eyy
Not this time. Don't want to hear I'm a beg again...
posting 3, rate
>>7866288
>>7866289
>>7866209What do yuo think guys?
>>7866209First finished drawing after a 7 months hiatus. Hope I can come back to drawing fulltime once the uni's exams are over :c
>>7866343Blog?
>>7866290>>7866289>>7866288Dig the style. Is there a lore behind it?
>>78662180>>7866288>>7866289>>78662906>>78662943>>78663432>>78663454>>78663494
Screw it, I'm gonna post here. Even if I'm /beg/ as fuck, I need to know.
>>7866288Low int they just need something more to give them that “oomph” but idk exactly what >>7866294High beg on the way to Low int bc you’re a really good artist but darken your darks bc the shading pattern is there but the value execution isn’t >>7866345Low int to mid, challenge yourself more. >>7866349High beg, work on form
>>7866347not really a fixed lore, no. its some sort of hard scifi universe though, i also draw a bunch of mecha. if you like my stuff check out maschinenkrieger or blame (manga), thats where i got a lot of inspiration from recently.
>>7866288Okay I know what they need: more form. Your shape language and variety is so strong but it’s so flat in so many places. Try to find a way to keep this style in terms of lines but make it so that the viewer can “feel” the forms
>>7866209
>>7866361Im sorry but ur retarded if hes a 6 and im a 3
>>7866407you asked for a rating and you got it, if you don't like it then git gud you faggot
im shit and should have my legs cut off
>>78664443>>78664302>>78663906>>78663724>>78663706
>>7866366Someone rate my devilboy plz
>>7866366>>7866616If this is your best work then low beg if not maybe mid but you still have a long way to go>>7866583I’d say high beg but on the way to low until you keep challenging yourself this way. Like you couldn’t pay me draw an arm in perspective like that. Anatomy is the biggest thing holding you back right now. You’re doing a good job of executing the idea and making it look interesting to the viewer but it’s at the expense of the anatomy not being as on point >>7866444High beg. Draw some mannequins and simplified humans before tackling stuff like this >>7866430Mid beg,put aside some time to study . Looks like you draw for pleasure a lot which is good in the long run but if you really want to improve you should take some time to crack open a book or do some life drawings
>>7866366I don’t feel I gave this enough crit. Your simplified anatomy and shape language is good especially with round shapes but I just don’t know what’s happening here. The perspective is super wonky if that’s a building, the background is very lazy, and what are those circles? If you’re gonna do this type of style give the rest of the piece this simple yet comprehensive approach same as you’ve given the body, which is clearly what you put the most thought into.
>>78663661>>78663703>>78663906>>78664303>>78664443>>78665835
Artwork i made of my friend's OC
Character concept art for a video game I'm making with my friends
>>7866622ok fair enough, I went from /prebeg/ to low/beg/ then it's at least progress
>>7866629If I saw someone give me a 1 for my art two months ago I would've fucking killed myself but now I feel less bad now that I'm drawing things I like (boysluts). I definitely understand why you gave my drawing that rating.>>7866628Yeah, I really hate drawing backgrounds. It would explain why the perspective is so fucky since I was like "I'm drawing a lad, I'll worry about the background later". I'll have to work more on it in the future. I'm glad you like the anatomy and shape language!
>>7866209Rate my level. I'm a mid beg supposedly. Just wondering if the perspective is good or not. I don't mind harsh critiques so tear me a new one, pain is the only way to learn.
>>7866935I'm aware the face and and feet are low beg. I didn't apply myself there
>>7866718Low beg, you tried many different good things, but failed miserably on every aspect of the pic. Grind more
>>7866935Low beg. stiff pose, bad foreshortening, the perspective could work with some tweaks, but still looks off
Getting back into drawing....
>>7867003Ok thanks anon! Mind posting how you draw that pose so I can correct my drawing? If not it's no biggie I'll figure it out myself but it would help a lot
>>7867003Damn just when I thought I was improving since my last drawing, I'm actually pegged down a level. Shieeet
>>7866622>Draw some mannequins and simplified humans before tackling stuff like thisThank you for the advice I am not sure I understand what you mean precisely
>>78667182>>78667215>>78669354>>78670083
I have been upping my composition game lately...
>>7867132A high angle shot as well
>>7867039Like you’re trying to draw the hand in complex positions and draw complex details of the body but clearly can’t draw the hands simplistically.
>>7867039This is also what I mean by draw simple humans if you’re trying to draw something like that
I’m won draw a bein `
>>7866209rate? coloring later (probably)
>>7867190Solid high to int I thinkNow do me
>>7867190Pretty intermediate to advanced
>>7866209r8 me
>>7867132>>78671344>>78671355>>78671435 idk>>78671692>>78671906>>78672002>>78672156
>>7867777Prebeg
>>7867757You gave me twoCan you point out the main fundies that I messed up so I can fix it please?
