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File: Animation General #13.gif (87 KB, 480x480)
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>Basic programs
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://tupitube.com/
https://youtube.com/shorts/b4t-bS6zdUo?si=y1oY-ZGhK9Vzw6ZD

>Where should (you) start?
https://www.youtube.com/watch?v=uDqjIdI4bF4&t=674s
https://www.mediafire.com/file/cqz7iwex4mtzidu/ <---- [The Animator's Survival Kit *Video* course]
http://www.animatorisland.com/51-great-animation-exercises-to-master/
https://bitey.com/pages/fx <---- [2D effects animation course:]

>Resources, Reference and Such
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
https://www.sakugabooru.com/post
https://www.catsuka.com/gengal/artworks/
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
https://www.olm.co.jp/rd/categories/opentools


>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc


Be nice to others : DDD
Please bump with own works
Avoid excessive reposts
>>
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Previous bread: >>7724898
also can you guys spot the flaws in pic rel
i think i failed to add a proper arc in the camera motion
anything else (you) guys can spot?
i wanna do a continuatio where she releases the stone with an impact frame but can't proceed without fixing prior issues
>>
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a second bump for good luck on the catalogue
>>
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Here's a ball
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>>7783056
what a retard thread image. shit animation and shit concept. im not posting in this thread
>>
>>7783522
vote for your preference next time then dullard
>>
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I forgot what I was drawing part way
>>
>>7783522
gooner doesnt like that its not porn this time
>>
The majority vote was not for this animation
>>
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https://youtu.be/RdUPs9e1bUk

>mfw finally a good animated indian ip
>look inside
>made by french studio
goddamnit im happy its finally happening
but i wish the producers laid foundation for indian industry revival
instead of outsourcing it to abroad nations
I wanna work on this i wanna be a part of this
but its getting done in baguette land

i thought after narsimha there'd be buzz for indian industry revival
but if this outperforms that (which it absolutely has to i mean look at it its the Arcane guys ffs)
it will be the death nail on the coffin for any indian animation revival
this will set a precedent that outsourcing to the first world is easier than whipping up the tard in the indian industry
fuck my 2d brownoid chudcel life
>>
>>7783546
true. both of his animations got 2 votes. close enough.
>>
>>7783547
shut up and post your animations
>>
>>7783555
hey man let me bask in the despair of my dying industry
bsides easy for you to say with your first world established animation scene
god forbid i discuss animation in the animation general
>>
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>>7783056
OP you used the wrong gif
>>
...give me means to simulate something realistically. Also manually. Like, counting.
>>
>>7783559
well you brought the mood down. should be posting fun animations of frogs hanging themselves!
>>
anyone else have issues with motorpen exporting frame filenames with the wrong numbers?
>>
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>>7783585
had to record instead
>>
>>7783585
>>
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>>7783546
>>7783554
>>7783560
ah shit the similar thumbnails fooled me
i fucked up sorry lads

>>7783581
>>7783594
cool perspective anon
>>
>>7783560
"finished" the associated animation
thought I posted it
beating idubbbz to death
>>
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can anyone tell me why this unfinished shitty trad animation i made has infinitely more soul than the digital one i made before

am i just bad at digital art?
>>
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>>7784369
>>
>>7784371
probably the pen stabilization/smoothing
>>
>>7784369
>>7784371
there are small jews in your stylus sucking the sovl out of you drawings
>>
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sword of damocles
>>
>>7784476
How do you get rid of them?
>>
>>7784579
garlic
>>
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test
>>
>>7784598
the timing could be tinkered a bit.
>>
>>7783594
This is how I climb mountains in skyrim..
>>
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>>7784615
yeah
>>
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>>7784077
Survival

>>7784579
put butter on the pan on low heat n stir fry sliced garlic cloves until golden brown
mash em with a fork till theyre mashed n pasty n turn up heat n pour beaten eggs onto the yummy mess
fry on low heat till you get a yummy garlic omelet (very aromatic serve with little cheese if you need)
eat that every day it'll solve your issue
(doing the cooking yourself is important or it wont work cuz the muscle memory trained by the process will help n yummy food will motivate the excercise)
>>
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>>7783056
made late 2023, never finished
haven't done animation since
>>
>>7785336
unorthodox angle shots always go hard
glass floor shots are so cool
where did you find ref?
or did you eyeball it anon?
>>
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did i nail it or nah?
>>
>>7784721
the mid penetration should be quick and the resting (fully inside and fully retracted) should be longer
>>
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>>7784721
>>7785445
like this
>>
>>7785448
thanks sempai
>>
>>7785572
now you can add another 1 or 2 drawings for slow in and slow out at either or both extreme poses (fully in penetration and fully out retraction). just shift a tiny bit of the shaft to complete the illusion.
https://youtu.be/fQBFsTqbKhY?si=ct5Glu0UGRXHGvbC
>>
is there a tutorial and exercise to do dynamic animation angles? I've done the static walking loop and now wants to upgrade a bit for the dynamic camera angle. the camera pans from the left of the head close up to the right side of her hips zoomed out while the subject is walking.
>>
>>7785735
*orbiting shot
>>
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>>7785735
>dynamic animation angles
i tried
not bad for a 2 hour quickie straight ahead
>>
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Blink blink

