The one and only, post your pixelart, questions you might have, and share concepts you enjoy seeing in pixelart: enemy ideas, experimental artstyles, sprites, anything goes
HOLY SHIT it's CASY
>tfw even NES tier pixel art requires drawing ability fuck the world. anyway recently I've been enjoying the look of FF NES sprites
>>7841694Lost Armageddon is rad too. there's like 5 versions of this game and they all have different art if anyone isn't aware of it already, this site is great for game sprites: https://www.spriters-resource.com/
>>7841685https://files.catbox.moe/784jtn.pnghttps://files.catbox.moe/qxrint.pnghttps://files.catbox.moe/t4vgjy.png https://files.catbox.moe/tj9kmt.pngAll I have so far for the game I'm making>>7841693Thank you anon
hopefully this link works. it's the Pixel Logic book, the closest thing to a pixel art bible afaik. if it asks for a key, I think the key is after the # https://mega.nz/file/yIcmnbIJ#TmP2ydd-j7za7JH_Cvs4ux0VnjyCHHOOEnBxzrZlfS0
>>7841699Youre good enough to not need to piggyback off of an established IP to find success.
But analog is a pain so I can't even, decide when to stop like, picrel, all translucent (for example), I now how to count it, but,but...do I just count it? Or basically how do you solve the image, manually? Basically setting value 0 to 10 on the picture??? How do I know? What's the basis of the successful painting too?Also can pixel art program on http://tululoo.com/ ???
>>7841694These look fairly easy to make
>>7841834>piggyback off of an established IP to find success.It's just a passion project tho. I don't intent to make any money from it.