them replicate.Anyone who hasn’t achieved divinity depends on society to replicate himself. It’s pathetic.
>>7800470for me it's the feeling of weight, solidity or softness of an object.
>>7801210*i'll post this dumb thing too cos it kinda answers the question visually. loosely inspired by the gits scene that plays in my mind a lot.
ethos schizoposting ITT
>>7801218That one scene where the naked gynoid was wrestling a tank so that she could mate with the internet ai the tank was protecting? It was plot necessary for her to be naked because that's how she turns invisible, but really I think they just wanted to draw muscle girl tiddies. >>7799009>veering into comical rather than erotic. Personally, I really like the ahegao face on animated characters. It's only when ethots try to do it irl where it cringy af. Ahegao face is too mainstream that it kinda loses originality. The "meh whatever" external face while internally being super into it is somehow more degenerate and would be nice to see it more often.
any good books/resources on storyboarding for animation?
>>7800470Perfectly looping animation do it for mereally activates my raisins>>7800884>build an ARTHOSI asume you mean "ART-ETHOS"you're doing a conlang but for art stylepretty daunting task buddy but i commend the efforteven comprehending your intention is difficult for the uninitiated>>7802115just watch lotsa movies while taking active notesif you can read moon rune there's a buncha anime storyboards up on e-hentaihttps://e-hentai.org/?f_search=storyboardeven if you cant read jap scibbles you should be able to get the gist by context clues go buck wild buddythe vocabulary is simple: A single unbroken scene is called a "Shot"A series of related Shots played in order is called a "Sequence"There are Primarily three types of Shots categorized by the Camera's distance from the SubjectNamely "Close-Up Shots" "Mid Shots" and "Wide Shot"Every Shot is a Variation of these Three Categories or even unbroken transitions from one to another.Every Shot is further divided into Fore-ground, Mid-Ground, and Back-Ground Mimicing Human-eyes/Camera Visions most shots are composed to focus on one of these' grounds Thus the Director (aka you storyboard artist) selectively Blurs out these grounds to *direct* the audiences gazeThe movement of the Camera within a static bg also has different termsWhen the Camera moves from point A to Point B its called a "Pan" (Camera-Panning)When the Camera follows a specific element in every erratic direction its called a "Tracking Shot" (Camera-Tracking)When the Camera zooms into or away from an element its called a "Zoom-in/Zoom-out" (Self Explanatory)Every Camera Motion falls into these categories or is a combination of these main typesSwitching from one camera angle to another is called "a Cut"This takes care of basic Vocabulary now go out there watch anime/cartoon and take note of how they apply these elements for good story-tellingConciously taking notes is already enough to upgrade your sense of story-telling
>>7801218nice ghost in the shell study>>7801884>they just wanted to draw muscle girl tiddies.dont we all : DDD>>7802246the boobies "ejaculating" and going limp absoluetly floored mepure kino
>>7802359>studywell it was just from memory. I should do a real study...
are there any good public animation discords? kotto anon please dont freak out
>>7783056If I do traditional pencil animation, What is the most efficient way to color it?
no new anim todayi'm doing a sentimental short for a friend n cant show that work onlineso here's a repostim glad i get to apply my forte skil for my buddyyou guys ever got a chance to apply your animation skill irk?
bump
Is 3d animation allowed to be posted here as well?
>>7806227yes
>>7783056Ok, so NOW i'm going to buckle down and make animation to cap off my year of drawing, so, I want to do something simple like an animation loop with music, I draw on drawpile because I like my workflow there and has a simple animation menu, My question is how the fuck do i sync to music if the program doesnt have an option to import audio?Any tips?
>>7803958unless you plan on having a line test machine set-up with plastic cell sheets for manual paint coloringI'd reccomend just buying a cheap scanner and using Opentoonz to turn your fine pencil lineart into workable aliased lineart for quick bucket tool fillingthen you can anti-alias it through OLM smoother add-on for AfterEffects for that sweet smooth renderhttps://www.youtube.com/watch?v=EMQ3etCE_-Yhttps://www.olm.co.jp/rd/categories/opentoolsits a computer heavy workflow but hey it lets you do the lineart traditionally
>>7807914Make an animatic in a video editor and figure out the timing there, then animate to match the animatic then compile it in the video editor.