I was wondering, is it bad taste to take some of your animations posted here and making my own version of them?
So far I've been taking references from google but I thought this could be fun to do.
>>
>>7785365
>https://tupitube.com/
how's my stuff deleted?
>>7785735
in theory if your memory is correct then you just need to trace thru. like schiphrenia, in concept. or the eyeball vision itself.
NO practice can correct wrong idea.
>>
>>7785353
>haven't done animation since
Why not?
>>
>>7788121
I had kids :/
>>
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Hello thread
time to learn animation
Greasepencil next time
>>
>>7785735
the trick is to not actually animate the whole shift
what you do is pul in one of the subjects into and extreme closeup and only hint as a massive perspective shift
a good example is the anime face close-up that those clever slant-eyed gooks use to transition between one dynamic composition to another
look at this https://www.sakugabooru.com/post/show/285957
notice how spooky skeleman leans into the camera and the perspective shift happens off-screen
followed by the camera panning to the fore-shortened arm
the bg isn't animated at all it just swaps out during the lean
many demonstrations in this one too https://www.sakugabooru.com/post/show/292998
notice how the giant occupies trhe entire screen for that one frame when the bg swaps out

tldr
>just lean into the camera to distract the viewer
>extreme close-ups are best especially if it highlight a specific char feature
>learn effective appealing forshortening that look cool (being anatomically accurate is optional see pic rel)
>learn drawing panoramic bg's to quickly slide in the bg
>>
>>7788713
as an added bonus check out this guy for some crazy dynamic perspective shifts without lame tricks
albit he uses 3d bgs and craazy focal paramenters to achieve his feel but it looks cool asf
https://x.com/namedr_
>>
Anyone has that new Nafca book?
>>
>>7788713
https://www.youtube.com/watch?v=5PyQAdjtcUo
>>
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>>7788969
using motionline splash screen to sell the illusion is also a niche trick
but making the motion line bgs is a pain in the ass too ngl
unless you got the right blender plug-ins that is
i'll do a proper study after i upgrade from a potato to a big boy pc
>>
Wow I'm out of practice
>>
>>7788972
but I don't want to cheat, I want to practice and draw everything including the subject, background and effects.
>>
>>7789503
anon dont let my advice get in the way of you
you might be built different who knows : DDD
do lotsa turnaround's to get a sense of cohesive turns
also see this guy >>7788880 for reference
using 3d bg's for reference might just be the way
>>
>>7789547
but I hate 3D CGs, they're too rigid, constraining and too realistic. 2D hand drawn animation should be free handed and from imagination with favorable usage of grounded logic applied to it.
>>
moho continues being goated
https://www.youtube.com/watch?v=aamqqcTwPC4
>>
>>7789938
I meant to post this
https://www.youtube.com/watch?v=NOS5VdiCBu4
>>
>>7789478
damn, that's pretty impressive considering it's hand drawn
>>
I have several indie projects on my resume now and I'm about to be an intern, have I made it yet?
>>
>>7790448
pyw

>inb4 signed inda
>inb4 clean up artist
>>
>>7790487
I don't know how you knew but that's correct
This is the only stuff I can share publicly
https://youtube.com/playlist?list=PLlNJa9YhmgqaZ9LQNjP6_YrrqzvJ3Uclr&si=BkYbI4kFzBBHCrCs
>>
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>>7789551
i was suggesting avenues for practice
i appreciate your sentiment
but you won't ever achieve a spiritual flow state where the inspiration magically manifests in your head if you refuse direct and easiest avenue for practice
the muses are fickle
but having the know-how of 3d usage you can get lots of reference material to play with
copy n mimic till your brain has a solid library to draw from for inspiration
>>
>>7783056
Should I learn blander? I want to use cool keyframe effects like jiggly belly or something.
>>
>>7790816
I've made something like this. obviously not gonna post my own because of NDA.
>>
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>>7786183
not ata all
do as you wish
we dont have any rules against it

>>7786523
>NO practice can correct wrong idea.
thats a good quote

>>7788576
>Greasepencil
based

>>7790716
ayyy congrats silly dog anon
i rember you from the time linked that one program/tutorial for the tv effect

>>7790908
very nice : DDD
>>
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A little nap
>>
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>>7790990
I'd reverse the mouth gaping and the inflated/deflated torso because when you inhale the air, the mouth gets smaller due to difference in the air pressure getting sucked in and while it'll become the opposite when you're exhaling air out. Btw only fixed the timing to make it look more natural with all the available drawn frames.
>>
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>>7791399
Great, it looks so much better with the timing fix too, thanks!
>>
>>7791399
>>7791629
Well, it looks a lot faster here, don't know why, but the idea is there lol
>>
>>7791629
she's like gasping for air.
>>
>>7790990
this one feels like heavy breathing after a marathon

