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File: Doodle - Gwen v3.png (2.41 MB, 3600x4800)
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>be me
>hobbyist for 14 years, still feel like a mid-wit ngmi
>doing the anime/semi-realistic grind
>focus on colors and "comfy" vibes but worried my fundamentals are rot

Pic related is some of my recent stuff (NSFW-ish but focus on the tech).

Please be as autism-levels of detailed as possible. Are my values muddy? Is the anatomy wonky or is it just "style" cope? Any "how to fix" draw-overs are highly appreciated.

Thanks, anons.
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I see some minor anatomy mistakes that normies won't pick up on. The lower legs of your OP pic are too short, some heads are too round and the hands on the right girl in the last pic are too small.
But overall, very solid and serviceable work. I like that you do backgrounds and the strong lighting is great.
>>
It's not bad but it is kinda boring. I can see the anime but I don't see the focus on colors or any particular comfy feeling.
Pretty standard cell shading, where you don't seem to be taking into account how the lighting/environment would affect your color choices. And for most of these, that's not a huge deal and is a very very common choice for styles like this. But it strikes me as odd that you say you focus on colors yet don't seem to be attempting much with them.
This one >>7893856 is affected negatively by it. The character and the background are not cohesive. The sky suggests some sort of dark, dim atmosphere but she's colored like your other figures. As if she was in some brightly lit room or has her own special spotlight. Her not casting a shadow on the ground only compounds the issue. And not color related but she also looks massive compared to the buildings (ignore if she is meant to be very tall or if the buildings are supposed to be tiny).
Again, handling colors like this is common (even standard for some styles) and I'm not saying that you must change your ways or anything. But for someone who says they focus on colors, I'd expect to see something more.

Anyway that said, I agree with the other anon that it's serviceable work and it's good that they are in some sort of environment. Looking at them at 100% zoom, it's a bit messy and there's lots of thin gaps left (presumably) by a paint bucket tool. I'd recommend downsizing a bit to cover these kinds of errors
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Post some sketches. This looks like tracing.
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>>7894090
It'd look a lot better if it were actually traced, but the proportions are all over the place so I seriously doubt it was.

>>7893852
I don't know man, these pieces sits between hard beg with some interesting poses mixed in that a beginner would never try to draw, with some semblance of competence but still falls short.
Some things that immediately come to mind:
>line art has no variation, some occlusion shadows on the neck but otherwise it's just one solid sized stroke
>poorly cel shaded, I can literally see where you used the lasso tool to color in her areola, just fucking color bucket everything and didn't adjust the fill, leaving these aliased bezels throughout the character
>giant fucking file sizes that no monitor can properly display, every fucking beg does this annoying thing for some reason, LOWER YOUR IMAGE RESOLUTION, NO ONE LOOKS AT 5000 PIXEL HIGHT IMAGES
>drew one hand, copy and paced it, then flipped the same hand on the other arm, which looks extremely lazy
>backgrounds are boring, why do half these drawings take place in front of a kitchen cabinet or on top of a wooden floor?
>asks about anatomy when the figure is just barbie doll limbs and anime girl face
If I told you to study a Bridgeman book, you'd probably be confused as to how that would help you draw generic naked anime girls, so I'll save us both the trouble.
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>>7893967

You're right about the legs and hands. I work a 9-5 soul-crushing job and usually only have 3-4 hours at night to draw. I rush things too much instead of fixing the red flags. I feel like I'm progressing at a snail's pace because of the limited time, but no excuses. I'll focus more on the hands/proportions next time.

>>7894052

"Boring" is exactly what I was afraid of. You nailed it with the lighting—I’ve been coloring characters like they're in a vacuum/studio instead of integrating them into the environment. I try to add "neon" or "vibrant" accents to make them pop, but it ends up looking like a sticker slapped on a background. I’ll look into color theory and environment lighting. Also, the paint bucket gaps are embarrassing, I'll start downsizing the final export.

>>7894090

Pic related: Some sketches/WIPs. I use 3D models for reference on complex poses because I’m a brainlet, but I don't "trace" the final lineart. My problem is I'm too OCD—I feel like if I don't show a "solid" piece, it doesn't count as progress. I end up stiffening the gesture practice because I want it to look "finished." I need to embrace the messiness.