Can anyone here vouch for the Storyboard Art training program? I keep getting emails from them and their stuff always seems enticing but it's expensive as hell too
>>7807928thanks for responding
>>7802341>>7802359>kinoThe 'neo-troP̱̱̱e' of ‘ejaculating breasts’ opens up a lo___ot of pussy͠bilities because it adds behaviors that are usually masculine to women. I know it’s a bit arbitrary, but isn’t the 'nosebleed' trope from 'cool japan' arbitrary as well?I just want to express myself 'sincerely' in my own ‘cool-something’ without paying endless tributes, even if I live in an extremely individualistic context without a macro visio_on.. -..- - .-. .- .. -. ..-. --- P̱̱̱ = pretentious?
For Noodles.
>>7809053see:>>7802341watch movies all storyboarding course will teach this same shit with different flavors
For the past decade I thought that Anime Studio and Manga Studio were by the same company and they simply combined them into Clip Studio. It wasn't helped by the fact that Clip Studio pushed the animation aspect as a feature when it changed names.I just found out that Anime Studio's successor is actually Moho Studio and they have nothing to do with Manga/Clip Studio.Now it makes so much sense why people criticize Clip Studio's animation abilities. I was confused this whole time because I dabbled in Anime Studio 5 a long time ago and thought it was pretty impressive.So now I'm really excited to try Moho and see how much stuff has improved since then because I already found AS5 really intuitive compared to other programs I've tried.
>>7807914Check the bpm(beats per minute) of whatever song you wanna animate to. Plan out your key frames to those beats. Choose if you want to animate in 1s, 2s, or 3s. Draw out the rough animations. If you don't have a specified animation software that allows for audio input, export your frames as jpegs,pngs, whatever image format and put them into some video editing software along with the audio file. Edit those frames so they play in 1s, 2s or 3s. (Make sure the framerate of the video is 24fps) Export the project as a movie file. This method is kinda a hassle but if you don't have a dedicated animation program that accepts audio files, this is the best I could come up with. I made this linked animation of a cute and funny character dancing to a beat, using blender video editing. It's a 13 frames dance animation mirrored to half the workload. I forgot the song name or the bpm but I think it turned out pretty good.https://files.catbox.moe/gjy5jc.mp4
>>7783059>can you spot the flawsnot at all, bug-anon.
Silly WIP animation for tiktok
WIP! Hopefully can finish cleaning up tonight/tomorrow
>>7808170>>7810511thnx guys, lets see what i come up with
>>7810875aw gee thanks fren you flatter me : DDD>>7811640cute n sovlful >>7811805i commend you for using such a thing line thicknessvery neat personally thin lines make clean-ups such a nightmareim surprised you pull it off so well>>7809865the way the face.png warps made me gigglenice job on the overall arc tho very smooth cycle>>7809821bonk lol>>7809402>pussybilitieslmao neatobut the nose-bleed is a play on the rise in blood circulation in horny person's facemore bloodflow-->natural exaggeration-->blood literally overflowing from nasal orificewhile i kinda get the "masculine trait expressed by female body" juxtapositioni'd like to propose a less derivitive use-case for this trait you've come up withnamely "let-down reflex" in women which in essence makes em lactate upon hearing a baby crysimilarly the inciting stimuli for your proposed "boob-ejaculating-milk" can be any highly pitched noise heard by the character in questionthe logical progession being: Lactation through baby's cry-->High-pitched noise causing similar stimulus-->hence high-pitch cry/squeal causing spontaneous lactationi know its a bit of a stretch but i think it thematically fits in with your intention of wanting to make your own "Arthos" rather than relying on referencing external cultural pivots like le nipponese nosebleedor i could just be rumbling into the void idk i just knew this niche booby fact an thought it'd make for an interesting use-case for your proposed trope
>>7811640>tiktokdo they get views or should I just try harder on X? Or the algorithm just feed on poop and mass-produced AI clip with viral sound?
