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File: 1.png (7 KB, 186x218)
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The one and only, post your pixelart, questions you might have, and share concepts you enjoy seeing in pixelart: enemy ideas, experimental artstyles, sprites, anything goes
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HOLY SHIT it's CASY
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>tfw even NES tier pixel art requires drawing ability
fuck the world. anyway recently I've been enjoying the look of FF NES sprites
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>>7841694
Lost Armageddon is rad too. there's like 5 versions of this game and they all have different art

if anyone isn't aware of it already, this site is great for game sprites:
https://www.spriters-resource.com/
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>>7841685
https://files.catbox.moe/784jtn.png
https://files.catbox.moe/qxrint.png
https://files.catbox.moe/t4vgjy.png
https://files.catbox.moe/tj9kmt.png
All I have so far for the game I'm making
>>7841693
Thank you anon
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hopefully this link works. it's the Pixel Logic book, the closest thing to a pixel art bible afaik. if it asks for a key, I think the key is after the #

https://mega.nz/file/yIcmnbIJ#TmP2ydd-j7za7JH_Cvs4ux0VnjyCHHOOEnBxzrZlfS0
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>>7841699
Youre good enough to not need to piggyback off of an established IP to find success.
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But analog is a pain so I can't even, decide when to stop like, picrel, all translucent (for example), I now how to count it, but,but...do I just count it? Or basically how do you solve the image, manually? Basically setting value 0 to 10 on the picture??? How do I know? What's the basis of the successful painting too?
Also can pixel art program on http://tululoo.com/ ???
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>>7841694
These look fairly easy to make
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>>7841834
>piggyback off of an established IP to find success.
It's just a passion project tho. I don't intent to make any money from it.



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