>be me>aspiring self-learn artist>sign myself up for some free art projects for experience >writer put me with another artist to work on a comic project>bro claim to have a degree in sequential arts>but the rendered art I see from them is that of similar to beginners artists on deviantart who just started drawing for 1-2 years>anatomy all wrong + ass lightings>colour value is barely distinguishable>airbrush black shadow type shit>generally, it looks flat cuz they don’t seem to have knowledge on light and colourI don’t have an art degree. But you can’t possibly spend 3 yrs and $50k in art school just for ur art to look like this. I have no intention of shaming new artists, but I need to know whether this person is legit as they boast to me abt their degree.
>>7826140>I don’t have an art degree. But you can’t possibly spend 3 yrs and $50k in art school just for ur art to look like this.Art schools are notoriously shit these days. I'm sure there are some good ones out there, but who knows which ones? The most 'prestigious' ones are among the worst.Picrel is very related.
>>7826140western art schools are shit
>>7826159why people hate art schools?
>>7826148this but also you don’t know if they went to a named art school or an online community college without much of an art dept. like most things, there’s a whole spectrum of what it could mean if you have an art degree. many top pros are even self taught. art degrees aren’t really what people look at who are interested in working with or hiring artists, they look at their portfolios, or just at their body of work in general, to get an idea as to what to expect. also their in-comic illustrations might be somewhat limited as to showcasing their best ability by the need to stay entirely consistent with the stylization decisions and level of detail (which is often pretty minimalized in order to deal with swift turnover times) bracketing the comic.
>>7826148So most art school is a scam then. Can u assure me that my knowledge is up to at least amateur standard so I can quit this project? Ain’t no way I’m letting myself being bossed around by someone’s whose knowledge is not assured unless I’m paid
>>7826167This is reference btw. I’m self-taught so most artwork are kept to myself. No one has ever tell me where is my skill level as. I need some guidance on this.
>>7826167>>7826169probably more relevant to gaging your skill level than a study is for you to tell us what you want to do with your art, what your practical art goal might look like, then show us something similar.for example, if you wanted to be able to draw online just-good-enough-to-be-publishable manga or western comics, show us a few panels that aren’t studies. compare the results to examples that are already doing what you want to be able to with your art. just thoughts.
>>7826167Yeah at a glance it looks half competentLook up some local ateliers or any place where they make you sit down and draw models i here are any, itll give you a lot more mileage for a fraction of the price. This kind of place is filled with boomers here but at least they can draw.
3 years and 50k couldn't wring the soul out of his art. Soul.
>>7826172Alright side scrolling comic sketch I whipped up in 2 hrs if this is good enough for u to gauge my skill level. If u want to see the full render version, also can, just give me more time. I don’t aim for studio produced kind of comic. Something more indie style like what u often see on webtoon canvas.It’s frustrating cuz whenever I post my art asking for critique, no one is replying. In turn I have no idea where am at and these ppl who claim to have art degree keep coming at me abt how bad I am. Yet when I asked for their art, the art shown is as what I have described initially here.>>7826140I have no damn idea what defines as good art atp. Idk whether if I have studied art wrong or whether they are lying cuz how am I supposed to take their words seriously when the art they showed me is wrong(?) fundamentally speaking. It’s one thing if the art style is intentionally made, but u cant be serious when it looks like it’s from someone who start drawing for 1-2 yrs. I can’t raise this problems either cuz I don’t have a degree to my name to challenge anyone’s knowledge.
>>7826269It’s worse that this project started off with them introduce themselves to have an art degree so that makes it so I have to listen to them no matter what. Like if they want me to believe and listen to them as they have this so called art degree, isnt it better to send their non-stylised art instead. Also, they said they are in this project to build a portfolio. Didn’t art school already teach and help you with building a professional portfolio??? Why would u need this unpaid project. Also I will be the one who draw the comic. They r merely in charge of concept and promo art. What are they? Leeching off my work???I have no damn idea how to navigate. It sounds like a fraud, but I can’t proof it’s a fraud. I’m likely being harassed if I post this elsewhere but since 4chan is full of ppl with questionable opinions anyways, Whst could go wrong.