>>7784104edgy
is there still no TV Paint crack?
>>7813252v11 got cracked. v12 probably won't get cracked for quite some time since it took like 9 years for v11 to get cracked.
>>7813087>do they get views or should I just try harder on X?I think it's the best way for people to see your shit, always doing funny trends, literlly I made one about Y/N and CEO meme and got 100k views
>>7812597Thanks man! I ended up finishing it, slamming a varied loop with audio and color down... Learned what i could from this anim. Trying to match show style somewhat. Usually when i'm working on a show it's all super thick line weight so it's nice trying different shit. Your anim look so confident and solid! I love the color jitter you've added!
>>7813378link? although I prefer torrent
Trying to use that frieren head Meme to animate a ahegao face. This is supposed to be a climax scene but maybe it's too goofy? Anime heads always look weird at that angle. I will have trouble at the in-between.
>>7813515>Your anim look so confident and solid! I love the color jitter you've added!thanks fren : DDD
>>7802689Seconding. In particular, it'd be great to share a space with regular YouTube animators.
Where can I get Flash CS6 nowadays, the AnimateArchive links are broken and every guide online is 6 years old. I dont want to go back to adobe animate!
>>7812597>Lactation through baby's cryYes. That’s a good idea. I think awakening the maternal instincts of a 'tough, modern' girl through baby sounds could be interesting.Maybe the next doodlerotics will use this idea @_@
New wip, hopefully done in my freetime this week!
should have staggered the bread lictures in the background, but i live i learn...=)
Did (You) learn to draw good and then got into animation or went straight for it? My ultimate goal is to animate good but I'm still a total /beg/
>>7816717Learned to draw first myself. Just started with sheets of copy paper and graduated to sketchbooks. Would start by drawing (in pen) the people around you in any public place and by creating your own designs, however crude. The former will build up a good visual repertoire, a memory you can use whenever drawing without reference. Also helps to establish a sort of dynamism and soft life for your drawings. Useful even if the studies themselves are no good.
>>7816717it definitely helps but illustration isnt animation don't wait till ur really good at drawing to try animating
>>7814590Follow-scene to this, or maybe just before. This part is already done, except for an added throw head back part ahegao face part. I'd like to be able to add sound effects too but I'm not to sure the best method.
>>7817484Coom shot key frames. I want it to be drippy/gooie vibe with the dic flopping out with some swing to it. Wee'll see when we get there.>>7816717I don't know how to draw/animate. If anything ic has taught me that I'm forever beg. But the most important thing imo is that you actually like to draw. 2d Animation has a lot of drawing so by practicing it, your practicing drawing. So just start.
>>7816405charlie fucking to vaggie hahahaha
Any recs for a pad or tablet?
Crazy ahhhh horse ahhh sniper ahhh heron juice of doom and crazynesscaptcha: 4xmas
>>7816148looking forward to it >>7816405>>7817484>>7817496hot>>7816717i started off copying anime illustrations into my school notebook>>7819662cute
Never animated before so tried to experiment.
>>7819739Thanks dude! Man i had to do a crazy perspective run on a treadmill shot like yours on a show i was on... it made me wanna blow my brains out. And you've got it working super well with like 6 frames it hurts my brain lol. My CharliexVaggie anim is done!As for now! next WIP
>>7816717Straight at it, I suck at both and don't give a shit
thinking about switching to linux so mostly just messing around in krita to get a feel for things.
>>7816717I started animating before learning to draw, my animation archive has more early animations saved in it then art stuff
>>7819875hehe forbidden butt-plug>>7820904he thanks for the praise fren : DDD>>7821011dude i've gotten so good at wave principle that i can do a complete loop in 3 framesthe project im working at my job has had a shittonne of stylized static shots of characters with like scarves/clothes flowing in the windi've been straddled with so many of these loops man they saw me ace the first one and i became wave man in-chargethgere's no trick to it btw using the guidelines just makes them look wierd you gotta go with the flow for waves>>7821304very nice bit of character acting
a layer containing a day's worth of work is just fucking gone and i have no idea what happened to iti despise this godforsaken medium its unreal how much this shit sucks
>>7783056worst thread in the board
>>7822744>The only thread on the board that consistantly posts art
>>7822763100% true
>>7822731update: stopped seething and made up most of the work in not too much timewagmi bros
>>7800221Sakuganiggers don't understand animation is a storytelling medium.
