[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/ic/ - Artwork/Critique

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 20250923_144014.jpg (1.36 MB, 4458x2380)
1.36 MB
1.36 MB JPG
30y old fag here. Just started drawing. I don't care ab mastering or really learning, just appeal.
>>
>>7874107
who is your art inspiration/goal?
>>
File: 1767223027710153.png (115 KB, 379x387)
115 KB
115 KB PNG
>>7874107
>zoomtard turns 30
>he still acts , talks and draws like he's 12

absolutely fucking grim what the fuck
>>
>>7874108
Rembrandt. Coffin of ley ley. Undertale.
>>
>>7874110
30 is the new 15
>>
File: 20250921_091107.jpg (1.76 MB, 4080x1836)
1.76 MB
1.76 MB JPG
>>
>>7874107
try recreating drawings you find appealing
>>
>>7874111
what a fucking spread
>>
>>7874107
I don't see rembrandt/coffin of leyley/undertale on this. What the fuck?? This looks like a drawing to make your immediate friend laugh.
>>
File: 7766048_orig.jpg (36 KB, 393x477)
36 KB
36 KB JPG
>>7874107
The best way to learn appeal is to pretend you have a mental handicaps
>>
>>7874107
Scott McCloud's Understanding Comics has a section on abstraction, and how it makes a character more relatable. That is, how readers can see themselves in that character more easily.

Beyond that, I'd probably look at the distinguishing characteristics of youth: how the faces of children differ from adults, how kittens differ from cats, etc.

I'm not saying appeal is limited to the above, but exploring both might help you think about how viewers relate to your work.
>>
>>7874131
>how to get a girlfriend: just repeat what her last boyfriend said to her word for word
>>
>>7874241
Master studies have been a way of learning for like a thousand years lil nigga
>>
>>7874107
>I don't care ab mastering or really learning, just appeal
99% certain this is bait, but your art will never have appeal if it looks like shit, so you really do want to learn. Does that mean you have to draw a million boxes? No, but you'll need to draw a million of something on order to get better.
Do what >>7874131 said, focus on copying at first, when you see good results with that, try recreating a piece from memory. You won't be able to do a one to one copy but you'll see your own style start to emerge as you apply the skills you built up drawing from reference.
>>
>>7874107
>30y old
Just don't. It is too late. What were you even doing in your 20s? To be a 30yo beginner I can tell you don't actually have the creative spark and just picked up the hobby because you like the idea of being an artist. You will waste your time in /beg/ for 5 years then give up meaning all that time will be wasted.
>>
File: 1752988529191800.jpg (9 KB, 236x213)
9 KB
9 KB JPG
>>7874241
>ask stupid questions
>get an actual genuine useful response
>lash out at the person giving said response, admonishing it as if you know better than him (you clearly don't)
why is every "how do I do X" thread on here like this, is this bait or are you guys really that full of yourself?
>>
File: ffgfgfhgfhfhUntitled.jpg (2.06 MB, 1708x2067)
2.06 MB
2.06 MB JPG
>>7874108
>>
>>7874111
>Undertale.
study temmie chang artwork
>>
>>7874118
ok this one is better
>>
I too would like to learn appeal you people have told me often before that my drawings lack it but you’ve been incapable of expressing what is appealing. I think you just want things to look like anime all the time.
>>
>>7874107
> I don't care ab mastering or really learning, just appeal.
For appeal you are going to need to learn and to some extent master. Even if you wanna do globohomo style you will still need color theory.

>>7874131
>>7874241
It works because you can figure out what techniques the artist used. (even better if you can find a speedpaint albeit with rembrant...good luck)
For OP it could work because it would help him break out of symbol drawing.

To put it into that analogy:
- Assume the girlfriend is blind and your goal is to trick her into thinking you are her ex by mimicking his voice and patterns of speech.

>>7874149
Because op is pre/beg/ that literally just picked up the pencil... of course it's not gonna look like a Rembrandt. Also if you squint your eyes and hit yourself with a hammer 7 times you can see a bit of coffin of Andrew and Leyley in the way he does the eyes.
>>
>>7874111
> I don't care ab mastering or really learning, just appeal.

>>7874111
Considering you said you don't care about mastery or learning I would personally not go for Rembrandt as that is by far the most difficult. You could pick up a few things from Rem but do not expect to reach his skill level unless you are willing to master and learn.

> Undertale
For undertale just pick up aseprite and learn character design and some color theory to go along with it. Watch some speedpaints maybe. Should be the eaziest.

> Leyley
For coffin of ley ley it looks like some mix of anime+western style and oddly reminiscent of Helltaker (despite different devs) so I would look into that game as well.
You will first want a decent grasp on complex form , anartomy, perspective and a bit of realism (like at high/beg/ levels see: /plg/). Then study color theory, then style and appeal. Would recommend picking up a bit of (digital) painting as well but you will be doing cellshading for the most part so no need to really sweat it.
Also would recommend following the artists , watching for any speedpaints/advice and whatnot.
A nice way to do style studies is to first attempt a 1:1 copy , then a copy where it's similar to the 1:1 but different (angle change, different but similar character, etc.) , then a completely different thing in the same style. Repeat untill good.

If you don't want the style attempt to look like a cheap copy attempt you generally want to know atleast a bit more than it seems you should on the surface.

Recommended reading:
- Perspective made eazy
- How to draw by scott robertson (It's quite complex... take your sweet time with it)
- color and light by artist master series.(Basically the bible of color theory.)

> Rembrant
A lot of the stuff I mentioned for leyley but take it a lot more seriously and study the fuck out of painting and painterly styles. Look into contemporary artists that have similar styles and into people Rem studies alongside.
>>
>>7874107
Imo, it's the same with any kind of art. You need to have a lot of life experience. And somehow transfer it to your artwork.
Like how writers transplant their life story, at least the emotional component, to their novels.

Very straightforward example, you travel to somewhere, you find something unique. You draw them. You meet a really strange person. You draw them. You read an interesting book. You draw them. And so on.

I think appeal, SOVL, and the like, are just the sum of human experience.
>>
>>7874107
Why do you uncs all draw pedotoons?
>>
File: 1744628986221805.png (67 KB, 216x233)
67 KB
67 KB PNG
>draw sexy anime girl from current anime
>1000 likes
>Draw the same character in a cool pose
>2 likes
>>
File: 1579347842251.jpg (52 KB, 600x449)
52 KB
52 KB JPG
>>7874111
>Coffin of ley ley. Undertale.
>30 years old
>>
>>7874110
Don't put 96 faggots in my gen, they belong with millennialtards
>>
>>7874107
Appeal comes from cultivating good taste, and being self aware to judge your own work like you would others.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.