>>7866209Did I finally level up or am I still a low beg? Surely one of these days I get a higher grade
>>7867802draw more
>>7866290So awesome! socials anon please >>7866349Expert level and SOVL>>7866370Low int>>7866390An advanced beg>>7866935Int fosho>>7867008master baiter>>7867134High beg>>7867190High int master even>>78672156 - 7>>7867777Nice quads hope you stick around here anon
>>7866407you cant even get the toes right
>>7867889I'm gonna work on that but I'd like some critiques and things that I can do to fix my drawings. If you don't care to help that's fine but I really like to go over my drawings and redo them to fix my mistakes
>>7867143I see how that would make it easier to put together something passable but also i genuinely would rather quit drawing than go that plain so slower improvement but getting to have fun it is
>>7867935work on your posing(too stiff even if thats his personality) and eye placement
>>7867947Is this better ?
>>7867991pre/int/
>>7867900low/beg/
>>7867999In my opinion it's pre int. Just lacks volume looks 2d. The rendering can work if he adds that
No ints so far
>>7868018I’m int, and as are others in this thread. Bear in mind that what we’re posting aren’t the only things we’ve created, but what we want to be ranked.
I can't tell if /ic/ have become worse at art over the years, or if its just my eyes getting better at observation
>>78680336>>7868047Users who've made it left years ago. With the advent of AI less people are pursuing art, so you have less people to help guide beginners and less pros/advs posting their work./ic/s golden years were between 2012 and 2021. Pic related was considered average for /int/ posters back in the day.
>>7868038I missed >>7867215 who is int>>7867190 and the first guy is close but I don't see the point of not posting your best work
>>7868054Why would you post your best work? You already know it will be well assessed . This is about detecting weaknesses as well
>>7868053high/beg/
>>7868053I mean, I would still consider it mid int at best.Bonus for creativity included.
>>7868078i posted >>7867190 not cause it's the best, but just cause it was the latest, and her lower half bothers me a bit,
>>7868102meant for >>7868054sorry
>>7868047No one can stand this place you retard, new artists pup up every once in a while and the general attitude makes the. Emote like that one gif of a dog after sniffing a tissue or something. This place is just the same circle jerk over and over of people who are unwilling to draw putting down or not helping people who are willing. I the end /ic/ is just a board made of the same trolls and retards who want to see and disrupt art
Can I get a rating on my coloring and shading. I've not done the linework I just did the coloring and shading.
You are all so full of shit none of you know what you are talking about.
>>7868122elaborate
>>7868108The /ic/ community (or lack thereof) is outright hostile to anybody with ambition or willingness to help. There is a reason why the more successful communities either cut ties with this place completely or treat the board as secondary to whatever off-site congregation they have (DAD, ABA, etc.)
>>7868122>>7868175pre/beg/>>7868115high/int/
>>7868115>Can I get a rating on my coloring and shading.1
Why are you ignoring me' are you afraid?
>>7866218why not? It's fun to be a beg actually.
>>7868240high/int/
This one hasn't gotten any interaction in here so I might as well play this game. Gonna post some trad as well
>>7868317
>>7868317High or mid beg. Hard to judge from a single piece
>>7868383I posted two for this explicit purpose
>>7868411no point in rating the sketchbook one when the digital is more complete
>>7867761 5 maybe 6>>7867763 3>>7867764 4>>7867900 4>>7868033 6
Some of last years highlights.>>7866288>>7866390>>7867190>>7867761>>7868317>>7868318I like these>>7866430Hang in there, anon. Your stuff isn't without appeal. You just need to polish your skillset off a bit.
I can't draw
>>7868503You lack line confidence practice ghosting your line before drawing it. Construction is mostly fine for it style you need to also focus on measuring it out. I'd put you at a 3.
>>7867190Can I color it? It'd be a good chance for me to warmup.
You told me I’m a permaprebeg who will never improve so I stopped drawing.
>>7868524pyw
>>7868525Why? You already told me I’m a permaprebeg who will never improve.
>>78685360
>>7868537Okay. It’s not my fault. You’re the one who said I could never improve.
>>7868541nigga you don’t post anything, what i’m I supposed to rate. you don’t draw
>>7868542Exactly. I don’t draw because what’s the point after you told me I could never improve?
>>7868549Not drawing because someone online said you won’t improve is stupid. Prove that motherfucker wrong and quit feeling sorry for yourself . Now go pick up a pencil or pen, get to drawing, and stop fucking making excuses.
>>7868554
It's been a hot minute. Hit (and possibly help) me. (Apologies for the unfinished piece, I've been taking so long to finish it that it's currently the best representation of my skill level.)
>>7868514go bananas
Left is from last October from imagination, right is latest study from this week. Unsure what should I focus on to grow.
>>7868654the imamgination one is pretty bad, you should work on appeal, either stylization or focus harder on applying what you're supposed to be learning from your studies
>>7868630Already did
r8 pls?
