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Or are fully painted paintings imperative to the concept art workflow?
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bump
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>>7858222
It depends. In the movie industry, mostly in the beginning, a massive shitload of sketches are produced as quickly as possible to get a rough idea as to how things should look. There may be some light coloring, but that's if the producer or director sees potential in it. Look at any behind-the-scenes concepts from movies, tv or games, and you'll get the idea.
Pic related, star wars.
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>>7861541
this looks sickk
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>>7858222
Robot
>>7858223
Many eye elephant
>>7858226
Musketeer
>>7858227
JRPG cowboy
>>7858229
Big sword hunter
>>7858230
Hiten Mitsurugi Ryu!!!
>>7861541
Shit nepobaby
>>7863660
Tadaa!
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>>7863675
hey
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>>7865701
An elegant lady with bow tie.
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>>7863675
>>7858222 is clearly a landsknecht
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I might be going crazy but I think I'm starting to see figures in these
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The idea of concept art is to design things that others can build from.

Squiggly stuff won't do.
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>>7858222
i think you have a shot bro this is a perfect portfolio
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olobump
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You are one of the best artists on /ic/. Keep it up.
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>>7870780
This
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scribblefag... how many years will you keep doing this for?
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there's no concept art making industry
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>>7875614
>"..I'LL LIVE TILL I DIE.."
https://www.youtube.com/watch?v=ulEG7bd1H60
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bump
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uuoobump
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One day some famous artist is gonna die and these threads are going to mysteriously disappear
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>>7883503
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Pixel schizo could've made it if he was doing all this in trad
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>>7883503
>>7883543
w..wait.. hold up..
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>>7858222
This might be unpopular opinion but I feel like an artist should be able to do many things from character design to concept art to background to illustration, anything that involves drawing something. If all you do is concept art, what the hell are you even doing in projects when it's past the conception phase?



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