>>7791399
this one's timing feels the best for me

>>7791629
the long pause makes it feel concious rather than the breathing of an actual sleeping person

add the Z's or that snot bubble thing that anime's do
you gotta add as much visual context as possible
without say a pillow or blanket in frame one wouldn't know right away that she is asleep
>>
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>>7791629
>>
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did a funny
>>
>>7783056
If anyone is studying the anime style of animation please watch picrel, it's a pro Japanese animator that teach in both Ja and Eng. I like how they're a hidden gem.
>https://m.youtube.com/@animatorchan/videos
>>
>>7792966
vored
>>
>>7793266
my Jap animator studies channel:
@hidechannel2
@DoKiDoKiDrawing

Let me guess, you need more?
https://www.youtube.com/watch?v=m6kQXqnE6lE
https://www.youtube.com/watch?v=ixHcpSjB-qk
https://www.youtube.com/watch?v=5CGKVZaofwI
https://www.youtube.com/watch?v=oYYu6AZJAVM
>>
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My first attempt at animation ever, didn't see any tutorials or anything. How'd I do?
>>
>>7795489
more frames than one punch man season 3.

kind of a nice arc to the feet motion, but the odd part about your walk is that there is no right foot step planting, it keeps switching to the left foot.
>>
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>>7793291
she was very hungi

>>7793324
super neat anon thank you for the links
i'll add them to the pasta

>>7795489
who's gonna animate the other leg?
why must you itch my tism so anon-san
>>
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>>7795489
>>7796112
my 'tism is sated
>>
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:P
>>
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>>7797057
>>
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>>7797057
>>7797070
hot
she does have very pointy boobies doesnt she
>>
>>7797642
I think the trope of 'pointy titties' [as a kind of female equivalent to male erections] is still pretty unexplored...I only remember one anime that has used it...

(ツ)
<<
>>
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The only equivalency to a male erection is the female erection where the clt turns onto a peen.
>>
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>>7797666
>>7797800
well yeah female arousal has no directly visible indication that can be exaggerated for levity's sake
erect nipples/clit n blushing is the closest equivalent even then you can really show blushing on darker toned femals
some manga's use steamy breathe and that slash through iris/heart pupils too but that veers off more into comical than erotic methinks
my personal favourite niche trope is when the character holds a straight face and the artist draws an exaggerated expression off to the side to denote true internal feelings
i've seen it done well in doujins mostly off the top of my head a good one was for monogatari specifically focused on hanekawa character
just the contrast between the barely held straight face and the true raw emotion on the off panel does it for me
the layers of expression both intended perception and true raw feeling adds tasteful eros to the otherwise very one note exchange

also hehe nice trips satan
>>
>>7799009
>well yeah female arousal has no directly visible indication that can be exaggerated for levity's sake
There is actually, the clitoris and vulva do swell when aroused creating a 'flowering' or 'opening up' impression.
There are annoyingly few direct comparisons of resting vs aroused pussies but the clearest example of it (I won't post it here) is on wikipedia commons titled 'Labia becoming engorged with blood as female reaches arousal'.
Also cliteral erection can cause the external clitoris to poke up a bit and swelling cliteral bulbs cause the lips near the lower vulva to be pushed out a bit more lending to that impression of opening up.
>>
>>7783056
>1022 CalArts animation films
>All are permabeg
https://www.youtube.com/watch?v=gSvW3eP8l5U&list=PLnepGVhlj7wM4qw_0MjDkKnzLqtgmG8Hy&index=1
>>
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working on something right now but I'm going to post old animations I never finished
>>
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>>7800048
>>
>>7799757
let me piss you off
animation quality < narrative capacity
sakuga is worthless outside of the narrative context surrounding it
>>
>>7800048
>>7800051
Amazing!
>>
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>>7800051
>>7800048
the sliding feet bothers me
cool anims tho
>>
all the cool stuff takes two gorillion years to make.
>>
>>7800297
Not really. To me, it's the cleaning up the sketch and coloring each frames. I enjoyed sketching the keyframes and in betweens though
>>
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Curious, for the people that actually draw here, what aspects of a piece of animation gives you the feeling reminiscent of a perfect fitting puzzle piece?

What makes us say "oh yeah that's it. That's what elevates this to feel just right."

Two pieces of heavy gauge metal clanging together with a hardy KA-CHUNK

I personally feel its all in the timing and simulation of weight, but I'm sure some would prefer the appeal and cleanliness of a drawing.

I know that's a pretty general question/example but would love to hear peoples thoughts.

nodraws tongue my anus



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