>>7868033 high end of highbeg desu>>7868053pic seems like standard int, possibly low int. so it makes sense it’d be average for int>>7867215low int>>7867190probably low int. higher end of high beg at worst7868500786776478663457866290high beg78671327866349lower high beg7868654midbeg
>>7869069>7868500>high begNice
>>7868815Posting another one, asking for a rate, I would like to know what level am I on.
>>7869154From these two drawings i would say high/beg/,if you have other stuff to show anon i could give a better judgement.
i'm curious about what you guys think about this other drawing i made of the character where i actually colored her.
>>7869159I don't have much recent drawings I've done, this is the last one I can provide.Thank you anon!
>>7869161Yeah i can confirm that you sit comfortably in high/beg/ and you are not far from becoming low /int/. I think your weakest point is the line art, the anatomy is fine, the coloring and shading is good and i like this attempt at perspective. Overall i think you're GMI if you continue to improve.
>>7869203this looks pretty mid int, almost close to high for me
it’s been a minute
I am ready to face the harsh truth
>>7869643sorry 4 being a freak but ur great at feet.. i cant rate bc im retarded but ur art is really cute 2 i like ur hilights
>>7869643I would say high beg.>>78695076 could be a 7 if you do backgrounds this well
I am curious as to where my ADHD sperg doodlemaxxing neverfinisher backwards retard "learning" has gotten me. F me up.>>7866288Lots of errors (left hand in #2 is egregious) a bit stiff and awkward, and the construction is a little flat and wonky in some places, but inside you resides the spark of a potential high tier hardsurfacepilled /mg/chad. Good line confidence, I can tell that you rawdogged the lineart with very little stabilization. Despite the jank, construction is your strongest suit right now. Low /int/, high ZOVL, high potential. The last one posted ITT makes me think you can pretty quickly rise to mid/int/ and higher, it's a pretty impressive piece.>>7866294Fairly polished, good linework, aesthetically pleasing despite the footfaggotry. Somewhat hard to really tell your true skill level due to the narrow range of subject matter, you could either be low /int/ or someone who has grinded symbol-drawings of feet to a mirror sheened polish.>>7866345/int/. Highly polished and cohesive but somewhat lacking in a few areas (the hand for instance) where it seems you can't quite nail the stylization.>>7866349High /beg/. Cute.
The new (You) limiting spam filter sucks. 4chon pls chage it bakc pls. I guess I'll post more of my junk until I get through all the (You)s I want to get through.>>7869841I re-evaluated that the last one is mid /beg/, but higher appeal/soul and stylistic cohesiveness lets it punch above its weight.>>7866366Pre/low /beg/. Stylistically cohesive, but it's clear that you're mainly just interested in expressing your fetish. Your perverted lust will either drive you to get better to render your fetish in higher fidelity or damn you to perma/beg/ hell, being content with autistically drawing the same symbol drawn butts for all eternity.>>7866370Decent observational skills, interesting and aesthetically pleasing rendering/linework and composition, practically zero constructive ability to speak of. High /beg/, but aesthetically pleasing.>>7866390High /beg/. The construction is a bit wonky, but fairly serviceable, and your ink rendering needs refinement, but it's very effortpilled and detailmaxxed. The patience needed to put down all these meticulous lines and patterns will carry you far. Just work on the bigger picture with your construction and gesture skills.
I changed my mind again. The one I switched to mid /beg/ is clearly high /beg/. I have a hard time accurately scaling /beg/ work, I'm sorry. It's taking me some time to calibrate my ratings.>>7866583Low /beg/, but very high effort and willing to challenge yourself, which is praiseworthy.>>7866718I rate you similarly to the last.>>7866721Low /int/. It just feels slightly janky due to it feeling a bit stiff and the shading not making complete sense, but it's stylistically cohesive and polished enough to mitigate those flaws.>>7866935Low /int/. Stiff gesture, wonky construction and foreshortening. Okay anatomy, although the musculature on the left arm is completely wrong. It appears that you basically just rawdog your drawings in one go without much planning. If you put more effort into the planning phase you'd possibly create a more polished and presentable drawing and rate a little higher (I have the same problem, desu ne). On a side note, the subject matter is cringe, very shallow and lazy strawmen. Rather boomerish in its out of touch hamhandedness. The Xe/Xer for example looks like a generic old fashioned punk stereotype, nothing at all like the often out of shape (over or under weight) and dysgenic queers and troons currently chimping out in Minnesota screeching at ICE officers. Soijaks on the other hand tend to more accurately caricature the targets of their ridicule and some are actually quite funny. I'd recommend actually studying your subjects so that you can hate them more accurately. Remember, WWHMD (What Would Hatemonger Do?).