Finally got a big boy beefy gaming PC And realized i have hoarded far too manyanimation/skeyching related pdf/docs over the years aside from the links in the pasta i got for now the older files don't have functioning links as far as i knowhow do i go about making the accessible to you guys?mega will prolly get nuked too quicklyi was thinking maybe go.files or some other file site links encrypted inbase64 like the artbook general guys do itany suggestions?
>>7824271catbox(dot)moe stuff can last a pretty long time, but their upload limit is around a gigabyte.
doing my first turnaround in perspective was probably a mistake
God damn it. Tried out animating yesterday and im alrdy hooked. I dont have time for this shit.
>>7816405how do you get this consistent smooth lineart? mine is always like this >>7814590
>>7783056It's so hard to draw and animate with a mouse.
>>7783547The whole global animation industry is at a moment of crisis right now. It's only logical that the traditional strongholds of the business: America, France, Japan/Korea prevail in the battle for every new project opportunity on the table, and under the table.. They are fighting for their lives, and that's no joke.You should move to France, if you're not already there. Don't waste your energy and your life yearning and hoping for something that is out of your hands.
This running animation I made looks a bit "choppy". Adding more frames did not help. I messed up somewhere. I never practice these sorts of things but I figured I could at least do one a day.
>>7825946tough. I used to use a laptop trackpad. get a tablet(with or without a screen) asap.
Animation commissions charge per unique frame right? What if there's small stuff like eye movements?
I like how this one is turning out. Last one sucked balls.
>>7826242I'd move the legs more or the arms less, the arms say he's running at full speed but the legs make it look like some swedish power walk thing
>>7805726really good weighting in this one
>>7826242The whole thing is disorienting and it's hard to put it down to a single problem, but a large factor in the choppiness is the character's left hand snapping to their shoulder as the right arm bends unnaturally as the character jolts downwards. More frames does not equal more smoother, less frames would make the movement and your intention more clear. The arms are moving in different arcs, The butt and legs combined with the head give the impression the character is pushing out their ass. The other anon was right that the legs move too little in comparison with the rest of the body. The left leg appears to be moving foreword and away rather than foreword (This might be because of the thicker line weight on some of the frames, unsure). The character has an extreme side to side sway. The overall impression is that you did not have a clear sense of the 3d space and perspective. Broke my tablet so can't redline ATM. If you upload a version with fewer frames I can give better advice. As of now, I would say study reference videos and really try to conceptualize the 3d movement of the character with as few frames as possible.
how's my ball guys
>>7828937 >>7828741Thank you frenz. I messed up the spacing and it apparently shows in the arms and legs. This is supposed to be a running animation but I've got like 20 frames looped so it comes off rather strange like. Kinda like plodding on some excercise stepping machine instead of running. There's simply too many in-between frames in some parts and other parts have less. I didn't bother fixing it because I already wasted too much time on it. It'll be easier just making a new one from scratch. The perspective on the left arm, as anon mentioned, is wonky and doesn't match with the right arm.My thought process was "okay I have these key frames over here. Lemme just add some in-betweens so they are like 50% one drawing and 50% the other so I don't havta think as hard." And then it just kinda spiraled into what we have here, a hot mess. But I did practice some ball bounce and added in some jiggles.
