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Why is it that when some people get depressed, they create a masterpiece like Neon Genesis Evangelion. And when others get depressed, they make cringe like Heartbound? What differentiates whether someone makes a masterpiece or cringe?
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Surprised it took this long for someone to rip off undertale
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>>7819328
Indie devs are completely creativaly bankrupt. Everyone is just following the current big trend like physics brawlers, vampire survivior likes etc.
Now we get undertale inspired ripoffs which was already inspired by older SNES games
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>>7819330
Its hard to create in a vacuum unless you are working with new tech which those old nes guys did. Once the precedence gets established its very difficult to innovate without possibly alienating yourself as a creator and making something that people just plain dont care about. Also its easy money if they market it well enough and have connections. Not that they didnt work hard on it even something heavily inspired still takes alot of time and energy. Idk man
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>>7819331
I'm not realyl against it, but it just feels like there are way more copy cats now than people trying to make something unique or even just inspired.
I still don't understand the success of megabonk or that low poly drug van game.
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>>7819321
>masterpiece like Neon Genesis Evangelion
nah, let me guess a commercially successful, anime loved by normies on the internet, just happens to be a masterpiece too?

There's nothing on this earth that giga popular among casuals and also deep enough.

Remember the bell curve, if the majority of the population is retarded, then the stuff that is beloved by the majority is also mediocre by definition.

https://youtu.be/75Ju0eM5T2c?t=15
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>>7819321
>NGE
>masterpiece

pick one
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>>7819344
>a commercially successful, anime loved by normies on the internet, just happens to be a masterpiece too?
yep, sometimes good stuff is actually recognized, while popularity doesnt relate to quality, its also a fallacy to assume that the most obscure and unapproachable something is the "deeper" it is and that popularity and meaning are inversely correlated
if anything a lot of what's regarded as deep and meaningful hidden gems in more niche communities overtime loses its luster and just gets made fun of as having been assigned a greater quality than it deserved simply because of it being obtuse or obscure, there's a gazillion zero listens death blackened vltra brvtal grindedge bloodcum metal albums and projects out there that people arent aware of for good reason
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>>7819387
Yes, and its also a fallacy to assume that most popular and approachable thing can be deep. That has never been true throughout the history of humanity.

Popular things by definition aren't deep because it connects with everyone which happens with sheep and not with individuals.
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>>7819390
>Popular things by definition aren't deep because it connects with everyone and blah blah blah
Pure fucking copium. When was the last time you saw something get popular without also conversely creating major backlash? The most popular thing you can think of has had some form of backlash from troglodytes and mouth breathers and lets not forget the """"""""""contrarians""""""""". Hell the most recent example I can think of is from fucking K-Pop Demon Hunters, like one of the SAFEST fucking things to get popular in recent memory but you have parents getting fucking mad and banning that shit in schools cause that film has references to fucking demons.
The most safe bet normie shit you can think of will have its haters, either that or no one ends up liking it at all. So instead of fucking bitching about whatever next thing becomes popular how about develop an actual personality?
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>>7819397
>When was the last time you saw something get popular without also conversely creating major backlash?
Uhm, everyday? Do you know people advocating for healthy dies are a part of backlash against Junk food? And guess what they are right, but outnumbered.

Junk food/art will always win, popular thing is always bad. You can cope all you want.
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>>7819397
>The most safe bet normie shit you can think of will have its haters
Stuff designed for normies is always a scam, by definition. It is based upon the fact that the consumer is retarded.
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>>7819403
>food analogy
A sheep in wolf's clothing
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suffering is part of life and some deal with it in an interesting way, sprouting from a heap of dung. it might be a pretty flower or some maggots and flies, but those flies will be food for something else, like a pretty bird. all in all, it depends on how you look at the issue of suffering and how long you fester and wallow in it without doing anything against it. and obviously how capable and knowledgable you are plays into it. but you imply NGE (anime) is created by a singular person, which is just wrong. theres so many factors in play to make something good and sometimes its just a perfect storm

