Or are fully painted paintings imperative to the concept art workflow?
bump
>>7858222It depends. In the movie industry, mostly in the beginning, a massive shitload of sketches are produced as quickly as possible to get a rough idea as to how things should look. There may be some light coloring, but that's if the producer or director sees potential in it. Look at any behind-the-scenes concepts from movies, tv or games, and you'll get the idea.Pic related, star wars.
>>7861541this looks sickk
>>7858222Robot>>7858223Many eye elephant>>7858226Musketeer>>7858227JRPG cowboy>>7858229Big sword hunter>>7858230Hiten Mitsurugi Ryu!!!>>7861541Shit nepobaby>>7863660Tadaa!
>>7863675hey
>>7865701An elegant lady with bow tie.
>>7863675>>7858222 is clearly a landsknecht
I might be going crazy but I think I'm starting to see figures in these
The idea of concept art is to design things that others can build from.Squiggly stuff won't do.
>>7858222i think you have a shot bro this is a perfect portfolio
olobump
You are one of the best artists on /ic/. Keep it up.
>>7870780This
scribblefag... how many years will you keep doing this for?
there's no concept art making industry
>>7875614>"..I'LL LIVE TILL I DIE.."https://www.youtube.com/watch?v=ulEG7bd1H60
uuoobump
One day some famous artist is gonna die and these threads are going to mysteriously disappear
>>7883503
Pixel schizo could've made it if he was doing all this in trad
>>7883503>>7883543w..wait.. hold up..
>>7858222This might be unpopular opinion but I feel like an artist should be able to do many things from character design to concept art to background to illustration, anything that involves drawing something. If all you do is concept art, what the hell are you even doing in projects when it's past the conception phase?