>>7894119

>LOWER YOUR IMAGE RESOLUTION
Received. I’ve been scaling up resolution like a gacha stat creep for no reason. What's the standard for /ic/? 2000px? 2500px?

>Copy-pasting hands

Guilty. It's a mix of laziness and being a wage-slave trying to finish Patreon sets on time.

>Boring backgrounds

Most of these were themed sets (Kimonos, Valentine's chocolate), which is why they look like they're in a kitchen or a dojo. I should have posted a wider variety of my work.
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>>7894090
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>>7894090

You're right. Honestly, my sketches often feel more "alive" and dynamic than the finished pieces, but my OCD kicks in hard. I feel this weird pressure that if it’s not a "solid" polished work, it’s not real progress. I end up over-thinking the structure and killing the flow. It’s a mental block I need to break.
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>>7894119

Attaching some more varied works from last year to show I'm not just drawing girls in front of kitchen cabinets.
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>>7894119
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>>7894119

Btw, I usually draw the background and the characters in differents layers. This is the bg of the Ruby drawing for example.
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>>7894201
This is your best piece from all of them and the characters actually mesh good together, the lighting atmosphere from the overlay mode low opacity purple light looks nice too but man you fucked up the perspective on the background of all things... It's like that Loomis example from his book when the characters are not aligned with the background and it just looks like they're hovering or are rotated strangely. A small nitpick, with the background again, is that the red blanket fucks up the scale of the bed, those things usually are tucked in all the way to the end of the length of the bed where the pillows sit so it just makes the bed look like it has the length of a baby crib since the dude is sitting with his legs on the ground from the corner of the bed.
Actually good piece that looks like it could be commed for a nice chunk of change but man that fucking background, I'm so irrationally angry right now staring at it like an actual autist, you could just ctrl+t it and free transform it so it skews a bit down.
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>>7894237

I feel you, anon. My autism works in mysterious ways: I can spend hours being hyper-detailed on one specific part (it's therapeutic/stress-relief for me to just zoom in and "polish lines" after the 9-5 grind) but then I get incredibly lazy or blind to the big picture, like the background integration.

The idea was that they were sitting on the very edge of the bed with the red blanket pushed back, but I clearly failed the execution and messed up the scale. It ended up looking like a baby crib because I didn't align the vanishing points of the characters and the furniture.
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>>7894195
>>7894196
>>7894199
Do you not have anything showing your construction? I'm starting to think that other anon was on to something, especially after I've looked at your other work on DA. Can't tell if you're poorly tracing AI slop or just heavily referencing it. Wasted my time either way. These ChatGPT ass replies only deepen my suspicion
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Frankly it just looks like clickbait YT thumbnails.
Take that how you want to.
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>>7893852
how do you keep yourself from getting distracted by your work? I want to make lewd works too but find it difficult to balance my horniness
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>>7894256

Yeah! I have a video of my process.

https://youtu.be/PZoCPiZrymo?si=0hO4T_vC7c0UxaLl
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>>7894273

I never seen this before (that's not my channel and I didn't agree to use my art to promotions. Someone just take my drawing from my social media for the video), I don't know how feel respect to it desu.
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>>7894289

Well, when I start drawing I focus on the work, it's like enter into a "flow" state.
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>>7894384
yeah, i know exactly what you mean. i'll try to apply myself more
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>>7894256

And yeah, I was using gemini to write the answers because I have a lack of confidence in my english skills but I am starting to write by myself from now on. Sorry, my bad.
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>>7893852
I love the white lines, I guess the main issues is images like this (>>7893856) which look a bit flat and the lighting feels off for the environment, also don't like how the tangent in the shoulders takes away from the depth here (>>7893853)... I love (>>7893857) though, absolutely fantastic. Also love the white outlines, something about it makes it pop, just appealing.
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>>7894409

Thank you! Lighting is one of my main issues. Some years ago I don't even lighting because of that, I studied the theory and starting to put in practice, but I don't know how to keep improve in these aspect.