>>7867008Low /int/.>>7867132Vacillates strangely between high /beg/ to almost but not quite low /int/. Leftmost drawing is quite good, although on closer inspection one can see the awkwardness of the lineart and rendering and the subtle offness of the perspective. The middle one is a bit more off and the right one looks like it falls squarely in high /beg/ tier, due to how flat and oddly proportioned the characters are.>>7867190High /int/.>>7867215Solidly /int/.>>7867761Low /int/. Neat painting style.
>>7868115High /beg/. Flat, stiff gesture.>>7868240You're /int/ tier, you cheeky lil' humblebragger you :)Goofy ahhh hand thoughbeit, I'll have to dock a point for that.>>7868317A bit hard to tell due to how unfinished this is, but I'd say low /int/.>>7868318Low /int/.>>7868483Low /int/, maybe high /beg/? A bit harder to gauge since landscapes aren't my forte, but the perspective doesn't seem great. The landscape is comprised of flat shapes. The ground plane has no depth. It looks rather unfinished.
>>7868500Low /int/. Diligently finished, but the gestural and expressive qualities are rather stiff and the anatomy is a little weird in places.>>7867836High /beg/ but pretty polished. Aesthetic hatching and shading, nice clear values. A bit stiff and flat. Mangapilled.>>7867900Low /int/ but the soft/transparent brush folded 1000 times overworked rendering makes it look worse than it would be if you had done this in lineart with simpler colors. Blocking out with harder, more opaque, larger brushes would not only look better but would save you a load of time not spent indecisively widdling around with an itty bitty transparent brush.>>7868033/int/, although you still seem to struggle with cleanly reconciling construction and animu stylization. Study how 3D anime artists do it.>>7868566/god/
Can I get a rating?
stuff oscillates between efforts cuz im a lazy soul
>>7869860I decided to follow your advice and attempted a more complicated drawing. I took a reference of bill Burroughs butI fucked it up halfway..since I don't draw digitally it's incredibly annoying to have to be extremely diligent and my problem is small fuckups make me give up entirely. I'm thinking of just buying a wacom
>>7869940I'm disappointed with the gun and the folds. I think the face is ok. I'll draw some studies before rawdogging my drawings
>>7869941Even though initially when I studied them they looked acceptable. The final rendering was just too hard
>>7869643Very close to being int if you studied anatomy and figure drawing moreAnd if you figured out how to draw hands
>>7869507Advanced >>7868383
>>7868815Mid to high beg. If you work on your anatomy you can easily become int
>>7869934Definitely mid beg. But on the lower tier of mid beg since your lines are chicken scratchy and you have limited perspective
>>7869507Not a challenging pose and it doesn't even matter, there are no mistakes. Advanced. Grats dude it's amazing.
>>7869950There mistakes. Right arm is slightly shorter
>>7869940Anybody know how can this be precisely rendered with something other than pencils? Or ballpoint pens?
>>7869952people aren't symmetrical doe
>>7869950pre/beg/>>7869940>>7869943post/beg/
>>7869994you're not listening to an anime tranny, are you?
>>7869945i guess you are not wrong about that, but i think i can at least draw simple hands but it just looked better in that piece to put them there.Also did this a while ago, altho i dont think it is any better.new captcha is fkn killing me
Something.
>>7870032first time trying a drawing tablet
>>7869864Alright brother... I'll bite. How do I ascend to full-on /int/?I'm this anon >>7867132>>7867134
haiii ^_^
>>7869949damn ok lol
>>7870569low beg>>7870598mid beg>>7870377mid beg + a trashy reference>>7870032low beg>>7870029mid-high beg>>7869999Anime website. Only anime drawings are good.
>>7869690Thanks anon, and probably not. I don’t usually like to render my work this much. Only doing it to shill my comics. Working on a lineup for my characters. Most of my work is black/white.
>>7870672low int
I can see why no good artist stays here.
>>7870684the standards are a bit high? i don't know why rating artworks will help. art is a very tomato or tomatoe activity.
>>7869873>although you still seem to struggle with cleanly reconciling construction and animu stylizationTrue, I'm watching a video course about faces by a japanese animator, it's opening my mind to the 3d structure of stylized character faces.Also, some doodles from today trying to apply it
>>7870690they look like cheap copies, pre-beg no draw i suppose
>>7870692nothing was copiedcope
>>7870693yeah now i'm 100% sure, it's copied garbage.
>>7870694mindbroken beglet
>>7870696You don't even know how to shape skull, all the heads are wrong. Copied garbage belongs in the trash. >>>/x/
>>7870693People get really fucking jealous here lmao. Reminds me of reddit mods who ban people accusing them of using ai lol
this thread is a bucket and I'm a crab
Sure why not
>>7870827Anatomy has a big glaring mistake so I won't bump you into int, you're high beg
>>7870827Chicken scratch/10
>>7870827this is really cool, i’d definitely say int. and i love the messy lines, it keeps the energy of the sketch, and maps out where you’d place your values and colors perfectly if you felt like bringing it closer to finish. awesome comp, too, and consistent lighting. i’ve been working loosely in black a lot like this too lately, treating my sketches as kind of indicative rough maps, and it’s great for keeping your sketching fun, tossing out stuff at high speed, and having lots of content to pick from if you ever feel like taking things farther. really great work.