Finished this running loop. I think it looks a bit better but I don't like how the physics turned out. Also it looks like she's got a wobble to her step, like one of her ankles is hurt. >>7828684This one is the previous version with few frames.
post that chaggie one :(
>>7799757how is the thing you linked in any way "permabeg" you drooling retard niggerwhat you don't understand about succesful animation and why you're probably an eternal ngmi is things like composition/pacing/colors/sound design will elevate your art 100th fold than whether or not you can animate an anatomically correct forearm supinating or pronating if you care about the last part above everything else you should become a regular painter or better yet a sculpture and stop shitting up spaces for people who actually have to make something with a beggining and an end instead of grinding knee or head bend studies which any ape could master with enough time
Should I just get Flash for my (teenage) brother? He wants to get into animation with "real programs". When I was his age I went from stickman animation programs straight to flash so that's what I plan on setting up for him as well as some stuff from the OP. Is that gud enuf?
>>7831373I'm disinclined to go for subscription based programs like Adobe Animate (Flash).Last time I used AA it was fine but maybe give free programs a chance if you don't want shill out the one time purchase for an expensive program.Disregard if you're pirating the software.
>>7831718I'll definitely be pirating, yeah. Adobe Animate is what they call flash now? I think CS6 was the one I used, should I just get him the entire adobe suite circa 2012 or is there a reason to go for the newer shite?
>>7831373Get him on blender and grease pencil. 3D skills are much more useful for learning and drawing over. You can learn all the basics a lot easier and faster, and it gets him into compositing/video editing. Hybrid workflow is the way I wish I would have learned with instead of dicking around with only 2D for the longest timeOpentoonz is another option to consider but every animation software sucks to use, I would worry about demotivating him from introducing to any of these thing he won't be able to use without a lot of guidance
>>7831718Last time I used AA I puked on the floor and got told to leave
>>7831373tvpaint 11 somewhere in the thread archive
Is there video on animation workflow? I tried doing a quick model sketch -> proper drawing, but stuff starts overlapping too much.
>>7832300you gotta do straight ahead rough animation to nail down the motion/flowthen go pose-to-pose to put your character on-modelsimple as
>>7832412yeah, but do you just lower opacity or there is more to it?
>>7832300No, no one in the history of the internet has ever thought to do this
>>7832412Nailing the motion is one thing, but the noise of multiple groups of two layers(rough sketch + proper lineart) and onion layers seems to be overwhelming compared to just one picture. I was just wondering if there is a trick to not get lost.Here is a test gif I made. Just four reused frames, so it looks kind of nonsensical in terms of motion.
does anyone have a rip of setteidreams patreon shit?
>>7832762Hope you found it anon
>>7835230nope, kemono is useless
OP hereI apologize for going AWOLmy new PC will be up and running by next mondayDaily animations will resume from thenplease keep the thread bumped by then
things from currently untitled mecha game project I'm making.
>>7838501
>>7838501>>7838502looks pretty great. hope you are studying cyberbots
>>7838501Nice, I was about ask if it was referenced from a 3D animation, but it seems be be rigged pixel art with a filter, correct?
my 2026 resolution is to actually build a good animation portfoliohow can i improve this >>7831373krita is free and fine for getting into animation
>>7838899
>>7838908
>>7799757shows really cute and competent animation for a final that has a fun story and consistently interesting character designs, somehow calls it permabeg.Yeah ok buddy retard lol
>>7799757>3rd yearshocking
>>7838501>>7838502Wow, something actually good ITT that doesn't look like it was made by an 8 year old. Cool work, anon!
>>7832094Assuming you do the basic tutorial, I found Moho to be incredibly intuitive.
gonna graduate from these 1 2 buckle my shoe animations i wanna animate some character fight scenes
>>7838526Yes. The intention is to do something similiar to Assault Suits Valken/Front Mission Gun Hazard, but with a more complex animation structure. The whole game will be built around this, so I'm making sure the base skeleton can do everything I need it to.>>7839404Please don't act like I'm better than everyone else just because I know how to do some weight control. There's plenty of good work here.
>>7838501I like how the leg moves, reminds me of how construction machines work.
>good animation>it's just more frames and movement that never stopshttps://www.youtube.com/watch?v=d0hCvZZfb6I
>>7842760Dude this fucking rocks, what are you smoking?
>>7842760damn, this is good. felt like i had to finish when i only meant to see what it was. didn’t think animation shorts could ever really hold me captive like that.