The white outlines it's something that I really enjoy to apply in my drawings, but I stopped to do it in some of my recents drawings because sometimes I feel that makes the drawing more "rigit" in time (most of my drawings feels very static so I am overthinking about this).
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>>7894434
I think they make your stuff more unique and recognizeable, also makes the more important part of the art "pop" up, but you do you, anon! I'm eager to see how you'll evolve, you're doing well.
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Hey anon, posting because I'm also a Jinx drawer :3

your stuff is pretty good! I'll give you a couple immediately actionable tips:

I think you should put a lot less effort into your backgrounds. When there is just as much detail in the background as your subject, the focal point becomes unclear and the image becomes too busy. The viewer's eyes are drawn to where the most detail is, that should be your focal point. It's also just a lot more work than it's worth. You seem to have kind of intuited that since you're using a white outline to try and separate them.

Your lineart is okay if you want an anime styled, no line width thing. If you want to try something different, try making your silhouette lines thicker than the rest of your lines. Try making your background lines less thick as well. This will help make them feel like they are further away in space.

One more thing since I skimmed your process video, you seem to more or less skip the sketching phase. When you draw the figure piece by piece like you do you do a lot more guesswork than is necessary, and often end up with proportion errors. I would recommend loosely sketching the whole figure first, so you can get a sense of composition and correct proportion errors early in the process.

Anyway good stuff anon, keep it up, you've got a lot of potential! You've already come a long way, and you'll go a lot farther as long as you keep at it. Cheers
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>>7894908
This looks like a fishine rip off
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>>7894932
someone has to do it
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>>7894202
I really like this one but like others have said the lighting might be an issue. For this one it looks like the light is coming from the right but then the shadows on the breasts look like it’s coming from above, but I still think you’re doing good with your backgrounds.
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>>7893852
your torso/ waist / hip area is wonky. the top half looks like it belongs to a completely different body than the bottom half
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>>7893852
Drawing isn't bad but rendering sucks..I know because I suck at rendering too
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>>7894908
>pic
holy kino
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>>7894434

I keep this in mind. Thank you!
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>>7894908

>Hey anon, posting because I'm also a Jinx drawer :3

Ngl, I love small breasted women.

>I think you should put a lot less effort into your backgrounds. When there is just as much detail in the background as your subject, the focal point becomes unclear and the image becomes too busy. The viewer's eyes are drawn to where the most detail is, that should be your focal point. It's also just a lot more work than it's worth. You seem to have kind of intuited that since you're using a white outline to try and separate them.

You're right, maybe because drawing the background the way I do, is for me a method to relax my mind, but maybe I am straining myself and ended added too much details to the composition.

>Your lineart is okay if you want an anime styled, no line width thing. If you want to try something different, try making your silhouette lines thicker than the rest of your lines. Try making your background lines less thick as well. This will help make them feel like they are further away in space.

I am going to try this.

>One more thing since I skimmed your process video, you seem to more or less skip the sketching phase. When you draw the figure piece by piece like you do you do a lot more guesswork than is necessary, and often end up with proportion errors. I would recommend loosely sketching the whole figure first, so you can get a sense of composition and correct proportion errors early in the process.

Yeah, this is something that I should put more effort, I mean, I really enjoy the sketch drawing phase when I wanna practice something or making somethin new, but when I am gonna do a "serious work" idk why I ended skipping the sketch phase.

>Anyway good stuff anon, keep it up, you've got a lot of potential! You've already come a long way, and you'll go a lot farther as long as you keep at it. Cheers

Thank you!
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>>7895153

>I really like this one but like others have said the lighting might be an issue. For this one it looks like the light is coming from the right but then the shadows on the breasts look like it’s coming from above, but I still think you’re doing good with your backgrounds.

Maybe it's because I usually lost the "big pic" sense of the drawing when I start to redefine the details. This is one of the reasons that motives to make this post, I can't pointed some errors of my drawings by my own (but I still feel that something is off). Thank you for your appretation!

>>7895161

Seriously? I was trying to make a dynamic pose because desu, I feel that I depend so much with front/portrait pose, I am gonna practice more this aspect!

>>7895202

I can relate that you ralated that anon. Anyway, I don't like hiperdetailed lighting work for my drawings, I am looking for something like cell shading but with a little more deep, idk how to explain this more that I am a fan of minimalism in this area but that needs improve it to make more dynamic and complex drawings.



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