>>7870918Ah shit it's the left leg right?>>7871167Thanks dude really appreciate it. I think I could improve to clean things up a bit but it keeps up the momentum and makes things fun. Glad you like it.
>>7869846Thanks for the rating. I think you’re teetering right between high beg and low int, closer to the latter. Only thing holding you back right now is values, like some dark darks would go a long way on sketches like this. Without darks these sort of blending together. But I find the way you drew those legs in perspective to be very nice and I enjoy the proportions
unfortunately, im all over the place as usual>>7870827INT, i love ur lines>>7870657intplease tell me you have a blog>>7870598mid beg
I want to know my power level to put myself in place. My ego is too big
>>7872041Somewhere between 3 and 4.
>>7872115Thanks for the rating
>>7872127You're welcome. I hope it didn't crush your soul. I did look over your drawing carefully.One thing I would have done differently - that chest likely has some weight to it - so I think her hands would have been better placed holding it from the sides with her fingers underneath, or giving it side handles and her gripping those handles. As it stands now her hold on it looks very light as if she'd drop it.
>>7872136Oh, and one more thing, if we assume she is surfacing since she has her treasure, those green carrot tops would be more in a downwards direction instead of floating upwards (like seaweed anchored on the seafloor), since she is swimming upwards. But that's a minor one cause I don't know how you envisioned it. For all we know she could be doing a photoshoot for a magazine or something.
>>7866349Alice!!
>>7872136>I hope it didn't crush your soulDon't worry im happy to receive criticism>>7872141I did not think much about it
I CAN'T ESCAPE 6. I AM TOO LAZY TO ACTUALLY BE MINDFUL ABOUT SLOPPINESSSSS AGGGGHHHHHHHHHHHHHH
>>7872041mid beg. Not a challenging pose, shit background, failed anatomy and fundamentals , shitty composition. Can't you do this yourself you useless retard
>>7872398You don't have proficiency in all fundamentals, this guy does >>7869507, you are not a six he's a six. Realistically you are probably a 2 or a 3 and i don't even have to see your art, ain't that crazy. Personal flair is not technical prowess .
>>7870377>>7870032A more polished drawing, i still cant color shit.
>>7873273>mid beg Thanks for the rating, bro>failed anatomy and fundamentalsWhere did I fail anatomy>Can't you do this yourself, you useless retardSOWWY ANOOOOOONNNNNNN >:3also this confirms more or less what i tought of my art, im 3 going into 4
I stayed up past my bedtime for this
What’s is my powers level
>>78736084 face looks horrible>>78732804 maybe 5, but your drawings are disgusting>>78720413 study advanced anatomy, composition, and perspective>>78717862-3, but it is hard to rate due to the simple style>>78706905-6
>>7874014no draw
>>7874053here, i dont know if this is abetter picstill, thanks for the rate
>>7866209why are adv and pro in the same bracket when there's 4 for beg and 3 for int, and the jump from adv to pro is as big?
very low effort but i always wanted to be powerscaled so idgaf
>>7874053Fuck you
>>7874145high beg or low int... maybe mid beg? i don't know shit's weird, the parasol exists on multiple planes and the left arm is also wrong, i feel like that's one of those mistakes that even mid-high begs don't make. Int rendering tho
>>7874173what's wrong with the left arm? if u mean the wrist-elbow size difference then i never thought it was a big mistake...
>>7874171Sorry your art is shit, bro. Stop being a bitch about it.
>>7874199it's broken
All right, powerscale me. I'd kill for some critique or any feedback at all at this point.
from last night, hit me
>>7874098this distinction seems arbitrary. some random anon made it, it's not definitive.
>>7874080 (me)Alright, lets give this another try, where am I at
>>78742194, only major mistake I see is her right lower leg seems to be disappearing, the left leg needs to either skew into the background or sit on top of it. Its hard to judge further because its just lineart >>78742873 for the guitar player, 4 for the woman and toad.
>>7873274You don't know me!
Never posted in one of these threads before, but I wanna find out how bad I was in the prebeg/low beg zone last year. I don't have anything more recent to post since I've been hella demoralized from drawing for some reason, it's like all the desire to draw just disappeared when the year rolled over.
im still learning a lot i suck at composition poses and perspective, rating?
How long after paying the processing fee should I expect my certified power level rating? it’s been a week now.
>>7874053Mr homo over here looking at the face
>tfw still low /beg/ after years of "just draw"heh, no big deal brah>>7874886this is super good brah, but she could always be bigger, more full of milk.
