[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/ic/ - Artwork/Critique

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Covenant Escort WIP.png (800 KB, 9365x4000)
800 KB
800 KB PNG
pixel art is definitely a lot slower than other methods. i measure my progress in kilobytes of data added. i did about 22 tonight after not sleeping and staying up all night.

i finished the medbay, started working on the hibernation chambers, added the ground attack beam cannons, and finished retrofitting deck 4 to my newer standards.
>>
File: Heights.jpg (727 KB, 4000x3000)
727 KB
727 KB JPG
>Months
My manga might literally take years to finish.

What are you working on exactly? Is that for a video game?
>>
I'm trying to animate about a minute and a half of vtuber porn and it'll probably take me three weeks. Maybe two if I compromise on the angles and such
>>
>>7819862
vtuber and fighting game character designs are hell to work with
>>
File: Seori_NG4_Concept_Art.png (1.55 MB, 1800x2535)
1.55 MB
1.55 MB PNG
>>7819867
>fighting game character
Honestly all the popular ones are so much simpler than other game characters
I was trying to do some Ninja Gaiden fanart and gave up at the absurd amount of bells-and-whistles and awkward stuff they slap onto every character
>>
>>7819528
Measuring kilobytes of data is like measuring how much work is done by how many lines of codes
>>
File: Covenant Escort WIP.png (807 KB, 9365x4000)
807 KB
807 KB PNG
>>7821659

it's not an accurate reflection of work done, but it is measurable. sometimes the number actually goes down if i simplify something.

here, i added 7.2 KB tonight. finished the primary cryo bays.
>>
>>7821673
He's saying its a retarded way to measure how much work you've done
Especially in pixel art
You could potentially add tons of data by just making the background a repeating coloured pattern - it would be easy to add, but add nothing of worth to the image and yet increase the size of the image

I was a gamedev a few years ago - I would often do game Jams and get a game out in a weekend
But even comparing a game to another isn't good comparison - a project in my opinion is only really done once it's out to the public and can be enjoyed, you make keep working on it after but then it's a case of adding to it until you're happy or bored
>>
>>7821828

i know exactly what he means, you don't have to spell it out for me. if you have an easier way to measure progress that's more accurate to the work being done, let me know.
>>
File: pixil-frame-0.png (10 KB, 490x490)
10 KB
10 KB PNG
>>
File: Covenant Escort WIP.png (899 KB, 9365x4000)
899 KB
899 KB PNG
>>7823806

what is that?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.