first worlders can just watch a course, ask for critiques online from pros in communities like this and still complain about art school lmao
>>7826269there’s really charmingly bad art that can still make it in webtoons if the story and pacing is really appealing to people. your art is at a higher level than some successful serials i remember reading, so i’d guess if you teamed with a godlike storyteller who could utilize what you brought to the table to the max, and if you could produce something better than your attached, you might be already close to hitting your goal. if you had an average writer for webtoons and were looking to get published, you’d probably have to match the artistic level of the ‘toons pulling numbers good enough for you, which is definitely some levels of skill above what you’ve drawn here, but this is a bad gage, because you showed closer to a storyboard than a final strip, so i can’t really tell where you’re at beyond seeing you’re confidant, consistent and comfortably competent in what limited stuff you’ve shown here (it looks good, though there isn’t really anything more than floating half-bodies there, so i’m not sure if 1. you could do more complex scenes if you tried and 2. if you wanted a 4-koma style of comic where you didn’t need to, so whether that’d be a relevant question or not.i don’t think being told you’re bad, average, good or great would mean much of anything, because this would give you entirely different answers depending on what pool of work you’re comparing yourselfto. i think the easiest gage is 1. submitting your comic to publishers and getting their feedback, 2. maybe submitting to contests that are known to give comic creators a traction boost or could get them discovered and see how your work’s received and what people say about it compared to other entries for public feedback, not do sure about how this one works, and (1/2)
>>7826371(2/2)3. again, just self-holding-up your work to published comic creators that are where you’d like to be and noting where they’ve mogged you and working on those areas. again, in comics, story is at least half, often even more than that, as important as the skill level of the artist in achieving success, and you’d definitely need to team with a writer because though i don’t think you were trying to show what you could do here, it feels like you don’t have the skill level to write engagingly enough to make it, though again, your art in a general sense is very nice.^ just stream of consciousness feedback since i felt on the hook since you asked and i engaged, but i’m not totally up on the comics scene so just take this as you like. maybe see if there’s some way you could email a publicly engaged or open-to-mail published comic creator and show them your work and pick their brain. or again, submit your polished work to publishers and see what you hear back.best of luck, hope this was somewhat helpful to you. skill level’s an eternally malleable process
>>7826276oh, from what you said here it sounds like this project would not be helpful to you. could say more, but pretty much boils down to that. feels like you’ll have done a lot of work for it somewhere down the line you, which you could have been putting into other more efficient modes of self promotion and improvement, and once you leave this free comic program you’d be left holding pretty much nothing barring your practical experience and your final completed? comic, and if you feel the final product, like your partner’s work, would be dissatisfying, you’d probably regret continuing in this and not getting in your practical comic-creating experience as a team in some other way. i’d check the net general, like google reddit, youtube, etc. on talks by pros who are giving practical advice on where to go from where you’re currently at to get published..
>>7826140>they/themKill yourself
Kek, I never got the concept of art school. Why go to school for something you already know how to do anyways? To slave away in the animation or design industry? In all seriousness though, I have never seen a competent person come out of an art school. It attracts people who want to wait to be spoonfed information, and this ultimately leads to perma/beg/ artskills. Also, most art teachers are ass, and just have you do gay ass art projects drawing a random vase or self portrait, many don't even cover the fundamentals and principles of art.
I majored in art, and yeah a lot of art majors can’t draw. This anon highlights the issue >>7826148. I was lucky enough to have one teacher that was a bit more old fashioned and actually taught shit. Outside of the classes I took with that one teacher it was all these super restrictive bs assignments and a lot of reading and writing. Honestly I spent more time writing and read more about art than I did actually making art. On top of all that I had my non art classes and a job so I had almost no time to draw. I was pretty beg throughout my college years and didn’t actually start improving until I graduated. So I can definitely understand how an art major wouldn’t be very good at art>>7826269It’s charming, but kinda hard to gauge the skill level from doodles. Though being able to evaluate your own art is a skill that you need to develop if you want to improve. I’m curious as to what the other person’s art looks like now. Are you planning on completing this project? You’re not getting paid and you’re probably not gonna gain much experience by working with someone below your skill level
>>7827625Post your work. I want to see how much you've improved
>>7826278Because they were retarded enough to fall for the college meme and got eternally indebted