Hold up, I need a new ranking. This is the best piece I have ever made in my life.I'm at least high /beg/ now right?If it was an interesting dynamic pose I'd say I was low /INT/
>>7866390Otoyominitari / 10
>>7866361lmao no
>>78748212>>78748864>>78763353>>78761503
>>7876582I'd give your rendering a mid-beg and your drawing a low-beg. So overall, low beg approaching mid beg. Nice job on the improvements though. I noticed you skipped doing the abs and the entire neck is fucked up though. But this doesn't even come close to int.
i dont draw anymore
>>78775145
>>7877514A shameThis is cool
>>7877514Blog?
Last time I participated in these threads was a prebeg, have practiced lots since then.
>>7877514really cool workmaybe 5-6>>78765822, why did you get rid of his abs>>78748863-4>>78761503
>>7877514aw anon :( I really enjoyed your work, but hope you are doing well!!
>>7878088this is turd polishing
How about this one, a nice quick sketch
>>78787563, looks like you watch a lot of veil
>>7878779Why do you say that? What's veil?Why 3, though, can you give a more detailed explanation?
>>7878796anon sounds like a crabbased off that drawing alone i'd say you're more around 5
>>7878803Why only 5? Could you explain?
>>7878810Nta but if you read the chart it's pretty self explanatory. I personally think even a 5 might be too high considering your drawing doesn't really showcase your mastery over all the fundamentals. That person is just assuming based off the skill and line confidence shown that you're proficient in those other areas as well.
>>7878810Nta but it’s kind of hard to rate with only a sketch. Especially when the hands are covered and the rendering is incomplete. For example, the rendering on her upper arm looks great but then the rendering on her face is unappealing to me because the far eye’s placement and because of how prominent + high up the nasolabial fold is. I’m not sure if those things are intentional, symptoms of unfinished work, or due to a genuine skill issue without seeing more of your work.
All very skilled>>7877514 superb, shame you've stopped drawing, strong fundamentals all around and very high concept idea.>>7868053 interesting composition, I like how you play with hard and soft edges and Notan - the black flat shape cutting into the 3d forms of the body. Very cool.>>7869507 very skilled, I wish I could see some form of composition from you to get a better feel for you overall skill levelSkilled but need to showcase your mastery over colors, values, lighting, composition for me to get a better idea of where your skill resides.>>7870690>>7870657>>7866290
>>7868240im so fucking sick of clear ints pretending to be begs for attention
>>7874641Yeah, I know, but I wanted OP to admit it.
>>7874098To me it seems clear by this chart's standards adv and pro are at the same level of skill, one is just able to successfully make money off their art. Which I think is pretty fair. You have many highly skilled artists that almost nothing if anything from their art.
Does /parabeg/ exist?
R8
>>7879494Israel>>7879652Africa
>>7874211stop acting like subjective opinions are objective. the face is awesome you just dislike the stylisation
>>7879665>still seething after a week
>>7879654Ermmm what does that even means
>>7870684You should only stay here until you get a majority /int/ rating, then you leave as the art is good enough for off site. Any use of this board further will net you a bunch of seethe and hate.
>>7879652I saw this in /fag/. Going by the sketch, your drawing skills are solidly /int/, there's a good sense of form and perspective there and it's quite expressive, but the rendering is genuinely awful and /beg/ tier.>the values are all over the place (face has almost no contrast or darker shadows while the teeth have high contrast and very dark shadows)>the shadow placement/light direction doesn't make much sense>the colors are mainly darkened and lightened with black and white, which causes them to be muddy and grayI saw the WIP in /fag/ and noted that you painted the underdrawing by filling the line art out in sections, fully rendering these sections out with little fussy fuzzy brushes. This is part of your problem. You should be blocking out the general color/value shapes across the whole thing and then working out the specifics so you don't get lost in the details and end up with a muddy, meandering mess. It's also simply more efficient and takes less time to get better results this way. What you're doing is essentially the painting version of chicken scratching. You would be fixing pretty much all of your issues by about 50% just by changing this.As for the color, I prescribe you this video. https://www.youtube.com/watch?v=gwLQ0cDb4cE Learning about local and perceptual color will fix your color issue.Marco Bucci also has some other useful videos about shading and values that you should look at as well. He goes into the subject in the ambient occlusion and ambient shadow color videos, but the styrofoam ball shading video would address your issues with unclear values and inconsistent light and shadow placement.Finally, you should probably just make a gradient with your art program and paint stars in it instead of using a grayed out artifacted JPEG that still has the dreamstime watermark on it. It's just unprofessional.
Rate please! I want to study more but I don’t know where to start.
>>7880788This is amazing. Would love to see a background on this. I would say 6
>>7878987Same. The /beg/ thread is full of that, I know it's also for /int/s but they act like they can't draw or don't understand fundies while drawing in perfect perspective with perfect anatomy.
