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I've been practicing digital art for about 3 years now and this question has always been on my mind.
How can an artist know, objectively, if their art is good or not? Is social media attention a valid metric? How do you judge your own art?
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You literally have a built in mechanism in your brain that tells you when a human character looks ugly or malformed
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I know bro, I mean in art style. I think my art still lacks something. don't know if I can explain it better but I think you got it
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>>7890242
you'll know you've "made it" as an artist when people on twitter accuse you of using AI and demand speedpaint videos that they will dissect with atomic precision, because AIbros cannot be trusted but the average pleb cannot easily identify fake art.
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>>7890279
no
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>>7890242
Just compare your work to better artists. Does it stand a chance or do you still lack something? A lot of the difficulty art later is really just how fast you can create works with substance.

This does't mean you have to be suprr good, it just means that you polish enough until everything looks acceptable and nothing looks off
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>>7890279
If your art looks like AI then you know you've NOT made it in terms of artstyle
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>all the world's art
>belongs in one bin or another
>"good" "not good"
What use is this classification?
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>>7890242
You can always logically tell which art is "good" or "bad" depending on whether or not the artist is well versed in drawing/draftsmanship. From what I have observed, many digital artists don't do enough required structural/technical work and life drawing. They cover up their mistakes with stylization and rendering.

You can learn to paint in a year, but it takes years to master drawing. Like learning any skill or trade, you must commit to the fundamentals and the basics. That doesn't mean being perpetually stuck doing ONLY exercises, but it does mean being consistent, doing targeted practice, and confronting what you suck at.

Now for specific advice...
>Draw from life
>Study the skeleton, proportions, and line of action before cracking down on anatomy
>do Cognitive Drawing and Iterative Drawing
>Use references properly (trace, break them down, capture the outermost shape, etc)
>do contours
>draw from memory, then use references while drawing, then draw without references
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>>7890242
it's never good enough
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>>7890242
>How can an artist know, objectively, if their art is good or not?
No such thing. Art isn't an object thus can't be 'objectively' anything. You can always invent an arbitrary rule to what good is to you and rate it accordingly, thus you can say, good art is accurate art, art that is very close to real proportions, perspective, etc. By that metric photorealistic 'art' would be the highest and best 'art' . But but inventing these standards you are just mathematising your own subjective opinions
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>>7890242
I'd say social media is good, if your art is popular then it's likely at least appealing, and if that's the case then you can perhaps live off of it, and if you can live off of it... it's good enough.
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>>7890329
Social media is biased. They mostly favor flashy art with flashy colors
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if its good enough for your goal. what do you want? attention and fame? doesnt need to be good, essentially you strive to be a grifter, a gambler almost, not an artist.
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>>7890316
>trace
>>
Think of your target market.

Look at greeting cards. Lots of primitive art, but someone paid their artists for it.
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>>7890340
There is nothing wrong with wanting your work to be seen. Many great artists are almost exhibitionists in that regard. Just drawing for yourself is a bit sad.
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>>7890352
i said goal. you aim for a target and you hit it. going in blind will get you nowhere and everywhere. youre either doctor watson or sherlock holmes.
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>>7890352
i want my art to be seen, but only by the niche close-knit communities that will appreciate my work. the last thing you want is a twitter or bluesky horde finding your art, then trying to dig into your social media history trying to find personal information. or perhaps a redbubble chink selling unlicensed copies of your art.
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Hopefully your never satisfied with your art, friend
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>>7890371
(distant YOOOOOOOOOOOOOOOOO echo reverbing through the thick crab filled air)
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well guys thanks for the advices. lots of very good ideas here
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>>7890279
the opposite actually. good artists immediately register as non slop



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