Has there been any advances of ai for inbetween frames?
>>7843685Can't say I know of any. All the AI advances for streamlining workflow I know of are for 3D animators
how long until moho becomes the new toonboom?https://www.youtube.com/watch?v=3POE2oCAkvg
>>7843685there's models that will take two input frames and a prompt and generate 5 seconds of movement interpolating between them https://www.youtube.com/watch?v=-EImj1Y9d_c&t=354s
>>7845850all the examples look like obvious ai though>if it works, it workslame mindset
>>7845836is there a crack of this software out yet?i wanna give it a try
>>7845959I don't know about a crack but there's a 30 day trial
Trying to comprehend horses.
>>7845959it's on all the torrent trackers
first walk cycle attempt, any tips on how to make it smoother?
>>7848442
>>7848474dont be lazy make it loop
>>7848474You've made half a cycle, animate the near leg stepping forward and the far leg pushing back and it'll loop properly.
Anyone have this book? Is it any good?
this was fun. i don't know why i never tried animating before.
This is one of my favorites I made.
>>7837315Exile is over babyI'm back : DDDD>>7838502hell yeah this rocks>>7838899lovely sacks anonbut please do animate on more than 8 fps
>>7850225contd>>7839902do it i await eagerlyalbeit a bit delayed i'll provide all the feedback i can>>7840684i love these sorta animation challenge /trendwhere like one object is anchored to the camera and the animators animate everything else around it to achieve that effect>>7842204good bounce fren veryy nice
>>7850230contd>>7842760awww this is the animation version of a disgustingly luxurious greasy meaty burgerits what animators imagines they would do if they had the free time to lavishly in-between every bit of movementi'm almost temted to call it bad but i cant deny how good it feels to look atits like watching a filthy rich man spit upon the pauper that is Ilet it be known that my hate is rooted in envy >>7848468thank you for the pointer anonI'll see what i can get my grubby rat hands on
>>7850233contd god i hate how i hafta divide my post upfuck the wierdo spam detect algorhythm the mods use>>7848442funny honseoffset the back hyalf a lot more>>7848474go pose-to-pose instead of striagt aheadefirst the contact-down-pass-up-contact-down-pass-up then the in-betweensno other way to achieve a good loop>>7849600hey i rmember you from /i/nice seeing you here buddy
>>7850031very cute btw
>>7850258Ty! :)Here's another one.
>>7850225>>7850230appreciate it brothe reason some of these are so choppy is bc i had my framerate set to 8fps and had no clue
>>7850236I think it'll take a while to understand these creature intuitively.
whats the most popular animation software ITT? i want to animate something for my vtuber ex-wife for the first time
>>7851983to make things easier do both normal and reverse jointed walk cycles to get a feel for how those limbs bend in a cyclesee this guy for reference/breakdown: https://www.youtube.com/shorts/CqC7hz64ZQk?feature=sharehe might be a rainbowflag loonie but the fundies are solid
>>7851991if ur doing trad anim then either csp or tvpaintcsp if u have exp with photoshop (functions are somewhat similar)tvpaint if you want thwe good ol pencil animation feel to it
>>7852131cute
>>7852131howling with laughter
for any of the art schoolers/pros what makes a good portfolio? i want to make one this year
>>7852697do storyboards and/or concept art work for your portfoliothe only jobs worth having/commanding the most respect are storyboard artists and concept art/layout artiststhese are also the most widely demanded skill (both 2-d and 3-d productions require them)wherein get direct input from the director/excercise the most creative freedomactual animators get paid dirt poor wages and are at the bottom of the totem pole
some more practice
>>7851983hors
>>7852332>>7852554:)
>>7853139ol farmer johm
God i love my jobi get to dick around practicing animation on a slow day and get paid for it : DDD
honse
>>7853299>>7853657>Also taking the horse pillBased
>>7853963Its funny how as human if we get on all fours our joints are the exact reverse of horse's
>>7854134Get on your tippy toes, your heels are the 'reverse knees' of the back legs.Also since their shoulder blades are below their chest the joint direction they're getting is sort of what you get when you pushed your arms behind you, imagine if your shoulders were pushed around into your chest and that's sort of what they're working with.
how long will this thread last
>>7853963doggy horse : DDD>>7855182as long as i draw breath it shall stand>>7855672aww i was expecting glorious aerolae
>>7856200maybe in the next one. i'd like to try something that doesn't use a mirrored canvas.