also, NGE is really boring at times, only the animation makes it interesting (armageddon truke drop, sorry not sorry)
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>>7819397
>When was the last time you saw something get popular without also conversely creating major backlash?
Big videogame bandwagons all the time since COVID, same with some anime.
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>>7819321
depressed, American.
depressed, Japan
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>>7819321
Depression doesnt change retardation
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>>7819321
https://www.youtube.com/watch?v=NXlWP1vhwmA
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>>7819543
This made me think about the pickled Pepsi video.
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>>7819321
heartbound is a le depression game? i always thought of it as a trend chasing game a la Enchanted Portals. Now YIIK, that's a game made from sadness
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>>7819321
jason thor hall is a narcissist/sociopath whatever the made up term is. He cannot understand human emotions, but he strives to imitate and evoke them

literal almost verbatim excerpt from heartbound interview:
>i want to evoke SOME KIND OF emotion ...
then play his game (don't, watch review) and see for yourself how hollow and inearnest and insecure everything is in its attempt to channel undertale-esque "don't you feel bad for these characters" meme
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>>7819321
In simple terms?... Skill.
Depressed people who are great artists are going to create great art art despite their depression. Amateur artists are going to create amateur art, regardless of their depression.
Likewise, with Heartbound, ignoring his programming abilities, a depressed unoriginal person is going to remain unoriginal.

What I'm getting at, is that depression may influence tone or ideas, but it isn't going to make someone talented.

>>7819330
>Indie devs are completely creativaly bankrupt
There's always going to be trend chasers, but all those trends are also started in the indie space, so I don't agree with you.
It should also be noted that you don't always need to reinvent the wheel; simply making a good version of an already done idea is still an achievement. I'm currently playing A Hat in Time, for example, and it's hardly anything revolutionary, it just filled the hat shaped hole in the gaming market (for platformers), and was well made.

The big issue is that there are many people doing game dev as a 'side hustle' rather than as an act of creative expression, or as a hobby they're passionate about. We see this with the amount of devs who make their shitty first games as paid affairs, rather than releasing them for free like we saw in the newgrounds days.
So we have a bunch of uncreative money chases in the indie scene, rather than just the passionate creatives it was originally full of.

>>7819344
>https://youtu.be/75Ju0eM5T2c?t=15
You realise the subject of that video even states his belief is silly. It's fine to be skeptical of the popular, but to dismiss it for simply being popular is just being contrarian... foolishly so.
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>>7820713
>even states his belief is silly
That's what anybody who actually think about stuff would say after giving any opinion. Because they know they are still learning. But he made that statement because he felt the need for it to be public. He wanted that statement out of his stomach, and he did just that.
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>>7819344
Wow look! A real life hipster! I thought you all died off.
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>>7819321
>>7819344
Evangelion was literally designed to maximize appeal to anime fans in 1995. Sure Anno was le depressed after working on Nadia but that didn't mean the series was some outsider artist passion project, he was far from the only guy developing the series.
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>>7821359
>Evangelion was literally designed to maximize appeal to anime
Exactly. People have this delusion where they think corpas are retarded and they don't know how to specifcally manufacture shallow stuff that is appealing to normies.
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>>7821359
Also, do you have more of these bingo cards?
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>>7821359
The contrarian bingo
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>>7821359
I have no clue what any of those are
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>>7821359
needs akira. guess i’m pretty hopeless but these all influenced my art subtly over years so it’s kinda relevant. my favorite’s not there, though.
>>7821413
whoa, there.
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Japaneseness
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>>7821359
Would choose Paprika probably....
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>>7819321
It has a lot to do with involuntary celibate
Artist and his art are automatically ngmi if he drops a letter from the KHHV.

Best stuff and innovations are created by ugly men who have never felt affection from the opposite gender.

Sad that our current gen of incels were IQ nerfed due to Jewish diet
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>>7819390
The fuck does it even mean to be "deep" anyway? People say that and it feels like it means nothing anyone makes a jab at something "not being deep". What's the point of even saying that?
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>>7821359
Christ you are miserable.
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>>7822671
>The fuck does it even mean to be "deep" anyway?
It's simple, if the food you eat is like Junk food, good taste, easily digestible, made for everyone, but it has no nutrients and therefore it has no depth.