>>7880806Really good understanding of colour and the design's not bad either, tighten your lines and draw some backgrounds and go make a 40-page franco-belgian style comic
>>7880811Thank u bro :)
>>7879773Holy cow well im very interested in this analysis because ive never had anyone challenge my art yet. Usually its hard for me to catch my mistakes when most people just dont comment on your work whatsoever. I appreciate your critique but this piece was a little sloppier than my normal standards, since it was mainly for a friend and not exactly a "try hard" piece alot of what you pointed out about how I work was true. I only learned how to properly blend with the acrylic brush and airbrush correctly recently after alot of really failed projects, this piece was me playing with that fine hair brush as a blender
>>7880818Could you give an example? Imo it's pretty easy to tell when someone is earnestly tearing apart their own work and when someone is fishing for validation.
>>7880818STFU. I wouldn’t have to be permaprebeg if you hadn’t called me one. Maybe next time don’t be such a retard.
>>7866209(The digital drawings I did are made with a mouse currently because I don't have a tablet)
Can I get a reality check on this?From my personal observations I believe high/beg/.
>fundamentals fundamentals good fundamentals work on fundamentalsWhat do you guys mean by "fundamentals"
>>7881254If you have to ask you’re NGMI.
>>7880788Soul
>>7880888Low /beg/ but I'll at least give it to you that it's got soul even with the chicken scratching and anatomical errors. You'd do better with learning the basic anatomy scales and placements, clothing folds and wrinkles too.>>7881144Medium to high /beg/, I'd say high since your animal marker works are much more solid than your human ones. The pigeon, chicken and Frederick pieces are the best, the rest are alright too but not quite as good as those two. Maybe mess a bit more with the caricature style for humans, nice marker rendering though.
>>7881374: D Thanks for the compliment on my alcohol markers! When I get my tablet, should I keep working with traditional media until I'm good and then switch to the tablet, or should I go straight to the tablet
>>7881659Honestly, just go with whatever makes you happier at the moment to get you more mileage. I started with cheapo drawing basics until I bought myself a 24 pen display, mostly to save on space since it got bloated around here.Mind you the feeling of trad to digital is pretty rough due to having to learn how to operate with the software, the drawing aspect is also different, more like working on an upright draftsman desk.
>>7881374Thank you, will be focusing on anatomy and folds then. About the folds you know any resource, a book or something; that goes deep on it? or just search photo references, observe and draw
why would anyone care? do you have a goal or do you just want to posturize? what do you want to do with your doodles? a cartoon? a comic? a pretty painting you can hang on a wall? you shouldnt ask what your level is, you should ask yourself what you want to accomplish
>>7881742If you want something all encompassing I'd recommend Hogarth's Dynamic Wrinkles and Drapery that he did right before he died. Mind you, you'd probably have to read his previous work on Dynamic Anatomy too for better understanding.Although take what I say with a grain of salt, I know Hogarth doesn't get recommended to beginners due to his VERY academic style but he's extremely competent. If you want something easier for anatomy grab a Bridgman Complete guide to drawing from life or Constructive anatomy. I'd recommend Morpho's books even with all said before though for anatomy for no headaches.
>>7881752Thanks a lot, I will be looking into Hogarth; I like academic styles and having a very indepth book on drapery is exactly what I want. I will read both books, if I find it too hard I'll be looking into Morpho first
>>7881744whyd you come to say this on the thread about measuring your drawing epeen size literally called power level general, sorry if i called you a prebeg tho
Not really after a rating, just curious what you guys think of my work. Is it interesting? Do you feel anything? Any critiques?
>>7881744People don't need to explain to you or anyone why they care about something lmao>you shouldn't askPeople can do whatever they want What a worthless post
>>7881144I like the pigeon
>>7881789The cube one looks quite nice and pleasant to the eyes. The others? Bland, muddy, awful composition and coloring both. What I said might come across as rude but if I ever saw these type of works in pixiv or twitter I'd just completely gloss over it not even giving it a glance. Try something more ambitious and dynamic like you did with the cubes since that one immediately made me stop on it before all the others.
To expand a bit more on that, your cube piece has flow and rhythm, something the other pieces lack. See how the cubes have a nice imaginary round line that always lead up the viewer's eyes to both the top and middle part of the canvas? That's good rhythm, which makes a good composition.
>>7881789girls drawing sad angels. if I had a dollar...that said I kind of like the drain one, but maybe it could tell more of a story, like the wings and her feet are covered in oil like those pelicans after the BP spill. though you'd need to extend them past the black circle a lot, would make a cool contrast I think.
>>7866209Feel like I'm getting better at rendering . Wish I knew how to render clothing tho. Shits impossible
>>7882385This is Burroughs btw
>>7882385
Some more
Every time I draw, I get hit by a wave of blackpill because, by the age of 30, I still haven't learned to draw well or nicely, because I never want to make time for it, getting distracted by games, procrastination, or the decision to join the army.