>>7856247>mirroredeasy trick for that is to offset one hand's timing by a bit so you get easy assymetry with minimal work
some doodlesanims
>>7857483H-handsome man…
Why doesnt Moho ever get brought up on these threads? It's been around forever and is pretty good imo.
>>7858495Good question. I've heard good things about it, although personally I have never used it. Could just be that the people that frequent here just don't dabble in it.
why do (you) not own a copy of moho yethttps://www.youtube.com/watch?v=NrN4SbQOr_E
WTF! I love Moho now! Thanks Anonymous!!
Pendulum String : DDD
i've imported all my silly animations into premiere pro to make a fun showcaseand i shit you not guys its a total of ~10 mins of animationi tought that this : https://youtu.be/yDKP5ZryRjY?list=PLjKkOFGbiBKcHUhzQkyM9KV9UTup6An60 would be enough for bg music but as i have come to realize i have on my hands a full 10 minutes of silly doodles (before i repeat some of the walk/run loops)how do i fill up the dead air lads?reccomend some cute music to go along with a compilation of all of my 2025 doodlesits been a long long year
Bump
Boom
prob not gonna do anything else here onto the next>>7858805https://youtu.be/hjOzJFyRE78?si=qsShoPG6-TBKxckbfill the last 3 minutes with screaming sounds or somthin
>>7859646>with screaming sounds or somthinnah doesn't vibe with mei was thinking something more slice of lifethis is a tad too beats heavy for my tastes
did this tonight. a friend's ocs. anyone get any tips for tvpaint animation, not the official playlist but artists that record their animation process? and how to make a more effective thumbnailing and frame spacing? like i want to animate more similar to anime's framerate but at the same time i want to add fluid or tweening in some parts.like i'm looking into make animations similar to psicochurroz.
>>7858495i think its because its expensive. and because i didnt looked up a torrent of a cracked version of it yet.
>>7861120but it's one time purchase and cheaper then using a toonboom or adobe subscription
More horse study.
>>7861144i believe it. but man i live in south america and i dont have the money for it.
>>7861258honse <3
>>7863721>>7863689>>7862932>>7862887Nice work.
Ipecac poweralso these new captchas are super gay
>>7863912>new captchasTheyre much faster to solve than the old ones once you get the hang of it (assuming you arent <70 IQ since theyre all pattern recognition)
>>7863938true true, I just don't like jumping through hoops to post is all
>>7863872: DDD
https://www.youtube.com/watch?v=vihIPBrP6y0
idk
could these threads survive on /a/?
>>7865526They already have Sakuga and "Forced Animation" threads. That board isn't for user created content really.
>>7858495the demos they post on youtube look amazing, but i try it every couple years and can't get into it
quick jamin
>>7865526/a/ isn’t really for art or user threads. They really only have fanart. We have animation threads here and /i/.
>>7867111Why is donald duck twerking at the camera?
more proof you should use mohohttps://www.youtube.com/watch?v=7qiY7HGiwMU
If it’s not free or has a reliable torrent then it ain’t for me
Is there a website or mega drive with pencil test rough drawing animations frame by frame like in this video https://youtu.be/DxMDyARMMLU?si=Ezj7qC3PebysOpeV
are amateur animatics welcome here? i am kinda stomped by time and I only have myself to blamehttps://www.youtube.com/watch?v=fr1-c4ZSDvMhttps://www.youtube.com/watch?v=qAOsiaUbDTQ
Should I invest on a pad if I'm /beg/? Any recs for s budget one (for animation)?
I'm to old to learn to draw or animate, bros.But (You) musn't give up! Keep our dreams alive...
What, no vote?
>>7868381page 10