In literature, that would be a book with great scene, world building, characters, vocabulary, etc. but nothing under the surface to ponder about or something that causes change in your brain plastic matter.
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>>7822677
>anon making fun of muh favorite japshit I tickle my dick to
>how can anyone say that? there must be something wrong with anon
>"whuh... wow... y-you must be fun at parties,"
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>>7822844
You seem triggered
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>>7822179
retard
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>>7822846
you seem like a anime watching homo
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>>7822771
You kinda just said a bunch of nothing here so I'm gonna ask you to give a proper example of what "deep" means instead of using a food analogy that doesn't make sense when most food can be consumed in less than 5 minutes and media of any type requires hours of your time.
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>>7822771
>>7823279

ironically, this anon's understanding of writing is not very "deep". The original anon was referencing how pop culture is historically designed to be consumed, while other "deep" media that goes unseen is impenetrable to normies.

things like, cookie cutter narratives, simple well known themes, rounded inoffensive characters and character development, predictable dialogue, are all formulaic of "fast food" popular media.

Calling one entire work deep or not deep, is missing several key elements that comprise the whole. some parts may be more "deep" than others. any given work as a whole should be graded by its parts, and more often then not, mass media comes across as "shallow"
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>>7819390
"all swans are white"

p1

OP if you want to compare melancholia I think you'd get something from examining the rise of emo culture and the milieu of philosophers circa 2014.

The closest thing we might have had to Japan's lost decade would've been people in the housing crisis. I specifically remember learning about Japan's shitty economy and suicide rates in the 90s from people who were struggling to find work in the late 2000s and onward. I don't remember when it started but it seemed that following the housing crisis was when occupy wallstreet started. Coincidentally Hollywood also had a strike around the same time: https://en.wikipedia.org/wiki/2007%E2%80%9308_Writers_Guild_of_America_strike

supposing depression makes a good stock for creativity, you'd find that Dragon Age: Origins and Borderlands were at least good enough to get sequels.
https://www.youtube.com/watch?v=e2Z0sON2UPc and I think you could see the dark settings for these stories as a manifestation of whatever-the-fuck people were feeling around that time right.
in 2011 you have this interview: https://www.youtube.com/watch?v=IDg_487DPIs and for some reason or other people who made the games people liked were being replaced with people who made games people liked less. There's some trend in identity politics and a fixation on talk therapy and I really wasn't there I just watched.

Anno's creative track record was animation. Thor did something related to second life avatars and I think nursed some kind of interest in fantasy that never would've grown beyond the frontiers of deviantart forums. Anno would've worked on Honneamise, Nausicaa, Grave of the Fireflies and he'd direct for Gunbuster if I've understood my Anno lore.
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>>7823699
Thor would've been alongside the people creating World of Warcraft after its golden years and at no point was he ever even in the same vein as Anno's cursus. I don't know how long the credits are for NGE but Heartbound would be in the range of 17 if Google AI is to be trusted.

I think some closer comparisons to where NGE is coming from would be maybe the "god is dead" stuff from Nietszche but my understanding of that end of the enlightenment is that idealists were writing as cynics in excess luxury not doomers in a failing economy. It's about science and if free will exists not about making amends with your mom and killing your dog. Venus in Furs felt kind of like it could work.
maybe we say there's a failing economy in spirit with the "not with a bang but whimper" poem and that was coming off the back of world war 1. There's probably a lot of fucking depressing stuff from the Russians and Germans and China that I have not fucked myself to get acquainted with i feel like everyone has to know man's search for meaning and I think there was some sort of cross-pollination eventually with alcoholics anonymous which is not something Thor ever would have had to struggle with but drug addiction is absolutely something that ronnie radke would've dealt with personally.

Post hoc rationalization like this is all kind of worthless. Heartbound is just an idea with a cringey guy working on it. I don't think you'd even be using it as an example of cringe if it weren't for the media circus of the person attached to it.
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>>7819330
>Indie devs are completely creativaly bankrupt
New gen indie devs are like this because of the multiple indie devs that got rich, if you play indie games from the late 90s and early 00s they're extremely creative.
It's almost like money corrupts art.



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