>>7883032Why not just learn construction and anatomy and proper rendering instead of gooning and Vidya? You can stop wasting your time and get to work or keep being a whiny faggot
>>7883044>Why not just learn construction and anatomy and proper rendering Because every time he goes to draw his ego tells him he's been doing this for years and he knows that stuff then he sulks about the actual result in reality instead of humbling himself and analyzing (not judging his self worth) make a list of what he wants to improve or refine in his process.
>>7866209Just realized random porn stills are great for references
>>7883196
>>7881801>>7881804Thanks, I have tried similar compositional 'tricks' with the others but I guess they weren't as effective. Every time I have an idea or concept that comes into my head it's always a more flat composition, especially if it involves a physical background, guess I need to focus on environments>>7882196Thanks, she did have black arms and legs at one point but I decided I preferred the white against black instead
>>7880788I been stalking you nigga.
>>78831983>>78830323>>78830074>>78823853>>78818992
>>7883242Bro... whats ur IG
>>7866209finally got myself a wacom tablet i feel im close to moving past mid beg into int but im not sure what areas to improve. i just want some guidance from a pro
>>7883281mid beg, anatomy and perspective sucks
>>7883598I got banned from IG.
painted a galaxy goddess then enhanced it in photoshop a lil think it came out quite nice. I always paint way too fucking small however
>>7884150Mid beg but close to high beg>>7884157Low beg, can't render , can't draw
>>7881205Actually I might even say int desu. Maybe post more work. Int and high beg aren't too far from each other
>>7884161Didnt realize I was that bad. Damn. thanks for the reality check that im lowbegGuess I'll just start over with robertson and DaB. what a waste of the last two years
>>7884170nta, all your painting shows is you lack observational skills. You painted that from reference. DaB and robertson won't help you learn observation, those are for constructing and perspective which you need to draw from imagination.
>>7884199thanks for the advice. not to cope too hard but when i painted that i was actually explicitly challenging myself to focus more on construction and relying on the ref as little as possible. i wanted to see if I could make a passable piece without having to analyze and recheck every angle and negative space since ive been doing a lot of 1 for 1 copies lately.i see i have failed lmao. i will do more observational drawings and study harder. thanks
>>7877514Nut exactly sure whats happening here, but it's cool as hell. Don't stop drawing anon, you'd be a fool to.
I'm going to post three, please rate them. I would appreciate any advice or feedback on errors so I can work on them.
>>7884280
>>7884281
>>7884236You didn't fail. When you're practicing basketball do you cry whenever your ball misses the hoop? Do you consider it a failure that punishes your ego? No you just practice more until you get it right
>>7884280Low beg. Chicken scratchy lines. Poor anatomy, poor construction, poor proportions Shitty poses that feel flat and 2D
>>7884170As a rule of thumb in art. If you think you're bad, you're most likely 100 worse than you think
>>7884308But what if you get told you’re a permaprebeg who will never be able to improve?
>>7884438You ignore them? Lmfao. Brother. I was btfo so many times when I first started. I've gotten much better than that because I just stayed consistent. The people who try to tear you down only do so because they've given up on themselves. Surround yourself with people who are still trying to grow and will elevate you. People who will be honest about where you stand and what you're doing wrong. You can find those people on here. You need to cultivate your tribe. The crabs are just noise. You can either tune into it, or not.
>>7884517Pyw
>>7884548I've done this so many times now I feel like an attention whore. Not only that, I've riding on my coattails because I haven't done anything substantial this year that I'm proud of, so it feels like I'm just repeating the same things to people ad nauseum. I could post my work, but does it change the truth of what I'm saying?
>>7884554Yes it does it proves whether your opinion should be considered or disregard into the trash heap of shitty beg advice
>>7884570Alright, well this was my work back during covid
>>7884570and this is around where I am now. All drawn w/o ref except the bottom right girl which was a color study. I wouldn't say im great by any means. If anything it feels like im beating a dead horse because i keep posting the same shit when ppl ask me to. like what im doing bruh
>>7867056>>7869860Yeah that one was shitty. Here's another one
>>7884312Oh, I see. I suppose I'll have to keep working on the lines and construction, which I suppose is the most important thing. The proportions will come naturally over time.
>>7884280>>7884312how about this? Was there any improvement? I mean in terms of volume and construction. I can tell the head is huge, and the chicken legs lines are something I think will be hard to learn to stop doing, but I'll keep trying.
>>7885069Adductors too big, pec and deltoid are misplaced and poorly drawnFace lacks perspective Lines are still scratchy
>>7883986feedback on this?
>>7885440Thank you for taking the time to respond and for your feedback. I'll be more careful with those points. I hope I've at least improved that 2D feeling a little.
>>7885611Learn perspective first. Draw primitive forms and still lives. Then you will improve in drawing bodies. Make still lives of cones, cubes, eggs, all respecting perspective carefully. Then learn how to render them. Then draw chairs and cups and everyday items and render them well. Once you are good at this draw casts and plates. Once this is done you can move onto human figures. You can keep drawing figures but draw these things in parallel for major improvements