THERE IS NO FUCKING WAY I CAN DO THIS BULLSHIT IS IT A PSYOP….???
>>7891372Perspective>....>Perspective (Japan)There's no way I can do this. It's impossible. I'm filtered...
I don't speak Chinese, but I find the third image interesting. How did the artist determine the height of each tile?
>>7891381he eyeballed it
I hate the board being a revolving door of dumb nagger newfags so fucking much
>>7891381The purpose of the image is to say that you shouldn't place the vanishing points centered between the eyes. Why? Because it causes the background to look clustered around the face. Lowering the eye level to about waist high fixes this kind of awkwardness. The bottom right panel is explaining the trouble of placing two vanishing points too close together. This causes the perspective to become warped. The other issue he explains is that if you draw traditionally, using two point might be too hard in a lot of instances because the points have to be very far to look okay, so you can just use one point. But you have freedom with digital, so use two point.
>>7891380TS IS HARD TOO
>>7891381He hasn't explicitly done this, but a diagonal drawn through one of the front tiles, if continued backward, will mark the "heights" of receding rows as it meets the lines between columns of tiles.
>>7891372>IS IT A PSYOP….???No, it's japanese. It'd probably be a lot easier to read an english guide.
>>7891372Hey, retard! Why not try something in English?>B-but it has to be muh ANIMU PERSPECTIVE!Listen, retard. Perspective was discovered/codified by Italians in the 15th century and hasn't really changed since then. There's no such thing as anime perspective. Stop making things harder than they have to be.
>>7891372Perspective is the easiest shit on the planet to learn. It's just a bunch of fucking points in space.
>>7891385>The purpose of the image is to say that you shouldn't place the vanishing points centered between the eyes. Why? Because it causes the background to look clustered around the face.If your focus is the character's face then that helps guide the eye though.>Lowering the eye level to about waist high fixes this kind of awkwardnessThis is used for particular effect as well. If you do this recklessly, it can disorient the viewer out of the sense of place, unless there's other context for the viewpoint or the stylization is otherwise extreme.Someone claiming these to be universal would be 100% retarded. The horizon line is normally the artist's view point from their height. If that makes the composition awkward, the problem is more likely the other elements of the composition.
>>7891738Any tips? I got filtered by Perspective Made Easy and am hoping to retry it soon
>>7891824How did you get filtered by that book? Are you unable to read?
Just wait until you read the cone of vision and station point
>>7891816The only rule of art is intention. Beginners don't do these things intentional, so they become bad looking mistakes. An experienced person knows how to bend or break rules, so when they do that it appears skillful. Amateurs can do whatever they want, but they don't know how to make it look good. That's the point of guides.
>>7891980I don't know who this kind of guide is meant to help. Someone stuck on understanding these parts of composition will have far more fundamental issues that should be solved instead. Doing so will make these concepts intuitive..
>>7891372Here, this has helped me greatly
>>7892024Thank you anon, I've ignored perspective up until now and gotten intimidated when I look in books and see images of two point perspectives without proper explanations of what's going on. Who knew the basics could be explained this simply?Also when the fuck did we get four part captchas is it always like this now
>>7891372Perspective is actually very easy, the problem is that you have to understand that most people incorrectly conflate it with composition. Perspective reflects how you actually see things. What's closer to you appears bigger, while what's farther away appears smaller and has less detail (all with a constant rate). That's why it's stressed so much that you draw cubes/spheres/lumps because you're internalizing the habit of perspective. Things are supposed to be realistically scaled within the space.Composition is how things are ARRANGED and combined within a drawing to create emotional impact. It establishes balance and harmony within the artwork. Composition comes first. You organize where things will go and why, then you use perspective to give everything depth. Now you measure the sizes of the objects relative to each other so they look spatially correct, and start letting things overlap.Perspective = "how deep is it" while composition is "where does the eye go". The hallway scene from the Shining uses symmetrical composition and one-point perspective. Everything is centered, too tidy, and mirrors itself but the camera angle is at a low tracking angle. The composition makes things feel on edge (things are too orderly and inhumanly mirrored) while the one-point perspective makes the audience look like they're being a ghostly voyeur that's tracking Danny.
>>7892317For another example, let's use Star Wars. The perspective is used to make Vader look tall and dominant while Luke appears broken and scared, while the composition creates a sense of tension (look at how Vader stands vs Luke clinging for dear life).
>>7892313The trick behind perspective is to keep the horizon line consistent, make sure everything is scaled properly, and to remember the vanishing point(s). Go and study photographs to develop perspective, then study film shots/manga panels to develop composition.
>>7891372draw every perspective diagram yourself from scratch and then make your ownjust looking at them doesn't help you when its time to draw in perspective
you dont have to be technical like dividing lines equally, you just need to draw them smaller the closer you get to the horizon line and vanishing point
>>7891372>Character directly facing the viewer at the same focal length.It's completely impossible. You should quit now.
>>7891390Thank you anon.I shall be including this knowlege in my next projects.
>>7891372>I'm too stupid to understand basic perspective.>Must be a psyopYou should find a simpler hobby imo. Something like flat earth for example.
>>7892323What the fuck, I didn't even study anything you said yet and I drew these in like 10 minutes (it's on catbox because I gave up trying to into good compression for the purposes of sending a single image). I've never drawn a box for study purposes in my life but there was nothing to be scared of, much obliged if you're the anon that posted that guide. Now if I can not be scared of drawing skulls from any angle I won't feel like I'm missing anything too majorhttps://files.catbox.moe/id1ade.png
>>7891407This sounds like a simple, efficient method. Thank you, anon. I'll try it the next time I need to draw tiles in perspective.
I find it so funny whenever a thread like this crops up because it's like people don't understand how to visually understand the information presented. the text isn't really that important, it's about grasping what they're showing. something something see the apple or whatever dumb shit people say now.
>>7891372Seems like the tutorial does not explain how to space out the grid evenly (or even show the method for that matter) and just assumes you already know it.Learn how to multiply and divide in perspective then learn how to draw grids. (Look up "division and subtraction perspective" or something to that tune, you should find some youtube videos on it) >>7891946If it's the properly placing vanishing points part I honestly found the how to draw by scott robertson explination eazier on how to space VPs and do grids.Otherwise how did you get filitered by perspective made eazy? Try doing the homework exercises maybe?>>7892613The how to draw grid method would help you here so you can get more equall looking ground checkerboard squares.>>7892328This (can help if you get stuck). Also try playing around with the underlying principle after that so you aren't just blindly copying.
>>7891372break it down into parts. you can do it, if you are so motivated.
>>7891372construction is a fucking joke>so to draw a head you must first draw this hyper detailed and correct 3d shape with lines in all the correct spotsI need construction lines to help me create the construction lines. Its an endless recursion of "just draw" because I can't draw heads, so why would I be able to draw spheres, or circles, or lines? I need an objective opening like in chess.
>>7894755>hyper detailedThe point of doing it that way is because the 3d shape is simpler than the actual realistic head you're trying to draw.It might be useful for you to practice by drawing heads from reference if you're not ready for this. This will give you a better idea of what the end result is supposed to look like and how to draw the rest of the owl so to speak. Otherwise you'll be like the guy who memorizes openings but has no idea how to play midgames and endgames.
>>7894765This